SpaceCities / engine /entities.js

Commit History

  1. Tier 2a: collapse the cross-module duplicates, pin the tie-breaks⁠

    Claude +1: Claude Opus 5
    Unverified signature
    e847942

  1. P8 Combat Depth: uphill concealment (real LOS), veterancy ranks, tiered-kill event fields⁠

    Claude +1: Claude Sonnet 5
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    8f89fac
  2. Promote legacy consumer-goods recipes into a trade-industry branch⁠

    Claude +1: Claude Sonnet 5
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    26b3c86
  3. Doctrine depth redesign: Assault tempo verbs + Bulwark regen (Tier 2 & 3, merged)⁠

    Claude +1: Claude Sonnet 5
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    f0783f6
  4. Static-defense ladder: Bastille, Aegis Bastion, Plasma Torpedo Battery⁠

    Claude +1: Claude Sonnet 5
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    45b37a3
  5. Colossus splash: def-driven area damage as the T3 anti-mass verb⁠

    Claude +1: Claude Sonnet 5
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    8f2921c
  6. P3 T2 industry/tech depth: Grid Substation, scoped Heavy Alloys, standing⁠

    Claude +1: Claude Sonnet 5
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    af15726
  7. Unify the AI's counter-pick: out-of-triangle counters, soft-answer⁠

    Claude +1: Claude Sonnet 5
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    2bf7ef0
  8. Doctrine research develops over time instead of landing instantly⁠

    Claude +1: Claude Sonnet 5
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    4b95948

  1. Remove the Refinery/Foundry/Arsenal forward drop-off capability⁠

    Claude +1: Claude Sonnet 5
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    4ed9122

  1. Tier 3: market barter for the AI, gated by difficulty⁠

    Claude +1: Claude Sonnet 5
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    b02b34f
  2. Tier 1: worker target, war patience, and a seeded economic edge by difficulty⁠

    Claude +1: Claude Sonnet 5
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    b28c2f0

  1. Add the Market building, moving trade off the Command Center⁠

    Claude +1: Claude Sonnet 5
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    350aab2
  2. Remove Miner, Engineer, and Technician — Worker builds everything again⁠

    Claude +1: Claude
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    53ddc42
  3. Rebalance the power stations: 10x cheaper fuel, 50% more Power (#31)⁠

    Almaatla +1: Claude
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    5ce9536
  4. Split the generalist Worker into category-owning specialists (#28)⁠

    Almaatla +1: Claude
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    340ed0f
  5. Make the Reactor burn radioactives too, refuelled by workers like its siblings⁠

    Claude
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    39bb807

  1. Make the Combustion Generator gas-only⁠

    Claude
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    ff7742b
  2. Have power stations refuel from a worker-hauled larder, and add the Biomass Reactor⁠

    Claude
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    a7b559b
  3. Give each factory input commodity its own larder slice instead of one shared pool⁠

    Claude
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    18d5122
  4. Let the player recycle a completed building or unit for part of its cost back⁠

    Claude
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    79c7af7
  5. Let workers load/unload freighters and add an AI-logistics freighter mode⁠

    Claude +1: Claude Sonnet 5
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    6f39bc5

  1. Add the Helium Bomb: a mobile, arm-then-detonate doomsday unit⁠

    Claude +1: Claude Sonnet 5
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    53d4247

  1. Electrify: wire non-power buildings into the grid for +30%⁠

    Claude +1: Claude Opus 4.8
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    c2a29e2
  2. Workers trainable on biomass as an alternative to ore⁠

    Claude +1: Claude Opus 4.8
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    ccc9661
  3. Combustion Generator: cheap gas/biomass power on a tight grid⁠

    Claude +1: Claude Opus 4.8
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    08cde58
  4. Logistics Phase C: finite forward drop-offs + gather reroute (player-only)⁠

    Claude +1: Claude Opus 4.8
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    89beffa
  5. Logistics Phase B: factory input larders + a real supply network⁠

    Claude +1: Claude Opus 4.8
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    832f494
  6. Logistics Phase A: finite rig output buffer + worker haulage⁠

    Claude +1: Claude Opus 4.8
    Unverified signature
    91ad84b

  1. Plasma Rig: deep-core extraction — unlimited raws at a probabilistic yield tier⁠

    Claude +1: Claude Opus 4.8
    Unverified signature
    db667bc
  2. Tier 2 balance: Bastion out-ranges the Skiff; Aegis projects a real anvil aura⁠

    Claude +1: Claude Opus 4.8
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    30197bc

  1. Icon pass: reuse the game's data icons for research, planets, market⁠

    Claude +1: Claude Opus 4.8
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    28e5839
  2. Fix: cargo-ship buttons at the CC did nothing (missing from produces list)⁠

    Claude +1: Claude Opus 4.8
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    d39a77e
  3. Odyssey freight: cargo ships in three sizes set the jump's cargo hold⁠

    Claude +1: Claude Opus 4.8
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    97f8989
  4. Odyssey: colony ships — start with a mobile ship, deploy it into a base⁠

    Claude +1: Claude Opus 4.8
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    24f7ec5

  1. Odyssey Tier-1 "make it playable": fix the threat curve + cheap wins⁠

    Claude +1: Claude Opus 4.8
    Unverified signature
    e46bcce
  2. Fast-follow: complete the Strategic tier — AI Cores, Plasma Torpedoes, the Leviathan⁠

    Claude +1: Claude Opus 4.8
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    b50413b
  3. Odyssey Phase 3: the Strategic tier + the endgame win (Antimatter Gate)⁠

    Claude +1: Claude Opus 4.8
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    15e011a
  4. Odyssey Phase 2: the research tree (Datacenter + deeper industry)⁠

    Claude +1: Claude Opus 4.8
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    fb3a2d7
  5. Odyssey Phase 1: the production chain (Reactor → Smelter → Assembly Plant)⁠

    Claude +1: Claude Opus 4.8
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    5de119a

  1. Odyssey Phase 2: the galaxy + the interplanetary jump⁠

    Claude +1: Claude Opus 4.8
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    5df8767
  2. Add Convoy Escort scenario: shepherd freighters across a raided route⁠

    Claude +1: Claude Opus 4.8
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    dcbdeac
  3. Tech tree: spend the dead commodities — gas / ice / relics specialty units⁠

    Claude +1: Claude Opus 4.8
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    51070b8
  4. Tier 4: the Mender — a support drone that repairs the army and base⁠

    Claude +1: Claude Opus 4.8
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    6f0f031
  5. Tier 2: a third upgrade doctrine — Logistics (economy + tempo)⁠

    Claude +1: Claude Fable 5
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    3195ab6
  6. Ranger scout unit + AI hunts down hidden Command Centers⁠

    Claude +1: Claude Fable 5
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    c310233
  7. Industrial buildings double as resource drop-off points⁠

    Claude +1: Claude Fable 5
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    eb17bae
  8. Tech tier 3: the Arsenal unlocks the Dreadnought capital ship⁠

    Claude +1: Claude Fable 5
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    1ae322f
  9. Rework upgrades into two mutually-exclusive doctrines⁠

    Claude +1: Claude Fable 5
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    d69dcb5
  10. Content: tech tree — a Foundry gate for the Tier-2 units⁠

    Claude +1: Claude Fable 5
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    e3fdeef