SpaceCities / engine /fog.js

Commit History

  1. Tier 1, step 2: make the type layer real (D1, D2, D4)⁠

    Claude +1: Claude Opus 5
    Unverified signature
    6db3533

  1. P8 Combat Depth: uphill concealment (real LOS), veterancy ranks, tiered-kill event fields⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    8f89fac

  1. Add JSDoc typedefs + // @ts-check for the core sim shapes (no build step)⁠

    Claude +1: Claude Opus 4.8
    Unverified signature
    e3658fa
  2. Tier 4: per-tick sim cost — grid int keys, fog squared-dist, galaxy scan cadence⁠

    Claude +1: Claude Opus 4.8
    Unverified signature
    4559046

  1. Ranger scout unit + AI hunts down hidden Command Centers⁠

    Claude +1: Claude Fable 5
    Unverified signature
    c310233
  2. Asymmetric world modifiers: two starts that differ⁠

    Claude +1: Claude Fable 5
    Unverified signature
    d228ca7
  3. Content: terrain — rough ground, high ground, and no-build zones⁠

    Claude +1: Claude Fable 5
    Unverified signature
    03f71c7
  4. Give the AI its own fog of war — it must scout for intel too⁠

    Claude +1: Claude Fable 5
    Unverified signature
    816885c
  5. Add hidden resource caches discovered by exploration⁠

    Claude +1: Claude Fable 5
    Unverified signature
    df20f1d

  1. Tier 4 AI parity + planet roster with per-world rule modifiers⁠

    Claude +1: Claude Fable 5
    Unverified signature
    ac7d42f
  2. Tier 1: camera + zoom, fog of war, and a Skiff-countering unit⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    34ea8bc