SpaceCities / engine /galaxy.js

Commit History

  1. Fix the three engine defects the 3D client reported (#92, #93, #94)⁠

    Claude +1: Claude Opus 5
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    96c6d29

  1. Odyssey: bound the living galaxy to 3 seed-drawn background worlds⁠

    Claude +1: Claude Opus 5
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    b88cc9c

  1. Tier 2b: four correctness fixes with a wider blast radius⁠

    Claude +1: Claude Opus 5
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    2b50b54
  2. Tier 1, step 3: harden the save load path past the entity boundary⁠

    Claude +1: Claude Opus 5
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    0974cb1

  1. Disable jump-time cargo auto-fill: an empty ship carries nothing⁠

    Claude +1: Claude Sonnet 5
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    f6a4da9
  2. Add a configurable population cap (200/250/300/Max) for both sides⁠

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    dadc0b2

  1. Conquest overrides a stale rival-Gate ascension, not the other way around⁠

    Claude +1: Claude Sonnet 5
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    9300cbe
  2. Domination occupation dividend: pacified worlds pay a small credits/sec⁠

    Claude +1: Claude Sonnet 5
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    3ac784d
  3. Domination with teeth + Faction memory, tuned as one stance-pipeline system⁠

    Claude +1: Claude Sonnet 5
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    051d7f7
  4. Revert accidental inclusion of concurrent team's in-progress work⁠

    Claude +1: Claude Sonnet 5
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    40dc0e6
  5. Extend determinism coverage to the rival Gate's charge⁠

    Claude +1: Claude Sonnet 5
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    2f96159
  6. Add the rival Gate: a neighbour races its own Antimatter Gate⁠

    Claude +1: Claude Sonnet 5
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    f75beff
  7. Colony economy rework: Freight Lanes + Colony standing orders⁠

    Claude +1: Claude Sonnet 5
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    84220dc
  8. Spaceport tiers discount new-world jump fuel⁠

    Claude +1: Claude Sonnet 5
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    8624f8e
  9. Odyssey: let the player choose (or reroll) their starting world⁠

    Claude +1: Claude Sonnet 5
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    0735d65

  1. Vary neighbour worlds' AI difficulty and personality across the galaxy⁠

    Claude +1: Claude Sonnet 5
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    9f4b083
  2. Move DIFFICULTY_OPTIONS into engine/aiDifficulty.js, add state.ai.difficulty⁠

    Claude +1: Claude Sonnet 5
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    53ce1fb

  1. Add a player-picked AI Strategy (Aggressive/Economic/Force Parity) and Helium Bomb use⁠

    Claude +1: Claude Sonnet 5
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    be1f1f9

  1. Let workers load/unload freighters and add an AI-logistics freighter mode⁠

    Claude +1: Claude Sonnet 5
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    6f39bc5
  2. Land at your last-used Spaceport; pick blind on a fogged minimap otherwise⁠

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    d1cc6d6

  1. Fix jump only ever using the first of multiple Spaceports⁠

    Claude +1: Claude Sonnet 5
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    f3ed241
  2. Galaxy/starmap: pause the sim while it's open, unhide toast alerts, cache index lookups⁠

    Claude +1: Claude Sonnet 5
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    003c805
  3. Fix B1 + B2 from the architecture review⁠

    Claude +1: Claude Opus 4.8
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    785c4de

  1. Living galaxy (7/N): factions expand across planets + starmap territory⁠

    Claude +1: Claude Opus 4.8
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    bd7958c
  2. Living galaxy (6/N): every world simulates from the start⁠

    Claude +1: Claude Opus 4.8
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    ad2fc1c

  1. Odyssey freighters: a player-managed cargo hold (load/unload), shipped on a jump⁠

    Claude +1: Claude Opus 4.8
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    6325132
  2. Tier 5: dedup and derive engine helpers (byte-identical replays)⁠

    Claude +1: Claude Opus 4.8
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    8583c67
  3. Tier 4: per-tick sim cost — grid int keys, fog squared-dist, galaxy scan cadence⁠

    Claude +1: Claude Opus 4.8
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    4559046
  4. Tier 2 Odyssey meta: colony re-alerts, roster repair, war notices, full conquest⁠

    Claude +1: Claude Opus 4.8
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    e692ca2
  5. Tier 2 economy: close the credit printer, cap the annuity, revive Verdani⁠

    Claude +1: Claude Opus 4.8
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    ed7688d
  6. Tier 1 review fixes: save-load hardening, engine guards, UX bugs⁠

    Claude +1: Claude Opus 4.8
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    a4bbde9

  1. Odyssey freight: cargo ships in three sizes set the jump's cargo hold⁠

    Claude +1: Claude Opus 4.8
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    97f8989
  2. Fix: coming back from a portless world no longer drags the fleet home⁠

    Claude +1: Claude Opus 4.8
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    7c036e8
  3. Fix Odyssey catch-22: a portless world can fall back to a held one⁠

    Claude +1: Claude Opus 4.8
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    6261999
  4. Odyssey: never lose — a wipeout sends relief; surrender is the only end⁠

    Claude +1: Claude Opus 4.8
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    76e5854
  5. Odyssey: 3-tier Spaceport (supply-capacity jumps), no wins, milestone fireworks⁠

    Claude +1: Claude Opus 4.8
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    947d9db
  6. Odyssey: free travel between held worlds, no colony-ship jump mandate⁠

    Claude +1: Claude Opus 4.8
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    51531fb
  7. Odyssey: the Spaceport jump carries a colony ship, not a deployed base⁠

    Claude +1: Claude Opus 4.8
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    a6b556b
  8. Odyssey: colony ships — start with a mobile ship, deploy it into a base⁠

    Claude +1: Claude Opus 4.8
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    24f7ec5

  1. Odyssey: upgrade a Command Center into the anchored Capital⁠

    Claude +1: Claude Opus 4.8
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    4cfb896
  2. Odyssey Tier-2: the Domination victory — a military win path + the Gate/fleet fork⁠

    Claude +1: Claude Opus 4.8
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    7acc706
  3. Fast-follow: cargo-on-jump — make here, sell there⁠

    Claude +1: Claude Opus 4.8
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    f13e05b
  4. Odyssey Phase 4: faction & planet specialization (where you settle matters)⁠

    Claude +1: Claude Opus 4.8
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    016957e
  5. Odyssey Phase 3: the Strategic tier + the endgame win (Antimatter Gate)⁠

    Claude +1: Claude Opus 4.8
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    15e011a
  6. Odyssey: perf throttling, galaxy save/load, aggression ramp, cleanups⁠

    Claude +1: Claude Opus 4.8
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    7e2a606
  7. Odyssey improvements: felt diplomacy, colony income, honest starmap⁠

    Claude +1: Claude Opus 4.8
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    b1db01d

  1. Odyssey Phase 5: the starmap — the galaxy's capstone view⁠

    Claude +1: Claude Opus 4.8
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    842eae1
  2. Odyssey Phase 4: living galaxy — scarcity diplomacy + colony alerts⁠

    Claude +1: Claude Opus 4.8
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    11037b3
  3. Odyssey Phase 3: market + universal credits⁠

    Claude +1: Claude Opus 4.8
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  4. Odyssey Phase 2: the galaxy + the interplanetary jump⁠

    Claude +1: Claude Opus 4.8
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    5df8767