Phase 4 (part 2): the playable Gauntlet — play a real match, rate it, resume it 1ff6f70 unverified Claude Claude Opus 4.8 commited on Aug 6
Phase 3 (part 2): the in-game Tournament tab — round-robin, Swiss and knockout 204faa9 unverified Claude Claude Opus 5 commited on Aug 5
Phase 1: the in-game Quick Duel screen (competition.js, competitionWorker.js) d2a6f14 unverified Claude Claude Sonnet 5 commited on Aug 5
Setup: a 150 Population cap rung, for frame rate 695bde6 unverified Claude Claude Opus 5 commited on Aug 5
Tier 1, step 5: close the coverage gaps and the doc drift (C6-C16, E1, E2) cce54f5 unverified Claude Claude Opus 5 commited on Aug 4
Add a configurable population cap (200/250/300/Max) for both sides dadc0b2 unverified Claude commited on Aug 1
Reactive opening checklist + an honest, configurable endgame clock 5bffdf0 unverified Claude Claude Sonnet 5 commited on Jul 31
Wire the start-world picker and asym-swap toggle into setup/boot 2fa2e12 unverified Claude Claude Sonnet 5 commited on Jul 31
Move DIFFICULTY_OPTIONS into engine/aiDifficulty.js, add state.ai.difficulty 53ce1fb unverified Claude Claude Sonnet 5 commited on Jul 29
Add a player-picked AI Strategy (Aggressive/Economic/Force Parity) and Helium Bomb use be1f1f9 unverified Claude Claude Sonnet 5 commited on Jul 27
Fix core architecture drift: duplicate FACTIONS export, difficulty lists, seed dedup ed2403c unverified Claude Claude Sonnet 5 commited on Jul 24
Add app versioning, auto-update check, save-compat signal, load sanitization 755b556 unverified Claude Claude Opus 4.8 commited on Jul 21
Save/Load to file; autosave + resume via localStorage f80d3ea unverified Claude Claude Opus 4.8 commited on Jul 21
Odyssey: colony ships — start with a mobile ship, deploy it into a base 24f7ec5 unverified Claude Claude Opus 4.8 commited on Jul 21
Odyssey: allow building multiple Command Centers (expansion bases) c78fadf unverified Claude Claude Opus 4.8 commited on Jul 20
Odyssey: perf throttling, galaxy save/load, aggression ramp, cleanups 7e2a606 unverified Claude Claude Opus 4.8 commited on Jul 20
Add Odyssey open-world mode (Phase 1): endless single-planet foundation cae0952 unverified Claude Claude Opus 4.8 commited on Jul 19
Offer all map sizes (Small–Gigantic) in the three scenarios 8c580c4 unverified Claude Claude Opus 4.8 commited on Jul 19
Add Bounty Marshal scenario: hunt scattered pirate camps on the clock 3a48732 unverified Claude Claude Opus 4.8 commited on Jul 19
Add Pirate Raider scenario: raid the AI convoy before it escapes 11d7a22 unverified Claude Claude Opus 4.8 commited on Jul 19
Add Convoy Escort scenario: shepherd freighters across a raided route dcbdeac unverified Claude Claude Opus 4.8 commited on Jul 19
Refactor: split the main.js god-file into focused modules d32ddf2 unverified Claude Claude Opus 4.8 commited on Jul 19