SpaceCities / test

Commit History

Fix the three engine defects the 3D client reported (#92, #93, #94)
96c6d29
unverified

Claude Claude Opus 5 commited on

Odyssey: bound the living galaxy to 3 seed-drawn background worlds
b88cc9c
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Claude Claude Opus 5 commited on

Close the guard gaps behind the last three bugs; withdraw one review finding
021c865
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Claude Claude Opus 4.8 commited on

Get CI green, and make the AI's opponent belief fade the way it says it does
15f3a03
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Claude Claude Opus 4.8 commited on

An in-app AI editor: build an opponent dial by dial
4979046
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Claude Claude Opus 5 commited on

Phase 5: the roster can carry a player's own genome
60d3ef9
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Claude Claude Opus 5 commited on

Phase 6: play against yourself -- fingerprint a human into a genome
21a54e4
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Phase 4: the adaptation POLICY is evolvable, not just its constants
4f42c67
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Phases 2-3: the AI answers what it reads
5d60e36
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Phase 1: the AI gets a belief about its opponent
2991d58
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Claude Claude Opus 5 commited on

Calibrate the archive's health screen against the shipped AI, not a fixed list
ef38dd0
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Claude Claude Opus 5 commited on

Breed a CAST of distinct opponents, not one optimum: MAP-Elites
09745ce
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Claude Claude Opus 5 commited on

Evolve the AI: a genome, mutation, crossover, and a selection loop
9f53528
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Claude Claude Opus 5 commited on

Phase 5 follow-ups: an undefined colour, an untrusted strategy, a stray "You"
1293f93
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Claude Claude Opus 5 commited on

Phase 5 fix: the ⌂ Home confirm was the third, un-closed door to Save
22ad0a6
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Claude Claude Opus 4.8 commited on

Phase 5 (replay + season): re-run any recorded match, and close a ladder
090c049
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Claude Claude Opus 4.8 commited on

Phase 5 (spectate): watch an AI-vs-AI match live, at 1x-8x
450f6c1
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Claude Claude Opus 4.8 commited on

Phase 4 follow-ups: keep a simulated match from moving a human rating
6fec449
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Claude Claude Opus 5 commited on

Phase 4 follow-up: the Standings screen names the human, and states D4's seat note
a40dbd8
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Claude Claude Opus 4.8 commited on

Phase 4 (part 2): the playable Gauntlet — play a real match, rate it, resume it
1ff6f70
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Claude Claude Opus 4.8 commited on

Phase 4 (part 1): the human entrant and the persisted, resumable Gauntlet
dd29208
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Claude Claude Opus 4.8 commited on

Phase 3 follow-ups: a false comment, a misplaced label, a false alarm
f606a83
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Claude Claude Opus 5 commited on

Phase 3 (part 2): the in-game Tournament tab — round-robin, Swiss and knockout
204faa9
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Claude Claude Opus 5 commited on

Phase 3 (part 1): pairing.js — the shared pairing/scheduling core, plus a knockout bracket
3e24f9b
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Claude Claude Opus 4.8 commited on

Archetype lookup: reject reserved keys instead of resolving to Object.prototype
c0f45f5
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Claude Claude Opus 5 commited on

Phase 2 (part 2): roster + persistent ladder wired into Quick Duel, archetype threaded end-to-end
628afc1
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Claude Claude Sonnet 5 commited on

Phase 2 (part 1): per-entrant archetype override (D3) and the competition ledger (D8)
925767d
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Claude Claude Sonnet 5 commited on

Elo: reject a same-name entrant/candidate pairing instead of silently corrupting its rating
87a9642
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Claude Claude Sonnet 5 commited on

Phase 1: the in-game Quick Duel screen (competition.js, competitionWorker.js)
d2a6f14
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Claude Claude Sonnet 5 commited on

Phase 1 foundations: elo.js, tools/duelCore.js, and an Elo column in ailab's CLI
9af0ddd
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Claude Claude Sonnet 5 commited on

Phase 0: split tools/selfplay.js into a browser-safe core + tools/selfplay-cli.js
022fcd2
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Claude Claude Sonnet 5 commited on

Bench: detectors must prove the state never resolved
f038c75
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Claude Claude Opus 5 commited on

Setup: a 150 Population cap rung, for frame rate
695bde6
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Claude Claude Opus 5 commited on

AI: give the Odyssey economy something to bootstrap from
bc8dc44
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Claude Claude Opus 5 commited on

Tier 3h: guard the save round trip instead of rewriting it declaratively
70fa471
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Claude Claude Opus 5 commited on

Tier 3g: name the three render rules that were copied instead
b870df3
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Tier 3f: split the selection panel's derived state out of its DOM
97f3bdf
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Claude Claude Opus 5 commited on

Tier 3e: a golden lock on the selection panel, before touching it
a8fb083
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Tier 3d: one DOM test double, not nine
f9e883b
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Tier 3c: the AI's found-a-building protocol, and its decision predicates
ca9c751
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Tier 3b: rank formation slots per cluster, not globally
cdae5f9
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Tier 3a: haul.js's four phase machines, and the save-version coupling
492ec35
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Tier 2e: one roster, distinct silhouettes, and a perf claim that didn't survive measurement
505ae6b
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Claude Claude Opus 5 commited on

Tier 2d: make the AI bench measure what it claims to measure
c3a176e
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Claude Claude Opus 5 commited on

Tier 2c: the property and meta tests that would have caught Tier 1's bugs
e505378
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Claude Claude Opus 5 commited on

Tier 2b: four correctness fixes with a wider blast radius
2b50b54
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Claude Claude Opus 5 commited on

Tier 2a: collapse the cross-module duplicates, pin the tie-breaks
e847942
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Claude Claude Opus 5 commited on

Tier 1, step 5: close the coverage gaps and the doc drift (C6-C16, E1, E2)
cce54f5
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Claude Claude Opus 5 commited on

Tier 1, step 4e: clear autoTarget on a plain move order (A13)
3589155
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Claude Claude Opus 5 commited on

Tier 1, step 4d: two dead HUD controls and a hidden build button (A6, A10)
ec9801f
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Claude Claude Opus 5 commited on