Tier 1, step 4e: clear autoTarget on a plain move order (A13) 3589155 unverified Claude Claude Opus 5 commited on Aug 4
P8 Combat Depth: uphill concealment (real LOS), veterancy ranks, tiered-kill event fields 8f89fac unverified Claude Claude Sonnet 5 commited on Jul 31
Doctrine depth redesign: Assault tempo verbs + Bulwark regen (Tier 2 & 3, merged) f0783f6 unverified Claude Claude Sonnet 5 commited on Jul 31
Static-defense ladder: Bastille, Aegis Bastion, Plasma Torpedo Battery 45b37a3 unverified Claude Claude Sonnet 5 commited on Jul 31
Colossus splash: def-driven area damage as the T3 anti-mass verb 8f2921c unverified Claude Claude Sonnet 5 commited on Jul 31
High ground extends weapon acquisition, not just fog sight b771956 unverified Claude Claude Sonnet 5 commited on Jul 31
Telegraph counter-triangle hits: bonus flag, hotter tracers, HUD counter text 0056365 unverified Claude Claude Sonnet 5 commited on Jul 31
Implement Phase 1 of battle wreckage: kills leave minable wreck sites 3620efb unverified Claude commited on Jul 26
Give the Helium Bomb distance-based damage falloff and a slow shockwave (#11) 33fe16b unverified Almaatla Claude commited on Jul 25
Redefine formation leader as first-selected unit, add persistent follow, speed cap, and drag-to-face 6648f62 unverified Claude Claude Sonnet 5 commited on Jul 25
Formation shapes, leader positioning, and nested formations for grouped units 4c8f450 unverified Claude commited on Jul 25
Add the Helium Bomb: a mobile, arm-then-detonate doomsday unit 53d4247 unverified Claude Claude Sonnet 5 commited on Jul 24
Sim core: fix stale balance comment, reuse queryNeighbors' scratch buffer 1702aab unverified Claude Claude Sonnet 5 commited on Jul 24
Address remaining review defects: B3βB6 + load-hardening + static checks fdea120 unverified Claude Claude Opus 4.8 commited on Jul 24
Tier 5: group the AI controller's bookkeeping under state.ai (no behaviour change) f1048a5 unverified Claude Claude Opus 4.8 commited on Jul 22
Tier 5: dedup and derive engine helpers (byte-identical replays) 8583c67 unverified Claude Claude Opus 4.8 commited on Jul 22
Tier 2 balance: Bastion out-ranges the Skiff; Aegis projects a real anvil aura 30197bc unverified Claude Claude Opus 4.8 commited on Jul 22
Tier 1 review fixes: save-load hardening, engine guards, UX bugs a4bbde9 unverified Claude Claude Opus 4.8 commited on Jul 22
Escort order: right-click a friendly ship to guard and follow it b1fda0e unverified Claude Claude Opus 4.8 commited on Jul 21
Faction asymmetry β pick a side with its own passive identity ec7c7c8 unverified Claude Claude Opus 4.8 commited on Jul 19
Tier 2: a third upgrade doctrine β Logistics (economy + tempo) 3195ab6 unverified Claude Claude Fable 5 commited on Jul 19
Tier 2 UX: Hold-position stance + a topbar idle-worker indicator fea25dd unverified Claude Claude Fable 5 commited on Jul 19
Tier 2: salvage β a comeback softener for the deathball snowball 8e3a38d unverified Claude Claude Fable 5 commited on Jul 19
Tier 2: Tactical AI kiting β ranged units stutter-step back from melee b2bad03 unverified Claude Claude Fable 5 commited on Jul 19
Tier 2: Tactical AI focus-fire + an AI-tactics setup toggle e42e5cb unverified Claude Claude Fable 5 commited on Jul 19
Asymmetric world modifiers: two starts that differ d228ca7 unverified Claude Claude Fable 5 commited on Jul 19
Combat: spread-targeting + target stickiness (anti-dogpile) 1882245 unverified Claude Claude Fable 5 commited on Jul 19
Rework upgrades into two mutually-exclusive doctrines d69dcb5 unverified Claude Claude Fable 5 commited on Jul 19
Content: terrain β rough ground, high ground, and no-build zones 03f71c7 unverified Claude Claude Fable 5 commited on Jul 19
Tier 6: performance & scale for large maps 6d7e8fa unverified Claude Claude Fable 5 commited on Jul 19
Tier 4 AI parity + planet roster with per-world rule modifiers ac7d42f unverified Claude Claude Fable 5 commited on Jul 18
Tier 4 combat: Sentinel Turret and the Breacher siege unit e6d8701 unverified Claude Claude Fable 5 commited on Jul 18
Tier 3: repeated AI waves + counter-building, combat feedback, minimap, build validation cae3dc6 unverified Claude Claude Sonnet 5 commited on Jul 18
Tier 2: rally points, Refinery upgrades, AI archetypes, and sound 9eded26 unverified Claude Claude Sonnet 5 commited on Jul 18
Tier 1: camera + zoom, fog of war, and a Skiff-countering unit 34ea8bc unverified Claude Claude Sonnet 5 commited on Jul 18
Multiple workers can assist a build; fix skiffs getting stuck fighting e735d2f unverified Claude Claude Sonnet 5 commited on Jul 18
Give units proactive local avoidance, not just after-the-fact separation 9175b1f unverified Claude Claude Sonnet 5 commited on Jul 18
First playable slice: 1v1 skirmish vs scripted AI on Ferros Prime 17641e3 unverified Claude Claude Sonnet 5 commited on Jul 18