SpaceCities / engine /combat.js

Commit History

Tier 1, step 4e: clear autoTarget on a plain move order (A13)
3589155
unverified

Claude Claude Opus 5 commited on

P8 Combat Depth: uphill concealment (real LOS), veterancy ranks, tiered-kill event fields
8f89fac
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Claude Claude Sonnet 5 commited on

Doctrine depth redesign: Assault tempo verbs + Bulwark regen (Tier 2 & 3, merged)
f0783f6
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Claude Claude Sonnet 5 commited on

Static-defense ladder: Bastille, Aegis Bastion, Plasma Torpedo Battery
45b37a3
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Claude Claude Sonnet 5 commited on

Colossus splash: def-driven area damage as the T3 anti-mass verb
8f2921c
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Claude Claude Sonnet 5 commited on

High ground extends weapon acquisition, not just fog sight
b771956
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Claude Claude Sonnet 5 commited on

Telegraph counter-triangle hits: bonus flag, hotter tracers, HUD counter text
0056365
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Claude Claude Sonnet 5 commited on

Implement Phase 1 of battle wreckage: kills leave minable wreck sites
3620efb
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Claude commited on

Give the Helium Bomb distance-based damage falloff and a slow shockwave (#11)
33fe16b
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Almaatla Claude commited on

Redefine formation leader as first-selected unit, add persistent follow, speed cap, and drag-to-face
6648f62
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Claude Claude Sonnet 5 commited on

Formation shapes, leader positioning, and nested formations for grouped units
4c8f450
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Claude commited on

Add the Helium Bomb: a mobile, arm-then-detonate doomsday unit
53d4247
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Claude Claude Sonnet 5 commited on

Sim core: fix stale balance comment, reuse queryNeighbors' scratch buffer
1702aab
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Claude Claude Sonnet 5 commited on

Address remaining review defects: B3–B6 + load-hardening + static checks
fdea120
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Claude Claude Opus 4.8 commited on

Tier 5: group the AI controller's bookkeeping under state.ai (no behaviour change)
f1048a5
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Claude Claude Opus 4.8 commited on

Tier 5: dedup and derive engine helpers (byte-identical replays)
8583c67
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Claude Claude Opus 4.8 commited on

Tier 2 balance: Bastion out-ranges the Skiff; Aegis projects a real anvil aura
30197bc
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Claude Claude Opus 4.8 commited on

Tier 1 review fixes: save-load hardening, engine guards, UX bugs
a4bbde9
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Claude Claude Opus 4.8 commited on

Escort order: right-click a friendly ship to guard and follow it
b1fda0e
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Claude Claude Opus 4.8 commited on

Faction asymmetry β€” pick a side with its own passive identity
ec7c7c8
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Claude Claude Opus 4.8 commited on

Tier 2: a third upgrade doctrine β€” Logistics (economy + tempo)
3195ab6
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Claude Claude Fable 5 commited on

Tier 2 UX: Hold-position stance + a topbar idle-worker indicator
fea25dd
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Claude Claude Fable 5 commited on

Tier 2: salvage β€” a comeback softener for the deathball snowball
8e3a38d
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Claude Claude Fable 5 commited on

Tier 2: Tactical AI kiting β€” ranged units stutter-step back from melee
b2bad03
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Claude Claude Fable 5 commited on

Tier 2: Tactical AI focus-fire + an AI-tactics setup toggle
e42e5cb
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Claude Claude Fable 5 commited on

Asymmetric world modifiers: two starts that differ
d228ca7
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Claude Claude Fable 5 commited on

Combat: spread-targeting + target stickiness (anti-dogpile)
1882245
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Claude Claude Fable 5 commited on

Rework upgrades into two mutually-exclusive doctrines
d69dcb5
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Claude Claude Fable 5 commited on

Content: terrain β€” rough ground, high ground, and no-build zones
03f71c7
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Claude Claude Fable 5 commited on

Tier 6: performance & scale for large maps
6d7e8fa
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Claude Claude Fable 5 commited on

Give workers a weak self-defense attack
da8e770
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Claude Claude Fable 5 commited on

Merge Tier 4 into main alongside Tier 3
c769ac5
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Claude Claude Fable 5 commited on

Tier 4 AI parity + planet roster with per-world rule modifiers
ac7d42f
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Claude Claude Fable 5 commited on

Tier 4 combat: Sentinel Turret and the Breacher siege unit
e6d8701
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Claude Claude Fable 5 commited on

Tier 3: repeated AI waves + counter-building, combat feedback, minimap, build validation
cae3dc6
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Claude Claude Sonnet 5 commited on

Tier 2: rally points, Refinery upgrades, AI archetypes, and sound
9eded26
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Claude Claude Sonnet 5 commited on

Tier 1: camera + zoom, fog of war, and a Skiff-countering unit
34ea8bc
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Claude Claude Sonnet 5 commited on

Multiple workers can assist a build; fix skiffs getting stuck fighting
e735d2f
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Claude Claude Sonnet 5 commited on

Give units proactive local avoidance, not just after-the-fact separation
9175b1f
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Claude Claude Sonnet 5 commited on

First playable slice: 1v1 skirmish vs scripted AI on Ferros Prime
17641e3
unverified

Claude Claude Sonnet 5 commited on