SpaceCities / input.js

Commit History

T-012: port the single-player client onto session + loopback
42b40d2
unverified

Claude Claude Sonnet 5 commited on

Split the two 800-line functions along the seams they already had
888ea3c
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Claude Claude Opus 4.8 commited on

Phase 5 (spectate): watch an AI-vs-AI match live, at 1x-8x
450f6c1
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Claude Claude Opus 4.8 commited on

Tier 3f: split the selection panel's derived state out of its DOM
97f3bdf
unverified

Claude Claude Opus 5 commited on

Fix workers never fueling power stations when directed onto them
31adcd1
unverified

Claude commited on

Add Observer Mode: a free-look spectator over the Odyssey galaxy
6bd2c72
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Claude Claude Sonnet 5 commited on

HUD alerts + selection UX: minimap attack pings, base cycling, idle-production chip, Alt-subtract
18ec8e7
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Claude Claude Sonnet 5 commited on

Patrol: looping attack-move waypoints
9f7bfe7
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Claude Claude Sonnet 5 commited on

Remove the Refinery/Foundry/Arsenal forward drop-off capability
4ed9122
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Claude Claude Sonnet 5 commited on

Let a player promote any selected unit to formation leader with Ctrl+click
16bdd2a
unverified

Claude commited on

Add player-assigned home base override and worker repair of wounded units
06de929
unverified

Claude Claude Sonnet 5 commited on

Add Command Center zone affinity for haulers, plus a worker repair job
32d2559
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Claude Claude Sonnet 5 commited on

Remove Miner, Engineer, and Technician — Worker builds everything again
53ddc42
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Claude Claude commited on

Split the generalist Worker into category-owning specialists (#28)
340ed0f
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Almaatla Claude commited on

Let workers load/unload freighters and add an AI-logistics freighter mode
6f39bc5
unverified

Claude Claude Sonnet 5 commited on

Fix stray move order during jump landing pick; mark player assets on the picker
7aab638
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Claude Claude Sonnet 5 commited on

Redefine formation leader as first-selected unit, add persistent follow, speed cap, and drag-to-face
6648f62
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Claude Claude Sonnet 5 commited on

Formation shapes, leader positioning, and nested formations for grouped units
4c8f450
unverified

Claude commited on

Fix three input bugs: alt-tab camera drift, missed onChange, dblclick mode bug
86eb7aa
unverified

Claude Claude Sonnet 5 commited on

Round-trip worker logistics + manual worker→building assignment
d443e60
unverified

Claude Claude Opus 4.8 commited on

Tier 3 review fixes: 5 defects from the adversarial pass
a3867b9
unverified

Claude Claude Opus 4.8 commited on

Tier 3 UX: pause, toast stack, control groups, hotkeys, touch & colour cues
1ad681c
unverified

Claude Claude Opus 4.8 commited on

Tier 1 review fixes: save-load hardening, engine guards, UX bugs
a4bbde9
unverified

Claude Claude Opus 4.8 commited on

Escort order: right-click a friendly ship to guard and follow it
b1fda0e
unverified

Claude Claude Opus 4.8 commited on

Odyssey/RTS UX: pausable factories, box-select prefers fighters, sub-select by type
332cd22
unverified

Claude Claude Opus 4.8 commited on

Touch / mobile controls — play the whole game by finger
e7bc56d
unverified

Claude Claude Opus 4.8 commited on

Tier 2 UX: Hold-position stance + a topbar idle-worker indicator
fea25dd
unverified

Claude Claude Fable 5 commited on

Fix: move the waypoint-queue modifier off Shift (Firefox forces the native menu)
4695c42
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Claude Claude Fable 5 commited on

Tier 1: seed the sim, attack-move/hotkeys, onboarding, rally-to-mine, tiebreak
4f1cb54
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Claude Claude Fable 5 commited on

Ranger scout unit + AI hunts down hidden Command Centers
c310233
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Claude Claude Fable 5 commited on

Tier 9: polish & accessibility
4f2ab31
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Claude Claude Fable 5 commited on

Tier 7: bring controls & UX up to RTS standard
4e300be
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Claude Claude Fable 5 commited on

Add hidden resource caches discovered by exploration
df20f1d
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Claude Claude Fable 5 commited on

Give workers a weak self-defense attack
da8e770
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Claude Claude Fable 5 commited on

Use Ctrl instead of Shift as the waypoint-queue modifier
3f927e2
unverified

Claude Claude Fable 5 commited on

Waypoint queueing: shift+right-click chains orders into a path
845de25
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Claude Claude Fable 5 commited on

Merge Tier 4 into main alongside Tier 3
c769ac5
unverified

Claude Claude Fable 5 commited on

Tier 3: repeated AI waves + counter-building, combat feedback, minimap, build validation
cae3dc6
unverified

Claude Claude Sonnet 5 commited on

Tier 2: rally points, Refinery upgrades, AI archetypes, and sound
9eded26
unverified

Claude Claude Sonnet 5 commited on

Tier 1: camera + zoom, fog of war, and a Skiff-countering unit
34ea8bc
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Claude Claude Sonnet 5 commited on

Multiple workers can assist a build; fix skiffs getting stuck fighting
e735d2f
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Claude Claude Sonnet 5 commited on

First playable slice: 1v1 skirmish vs scripted AI on Ferros Prime
17641e3
unverified

Claude Claude Sonnet 5 commited on