T-012: port the single-player client onto session + loopback 42b40d2 unverified Claude Claude Sonnet 5 commited on Aug 31
Split the two 800-line functions along the seams they already had 888ea3c unverified Claude Claude Opus 4.8 commited on Aug 8
Phase 5 (spectate): watch an AI-vs-AI match live, at 1x-8x 450f6c1 unverified Claude Claude Opus 4.8 commited on Aug 6
Tier 3f: split the selection panel's derived state out of its DOM 97f3bdf unverified Claude Claude Opus 5 commited on Aug 4
Fix workers never fueling power stations when directed onto them 31adcd1 unverified Claude commited on Aug 1
Add Observer Mode: a free-look spectator over the Odyssey galaxy 6bd2c72 unverified Claude Claude Sonnet 5 commited on Aug 1
HUD alerts + selection UX: minimap attack pings, base cycling, idle-production chip, Alt-subtract 18ec8e7 unverified Claude Claude Sonnet 5 commited on Jul 31
Remove the Refinery/Foundry/Arsenal forward drop-off capability 4ed9122 unverified Claude Claude Sonnet 5 commited on Jul 30
Let a player promote any selected unit to formation leader with Ctrl+click 16bdd2a unverified Claude commited on Jul 27
Add player-assigned home base override and worker repair of wounded units 06de929 unverified Claude Claude Sonnet 5 commited on Jul 27
Add Command Center zone affinity for haulers, plus a worker repair job 32d2559 unverified Claude Claude Sonnet 5 commited on Jul 27
Remove Miner, Engineer, and Technician — Worker builds everything again 53ddc42 unverified Claude Claude commited on Jul 26
Split the generalist Worker into category-owning specialists (#28) 340ed0f unverified Almaatla Claude commited on Jul 26
Let workers load/unload freighters and add an AI-logistics freighter mode 6f39bc5 unverified Claude Claude Sonnet 5 commited on Jul 25
Fix stray move order during jump landing pick; mark player assets on the picker 7aab638 unverified Claude Claude Sonnet 5 commited on Jul 25
Redefine formation leader as first-selected unit, add persistent follow, speed cap, and drag-to-face 6648f62 unverified Claude Claude Sonnet 5 commited on Jul 25
Formation shapes, leader positioning, and nested formations for grouped units 4c8f450 unverified Claude commited on Jul 25
Fix three input bugs: alt-tab camera drift, missed onChange, dblclick mode bug 86eb7aa unverified Claude Claude Sonnet 5 commited on Jul 24
Round-trip worker logistics + manual worker→building assignment d443e60 unverified Claude Claude Opus 4.8 commited on Jul 23
Tier 3 review fixes: 5 defects from the adversarial pass a3867b9 unverified Claude Claude Opus 4.8 commited on Jul 22
Tier 3 UX: pause, toast stack, control groups, hotkeys, touch & colour cues 1ad681c unverified Claude Claude Opus 4.8 commited on Jul 22
Tier 1 review fixes: save-load hardening, engine guards, UX bugs a4bbde9 unverified Claude Claude Opus 4.8 commited on Jul 22
Escort order: right-click a friendly ship to guard and follow it b1fda0e unverified Claude Claude Opus 4.8 commited on Jul 21
Odyssey/RTS UX: pausable factories, box-select prefers fighters, sub-select by type 332cd22 unverified Claude Claude Opus 4.8 commited on Jul 20
Touch / mobile controls — play the whole game by finger e7bc56d unverified Claude Claude Opus 4.8 commited on Jul 19
Tier 2 UX: Hold-position stance + a topbar idle-worker indicator fea25dd unverified Claude Claude Fable 5 commited on Jul 19
Fix: move the waypoint-queue modifier off Shift (Firefox forces the native menu) 4695c42 unverified Claude Claude Fable 5 commited on Jul 19
Tier 1: seed the sim, attack-move/hotkeys, onboarding, rally-to-mine, tiebreak 4f1cb54 unverified Claude Claude Fable 5 commited on Jul 19
Ranger scout unit + AI hunts down hidden Command Centers c310233 unverified Claude Claude Fable 5 commited on Jul 19
Tier 7: bring controls & UX up to RTS standard 4e300be unverified Claude Claude Fable 5 commited on Jul 19
Add hidden resource caches discovered by exploration df20f1d unverified Claude Claude Fable 5 commited on Jul 19
Use Ctrl instead of Shift as the waypoint-queue modifier 3f927e2 unverified Claude Claude Fable 5 commited on Jul 19
Waypoint queueing: shift+right-click chains orders into a path 845de25 unverified Claude Claude Fable 5 commited on Jul 18
Tier 3: repeated AI waves + counter-building, combat feedback, minimap, build validation cae3dc6 unverified Claude Claude Sonnet 5 commited on Jul 18
Tier 2: rally points, Refinery upgrades, AI archetypes, and sound 9eded26 unverified Claude Claude Sonnet 5 commited on Jul 18
Tier 1: camera + zoom, fog of war, and a Skiff-countering unit 34ea8bc unverified Claude Claude Sonnet 5 commited on Jul 18
Multiple workers can assist a build; fix skiffs getting stuck fighting e735d2f unverified Claude Claude Sonnet 5 commited on Jul 18
First playable slice: 1v1 skirmish vs scripted AI on Ferros Prime 17641e3 unverified Claude Claude Sonnet 5 commited on Jul 18