SpaceCities / render.js

Commit History

Tier 1, step 4b: stop one bad entity killing the view (A7, A8)
a53030d
unverified

Claude Claude Opus 5 commited on

Add Observer Mode: a free-look spectator over the Odyssey galaxy
6bd2c72
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Claude Claude Sonnet 5 commited on

Stop per-cell fog/terrain fills in the main view (P8 fog-render perf)
82e04a5
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Claude Claude Sonnet 5 commited on

Fix rendering waste: redundant Set allocs, stale DPR icon cache, swallowed errors
71c607d
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Claude Claude Sonnet 5 commited on

Split render.js god file into cohesive render modules
1aaa2ca
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Claude Claude Opus 4.8 commited on

Combustion Generator: cheap gas/biomass power on a tight grid
08cde58
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Claude Claude Opus 4.8 commited on

Plasma Rig: surface deposits telegraph the seam below (educated-guess placement)
6772f54
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Claude Claude Opus 4.8 commited on

Logistics Phase A: finite rig output buffer + worker haulage
91ad84b
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Claude Claude Opus 4.8 commited on

Grid efficiency: a factory/rig far from a Reactor draws more Power
50718c9
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Claude Claude Opus 4.8 commited on

Plasma Rig UI: build-menu entry, mining-status panel, map glyph
2e7cfe2
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Claude Claude Opus 4.8 commited on

Give the Reactor, Datacenter (and Stardock/Gate) a map glyph too
c34bc00
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Claude Claude Opus 4.8 commited on

Freighter cargo UI: a load/unload panel + a laden-hull cue
cea6bc3
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Claude Claude Opus 4.8 commited on

Render each Odyssey factory with the glyph of what it produces
07fa539
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Claude Claude Opus 4.8 commited on

Tier 4: draw-cost cuts β€” minimap cache, health-bar pass, spriteIcon, DPR
2d6f3fe
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Claude Claude Opus 4.8 commited on

Tier 4: render interpolation β€” smooth movement on high-refresh displays
f894a44
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Claude Claude Opus 4.8 commited on

Tier 3 UX: pause, toast stack, control groups, hotkeys, touch & colour cues
1ad681c
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Claude Claude Opus 4.8 commited on

Tier 1 review fixes: save-load hardening, engine guards, UX bugs
a4bbde9
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Claude Claude Opus 4.8 commited on

Odyssey freight: cargo ships in three sizes set the jump's cargo hold
97f8989
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Claude Claude Opus 4.8 commited on

Escort order: right-click a friendly ship to guard and follow it
b1fda0e
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Claude Claude Opus 4.8 commited on

HUD: show the unit/building sprite on build & produce buttons
681e447
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Claude Claude Opus 4.8 commited on

Odyssey: 3-tier Spaceport (supply-capacity jumps), no wins, milestone fireworks
947d9db
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Claude Claude Opus 4.8 commited on

Odyssey: colony ships β€” start with a mobile ship, deploy it into a base
24f7ec5
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Claude Claude Opus 4.8 commited on

Odyssey: mark the Spaceport jump staging area
7448a12
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Claude Claude Opus 4.8 commited on

Odyssey: upgrade a Command Center into the anchored Capital
4cfb896
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Claude Claude Opus 4.8 commited on

Odyssey Phase 2: the galaxy + the interplanetary jump
5df8767
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Claude Claude Opus 4.8 commited on

Add Bounty Marshal scenario: hunt scattered pirate camps on the clock
3a48732
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Claude Claude Opus 4.8 commited on

Add Convoy Escort scenario: shepherd freighters across a raided route
dcbdeac
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Claude Claude Opus 4.8 commited on

Tech tree: spend the dead commodities β€” gas / ice / relics specialty units
51070b8
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Claude Claude Opus 4.8 commited on

Tier 4: the Mender β€” a support drone that repairs the army and base
6f0f031
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Claude Claude Opus 4.8 commited on

Tier 3: accessibility β€” foe marker on enemy buildings + click-to-jump alert
406718a
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Claude Claude Fable 5 commited on

Ranger scout unit + AI hunts down hidden Command Centers
c310233
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Claude Claude Fable 5 commited on

Home ore on every doorstep + draw the Foundry and Arsenal
49b784a
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Claude Claude Fable 5 commited on

Tech tier 3: the Arsenal unlocks the Dreadnought capital ship
1ae322f
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Claude Claude Fable 5 commited on

Content: terrain β€” rough ground, high ground, and no-build zones
03f71c7
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Claude Claude Fable 5 commited on

Tier 9: polish & accessibility
4f2ab31
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Claude Claude Fable 5 commited on

Tier 7: bring controls & UX up to RTS standard
4e300be
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Claude Claude Fable 5 commited on

Tier 6: performance & scale for large maps
6d7e8fa
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Claude Claude Fable 5 commited on

Tier 0: fix latent defects, add determinism/perf tests and CI
430c532
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Claude Claude Fable 5 commited on

Add hidden resource caches discovered by exploration
df20f1d
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Claude Claude Fable 5 commited on

Use Ctrl instead of Shift as the waypoint-queue modifier
3f927e2
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Claude Claude Fable 5 commited on

Waypoint queueing: shift+right-click chains orders into a path
845de25
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Claude Claude Fable 5 commited on

Merge Tier 4 into main alongside Tier 3
c769ac5
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Claude Claude Fable 5 commited on

Tier 4 economy: supply cap and the Habitat that raises it
04b2d3e
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Claude Claude Fable 5 commited on

Tier 4 combat: Sentinel Turret and the Breacher siege unit
e6d8701
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Claude Claude Fable 5 commited on

Remove drawStar, orphaned by the merged procedural-art rewrite
4f16d0c
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Claude Claude Sonnet 5 commited on

Merge remote procedural vector art with local Tier 3 work
2f0f6d0
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Claude commited on

Tier 3: repeated AI waves + counter-building, combat feedback, minimap, build validation
cae3dc6
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Claude Claude Sonnet 5 commited on

Replace flat placeholder shapes with procedural vector art per entity
1712fe2
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Claude commited on

Add the Lancer: close the rock-paper-scissors triangle
89c12eb
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Claude Claude Sonnet 5 commited on

Tier 2: rally points, Refinery upgrades, AI archetypes, and sound
9eded26
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Claude Claude Sonnet 5 commited on