Tier 1, step 4b: stop one bad entity killing the view (A7, A8) a53030d unverified Claude Claude Opus 5 commited on Aug 4
Add Observer Mode: a free-look spectator over the Odyssey galaxy 6bd2c72 unverified Claude Claude Sonnet 5 commited on Aug 1
Stop per-cell fog/terrain fills in the main view (P8 fog-render perf) 82e04a5 unverified Claude Claude Sonnet 5 commited on Jul 31
Fix rendering waste: redundant Set allocs, stale DPR icon cache, swallowed errors 71c607d unverified Claude Claude Sonnet 5 commited on Jul 24
Split render.js god file into cohesive render modules 1aaa2ca unverified Claude Claude Opus 4.8 commited on Jul 24
Combustion Generator: cheap gas/biomass power on a tight grid 08cde58 unverified Claude Claude Opus 4.8 commited on Jul 23
Plasma Rig: surface deposits telegraph the seam below (educated-guess placement) 6772f54 unverified Claude Claude Opus 4.8 commited on Jul 23
Logistics Phase A: finite rig output buffer + worker haulage 91ad84b unverified Claude Claude Opus 4.8 commited on Jul 23
Grid efficiency: a factory/rig far from a Reactor draws more Power 50718c9 unverified Claude Claude Opus 4.8 commited on Jul 23
Plasma Rig UI: build-menu entry, mining-status panel, map glyph 2e7cfe2 unverified Claude Claude Opus 4.8 commited on Jul 22
Give the Reactor, Datacenter (and Stardock/Gate) a map glyph too c34bc00 unverified Claude Claude Opus 4.8 commited on Jul 22
Freighter cargo UI: a load/unload panel + a laden-hull cue cea6bc3 unverified Claude Claude Opus 4.8 commited on Jul 22
Render each Odyssey factory with the glyph of what it produces 07fa539 unverified Claude Claude Opus 4.8 commited on Jul 22
Tier 4: draw-cost cuts β minimap cache, health-bar pass, spriteIcon, DPR 2d6f3fe unverified Claude Claude Opus 4.8 commited on Jul 22
Tier 4: render interpolation β smooth movement on high-refresh displays f894a44 unverified Claude Claude Opus 4.8 commited on Jul 22
Tier 3 UX: pause, toast stack, control groups, hotkeys, touch & colour cues 1ad681c unverified Claude Claude Opus 4.8 commited on Jul 22
Tier 1 review fixes: save-load hardening, engine guards, UX bugs a4bbde9 unverified Claude Claude Opus 4.8 commited on Jul 22
Odyssey freight: cargo ships in three sizes set the jump's cargo hold 97f8989 unverified Claude Claude Opus 4.8 commited on Jul 21
Escort order: right-click a friendly ship to guard and follow it b1fda0e unverified Claude Claude Opus 4.8 commited on Jul 21
HUD: show the unit/building sprite on build & produce buttons 681e447 unverified Claude Claude Opus 4.8 commited on Jul 21
Odyssey: 3-tier Spaceport (supply-capacity jumps), no wins, milestone fireworks 947d9db unverified Claude Claude Opus 4.8 commited on Jul 21
Odyssey: colony ships β start with a mobile ship, deploy it into a base 24f7ec5 unverified Claude Claude Opus 4.8 commited on Jul 21
Odyssey: mark the Spaceport jump staging area 7448a12 unverified Claude Claude Opus 4.8 commited on Jul 20
Odyssey: upgrade a Command Center into the anchored Capital 4cfb896 unverified Claude Claude Opus 4.8 commited on Jul 20
Odyssey Phase 2: the galaxy + the interplanetary jump 5df8767 unverified Claude Claude Opus 4.8 commited on Jul 19
Add Bounty Marshal scenario: hunt scattered pirate camps on the clock 3a48732 unverified Claude Claude Opus 4.8 commited on Jul 19
Add Convoy Escort scenario: shepherd freighters across a raided route dcbdeac unverified Claude Claude Opus 4.8 commited on Jul 19
Tech tree: spend the dead commodities β gas / ice / relics specialty units 51070b8 unverified Claude Claude Opus 4.8 commited on Jul 19
Tier 4: the Mender β a support drone that repairs the army and base 6f0f031 unverified Claude Claude Opus 4.8 commited on Jul 19
Tier 3: accessibility β foe marker on enemy buildings + click-to-jump alert 406718a unverified Claude Claude Fable 5 commited on Jul 19
Ranger scout unit + AI hunts down hidden Command Centers c310233 unverified Claude Claude Fable 5 commited on Jul 19
Home ore on every doorstep + draw the Foundry and Arsenal 49b784a unverified Claude Claude Fable 5 commited on Jul 19
Tech tier 3: the Arsenal unlocks the Dreadnought capital ship 1ae322f unverified Claude Claude Fable 5 commited on Jul 19
Content: terrain β rough ground, high ground, and no-build zones 03f71c7 unverified Claude Claude Fable 5 commited on Jul 19
Tier 7: bring controls & UX up to RTS standard 4e300be unverified Claude Claude Fable 5 commited on Jul 19
Tier 6: performance & scale for large maps 6d7e8fa unverified Claude Claude Fable 5 commited on Jul 19
Tier 0: fix latent defects, add determinism/perf tests and CI 430c532 unverified Claude Claude Fable 5 commited on Jul 19
Add hidden resource caches discovered by exploration df20f1d unverified Claude Claude Fable 5 commited on Jul 19
Use Ctrl instead of Shift as the waypoint-queue modifier 3f927e2 unverified Claude Claude Fable 5 commited on Jul 19
Waypoint queueing: shift+right-click chains orders into a path 845de25 unverified Claude Claude Fable 5 commited on Jul 18
Tier 4 economy: supply cap and the Habitat that raises it 04b2d3e unverified Claude Claude Fable 5 commited on Jul 18
Tier 4 combat: Sentinel Turret and the Breacher siege unit e6d8701 unverified Claude Claude Fable 5 commited on Jul 18
Remove drawStar, orphaned by the merged procedural-art rewrite 4f16d0c unverified Claude Claude Sonnet 5 commited on Jul 18
Merge remote procedural vector art with local Tier 3 work 2f0f6d0 unverified Claude commited on Jul 18
Tier 3: repeated AI waves + counter-building, combat feedback, minimap, build validation cae3dc6 unverified Claude Claude Sonnet 5 commited on Jul 18
Replace flat placeholder shapes with procedural vector art per entity 1712fe2 unverified Claude commited on Jul 18
Add the Lancer: close the rock-paper-scissors triangle 89c12eb unverified Claude Claude Sonnet 5 commited on Jul 18
Tier 2: rally points, Refinery upgrades, AI archetypes, and sound 9eded26 unverified Claude Claude Sonnet 5 commited on Jul 18