Tier 3g: name the three render rules that were copied instead b870df3 unverified Claude Claude Opus 5 commited on Aug 4
Tier 1, step 4b: stop one bad entity killing the view (A7, A8) a53030d unverified Claude Claude Opus 5 commited on Aug 4
P8 Combat Depth: veterancy chevrons + tiered destruction visuals and audio d213ade unverified Claude Claude Sonnet 5 commited on Jul 31
Static-defense ladder: Bastille, Aegis Bastion, Plasma Torpedo Battery 45b37a3 unverified Claude Claude Sonnet 5 commited on Jul 31
Colossus splash: def-driven area damage as the T3 anti-mass verb 8f2921c unverified Claude Claude Sonnet 5 commited on Jul 31
Per-weapon fire signatures: TRACER_STYLE table + muzzle flash 85bfa6e unverified Claude Claude Sonnet 5 commited on Jul 31
Telegraph counter-triangle hits: bonus flag, hotter tracers, HUD counter text 0056365 unverified Claude Claude Sonnet 5 commited on Jul 31
Add a fuse delay to the Helium Bomb and slow the shockwave further (#12) c1ba8ce unverified Almaatla Claude commited on Jul 25
Give the Helium Bomb distance-based damage falloff and a slow shockwave (#11) 33fe16b unverified Almaatla Claude commited on Jul 25
Add the Helium Bomb: a mobile, arm-then-detonate doomsday unit 53d4247 unverified Claude Claude Sonnet 5 commited on Jul 24
Fix game-freezing crash when placing a factory, the Plasma Rig, or the Gate d86e12b unverified Claude Claude Sonnet 5 commited on Jul 24
Split render.js god file into cohesive render modules 1aaa2ca unverified Claude Claude Opus 4.8 commited on Jul 24