SpaceCities / test /combat.test.js

Commit History

  1. Tier 1, step 4e: clear autoTarget on a plain move order (A13)⁠

    Claude +1: Claude Opus 5
    Unverified signature
    3589155

  1. P8 Combat Depth: uphill concealment (real LOS), veterancy ranks, tiered-kill event fields⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    8f89fac
  2. Doctrine depth redesign: Assault tempo verbs + Bulwark regen (Tier 2 & 3, merged)⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    f0783f6
  3. Static-defense ladder: Bastille, Aegis Bastion, Plasma Torpedo Battery⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    45b37a3
  4. Colossus splash: def-driven area damage as the T3 anti-mass verb⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    8f2921c
  5. High ground extends weapon acquisition, not just fog sight⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    b771956
  6. Make Bulwark's structure shielding official⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    4692ce2
  7. Telegraph counter-triangle hits: bonus flag, hotter tracers, HUD counter text⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    0056365

  1. Test turret stale-target, transitive clustering, bomb blast asymmetry, scout re-pick⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    bb95d9b
  2. Test the broad-phase grid path and exact combat multipliers⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    4a12ed2

  1. Implement Phase 1 of battle wreckage: kills leave minable wreck sites⁠

    Claude
    Unverified signature
    3620efb

  1. Tier 2 UX: Hold-position stance + a topbar idle-worker indicator⁠

    Claude +1: Claude Fable 5
    Unverified signature
    fea25dd
  2. Tier 2: salvage — a comeback softener for the deathball snowball⁠

    Claude +1: Claude Fable 5
    Unverified signature
    8e3a38d
  3. Tier 2: Tactical AI kiting — ranged units stutter-step back from melee⁠

    Claude +1: Claude Fable 5
    Unverified signature
    b2bad03
  4. Tier 2: Tactical AI focus-fire + an AI-tactics setup toggle⁠

    Claude +1: Claude Fable 5
    Unverified signature
    e42e5cb
  5. Combat: spread-targeting + target stickiness (anti-dogpile)⁠

    Claude +1: Claude Fable 5
    Unverified signature
    1882245
  6. Rework upgrades into two mutually-exclusive doctrines⁠

    Claude +1: Claude Fable 5
    Unverified signature
    d69dcb5
  7. Give workers a weak self-defense attack⁠

    Claude +1: Claude Fable 5
    Unverified signature
    da8e770

  1. Tier 4 AI parity + planet roster with per-world rule modifiers⁠

    Claude +1: Claude Fable 5
    Unverified signature
    ac7d42f
  2. Tier 4 combat: Sentinel Turret and the Breacher siege unit⁠

    Claude +1: Claude Fable 5
    Unverified signature
    e6d8701
  3. Add the Lancer: close the rock-paper-scissors triangle⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    89c12eb
  4. Tier 2: rally points, Refinery upgrades, AI archetypes, and sound⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    9eded26
  5. Tier 1: camera + zoom, fog of war, and a Skiff-countering unit⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    34ea8bc
  6. Multiple workers can assist a build; fix skiffs getting stuck fighting⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    e735d2f
  7. First playable slice: 1v1 skirmish vs scripted AI on Ferros Prime⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    17641e3