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import gradio as gr
import random

class TicTacToe:
    def __init__(self):
        self.board = [' ' for _ in range(9)]
        self.current_player = 'X'
        self.game_over = False
        self.winner = None
        self.player_wins = 0
        self.ai_wins = 0
        self.ties = 0

    def reset_game(self):
        self.board = [' ' for _ in range(9)]
        self.current_player = 'X'
        self.game_over = False
        self.winner = None

    def make_move(self, position):
        if self.board[position] == ' ' and not self.game_over:
            self.board[position] = self.current_player
            if self.check_winner():
                self.game_over = True
                self.winner = self.current_player
                if self.current_player == 'X':
                    self.player_wins += 1
                else:
                    self.ai_wins += 1
            elif ' ' not in self.board:
                self.game_over = True
                self.winner = 'Tie'
                self.ties += 1
            else:
                self.current_player = 'O' if self.current_player == 'X' else 'X'
            return True
        return False

    def check_winner(self):
        lines = [
            [0, 1, 2], [3, 4, 5], [6, 7, 8],
            [0, 3, 6], [1, 4, 7], [2, 5, 8],
            [0, 4, 8], [2, 4, 6]
        ]
        for line in lines:
            if self.board[line[0]] == self.board[line[1]] == self.board[line[2]] != ' ':
                return True
        return False

    def ai_move(self):
        move = self.find_best_move()
        if move is not None:
            self.make_move(move)

    def find_best_move(self):
        for i in range(9):
            if self.board[i] == ' ':
                self.board[i] = 'O'
                if self.check_winner():
                    self.board[i] = ' '
                    return i
                self.board[i] = ' '

        for i in range(9):
            if self.board[i] == ' ':
                self.board[i] = 'X'
                if self.check_winner():
                    self.board[i] = ' '
                    return i
                self.board[i] = ' '

        if self.board[4] == ' ':
            return 4

        corners = [0, 2, 6, 8]
        available = [i for i in corners if self.board[i] == ' ']
        if available:
            return random.choice(available)

        empty = [i for i in range(9) if self.board[i] == ' ']
        return random.choice(empty) if empty else None

game = TicTacToe()

def make_player_move(position):
    if game.game_over:
        return update_display() + ("Game Over! Click 'New Game' to play again.",)

    if game.make_move(position):
        if game.game_over:
            return update_display() + (get_game_status(),)
        game.ai_move()
        return update_display() + (get_game_status(),)

    return update_display() + ("Invalid move! Try another cell.",)

def new_game():
    game.reset_game()
    return update_display() + ("New game started! You are ❌, make your move!",)

def update_display():
    return tuple(
        gr.update(value="❌" if c == 'X' else "β­•" if c == 'O' else "", 
                  variant="primary" if c == 'X' else "stop" if c == 'O' else "secondary", 
                  interactive=(c == ' ' and not game.game_over))
        for c in game.board
    )

def get_game_status():
    if game.game_over:
        if game.winner == 'X':
            return "πŸŽ‰ You Win! Congratulations!"
        elif game.winner == 'O':
            return "πŸ€– AI Wins! Try again!"
        return "🀝 It's a Tie!"
    return "Your turn!" if game.current_player == 'X' else "AI is thinking... πŸ€–"

with gr.Blocks(
    theme=gr.themes.Soft(),
    title="🎯 Smart Tic-Tac-Toe vs AI",
    css="""
    .game-button {
        height: 80px;
        font-size: 2em;
    }
    """
) as demo:

    gr.Markdown("# 🎯 Smart Tic-Tac-Toe vs AI")
    gr.Markdown("### You are ❌, AI is β­• β€” Get 3 in a row to win!")

    with gr.Row():
        with gr.Column(scale=2):
            with gr.Row():
                btn0 = gr.Button("", elem_classes="game-button")
                btn1 = gr.Button("", elem_classes="game-button")
                btn2 = gr.Button("", elem_classes="game-button")
            with gr.Row():
                btn3 = gr.Button("", elem_classes="game-button")
                btn4 = gr.Button("", elem_classes="game-button")
                btn5 = gr.Button("", elem_classes="game-button")
            with gr.Row():
                btn6 = gr.Button("", elem_classes="game-button")
                btn7 = gr.Button("", elem_classes="game-button")
                btn8 = gr.Button("", elem_classes="game-button")

            new_game_btn = gr.Button("πŸ” New Game", variant="primary")

            status_display = gr.Textbox(
                label="Game Status", 
                value="New game started! You are ❌, make your move!",
                lines=2, interactive=False
            )

        with gr.Column(scale=1):
            gr.Markdown("### πŸ“Š Game Stats")
            player_wins_display = gr.Number(label="πŸ† Your Wins", value=0, interactive=False)
            ai_wins_display = gr.Number(label="πŸ€– AI Wins", value=0, interactive=False)
            ties_display = gr.Number(label="🀝 Ties", value=0, interactive=False)

            with gr.Accordion("πŸ’‘ Strategy Tips", open=False):
                gr.Markdown("""
- Take the center if available  
- Block your opponent’s winning move  
- Create multiple win paths  
- Think ahead β€” the AI does!
                """)

    buttons = [btn0, btn1, btn2, btn3, btn4, btn5, btn6, btn7, btn8]

    for i, btn in enumerate(buttons):
        btn.click(fn=lambda pos=i: make_player_move(pos), outputs=buttons + [status_display])

    new_game_btn.click(fn=new_game, outputs=buttons + [status_display])

    def update_stats():
        return game.player_wins, game.ai_wins, game.ties

    for btn in buttons:
        btn.click(fn=update_stats, outputs=[player_wins_display, ai_wins_display, ties_display])

    new_game_btn.click(fn=update_stats, outputs=[player_wins_display, ai_wins_display, ties_display])

# Required for Hugging Face Spaces
model = demo

# βœ… REQUIRED to launch on Hugging Face
if __name__ == "__main__":
    demo.launch()