Commit History

  1. Update README.md

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  1. simpler controls: sampling (none/uniform) drives frame rate, drop max-frames knob

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  2. live progressive preview during analysis

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  3. frame sampling mode (uniform/none) + cleaner slider labels

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  4. skinned + no-skin downloads (Mixamo-style) + frame-count slider

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  5. cover full video length (remove 120-frame cap; stride long clips)

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  1. Update README.md

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  2. fix texture V-flip on transplant

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  3. sync: texture transplant + robust node lookup + de-tremor smoothing

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  4. Upload folder using huggingface_hub

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  5. robust node/npm lookup + conversion-path logging

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  6. Gaussian de-tremor smoothing + skin skeleton root fix

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  7. transplant embedded FBX texture onto the rig GLB

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  8. temporal smoothing (median5+mean3) to reduce jitter

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  9. drop nodejs/npm from packages.txt (HF already installs Node 20 via NodeSource; avoids libnode-dev conflict)

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  10. bundle pkl+ply as zip; remove PLY viewer window

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  11. FBX->GLB via three.js (fixes broken T-pose + invalid animation); add nodejs

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  12. motion cache + raw-motion debug dump + SAM3D/rig showcase

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  13. fix: resample world_rotations with num_frames

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  14. wire SAM 3D Body -> retarget -> GLB (MHR world rotations + rest pose)

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  15. log MHR skeleton structure (names/parents/offsets)

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  16. add MoGe (FOV estimator dep used by default by SAM 3D Body)

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  17. add detectron2 transitive deps (cloudpickle, omegaconf, termcolor, tabulate, iopath, matplotlib, tqdm, pillow)

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  18. UI: SAM 3D Body only, no backend dropdown

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  19. pin torch 2.4.1 (cu12.1) to match Space CUDA 12.3; add ninja for detectron2 build

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  20. SAM 3D Body discovery deploy: torch+detectron2 stack, runner logs output structure

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  21. remove mediapipe backend; clean space

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  22. mediapipe CPU backend; hide demo+gated; python 3.11

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  23. remove __pycache__

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  24. clean pycache

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  25. vid2rig: video->rigged-model gradio tool

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  26. initial commit

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