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Update config.yml
Browse files- config.yml +22 -9
config.yml
CHANGED
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@@ -101,6 +101,19 @@ engine: # Engine settings.
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Hash: 256 # Max memory (in megabytes) the engine can allocate.
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SyzygyPath: "./syzygy/" # Paths to Syzygy endgame tablebases that the engine reads.
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UCI_ShowWDL: true # Show the chance of the engine winning.
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go_commands: # Additional options to pass to the UCI go command.
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# nodes: 150000 # Search so many nodes only.
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# depth: 10 # Search depth ply only.
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@@ -116,7 +129,7 @@ engine: # Engine settings.
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# syzygy: "Syzygy Path"
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# go_commands: # Additional options to pass to the XBoard go command.
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# depth: 5 # Search depth ply only.
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#
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silence_stderr: false # Some engines (yes you, Leela) are very noisy.
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@@ -177,16 +190,16 @@ challenge: # Incoming challenges.
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# - user4
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# recent_bot_challenge_age: 60 # Maximum age of a bot challenge to be considered recent in seconds
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# max_recent_bot_challenges: 2 # Maximum number of recent challenges that can be accepted from the same bot
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# min_rating: 0
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# max_rating: 4000
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# rating_difference: 300 # Maximum rating difference between the bot and the challenger. Overrides min_rating and max_rating if set.
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bullet_requires_increment: true # Require that bullet game challenges from bots have a non-zero increment
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max_simultaneous_games_per_user: 5 # Maximum number of simultaneous games with the same user
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greeting:
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# Optional substitution keywords (include curly braces):
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#
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#
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# Any other words in curly braces will be removed.
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hello: "Hi! I'm {me}. I am a very excited chess engine, though it can take some time to move." # Message to send to opponent chat at the start of a game
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goodbye: "Good game! See you next time!" # Message to send to opponent chat at the end of a game
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@@ -210,9 +223,9 @@ matchmaking:
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challenge_increment: # Increment in seconds of the challenge (to be chosen at random).
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- 1
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- 2
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#
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#
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#
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# opponent_min_rating: 600 # Opponents rating should be above this value (600 is the minimum rating in lichess).
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# opponent_max_rating: 4000 # Opponents rating should be below this value (4000 is the maximum rating in lichess).
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opponent_rating_difference: 300 # The maximum difference in rating between the bot's rating and opponent's rating.
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@@ -251,4 +264,4 @@ matchmaking:
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# - 3
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# challenge_mode: casual
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#
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# The following configurations cannot be overridden: allow_matchmaking, challenge_timeout, challenge_filter and block_list.
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Hash: 256 # Max memory (in megabytes) the engine can allocate.
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SyzygyPath: "./syzygy/" # Paths to Syzygy endgame tablebases that the engine reads.
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UCI_ShowWDL: true # Show the chance of the engine winning.
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# --- ADDED NNUE OVERRIDES PER VARIANT HERE ---
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override_by_game_variant:
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crazyhouse:
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Use NNUE: true
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EvalFile: "./fairy/nnue/crazyhouse.nnue"
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atomic:
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Use NNUE: true
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EvalFile: "./fairy/nnue/atomic.nnue"
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threeCheck:
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Use NNUE: true
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EvalFile: "./fairy/nnue/3check.nnue"
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go_commands: # Additional options to pass to the UCI go command.
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# nodes: 150000 # Search so many nodes only.
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# depth: 10 # Search depth ply only.
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# syzygy: "Syzygy Path"
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# go_commands: # Additional options to pass to the XBoard go command.
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# depth: 5 # Search depth ply only.
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# Do note that the go commands 'movetime' and 'nodes' are invalid and may cause bad time management for XBoard engines.
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silence_stderr: false # Some engines (yes you, Leela) are very noisy.
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# - user4
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# recent_bot_challenge_age: 60 # Maximum age of a bot challenge to be considered recent in seconds
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# max_recent_bot_challenges: 2 # Maximum number of recent challenges that can be accepted from the same bot
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# min_rating: 0 # Minimum rating of the challenger to accept a challenge.
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# max_rating: 4000 # Maximum rating of the challenger to accept a challenge. The maximum rating in lichess is 4000.
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# rating_difference: 300 # Maximum rating difference between the bot and the challenger. Overrides min_rating and max_rating if set.
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bullet_requires_increment: true # Require that bullet game challenges from bots have a non-zero increment
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max_simultaneous_games_per_user: 5 # Maximum number of simultaneous games with the same user
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greeting:
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# Optional substitution keywords (include curly braces):
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# {opponent} to insert opponent's name
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# {me} to insert bot's name
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# Any other words in curly braces will be removed.
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hello: "Hi! I'm {me}. I am a very excited chess engine, though it can take some time to move." # Message to send to opponent chat at the start of a game
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goodbye: "Good game! See you next time!" # Message to send to opponent chat at the end of a game
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challenge_increment: # Increment in seconds of the challenge (to be chosen at random).
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- 1
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- 2
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# challenge_days: # Days for correspondence challenge (to be chosen at random).
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# - 1
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# - 2
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# opponent_min_rating: 600 # Opponents rating should be above this value (600 is the minimum rating in lichess).
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# opponent_max_rating: 4000 # Opponents rating should be below this value (4000 is the maximum rating in lichess).
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opponent_rating_difference: 300 # The maximum difference in rating between the bot's rating and opponent's rating.
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# - 3
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# challenge_mode: casual
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#
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# The following configurations cannot be overridden: allow_matchmaking, challenge_timeout, challenge_filter and block_list.
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