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db86632
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1 Parent(s): 1893fc3

Update config.yml

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  1. config.yml +15 -13
config.yml CHANGED
@@ -1,8 +1,9 @@
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- token: "lip_e8LJRBzHFN4TbaTqnHLs" # Lichess OAuth2 Token.
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  url: "https://lichess.org/" # Lichess base URL.
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- engine: # Engine settings. # Directory containing the engine. This can be an absolute path or one relative to lichess-bot/.
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- name: "fairy-stockfish-largeboard_x86-64-bmi2" # Binary name of the engine to use.
 
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  debug: False # When enabled, log all startup communication with the engine.
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  # interpreter: "java"
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  # interpreter_options:
@@ -96,14 +97,14 @@ engine: # Engine settings. # Directory
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  uci_options: # Arbitrary UCI options passed to the engine.
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  Move Overhead: 100 # Increase if your bot flags games too often.
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- Threads: 4 # Max CPU threads the engine can use.
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- Hash: 512 # Max memory (in megabytes) the engine can allocate.
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  SyzygyPath: "./syzygy/" # Paths to Syzygy endgame tablebases that the engine reads.
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  UCI_ShowWDL: true # Show the chance of the engine winning.
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- # go_commands: # Additional options to pass to the UCI go command.
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- # nodes: 1 # Search so many nodes only.
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- # depth: 5 # Search depth ply only.
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- # movetime: 1000 # Integer. Search exactly movetime milliseconds.
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  # xboard_options: # Arbitrary XBoard options passed to the engine.
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  # cores: "4"
@@ -137,6 +138,7 @@ challenge: # Incoming challenges.
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  sort_by: "best" # Possible values: "best" and "first".
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  preference: "none" # Possible values: "none", "human", "bot".
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  accept_bot: true # Accepts challenges coming from other bots.
 
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  only_bot: false # Accept challenges by bots only.
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  max_increment: 20 # Maximum amount of increment to accept a challenge in seconds. The max is 180. Set to 0 for no increment.
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  min_increment: 0 # Minimum amount of increment to accept a challenge in seconds.
@@ -178,7 +180,7 @@ challenge: # Incoming challenges.
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  # min_rating: 0 # Minimum rating of the challenger to accept a challenge.
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  # max_rating: 4000 # Maximum rating of the challenger to accept a challenge. The maximum rating in lichess is 4000.
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  # rating_difference: 300 # Maximum rating difference between the bot and the challenger. Overrides min_rating and max_rating if set.
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- bullet_requires_increment: false # Require that bullet game challenges from bots have a non-zero increment
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  max_simultaneous_games_per_user: 5 # Maximum number of simultaneous games with the same user
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  greeting:
@@ -186,9 +188,9 @@ greeting:
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  # {opponent} to insert opponent's name
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  # {me} to insert bot's name
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  # Any other words in curly braces will be removed.
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- hello: "Hi! I'm {me}. Good luck! Type !help for a list of commands I can respond to." # Message to send to opponent chat at the start of a game
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- goodbye: "Good game!" # Message to send to opponent chat at the end of a game
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- hello_spectators: "Hi! I'm {me}. Type !help for a list of commands I can respond to." # Message to send to spectator chat at the start of a game
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  goodbye_spectators: "Thanks for watching!" # Message to send to spectator chat at the end of a game
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  # pgn_directory: "game_records" # A directory where PGN-format records of the bot's games are kept
 
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+ token: "lip_zj3Hu5C2Z0ZKsKz3UUzZ" # Lichess OAuth2 Token.
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  url: "https://lichess.org/" # Lichess base URL.
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+ engine: # Engine settings.
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+ dir: "./engines/stockfish" # Directory containing the engine. This can be an absolute path or one relative to lichess-bot/.
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+ name: "stockfish-ubuntu-x86-64-avx2" # Binary name of the engine to use.
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  debug: False # When enabled, log all startup communication with the engine.
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  # interpreter: "java"
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  # interpreter_options:
 
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  uci_options: # Arbitrary UCI options passed to the engine.
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  Move Overhead: 100 # Increase if your bot flags games too often.
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+ Threads: 2 # Max CPU threads the engine can use.
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+ Hash: 256 # Max memory (in megabytes) the engine can allocate.
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  SyzygyPath: "./syzygy/" # Paths to Syzygy endgame tablebases that the engine reads.
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  UCI_ShowWDL: true # Show the chance of the engine winning.
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+ go_commands: # Additional options to pass to the UCI go command.
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+ # nodes: 150000 # Search so many nodes only.
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+ # depth: 10 # Search depth ply only.
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+ movetime: 3000 # Integer. Search exactly movetime milliseconds.
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  # xboard_options: # Arbitrary XBoard options passed to the engine.
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  # cores: "4"
 
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  sort_by: "best" # Possible values: "best" and "first".
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  preference: "none" # Possible values: "none", "human", "bot".
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  accept_bot: true # Accepts challenges coming from other bots.
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+ accept_human: true
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  only_bot: false # Accept challenges by bots only.
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  max_increment: 20 # Maximum amount of increment to accept a challenge in seconds. The max is 180. Set to 0 for no increment.
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  min_increment: 0 # Minimum amount of increment to accept a challenge in seconds.
 
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  # min_rating: 0 # Minimum rating of the challenger to accept a challenge.
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  # max_rating: 4000 # Maximum rating of the challenger to accept a challenge. The maximum rating in lichess is 4000.
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  # rating_difference: 300 # Maximum rating difference between the bot and the challenger. Overrides min_rating and max_rating if set.
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+ bullet_requires_increment: true # Require that bullet game challenges from bots have a non-zero increment
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  max_simultaneous_games_per_user: 5 # Maximum number of simultaneous games with the same user
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  greeting:
 
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  # {opponent} to insert opponent's name
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  # {me} to insert bot's name
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  # Any other words in curly braces will be removed.
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+ hello: "Hi! I'm {me}. I am a very excited chess engine, though it can take some time to move." # Message to send to opponent chat at the start of a game
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+ goodbye: "Good game! See you next time!" # Message to send to opponent chat at the end of a game
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+ hello_spectators: "Hi! I'm {me}. Hi spectators! Type !help for a list of commands I can respond to." # Message to send to spectator chat at the start of a game
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  goodbye_spectators: "Thanks for watching!" # Message to send to spectator chat at the end of a game
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  # pgn_directory: "game_records" # A directory where PGN-format records of the bot's games are kept