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| /* | |
| Stockfish, a UCI chess playing engine derived from Glaurung 2.1 | |
| Copyright (C) 2004-2008 Tord Romstad (Glaurung author) | |
| Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad | |
| Stockfish is free software: you can redistribute it and/or modify | |
| it under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| Stockfish is distributed in the hope that it will be useful, | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| GNU General Public License for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with this program. If not, see <http://www.gnu.org/licenses/>. | |
| */ | |
| CACHE_LINE_ALIGNMENT | |
| Bitboard RMasks[SQUARE_NB]; | |
| Bitboard RMagics[SQUARE_NB]; | |
| Bitboard* RAttacks[SQUARE_NB]; | |
| unsigned RShifts[SQUARE_NB]; | |
| Bitboard BMasks[SQUARE_NB]; | |
| Bitboard BMagics[SQUARE_NB]; | |
| Bitboard* BAttacks[SQUARE_NB]; | |
| unsigned BShifts[SQUARE_NB]; | |
| Bitboard SquareBB[SQUARE_NB]; | |
| Bitboard FileBB[FILE_NB]; | |
| Bitboard RankBB[RANK_NB]; | |
| Bitboard AdjacentFilesBB[FILE_NB]; | |
| Bitboard InFrontBB[COLOR_NB][RANK_NB]; | |
| Bitboard StepAttacksBB[PIECE_NB][SQUARE_NB]; | |
| Bitboard BetweenBB[SQUARE_NB][SQUARE_NB]; | |
| Bitboard DistanceRingsBB[SQUARE_NB][8]; | |
| Bitboard ForwardBB[COLOR_NB][SQUARE_NB]; | |
| Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB]; | |
| Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB]; | |
| Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB]; | |
| int SquareDistance[SQUARE_NB][SQUARE_NB]; | |
| namespace { | |
| // De Bruijn sequences. See chessprogramming.wikispaces.com/BitScan | |
| const uint64_t DeBruijn_64 = 0x3F79D71B4CB0A89ULL; | |
| const uint32_t DeBruijn_32 = 0x783A9B23; | |
| CACHE_LINE_ALIGNMENT | |
| int MS1BTable[256]; | |
| Square BSFTable[SQUARE_NB]; | |
| Bitboard RTable[0x19000]; // Storage space for rook attacks | |
| Bitboard BTable[0x1480]; // Storage space for bishop attacks | |
| typedef unsigned (Fn)(Square, Bitboard); | |
| void init_magics(Bitboard table[], Bitboard* attacks[], Bitboard magics[], | |
| Bitboard masks[], unsigned shifts[], Square deltas[], Fn index); | |
| FORCE_INLINE unsigned bsf_index(Bitboard b) { | |
| // Matt Taylor's folding for 32 bit systems, extended to 64 bits by Kim Walisch | |
| b ^= (b - 1); | |
| return Is64Bit ? (b * DeBruijn_64) >> 58 | |
| : ((unsigned(b) ^ unsigned(b >> 32)) * DeBruijn_32) >> 26; | |
| } | |
| } | |
| /// lsb()/msb() finds the least/most significant bit in a nonzero bitboard. | |
| /// pop_lsb() finds and clears the least significant bit in a nonzero bitboard. | |
| Square lsb(Bitboard b) { return BSFTable[bsf_index(b)]; } | |
| Square pop_lsb(Bitboard* b) { | |
| Bitboard bb = *b; | |
| *b = bb & (bb - 1); | |
| return BSFTable[bsf_index(bb)]; | |
| } | |
| Square msb(Bitboard b) { | |
| unsigned b32; | |
| int result = 0; | |
| if (b > 0xFFFFFFFF) | |
| { | |
| b >>= 32; | |
| result = 32; | |
| } | |
| b32 = unsigned(b); | |
| if (b32 > 0xFFFF) | |
| { | |
| b32 >>= 16; | |
| result += 16; | |
| } | |
| if (b32 > 0xFF) | |
| { | |
| b32 >>= 8; | |
| result += 8; | |
| } | |
| return (Square)(result + MS1BTable[b32]); | |
| } | |
| /// Bitboards::print() prints a bitboard in an easily readable format to the | |
| /// standard output. This is sometimes useful for debugging. | |
| void Bitboards::print(Bitboard b) { | |
| sync_cout; | |
| for (Rank rank = RANK_8; rank >= RANK_1; rank--) | |
| { | |
| std::cout << "+---+---+---+---+---+---+---+---+" << '\n'; | |
| for (File file = FILE_A; file <= FILE_H; file++) | |
| std::cout << "| " << (b & (file | rank) ? "X " : " "); | |
| std::cout << "|\n"; | |
| } | |
| std::cout << "+---+---+---+---+---+---+---+---+" << sync_endl; | |
| } | |
| /// Bitboards::init() initializes various bitboard arrays. It is called during | |
| /// program initialization. | |
| void Bitboards::init() { | |
| for (int k = 0, i = 0; i < 8; i++) | |
| while (k < (2 << i)) | |
| MS1BTable[k++] = i; | |
| for (int i = 0; i < 64; i++) | |
| BSFTable[bsf_index(1ULL << i)] = Square(i); | |
| for (Square s = SQ_A1; s <= SQ_H8; s++) | |
| SquareBB[s] = 1ULL << s; | |
| FileBB[FILE_A] = FileABB; | |
| RankBB[RANK_1] = Rank1BB; | |
| for (int i = 1; i < 8; i++) | |
| { | |
| FileBB[i] = FileBB[i - 1] << 1; | |
| RankBB[i] = RankBB[i - 1] << 8; | |
| } | |
| for (File f = FILE_A; f <= FILE_H; f++) | |
| AdjacentFilesBB[f] = (f > FILE_A ? FileBB[f - 1] : 0) | (f < FILE_H ? FileBB[f + 1] : 0); | |
| for (Rank r = RANK_1; r < RANK_8; r++) | |
| InFrontBB[WHITE][r] = ~(InFrontBB[BLACK][r + 1] = InFrontBB[BLACK][r] | RankBB[r]); | |
| for (Color c = WHITE; c <= BLACK; c++) | |
| for (Square s = SQ_A1; s <= SQ_H8; s++) | |
| { | |
| ForwardBB[c][s] = InFrontBB[c][rank_of(s)] & FileBB[file_of(s)]; | |
| PawnAttackSpan[c][s] = InFrontBB[c][rank_of(s)] & AdjacentFilesBB[file_of(s)]; | |
| PassedPawnMask[c][s] = ForwardBB[c][s] | PawnAttackSpan[c][s]; | |
| } | |
| for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++) | |
| for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++) | |
| { | |
| SquareDistance[s1][s2] = std::max(file_distance(s1, s2), rank_distance(s1, s2)); | |
| if (s1 != s2) | |
| DistanceRingsBB[s1][SquareDistance[s1][s2] - 1] |= s2; | |
| } | |
| int steps[][9] = { {}, { 7, 9 }, { 17, 15, 10, 6, -6, -10, -15, -17 }, | |
| {}, {}, {}, { 9, 7, -7, -9, 8, 1, -1, -8 } }; | |
| for (Color c = WHITE; c <= BLACK; c++) | |
| for (PieceType pt = PAWN; pt <= KING; pt++) | |
| for (Square s = SQ_A1; s <= SQ_H8; s++) | |
| for (int k = 0; steps[pt][k]; k++) | |
| { | |
| Square to = s + Square(c == WHITE ? steps[pt][k] : -steps[pt][k]); | |
| if (is_ok(to) && square_distance(s, to) < 3) | |
| StepAttacksBB[make_piece(c, pt)][s] |= to; | |
| } | |
| Square RDeltas[] = { DELTA_N, DELTA_E, DELTA_S, DELTA_W }; | |
| Square BDeltas[] = { DELTA_NE, DELTA_SE, DELTA_SW, DELTA_NW }; | |
| init_magics(RTable, RAttacks, RMagics, RMasks, RShifts, RDeltas, magic_index<ROOK>); | |
| init_magics(BTable, BAttacks, BMagics, BMasks, BShifts, BDeltas, magic_index<BISHOP>); | |
| for (Square s = SQ_A1; s <= SQ_H8; s++) | |
| { | |
| PseudoAttacks[QUEEN][s] = PseudoAttacks[BISHOP][s] = attacks_bb<BISHOP>(s, 0); | |
| PseudoAttacks[QUEEN][s] |= PseudoAttacks[ ROOK][s] = attacks_bb< ROOK>(s, 0); | |
| } | |
| for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++) | |
| for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++) | |
| if (PseudoAttacks[QUEEN][s1] & s2) | |
| { | |
| Square delta = (s2 - s1) / square_distance(s1, s2); | |
| for (Square s = s1 + delta; s != s2; s += delta) | |
| BetweenBB[s1][s2] |= s; | |
| } | |
| } | |
| namespace { | |
| Bitboard sliding_attack(Square deltas[], Square sq, Bitboard occupied) { | |
| Bitboard attack = 0; | |
| for (int i = 0; i < 4; i++) | |
| for (Square s = sq + deltas[i]; | |
| is_ok(s) && square_distance(s, s - deltas[i]) == 1; | |
| s += deltas[i]) | |
| { | |
| attack |= s; | |
| if (occupied & s) | |
| break; | |
| } | |
| return attack; | |
| } | |
| Bitboard pick_random(RKISS& rk, int booster) { | |
| // Values s1 and s2 are used to rotate the candidate magic of a | |
| // quantity known to be the optimal to quickly find the magics. | |
| int s1 = booster & 63, s2 = (booster >> 6) & 63; | |
| Bitboard m = rk.rand<Bitboard>(); | |
| m = (m >> s1) | (m << (64 - s1)); | |
| m &= rk.rand<Bitboard>(); | |
| m = (m >> s2) | (m << (64 - s2)); | |
| return m & rk.rand<Bitboard>(); | |
| } | |
| // init_magics() computes all rook and bishop attacks at startup. Magic | |
| // bitboards are used to look up attacks of sliding pieces. As a reference see | |
| // chessprogramming.wikispaces.com/Magic+Bitboards. In particular, here we | |
| // use the so called "fancy" approach. | |
| void init_magics(Bitboard table[], Bitboard* attacks[], Bitboard magics[], | |
| Bitboard masks[], unsigned shifts[], Square deltas[], Fn index) { | |
| int MagicBoosters[][8] = { { 3191, 2184, 1310, 3618, 2091, 1308, 2452, 3996 }, | |
| { 1059, 3608, 605, 3234, 3326, 38, 2029, 3043 } }; | |
| RKISS rk; | |
| Bitboard occupancy[4096], reference[4096], edges, b; | |
| int i, size, booster; | |
| // attacks[s] is a pointer to the beginning of the attacks table for square 's' | |
| attacks[SQ_A1] = table; | |
| for (Square s = SQ_A1; s <= SQ_H8; s++) | |
| { | |
| // Board edges are not considered in the relevant occupancies | |
| edges = ((Rank1BB | Rank8BB) & ~rank_bb(s)) | ((FileABB | FileHBB) & ~file_bb(s)); | |
| // Given a square 's', the mask is the bitboard of sliding attacks from | |
| // 's' computed on an empty board. The index must be big enough to contain | |
| // all the attacks for each possible subset of the mask and so is 2 power | |
| // the number of 1s of the mask. Hence we deduce the size of the shift to | |
| // apply to the 64 or 32 bits word to get the index. | |
| masks[s] = sliding_attack(deltas, s, 0) & ~edges; | |
| shifts[s] = (Is64Bit ? 64 : 32) - popcount<Max15>(masks[s]); | |
| // Use Carry-Rippler trick to enumerate all subsets of masks[s] and | |
| // store the corresponding sliding attack bitboard in reference[]. | |
| b = size = 0; | |
| do { | |
| occupancy[size] = b; | |
| reference[size++] = sliding_attack(deltas, s, b); | |
| b = (b - masks[s]) & masks[s]; | |
| } while (b); | |
| // Set the offset for the table of the next square. We have individual | |
| // table sizes for each square with "Fancy Magic Bitboards". | |
| if (s < SQ_H8) | |
| attacks[s + 1] = attacks[s] + size; | |
| booster = MagicBoosters[Is64Bit][rank_of(s)]; | |
| // Find a magic for square 's' picking up an (almost) random number | |
| // until we find the one that passes the verification test. | |
| do { | |
| do magics[s] = pick_random(rk, booster); | |
| while (popcount<Max15>((magics[s] * masks[s]) >> 56) < 6); | |
| std::memset(attacks[s], 0, size * sizeof(Bitboard)); | |
| // A good magic must map every possible occupancy to an index that | |
| // looks up the correct sliding attack in the attacks[s] database. | |
| // Note that we build up the database for square 's' as a side | |
| // effect of verifying the magic. | |
| for (i = 0; i < size; i++) | |
| { | |
| Bitboard& attack = attacks[s][index(s, occupancy[i])]; | |
| if (attack && attack != reference[i]) | |
| break; | |
| assert(reference[i] != 0); | |
| attack = reference[i]; | |
| } | |
| } while (i != size); | |
| } | |
| } | |
| } | |