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| /* | |
| Stockfish, a UCI chess playing engine derived from Glaurung 2.1 | |
| Copyright (C) 2004-2008 Tord Romstad (Glaurung author) | |
| Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad | |
| Stockfish is free software: you can redistribute it and/or modify | |
| it under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| Stockfish is distributed in the hope that it will be useful, | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| GNU General Public License for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with this program. If not, see <http://www.gnu.org/licenses/>. | |
| */ | |
| /// Simple macro to wrap a very common while loop, no facny, no flexibility, | |
| /// hardcoded names 'mlist' and 'from'. | |
| /// Version used for pawns, where the 'from' square is given as a delta from the 'to' square | |
| namespace { | |
| template<CastlingSide Side, bool Checks, bool Chess960> | |
| ExtMove* generate_castle(const Position& pos, ExtMove* mlist, Color us) { | |
| if (pos.castle_impeded(us, Side) || !pos.can_castle(make_castle_right(us, Side))) | |
| return mlist; | |
| // After castling, the rook and king final positions are the same in Chess960 | |
| // as they would be in standard chess. | |
| Square kfrom = pos.king_square(us); | |
| Square rfrom = pos.castle_rook_square(us, Side); | |
| Square kto = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1); | |
| Bitboard enemies = pos.pieces(~us); | |
| assert(!pos.checkers()); | |
| const int K = Chess960 ? kto > kfrom ? -1 : 1 | |
| : Side == KING_SIDE ? -1 : 1; | |
| for (Square s = kto; s != kfrom; s += (Square)K) | |
| if (pos.attackers_to(s) & enemies) | |
| return mlist; | |
| // Because we generate only legal castling moves we need to verify that | |
| // when moving the castling rook we do not discover some hidden checker. | |
| // For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1. | |
| if (Chess960 && (pos.attackers_to(kto, pos.pieces() ^ rfrom) & enemies)) | |
| return mlist; | |
| (mlist++)->move = make<CASTLE>(kfrom, rfrom); | |
| if (Checks && !pos.move_gives_check((mlist - 1)->move, CheckInfo(pos))) | |
| mlist--; | |
| return mlist; | |
| } | |
| template<GenType Type, Square Delta> | |
| inline ExtMove* generate_promotions(ExtMove* mlist, Bitboard pawnsOn7, | |
| Bitboard target, const CheckInfo* ci) { | |
| Bitboard b = shift_bb<Delta>(pawnsOn7) & target; | |
| while (b) | |
| { | |
| Square to = pop_lsb(&b); | |
| if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) | |
| (mlist++)->move = make<PROMOTION>(to - Delta, to, QUEEN); | |
| if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS) | |
| { | |
| (mlist++)->move = make<PROMOTION>(to - Delta, to, ROOK); | |
| (mlist++)->move = make<PROMOTION>(to - Delta, to, BISHOP); | |
| (mlist++)->move = make<PROMOTION>(to - Delta, to, KNIGHT); | |
| } | |
| // Knight-promotion is the only one that can give a direct check not | |
| // already included in the queen-promotion. | |
| if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ci->ksq)) | |
| (mlist++)->move = make<PROMOTION>(to - Delta, to, KNIGHT); | |
| else | |
| (void)ci; // Silence a warning under MSVC | |
| } | |
| return mlist; | |
| } | |
| template<Color Us, GenType Type> | |
| ExtMove* generate_pawn_moves(const Position& pos, ExtMove* mlist, | |
| Bitboard target, const CheckInfo* ci) { | |
| // Compute our parametrized parameters at compile time, named according to | |
| // the point of view of white side. | |
| const Color Them = (Us == WHITE ? BLACK : WHITE); | |
| const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB); | |
| const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); | |
| const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); | |
| const Square Up = (Us == WHITE ? DELTA_N : DELTA_S); | |
| const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW); | |
| const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE); | |
| Bitboard b1, b2, dc1, dc2, emptySquares; | |
| Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB; | |
| Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB; | |
| Bitboard enemies = (Type == EVASIONS ? pos.pieces(Them) & target: | |
| Type == CAPTURES ? target : pos.pieces(Them)); | |
| // Single and double pawn pushes, no promotions | |
| if (Type != CAPTURES) | |
| { | |
| emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces()); | |
| b1 = shift_bb<Up>(pawnsNotOn7) & emptySquares; | |
| b2 = shift_bb<Up>(b1 & TRank3BB) & emptySquares; | |
| if (Type == EVASIONS) // Consider only blocking squares | |
| { | |
| b1 &= target; | |
| b2 &= target; | |
| } | |
| if (Type == QUIET_CHECKS) | |
| { | |
| b1 &= pos.attacks_from<PAWN>(ci->ksq, Them); | |
| b2 &= pos.attacks_from<PAWN>(ci->ksq, Them); | |
| // Add pawn pushes which give discovered check. This is possible only | |
| // if the pawn is not on the same file as the enemy king, because we | |
| // don't generate captures. Note that a possible discovery check | |
| // promotion has been already generated among captures. | |
| if (pawnsNotOn7 & ci->dcCandidates) | |
| { | |
| dc1 = shift_bb<Up>(pawnsNotOn7 & ci->dcCandidates) & emptySquares & ~file_bb(ci->ksq); | |
| dc2 = shift_bb<Up>(dc1 & TRank3BB) & emptySquares; | |
| b1 |= dc1; | |
| b2 |= dc2; | |
| } | |
| } | |
| SERIALIZE_PAWNS(b1, Up); | |
| SERIALIZE_PAWNS(b2, Up + Up); | |
| } | |
| // Promotions and underpromotions | |
| if (pawnsOn7 && (Type != EVASIONS || (target & TRank8BB))) | |
| { | |
| if (Type == CAPTURES) | |
| emptySquares = ~pos.pieces(); | |
| if (Type == EVASIONS) | |
| emptySquares &= target; | |
| mlist = generate_promotions<Type, Right>(mlist, pawnsOn7, enemies, ci); | |
| mlist = generate_promotions<Type, Left >(mlist, pawnsOn7, enemies, ci); | |
| mlist = generate_promotions<Type, Up>(mlist, pawnsOn7, emptySquares, ci); | |
| } | |
| // Standard and en-passant captures | |
| if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) | |
| { | |
| b1 = shift_bb<Right>(pawnsNotOn7) & enemies; | |
| b2 = shift_bb<Left >(pawnsNotOn7) & enemies; | |
| SERIALIZE_PAWNS(b1, Right); | |
| SERIALIZE_PAWNS(b2, Left); | |
| if (pos.ep_square() != SQ_NONE) | |
| { | |
| assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6)); | |
| // An en passant capture can be an evasion only if the checking piece | |
| // is the double pushed pawn and so is in the target. Otherwise this | |
| // is a discovery check and we are forced to do otherwise. | |
| if (Type == EVASIONS && !(target & (pos.ep_square() - Up))) | |
| return mlist; | |
| b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them); | |
| assert(b1); | |
| while (b1) | |
| (mlist++)->move = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square()); | |
| } | |
| } | |
| return mlist; | |
| } | |
| template<PieceType Pt, bool Checks> FORCE_INLINE | |
| ExtMove* generate_moves(const Position& pos, ExtMove* mlist, Color us, | |
| Bitboard target, const CheckInfo* ci) { | |
| assert(Pt != KING && Pt != PAWN); | |
| const Square* pl = pos.list<Pt>(us); | |
| for (Square from = *pl; from != SQ_NONE; from = *++pl) | |
| { | |
| if (Checks) | |
| { | |
| if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN) | |
| && !(PseudoAttacks[Pt][from] & target & ci->checkSq[Pt])) | |
| continue; | |
| if (unlikely(ci->dcCandidates) && (ci->dcCandidates & from)) | |
| continue; | |
| } | |
| Bitboard b = pos.attacks_from<Pt>(from) & target; | |
| if (Checks) | |
| b &= ci->checkSq[Pt]; | |
| SERIALIZE(b); | |
| } | |
| return mlist; | |
| } | |
| template<Color Us, GenType Type> FORCE_INLINE | |
| ExtMove* generate_all(const Position& pos, ExtMove* mlist, Bitboard target, | |
| const CheckInfo* ci = NULL) { | |
| const bool Checks = Type == QUIET_CHECKS; | |
| mlist = generate_pawn_moves<Us, Type>(pos, mlist, target, ci); | |
| mlist = generate_moves<KNIGHT, Checks>(pos, mlist, Us, target, ci); | |
| mlist = generate_moves<BISHOP, Checks>(pos, mlist, Us, target, ci); | |
| mlist = generate_moves< ROOK, Checks>(pos, mlist, Us, target, ci); | |
| mlist = generate_moves< QUEEN, Checks>(pos, mlist, Us, target, ci); | |
| if (Type != QUIET_CHECKS && Type != EVASIONS) | |
| { | |
| Square from = pos.king_square(Us); | |
| Bitboard b = pos.attacks_from<KING>(from) & target; | |
| SERIALIZE(b); | |
| } | |
| if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us)) | |
| { | |
| if (pos.is_chess960()) | |
| { | |
| mlist = generate_castle< KING_SIDE, Checks, true>(pos, mlist, Us); | |
| mlist = generate_castle<QUEEN_SIDE, Checks, true>(pos, mlist, Us); | |
| } | |
| else | |
| { | |
| mlist = generate_castle< KING_SIDE, Checks, false>(pos, mlist, Us); | |
| mlist = generate_castle<QUEEN_SIDE, Checks, false>(pos, mlist, Us); | |
| } | |
| } | |
| return mlist; | |
| } | |
| } // namespace | |
| /// generate<CAPTURES> generates all pseudo-legal captures and queen | |
| /// promotions. Returns a pointer to the end of the move list. | |
| /// | |
| /// generate<QUIETS> generates all pseudo-legal non-captures and | |
| /// underpromotions. Returns a pointer to the end of the move list. | |
| /// | |
| /// generate<NON_EVASIONS> generates all pseudo-legal captures and | |
| /// non-captures. Returns a pointer to the end of the move list. | |
| template<GenType Type> | |
| ExtMove* generate(const Position& pos, ExtMove* mlist) { | |
| assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS); | |
| assert(!pos.checkers()); | |
| Color us = pos.side_to_move(); | |
| Bitboard target = Type == CAPTURES ? pos.pieces(~us) | |
| : Type == QUIETS ? ~pos.pieces() | |
| : Type == NON_EVASIONS ? ~pos.pieces(us) : 0; | |
| return us == WHITE ? generate_all<WHITE, Type>(pos, mlist, target) | |
| : generate_all<BLACK, Type>(pos, mlist, target); | |
| } | |
| // Explicit template instantiations | |
| template ExtMove* generate<CAPTURES>(const Position&, ExtMove*); | |
| template ExtMove* generate<QUIETS>(const Position&, ExtMove*); | |
| template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*); | |
| /// generate<QUIET_CHECKS> generates all pseudo-legal non-captures and knight | |
| /// underpromotions that give check. Returns a pointer to the end of the move list. | |
| template<> | |
| ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* mlist) { | |
| assert(!pos.checkers()); | |
| Color us = pos.side_to_move(); | |
| CheckInfo ci(pos); | |
| Bitboard dc = ci.dcCandidates; | |
| while (dc) | |
| { | |
| Square from = pop_lsb(&dc); | |
| PieceType pt = type_of(pos.piece_on(from)); | |
| if (pt == PAWN) | |
| continue; // Will be generated togheter with direct checks | |
| Bitboard b = pos.attacks_from(Piece(pt), from) & ~pos.pieces(); | |
| if (pt == KING) | |
| b &= ~PseudoAttacks[QUEEN][ci.ksq]; | |
| SERIALIZE(b); | |
| } | |
| return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, mlist, ~pos.pieces(), &ci) | |
| : generate_all<BLACK, QUIET_CHECKS>(pos, mlist, ~pos.pieces(), &ci); | |
| } | |
| /// generate<EVASIONS> generates all pseudo-legal check evasions when the side | |
| /// to move is in check. Returns a pointer to the end of the move list. | |
| template<> | |
| ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* mlist) { | |
| assert(pos.checkers()); | |
| int checkersCnt = 0; | |
| Color us = pos.side_to_move(); | |
| Square ksq = pos.king_square(us), from = ksq /* For SERIALIZE */, checksq; | |
| Bitboard sliderAttacks = 0; | |
| Bitboard b = pos.checkers(); | |
| assert(pos.checkers()); | |
| // Find squares attacked by slider checkers, we will remove them from the king | |
| // evasions so to skip known illegal moves avoiding useless legality check later. | |
| do | |
| { | |
| checkersCnt++; | |
| checksq = pop_lsb(&b); | |
| assert(color_of(pos.piece_on(checksq)) == ~us); | |
| switch (type_of(pos.piece_on(checksq))) | |
| { | |
| case BISHOP: sliderAttacks |= PseudoAttacks[BISHOP][checksq]; break; | |
| case ROOK: sliderAttacks |= PseudoAttacks[ROOK][checksq]; break; | |
| case QUEEN: | |
| // If queen and king are far or not on a diagonal line we can safely | |
| // remove all the squares attacked in the other direction becuase are | |
| // not reachable by the king anyway. | |
| if (between_bb(ksq, checksq) || !(PseudoAttacks[BISHOP][checksq] & ksq)) | |
| sliderAttacks |= PseudoAttacks[QUEEN][checksq]; | |
| // Otherwise we need to use real rook attacks to check if king is safe | |
| // to move in the other direction. For example: king in B2, queen in A1 | |
| // a knight in B1, and we can safely move to C1. | |
| else | |
| sliderAttacks |= PseudoAttacks[BISHOP][checksq] | pos.attacks_from<ROOK>(checksq); | |
| default: | |
| break; | |
| } | |
| } while (b); | |
| // Generate evasions for king, capture and non capture moves | |
| b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks; | |
| SERIALIZE(b); | |
| if (checkersCnt > 1) | |
| return mlist; // Double check, only a king move can save the day | |
| // Generate blocking evasions or captures of the checking piece | |
| Bitboard target = between_bb(checksq, ksq) | checksq; | |
| return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, mlist, target) | |
| : generate_all<BLACK, EVASIONS>(pos, mlist, target); | |
| } | |
| /// generate<LEGAL> generates all the legal moves in the given position | |
| template<> | |
| ExtMove* generate<LEGAL>(const Position& pos, ExtMove* mlist) { | |
| ExtMove *end, *cur = mlist; | |
| Bitboard pinned = pos.pinned_pieces(); | |
| Square ksq = pos.king_square(pos.side_to_move()); | |
| end = pos.checkers() ? generate<EVASIONS>(pos, mlist) | |
| : generate<NON_EVASIONS>(pos, mlist); | |
| while (cur != end) | |
| if ( (pinned || from_sq(cur->move) == ksq || type_of(cur->move) == ENPASSANT) | |
| && !pos.pl_move_is_legal(cur->move, pinned)) | |
| cur->move = (--end)->move; | |
| else | |
| cur++; | |
| return end; | |
| } | |