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| /* | |
| Stockfish, a UCI chess playing engine derived from Glaurung 2.1 | |
| Copyright (C) 2004-2008 Tord Romstad (Glaurung author) | |
| Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad | |
| Stockfish is free software: you can redistribute it and/or modify | |
| it under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| Stockfish is distributed in the hope that it will be useful, | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| GNU General Public License for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with this program. If not, see <http://www.gnu.org/licenses/>. | |
| */ | |
| namespace Search { | |
| volatile SignalsType Signals; | |
| LimitsType Limits; | |
| std::vector<RootMove> RootMoves; | |
| Position RootPos; | |
| Color RootColor; | |
| Time::point SearchTime; | |
| StateStackPtr SetupStates; | |
| } | |
| using std::string; | |
| using Eval::evaluate; | |
| using namespace Search; | |
| namespace { | |
| // Set to true to force running with one thread. Used for debugging | |
| const bool FakeSplit = false; | |
| // This is the minimum interval in msec between two check_time() calls | |
| const int TimerResolution = 5; | |
| // Different node types, used as template parameter | |
| enum NodeType { Root, PV, NonPV, SplitPointRoot, SplitPointPV, SplitPointNonPV }; | |
| // Dynamic razoring margin based on depth | |
| inline Value razor_margin(Depth d) { return Value(512 + 16 * int(d)); } | |
| // Futility lookup tables (initialized at startup) and their access functions | |
| Value FutilityMargins[16][64]; // [depth][moveNumber] | |
| int FutilityMoveCounts[2][32]; // [improving][depth] | |
| inline Value futility_margin(Depth d, int mn) { | |
| return d < 7 * ONE_PLY ? FutilityMargins[std::max(int(d), 1)][std::min(mn, 63)] | |
| : 2 * VALUE_INFINITE; | |
| } | |
| // Reduction lookup tables (initialized at startup) and their access function | |
| int8_t Reductions[2][2][64][64]; // [pv][improving][depth][moveNumber] | |
| template <bool PvNode> inline Depth reduction(bool i, Depth d, int mn) { | |
| return (Depth) Reductions[PvNode][i][std::min(int(d) / ONE_PLY, 63)][std::min(mn, 63)]; | |
| } | |
| size_t PVSize, PVIdx; | |
| TimeManager TimeMgr; | |
| int BestMoveChanges; | |
| Value DrawValue[COLOR_NB]; | |
| HistoryStats History; | |
| GainsStats Gains; | |
| CountermovesStats Countermoves; | |
| template <NodeType NT> | |
| Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode); | |
| template <NodeType NT, bool InCheck> | |
| Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth); | |
| void id_loop(Position& pos); | |
| Value value_to_tt(Value v, int ply); | |
| Value value_from_tt(Value v, int ply); | |
| bool check_is_dangerous(const Position& pos, Move move, Value futilityBase, Value beta); | |
| bool allows(const Position& pos, Move first, Move second); | |
| bool refutes(const Position& pos, Move first, Move second); | |
| string uci_pv(const Position& pos, int depth, Value alpha, Value beta); | |
| struct Skill { | |
| Skill(int l) : level(l), best(MOVE_NONE) {} | |
| ~Skill() { | |
| if (enabled()) // Swap best PV line with the sub-optimal one | |
| std::swap(RootMoves[0], *std::find(RootMoves.begin(), | |
| RootMoves.end(), best ? best : pick_move())); | |
| } | |
| bool enabled() const { return level < 20; } | |
| bool time_to_pick(int depth) const { return depth == 1 + level; } | |
| Move pick_move(); | |
| int level; | |
| Move best; | |
| }; | |
| } // namespace | |
| /// Search::init() is called during startup to initialize various lookup tables | |
| void Search::init() { | |
| int d; // depth (ONE_PLY == 2) | |
| int hd; // half depth (ONE_PLY == 1) | |
| int mc; // moveCount | |
| // Init reductions array | |
| for (hd = 1; hd < 64; hd++) for (mc = 1; mc < 64; mc++) | |
| { | |
| double pvRed = log(double(hd)) * log(double(mc)) / 3.0; | |
| double nonPVRed = 0.33 + log(double(hd)) * log(double(mc)) / 2.25; | |
| Reductions[1][1][hd][mc] = (int8_t) ( pvRed >= 1.0 ? floor( pvRed * int(ONE_PLY)) : 0); | |
| Reductions[0][1][hd][mc] = (int8_t) (nonPVRed >= 1.0 ? floor(nonPVRed * int(ONE_PLY)) : 0); | |
| Reductions[1][0][hd][mc] = Reductions[1][1][hd][mc]; | |
| Reductions[0][0][hd][mc] = Reductions[0][1][hd][mc]; | |
| if (Reductions[0][0][hd][mc] > 2 * ONE_PLY) | |
| Reductions[0][0][hd][mc] += ONE_PLY; | |
| } | |
| // Init futility margins array | |
| for (d = 1; d < 16; d++) for (mc = 0; mc < 64; mc++) | |
| FutilityMargins[d][mc] = Value(112 * int(log(double(d * d) / 2) / log(2.0) + 1.001) - 8 * mc + 45); | |
| // Init futility move count array | |
| for (d = 0; d < 32; d++) | |
| { | |
| FutilityMoveCounts[0][d] = int(3.001 + 0.3 * pow(double(d ), 1.8)) * (d < 5 ? 4 : 3) / 4; | |
| FutilityMoveCounts[1][d] = int(3.001 + 0.3 * pow(double(d + 0.98), 1.8)); | |
| } | |
| } | |
| /// Search::perft() is our utility to verify move generation. All the leaf nodes | |
| /// up to the given depth are generated and counted and the sum returned. | |
| static size_t perft(Position& pos, Depth depth) { | |
| StateInfo st; | |
| size_t cnt = 0; | |
| CheckInfo ci(pos); | |
| const bool leaf = depth == 2 * ONE_PLY; | |
| for (MoveList<LEGAL> it(pos); *it; ++it) | |
| { | |
| pos.do_move(*it, st, ci, pos.move_gives_check(*it, ci)); | |
| cnt += leaf ? MoveList<LEGAL>(pos).size() : ::perft(pos, depth - ONE_PLY); | |
| pos.undo_move(*it); | |
| } | |
| return cnt; | |
| } | |
| size_t Search::perft(Position& pos, Depth depth) { | |
| return depth > ONE_PLY ? ::perft(pos, depth) : MoveList<LEGAL>(pos).size(); | |
| } | |
| /// Search::think() is the external interface to Stockfish's search, and is | |
| /// called by the main thread when the program receives the UCI 'go' command. It | |
| /// searches from RootPos and at the end prints the "bestmove" to output. | |
| void Search::think() { | |
| static PolyglotBook book; // Defined static to initialize the PRNG only once | |
| RootColor = RootPos.side_to_move(); | |
| TimeMgr.init(Limits, RootPos.game_ply(), RootColor); | |
| if (RootMoves.empty()) | |
| { | |
| RootMoves.push_back(MOVE_NONE); | |
| sync_cout << "info depth 0 score " | |
| << score_to_uci(RootPos.checkers() ? -VALUE_MATE : VALUE_DRAW) | |
| << sync_endl; | |
| goto finalize; | |
| } | |
| if (Options["OwnBook"] && !Limits.infinite && !Limits.mate) | |
| { | |
| Move bookMove = book.probe(RootPos, Options["Book File"], Options["Best Book Move"]); | |
| if (bookMove && std::count(RootMoves.begin(), RootMoves.end(), bookMove)) | |
| { | |
| std::swap(RootMoves[0], *std::find(RootMoves.begin(), RootMoves.end(), bookMove)); | |
| goto finalize; | |
| } | |
| } | |
| if (Options["Contempt Factor"] && !Options["UCI_AnalyseMode"]) | |
| { | |
| int cf = Options["Contempt Factor"] * PawnValueMg / 100; // From centipawns | |
| cf = cf * Material::game_phase(RootPos) / PHASE_MIDGAME; // Scale down with phase | |
| DrawValue[ RootColor] = VALUE_DRAW - Value(cf); | |
| DrawValue[~RootColor] = VALUE_DRAW + Value(cf); | |
| } | |
| else | |
| DrawValue[WHITE] = DrawValue[BLACK] = VALUE_DRAW; | |
| if (Options["Write Search Log"]) | |
| { | |
| Log log(Options["Search Log Filename"]); | |
| log << "\nSearching: " << RootPos.fen() | |
| << "\ninfinite: " << Limits.infinite | |
| << " ponder: " << Limits.ponder | |
| << " time: " << Limits.time[RootColor] | |
| << " increment: " << Limits.inc[RootColor] | |
| << " moves to go: " << Limits.movestogo | |
| << std::endl; | |
| } | |
| // Reset the threads, still sleeping: will be wake up at split time | |
| for (size_t i = 0; i < Threads.size(); i++) | |
| Threads[i]->maxPly = 0; | |
| Threads.sleepWhileIdle = Options["Idle Threads Sleep"]; | |
| // Set best timer interval to avoid lagging under time pressure. Timer is | |
| // used to check for remaining available thinking time. | |
| Threads.timer->msec = | |
| Limits.use_time_management() ? std::min(100, std::max(TimeMgr.available_time() / 16, TimerResolution)) : | |
| Limits.nodes ? 2 * TimerResolution | |
| : 100; | |
| Threads.timer->notify_one(); // Wake up the recurring timer | |
| id_loop(RootPos); // Let's start searching ! | |
| Threads.timer->msec = 0; // Stop the timer | |
| Threads.sleepWhileIdle = true; // Send idle threads to sleep | |
| if (Options["Write Search Log"]) | |
| { | |
| Time::point elapsed = Time::now() - SearchTime + 1; | |
| Log log(Options["Search Log Filename"]); | |
| log << "Nodes: " << RootPos.nodes_searched() | |
| << "\nNodes/second: " << RootPos.nodes_searched() * 1000 / elapsed | |
| << "\nBest move: " << move_to_san(RootPos, RootMoves[0].pv[0]); | |
| StateInfo st; | |
| RootPos.do_move(RootMoves[0].pv[0], st); | |
| log << "\nPonder move: " << move_to_san(RootPos, RootMoves[0].pv[1]) << std::endl; | |
| RootPos.undo_move(RootMoves[0].pv[0]); | |
| } | |
| finalize: | |
| // When search is stopped this info is not printed | |
| sync_cout << "info nodes " << RootPos.nodes_searched() | |
| << " time " << Time::now() - SearchTime + 1 << sync_endl; | |
| // When we reach max depth we arrive here even without Signals.stop is raised, | |
| // but if we are pondering or in infinite search, according to UCI protocol, | |
| // we shouldn't print the best move before the GUI sends a "stop" or "ponderhit" | |
| // command. We simply wait here until GUI sends one of those commands (that | |
| // raise Signals.stop). | |
| if (!Signals.stop && (Limits.ponder || Limits.infinite)) | |
| { | |
| Signals.stopOnPonderhit = true; | |
| RootPos.this_thread()->wait_for(Signals.stop); | |
| } | |
| // Best move could be MOVE_NONE when searching on a stalemate position | |
| sync_cout << "bestmove " << move_to_uci(RootMoves[0].pv[0], RootPos.is_chess960()) | |
| << " ponder " << move_to_uci(RootMoves[0].pv[1], RootPos.is_chess960()) | |
| << sync_endl; | |
| } | |
| namespace { | |
| // id_loop() is the main iterative deepening loop. It calls search() repeatedly | |
| // with increasing depth until the allocated thinking time has been consumed, | |
| // user stops the search, or the maximum search depth is reached. | |
| void id_loop(Position& pos) { | |
| Stack stack[MAX_PLY_PLUS_6], *ss = stack+2; // To allow referencing (ss-2) | |
| int depth, prevBestMoveChanges; | |
| Value bestValue, alpha, beta, delta; | |
| std::memset(ss-2, 0, 5 * sizeof(Stack)); | |
| (ss-1)->currentMove = MOVE_NULL; // Hack to skip update gains | |
| depth = BestMoveChanges = 0; | |
| bestValue = delta = alpha = -VALUE_INFINITE; | |
| beta = VALUE_INFINITE; | |
| TT.new_search(); | |
| History.clear(); | |
| Gains.clear(); | |
| Countermoves.clear(); | |
| PVSize = Options["MultiPV"]; | |
| Skill skill(Options["Skill Level"]); | |
| // Do we have to play with skill handicap? In this case enable MultiPV search | |
| // that we will use behind the scenes to retrieve a set of possible moves. | |
| if (skill.enabled() && PVSize < 4) | |
| PVSize = 4; | |
| PVSize = std::min(PVSize, RootMoves.size()); | |
| // Iterative deepening loop until requested to stop or target depth reached | |
| while (++depth <= MAX_PLY && !Signals.stop && (!Limits.depth || depth <= Limits.depth)) | |
| { | |
| // Save last iteration's scores before first PV line is searched and all | |
| // the move scores but the (new) PV are set to -VALUE_INFINITE. | |
| for (size_t i = 0; i < RootMoves.size(); i++) | |
| RootMoves[i].prevScore = RootMoves[i].score; | |
| prevBestMoveChanges = BestMoveChanges; // Only sensible when PVSize == 1 | |
| BestMoveChanges = 0; | |
| // MultiPV loop. We perform a full root search for each PV line | |
| for (PVIdx = 0; PVIdx < PVSize; PVIdx++) | |
| { | |
| // Reset aspiration window starting size | |
| if (depth >= 5) | |
| { | |
| delta = Value(16); | |
| alpha = std::max(RootMoves[PVIdx].prevScore - delta,-VALUE_INFINITE); | |
| beta = std::min(RootMoves[PVIdx].prevScore + delta, VALUE_INFINITE); | |
| } | |
| // Start with a small aspiration window and, in case of fail high/low, | |
| // research with bigger window until not failing high/low anymore. | |
| while (true) | |
| { | |
| bestValue = search<Root>(pos, ss, alpha, beta, depth * ONE_PLY, false); | |
| // Bring to front the best move. It is critical that sorting is | |
| // done with a stable algorithm because all the values but the first | |
| // and eventually the new best one are set to -VALUE_INFINITE and | |
| // we want to keep the same order for all the moves but the new | |
| // PV that goes to the front. Note that in case of MultiPV search | |
| // the already searched PV lines are preserved. | |
| std::stable_sort(RootMoves.begin() + PVIdx, RootMoves.end()); | |
| // Write PV back to transposition table in case the relevant | |
| // entries have been overwritten during the search. | |
| for (size_t i = 0; i <= PVIdx; i++) | |
| RootMoves[i].insert_pv_in_tt(pos); | |
| // If search has been stopped return immediately. Sorting and | |
| // writing PV back to TT is safe becuase RootMoves is still | |
| // valid, although refers to previous iteration. | |
| if (Signals.stop) | |
| return; | |
| // When failing high/low give some update (without cluttering | |
| // the UI) before to research. | |
| if ( (bestValue <= alpha || bestValue >= beta) | |
| && Time::now() - SearchTime > 3000) | |
| sync_cout << uci_pv(pos, depth, alpha, beta) << sync_endl; | |
| // In case of failing low/high increase aspiration window and | |
| // research, otherwise exit the loop. | |
| if (bestValue <= alpha) | |
| { | |
| alpha = std::max(bestValue - delta, -VALUE_INFINITE); | |
| Signals.failedLowAtRoot = true; | |
| Signals.stopOnPonderhit = false; | |
| } | |
| else if (bestValue >= beta) | |
| beta = std::min(bestValue + delta, VALUE_INFINITE); | |
| else | |
| break; | |
| delta += delta / 2; | |
| assert(alpha >= -VALUE_INFINITE && beta <= VALUE_INFINITE); | |
| } | |
| // Sort the PV lines searched so far and update the GUI | |
| std::stable_sort(RootMoves.begin(), RootMoves.begin() + PVIdx + 1); | |
| if (PVIdx + 1 == PVSize || Time::now() - SearchTime > 3000) | |
| sync_cout << uci_pv(pos, depth, alpha, beta) << sync_endl; | |
| } | |
| // Do we need to pick now the sub-optimal best move ? | |
| if (skill.enabled() && skill.time_to_pick(depth)) | |
| skill.pick_move(); | |
| if (Options["Write Search Log"]) | |
| { | |
| RootMove& rm = RootMoves[0]; | |
| if (skill.best != MOVE_NONE) | |
| rm = *std::find(RootMoves.begin(), RootMoves.end(), skill.best); | |
| Log log(Options["Search Log Filename"]); | |
| log << pretty_pv(pos, depth, rm.score, Time::now() - SearchTime, &rm.pv[0]) | |
| << std::endl; | |
| } | |
| // Do we have found a "mate in x"? | |
| if ( Limits.mate | |
| && bestValue >= VALUE_MATE_IN_MAX_PLY | |
| && VALUE_MATE - bestValue <= 2 * Limits.mate) | |
| Signals.stop = true; | |
| // Do we have time for the next iteration? Can we stop searching now? | |
| if (Limits.use_time_management() && !Signals.stopOnPonderhit) | |
| { | |
| bool stop = false; // Local variable, not the volatile Signals.stop | |
| // Take in account some extra time if the best move has changed | |
| if (depth > 4 && depth < 50 && PVSize == 1) | |
| TimeMgr.pv_instability(BestMoveChanges, prevBestMoveChanges); | |
| // Stop search if most of available time is already consumed. We | |
| // probably don't have enough time to search the first move at the | |
| // next iteration anyway. | |
| if (Time::now() - SearchTime > (TimeMgr.available_time() * 62) / 100) | |
| stop = true; | |
| // Stop search early if one move seems to be much better than others | |
| if ( depth >= 12 | |
| && !stop | |
| && PVSize == 1 | |
| && bestValue > VALUE_MATED_IN_MAX_PLY | |
| && ( RootMoves.size() == 1 | |
| || Time::now() - SearchTime > (TimeMgr.available_time() * 20) / 100)) | |
| { | |
| Value rBeta = bestValue - 2 * PawnValueMg; | |
| ss->excludedMove = RootMoves[0].pv[0]; | |
| ss->skipNullMove = true; | |
| Value v = search<NonPV>(pos, ss, rBeta - 1, rBeta, (depth - 3) * ONE_PLY, true); | |
| ss->skipNullMove = false; | |
| ss->excludedMove = MOVE_NONE; | |
| if (v < rBeta) | |
| stop = true; | |
| } | |
| if (stop) | |
| { | |
| // If we are allowed to ponder do not stop the search now but | |
| // keep pondering until GUI sends "ponderhit" or "stop". | |
| if (Limits.ponder) | |
| Signals.stopOnPonderhit = true; | |
| else | |
| Signals.stop = true; | |
| } | |
| } | |
| } | |
| } | |
| // search<>() is the main search function for both PV and non-PV nodes and for | |
| // normal and SplitPoint nodes. When called just after a split point the search | |
| // is simpler because we have already probed the hash table, done a null move | |
| // search, and searched the first move before splitting, we don't have to repeat | |
| // all this work again. We also don't need to store anything to the hash table | |
| // here: This is taken care of after we return from the split point. | |
| template <NodeType NT> | |
| Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode) { | |
| const bool PvNode = (NT == PV || NT == Root || NT == SplitPointPV || NT == SplitPointRoot); | |
| const bool SpNode = (NT == SplitPointPV || NT == SplitPointNonPV || NT == SplitPointRoot); | |
| const bool RootNode = (NT == Root || NT == SplitPointRoot); | |
| assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE); | |
| assert(PvNode || (alpha == beta - 1)); | |
| assert(depth > DEPTH_ZERO); | |
| Move quietsSearched[64]; | |
| StateInfo st; | |
| const TTEntry *tte; | |
| SplitPoint* splitPoint; | |
| Key posKey; | |
| Move ttMove, move, excludedMove, bestMove, threatMove; | |
| Depth ext, newDepth; | |
| Value bestValue, value, ttValue; | |
| Value eval, nullValue, futilityValue; | |
| bool inCheck, givesCheck, pvMove, singularExtensionNode, improving; | |
| bool captureOrPromotion, dangerous, doFullDepthSearch; | |
| int moveCount, quietCount; | |
| // Step 1. Initialize node | |
| Thread* thisThread = pos.this_thread(); | |
| inCheck = pos.checkers(); | |
| if (SpNode) | |
| { | |
| splitPoint = ss->splitPoint; | |
| bestMove = splitPoint->bestMove; | |
| threatMove = splitPoint->threatMove; | |
| bestValue = splitPoint->bestValue; | |
| tte = NULL; | |
| ttMove = excludedMove = MOVE_NONE; | |
| ttValue = VALUE_NONE; | |
| assert(splitPoint->bestValue > -VALUE_INFINITE && splitPoint->moveCount > 0); | |
| goto moves_loop; | |
| } | |
| moveCount = quietCount = 0; | |
| bestValue = -VALUE_INFINITE; | |
| ss->currentMove = threatMove = (ss+1)->excludedMove = bestMove = MOVE_NONE; | |
| ss->ply = (ss-1)->ply + 1; | |
| ss->futilityMoveCount = 0; | |
| (ss+1)->skipNullMove = false; (ss+1)->reduction = DEPTH_ZERO; | |
| (ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE; | |
| // Used to send selDepth info to GUI | |
| if (PvNode && thisThread->maxPly < ss->ply) | |
| thisThread->maxPly = ss->ply; | |
| if (!RootNode) | |
| { | |
| // Step 2. Check for aborted search and immediate draw | |
| if (Signals.stop || pos.is_draw() || ss->ply > MAX_PLY) | |
| return DrawValue[pos.side_to_move()]; | |
| // Step 3. Mate distance pruning. Even if we mate at the next move our score | |
| // would be at best mate_in(ss->ply+1), but if alpha is already bigger because | |
| // a shorter mate was found upward in the tree then there is no need to search | |
| // further, we will never beat current alpha. Same logic but with reversed signs | |
| // applies also in the opposite condition of being mated instead of giving mate, | |
| // in this case return a fail-high score. | |
| alpha = std::max(mated_in(ss->ply), alpha); | |
| beta = std::min(mate_in(ss->ply+1), beta); | |
| if (alpha >= beta) | |
| return alpha; | |
| } | |
| // Step 4. Transposition table lookup | |
| // We don't want the score of a partial search to overwrite a previous full search | |
| // TT value, so we use a different position key in case of an excluded move. | |
| excludedMove = ss->excludedMove; | |
| posKey = excludedMove ? pos.exclusion_key() : pos.key(); | |
| tte = TT.probe(posKey); | |
| ttMove = RootNode ? RootMoves[PVIdx].pv[0] : tte ? tte->move() : MOVE_NONE; | |
| ttValue = tte ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE; | |
| // At PV nodes we check for exact scores, while at non-PV nodes we check for | |
| // a fail high/low. Biggest advantage at probing at PV nodes is to have a | |
| // smooth experience in analysis mode. We don't probe at Root nodes otherwise | |
| // we should also update RootMoveList to avoid bogus output. | |
| if ( !RootNode | |
| && tte | |
| && tte->depth() >= depth | |
| && ttValue != VALUE_NONE // Only in case of TT access race | |
| && ( PvNode ? tte->bound() == BOUND_EXACT | |
| : ttValue >= beta ? (tte->bound() & BOUND_LOWER) | |
| : (tte->bound() & BOUND_UPPER))) | |
| { | |
| TT.refresh(tte); | |
| ss->currentMove = ttMove; // Can be MOVE_NONE | |
| if ( ttValue >= beta | |
| && ttMove | |
| && !pos.is_capture_or_promotion(ttMove) | |
| && ttMove != ss->killers[0]) | |
| { | |
| ss->killers[1] = ss->killers[0]; | |
| ss->killers[0] = ttMove; | |
| } | |
| return ttValue; | |
| } | |
| // Step 5. Evaluate the position statically and update parent's gain statistics | |
| if (inCheck) | |
| { | |
| ss->staticEval = ss->evalMargin = eval = VALUE_NONE; | |
| goto moves_loop; | |
| } | |
| else if (tte) | |
| { | |
| // Never assume anything on values stored in TT | |
| if ( (ss->staticEval = eval = tte->eval_value()) == VALUE_NONE | |
| ||(ss->evalMargin = tte->eval_margin()) == VALUE_NONE) | |
| eval = ss->staticEval = evaluate(pos, ss->evalMargin); | |
| // Can ttValue be used as a better position evaluation? | |
| if (ttValue != VALUE_NONE) | |
| if ( ((tte->bound() & BOUND_LOWER) && ttValue > eval) | |
| || ((tte->bound() & BOUND_UPPER) && ttValue < eval)) | |
| eval = ttValue; | |
| } | |
| else | |
| { | |
| eval = ss->staticEval = evaluate(pos, ss->evalMargin); | |
| TT.store(posKey, VALUE_NONE, BOUND_NONE, DEPTH_NONE, MOVE_NONE, | |
| ss->staticEval, ss->evalMargin); | |
| } | |
| // Update gain for the parent non-capture move given the static position | |
| // evaluation before and after the move. | |
| if ( !pos.captured_piece_type() | |
| && ss->staticEval != VALUE_NONE | |
| && (ss-1)->staticEval != VALUE_NONE | |
| && (move = (ss-1)->currentMove) != MOVE_NULL | |
| && type_of(move) == NORMAL) | |
| { | |
| Square to = to_sq(move); | |
| Gains.update(pos.piece_on(to), to, -(ss-1)->staticEval - ss->staticEval); | |
| } | |
| // Step 6. Razoring (skipped when in check) | |
| if ( !PvNode | |
| && depth < 4 * ONE_PLY | |
| && eval + razor_margin(depth) < beta | |
| && ttMove == MOVE_NONE | |
| && abs(beta) < VALUE_MATE_IN_MAX_PLY | |
| && !pos.pawn_on_7th(pos.side_to_move())) | |
| { | |
| Value rbeta = beta - razor_margin(depth); | |
| Value v = qsearch<NonPV, false>(pos, ss, rbeta-1, rbeta, DEPTH_ZERO); | |
| if (v < rbeta) | |
| // Logically we should return (v + razor_margin(depth)), but | |
| // surprisingly this did slightly weaker in tests. | |
| return v; | |
| } | |
| // Step 7. Static null move pruning (skipped when in check) | |
| // We're betting that the opponent doesn't have a move that will reduce | |
| // the score by more than futility_margin(depth) if we do a null move. | |
| if ( !PvNode | |
| && !ss->skipNullMove | |
| && depth < 4 * ONE_PLY | |
| && eval - futility_margin(depth, (ss-1)->futilityMoveCount) >= beta | |
| && abs(beta) < VALUE_MATE_IN_MAX_PLY | |
| && abs(eval) < VALUE_KNOWN_WIN | |
| && pos.non_pawn_material(pos.side_to_move())) | |
| return eval - futility_margin(depth, (ss-1)->futilityMoveCount); | |
| // Step 8. Null move search with verification search (is omitted in PV nodes) | |
| if ( !PvNode | |
| && !ss->skipNullMove | |
| && depth > ONE_PLY | |
| && eval >= beta | |
| && abs(beta) < VALUE_MATE_IN_MAX_PLY | |
| && pos.non_pawn_material(pos.side_to_move())) | |
| { | |
| ss->currentMove = MOVE_NULL; | |
| // Null move dynamic reduction based on depth | |
| Depth R = 3 * ONE_PLY + depth / 4; | |
| // Null move dynamic reduction based on value | |
| if (eval - PawnValueMg > beta) | |
| R += ONE_PLY; | |
| pos.do_null_move(st); | |
| (ss+1)->skipNullMove = true; | |
| nullValue = depth-R < ONE_PLY ? -qsearch<NonPV, false>(pos, ss+1, -beta, -alpha, DEPTH_ZERO) | |
| : - search<NonPV>(pos, ss+1, -beta, -alpha, depth-R, !cutNode); | |
| (ss+1)->skipNullMove = false; | |
| pos.undo_null_move(); | |
| if (nullValue >= beta) | |
| { | |
| // Do not return unproven mate scores | |
| if (nullValue >= VALUE_MATE_IN_MAX_PLY) | |
| nullValue = beta; | |
| if (depth < 12 * ONE_PLY) | |
| return nullValue; | |
| // Do verification search at high depths | |
| ss->skipNullMove = true; | |
| Value v = search<NonPV>(pos, ss, alpha, beta, depth-R, false); | |
| ss->skipNullMove = false; | |
| if (v >= beta) | |
| return nullValue; | |
| } | |
| else | |
| { | |
| // The null move failed low, which means that we may be faced with | |
| // some kind of threat. If the previous move was reduced, check if | |
| // the move that refuted the null move was somehow connected to the | |
| // move which was reduced. If a connection is found, return a fail | |
| // low score (which will cause the reduced move to fail high in the | |
| // parent node, which will trigger a re-search with full depth). | |
| threatMove = (ss+1)->currentMove; | |
| if ( depth < 5 * ONE_PLY | |
| && (ss-1)->reduction | |
| && threatMove != MOVE_NONE | |
| && allows(pos, (ss-1)->currentMove, threatMove)) | |
| return alpha; | |
| } | |
| } | |
| // Step 9. ProbCut (skipped when in check) | |
| // If we have a very good capture (i.e. SEE > seeValues[captured_piece_type]) | |
| // and a reduced search returns a value much above beta, we can (almost) safely | |
| // prune the previous move. | |
| if ( !PvNode | |
| && depth >= 5 * ONE_PLY | |
| && !ss->skipNullMove | |
| && abs(beta) < VALUE_MATE_IN_MAX_PLY) | |
| { | |
| Value rbeta = beta + 200; | |
| Depth rdepth = depth - ONE_PLY - 3 * ONE_PLY; | |
| assert(rdepth >= ONE_PLY); | |
| assert((ss-1)->currentMove != MOVE_NONE); | |
| assert((ss-1)->currentMove != MOVE_NULL); | |
| MovePicker mp(pos, ttMove, History, pos.captured_piece_type()); | |
| CheckInfo ci(pos); | |
| while ((move = mp.next_move<false>()) != MOVE_NONE) | |
| if (pos.pl_move_is_legal(move, ci.pinned)) | |
| { | |
| ss->currentMove = move; | |
| pos.do_move(move, st, ci, pos.move_gives_check(move, ci)); | |
| value = -search<NonPV>(pos, ss+1, -rbeta, -rbeta+1, rdepth, !cutNode); | |
| pos.undo_move(move); | |
| if (value >= rbeta) | |
| return value; | |
| } | |
| } | |
| // Step 10. Internal iterative deepening (skipped when in check) | |
| if ( depth >= (PvNode ? 5 * ONE_PLY : 8 * ONE_PLY) | |
| && ttMove == MOVE_NONE | |
| && (PvNode || ss->staticEval + Value(256) >= beta)) | |
| { | |
| Depth d = depth - 2 * ONE_PLY - (PvNode ? DEPTH_ZERO : depth / 4); | |
| ss->skipNullMove = true; | |
| search<PvNode ? PV : NonPV>(pos, ss, alpha, beta, d, true); | |
| ss->skipNullMove = false; | |
| tte = TT.probe(posKey); | |
| ttMove = tte ? tte->move() : MOVE_NONE; | |
| } | |
| moves_loop: // When in check and at SpNode search starts from here | |
| Square prevMoveSq = to_sq((ss-1)->currentMove); | |
| Move countermoves[] = { Countermoves[pos.piece_on(prevMoveSq)][prevMoveSq].first, | |
| Countermoves[pos.piece_on(prevMoveSq)][prevMoveSq].second }; | |
| MovePicker mp(pos, ttMove, depth, History, countermoves, ss); | |
| CheckInfo ci(pos); | |
| value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc | |
| improving = ss->staticEval >= (ss-2)->staticEval | |
| || ss->staticEval == VALUE_NONE | |
| ||(ss-2)->staticEval == VALUE_NONE; | |
| singularExtensionNode = !RootNode | |
| && !SpNode | |
| && depth >= (PvNode ? 6 * ONE_PLY : 8 * ONE_PLY) | |
| && ttMove != MOVE_NONE | |
| && !excludedMove // Recursive singular search is not allowed | |
| && (tte->bound() & BOUND_LOWER) | |
| && tte->depth() >= depth - 3 * ONE_PLY; | |
| // Step 11. Loop through moves | |
| // Loop through all pseudo-legal moves until no moves remain or a beta cutoff occurs | |
| while ((move = mp.next_move<SpNode>()) != MOVE_NONE) | |
| { | |
| assert(is_ok(move)); | |
| if (move == excludedMove) | |
| continue; | |
| // At root obey the "searchmoves" option and skip moves not listed in Root | |
| // Move List, as a consequence any illegal move is also skipped. In MultiPV | |
| // mode we also skip PV moves which have been already searched. | |
| if (RootNode && !std::count(RootMoves.begin() + PVIdx, RootMoves.end(), move)) | |
| continue; | |
| if (SpNode) | |
| { | |
| // Shared counter cannot be decremented later if move turns out to be illegal | |
| if (!pos.pl_move_is_legal(move, ci.pinned)) | |
| continue; | |
| moveCount = ++splitPoint->moveCount; | |
| splitPoint->mutex.unlock(); | |
| } | |
| else | |
| moveCount++; | |
| if (RootNode) | |
| { | |
| Signals.firstRootMove = (moveCount == 1); | |
| if (thisThread == Threads.main() && Time::now() - SearchTime > 3000) | |
| sync_cout << "info depth " << depth / ONE_PLY | |
| << " currmove " << move_to_uci(move, pos.is_chess960()) | |
| << " currmovenumber " << moveCount + PVIdx << sync_endl; | |
| } | |
| ext = DEPTH_ZERO; | |
| captureOrPromotion = pos.is_capture_or_promotion(move); | |
| givesCheck = pos.move_gives_check(move, ci); | |
| dangerous = givesCheck | |
| || pos.is_passed_pawn_push(move) | |
| || type_of(move) == CASTLE; | |
| // Step 12. Extend checks and, in PV nodes, also dangerous moves | |
| if (PvNode && dangerous) | |
| ext = ONE_PLY; | |
| else if (givesCheck && pos.see_sign(move) >= 0) | |
| ext = ONE_PLY / 2; | |
| // Singular extension search. If all moves but one fail low on a search of | |
| // (alpha-s, beta-s), and just one fails high on (alpha, beta), then that move | |
| // is singular and should be extended. To verify this we do a reduced search | |
| // on all the other moves but the ttMove, if result is lower than ttValue minus | |
| // a margin then we extend ttMove. | |
| if ( singularExtensionNode | |
| && move == ttMove | |
| && !ext | |
| && pos.pl_move_is_legal(move, ci.pinned) | |
| && abs(ttValue) < VALUE_KNOWN_WIN) | |
| { | |
| assert(ttValue != VALUE_NONE); | |
| Value rBeta = ttValue - int(depth); | |
| ss->excludedMove = move; | |
| ss->skipNullMove = true; | |
| value = search<NonPV>(pos, ss, rBeta - 1, rBeta, depth / 2, cutNode); | |
| ss->skipNullMove = false; | |
| ss->excludedMove = MOVE_NONE; | |
| if (value < rBeta) | |
| ext = ONE_PLY; | |
| } | |
| // Update current move (this must be done after singular extension search) | |
| newDepth = depth - ONE_PLY + ext; | |
| // Step 13. Futility pruning (is omitted in PV nodes) | |
| if ( !PvNode | |
| && !captureOrPromotion | |
| && !inCheck | |
| && !dangerous | |
| /* && move != ttMove Already implicit in the next condition */ | |
| && bestValue > VALUE_MATED_IN_MAX_PLY) | |
| { | |
| // Move count based pruning | |
| if ( depth < 16 * ONE_PLY | |
| && moveCount >= FutilityMoveCounts[improving][depth] | |
| && (!threatMove || !refutes(pos, move, threatMove))) | |
| { | |
| if (SpNode) | |
| splitPoint->mutex.lock(); | |
| continue; | |
| } | |
| // Value based pruning | |
| // We illogically ignore reduction condition depth >= 3*ONE_PLY for predicted depth, | |
| // but fixing this made program slightly weaker. | |
| Depth predictedDepth = newDepth - reduction<PvNode>(improving, depth, moveCount); | |
| futilityValue = ss->staticEval + ss->evalMargin + futility_margin(predictedDepth, moveCount) | |
| + Gains[pos.piece_moved(move)][to_sq(move)]; | |
| if (futilityValue < beta) | |
| { | |
| bestValue = std::max(bestValue, futilityValue); | |
| if (SpNode) | |
| { | |
| splitPoint->mutex.lock(); | |
| if (bestValue > splitPoint->bestValue) | |
| splitPoint->bestValue = bestValue; | |
| } | |
| continue; | |
| } | |
| // Prune moves with negative SEE at low depths | |
| if ( predictedDepth < 4 * ONE_PLY | |
| && pos.see_sign(move) < 0) | |
| { | |
| if (SpNode) | |
| splitPoint->mutex.lock(); | |
| continue; | |
| } | |
| // We have not pruned the move that will be searched, but remember how | |
| // far in the move list we are to be more aggressive in the child node. | |
| ss->futilityMoveCount = moveCount; | |
| } | |
| else | |
| ss->futilityMoveCount = 0; | |
| // Check for legality only before to do the move | |
| if (!RootNode && !SpNode && !pos.pl_move_is_legal(move, ci.pinned)) | |
| { | |
| moveCount--; | |
| continue; | |
| } | |
| pvMove = PvNode && moveCount == 1; | |
| ss->currentMove = move; | |
| if (!SpNode && !captureOrPromotion && quietCount < 64) | |
| quietsSearched[quietCount++] = move; | |
| // Step 14. Make the move | |
| pos.do_move(move, st, ci, givesCheck); | |
| // Step 15. Reduced depth search (LMR). If the move fails high will be | |
| // re-searched at full depth. | |
| if ( depth > 3 * ONE_PLY | |
| && !pvMove | |
| && !captureOrPromotion | |
| && !dangerous | |
| && move != ttMove | |
| && move != ss->killers[0] | |
| && move != ss->killers[1]) | |
| { | |
| ss->reduction = reduction<PvNode>(improving, depth, moveCount); | |
| if (!PvNode && cutNode) | |
| ss->reduction += ONE_PLY; | |
| if (move == countermoves[0] || move == countermoves[1]) | |
| ss->reduction = std::max(DEPTH_ZERO, ss->reduction-ONE_PLY); | |
| Depth d = std::max(newDepth - ss->reduction, ONE_PLY); | |
| if (SpNode) | |
| alpha = splitPoint->alpha; | |
| value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, true); | |
| doFullDepthSearch = (value > alpha && ss->reduction != DEPTH_ZERO); | |
| ss->reduction = DEPTH_ZERO; | |
| } | |
| else | |
| doFullDepthSearch = !pvMove; | |
| // Step 16. Full depth search, when LMR is skipped or fails high | |
| if (doFullDepthSearch) | |
| { | |
| if (SpNode) | |
| alpha = splitPoint->alpha; | |
| value = newDepth < ONE_PLY ? | |
| givesCheck ? -qsearch<NonPV, true>(pos, ss+1, -(alpha+1), -alpha, DEPTH_ZERO) | |
| : -qsearch<NonPV, false>(pos, ss+1, -(alpha+1), -alpha, DEPTH_ZERO) | |
| : - search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, !cutNode); | |
| } | |
| // Only for PV nodes do a full PV search on the first move or after a fail | |
| // high, in the latter case search only if value < beta, otherwise let the | |
| // parent node to fail low with value <= alpha and to try another move. | |
| if (PvNode && (pvMove || (value > alpha && (RootNode || value < beta)))) | |
| value = newDepth < ONE_PLY ? | |
| givesCheck ? -qsearch<PV, true>(pos, ss+1, -beta, -alpha, DEPTH_ZERO) | |
| : -qsearch<PV, false>(pos, ss+1, -beta, -alpha, DEPTH_ZERO) | |
| : - search<PV>(pos, ss+1, -beta, -alpha, newDepth, false); | |
| // Step 17. Undo move | |
| pos.undo_move(move); | |
| assert(value > -VALUE_INFINITE && value < VALUE_INFINITE); | |
| // Step 18. Check for new best move | |
| if (SpNode) | |
| { | |
| splitPoint->mutex.lock(); | |
| bestValue = splitPoint->bestValue; | |
| alpha = splitPoint->alpha; | |
| } | |
| // Finished searching the move. If Signals.stop is true, the search | |
| // was aborted because the user interrupted the search or because we | |
| // ran out of time. In this case, the return value of the search cannot | |
| // be trusted, and we don't update the best move and/or PV. | |
| if (Signals.stop || thisThread->cutoff_occurred()) | |
| return value; // To avoid returning VALUE_INFINITE | |
| if (RootNode) | |
| { | |
| RootMove& rm = *std::find(RootMoves.begin(), RootMoves.end(), move); | |
| // PV move or new best move ? | |
| if (pvMove || value > alpha) | |
| { | |
| rm.score = value; | |
| rm.extract_pv_from_tt(pos); | |
| // We record how often the best move has been changed in each | |
| // iteration. This information is used for time management: When | |
| // the best move changes frequently, we allocate some more time. | |
| if (!pvMove) | |
| BestMoveChanges++; | |
| } | |
| else | |
| // All other moves but the PV are set to the lowest value, this | |
| // is not a problem when sorting becuase sort is stable and move | |
| // position in the list is preserved, just the PV is pushed up. | |
| rm.score = -VALUE_INFINITE; | |
| } | |
| if (value > bestValue) | |
| { | |
| bestValue = SpNode ? splitPoint->bestValue = value : value; | |
| if (value > alpha) | |
| { | |
| bestMove = SpNode ? splitPoint->bestMove = move : move; | |
| if (PvNode && value < beta) // Update alpha! Always alpha < beta | |
| alpha = SpNode ? splitPoint->alpha = value : value; | |
| else | |
| { | |
| assert(value >= beta); // Fail high | |
| if (SpNode) | |
| splitPoint->cutoff = true; | |
| break; | |
| } | |
| } | |
| } | |
| // Step 19. Check for splitting the search | |
| if ( !SpNode | |
| && depth >= Threads.minimumSplitDepth | |
| && Threads.available_slave(thisThread) | |
| && thisThread->splitPointsSize < MAX_SPLITPOINTS_PER_THREAD) | |
| { | |
| assert(bestValue < beta); | |
| thisThread->split<FakeSplit>(pos, ss, alpha, beta, &bestValue, &bestMove, | |
| depth, threatMove, moveCount, &mp, NT, cutNode); | |
| if (bestValue >= beta) | |
| break; | |
| } | |
| } | |
| if (SpNode) | |
| return bestValue; | |
| // Step 20. Check for mate and stalemate | |
| // All legal moves have been searched and if there are no legal moves, it | |
| // must be mate or stalemate. Note that we can have a false positive in | |
| // case of Signals.stop or thread.cutoff_occurred() are set, but this is | |
| // harmless because return value is discarded anyhow in the parent nodes. | |
| // If we are in a singular extension search then return a fail low score. | |
| // A split node has at least one move, the one tried before to be splitted. | |
| if (!moveCount) | |
| return excludedMove ? alpha | |
| : inCheck ? mated_in(ss->ply) : DrawValue[pos.side_to_move()]; | |
| // If we have pruned all the moves without searching return a fail-low score | |
| if (bestValue == -VALUE_INFINITE) | |
| bestValue = alpha; | |
| TT.store(posKey, value_to_tt(bestValue, ss->ply), | |
| bestValue >= beta ? BOUND_LOWER : | |
| PvNode && bestMove ? BOUND_EXACT : BOUND_UPPER, | |
| depth, bestMove, ss->staticEval, ss->evalMargin); | |
| // Quiet best move: update killers, history and countermoves | |
| if ( bestValue >= beta | |
| && !pos.is_capture_or_promotion(bestMove) | |
| && !inCheck) | |
| { | |
| if (ss->killers[0] != bestMove) | |
| { | |
| ss->killers[1] = ss->killers[0]; | |
| ss->killers[0] = bestMove; | |
| } | |
| // Increase history value of the cut-off move and decrease all the other | |
| // played non-capture moves. | |
| Value bonus = Value(int(depth) * int(depth)); | |
| History.update(pos.piece_moved(bestMove), to_sq(bestMove), bonus); | |
| for (int i = 0; i < quietCount - 1; i++) | |
| { | |
| Move m = quietsSearched[i]; | |
| History.update(pos.piece_moved(m), to_sq(m), -bonus); | |
| } | |
| if (is_ok((ss-1)->currentMove)) | |
| Countermoves.update(pos.piece_on(prevMoveSq), prevMoveSq, bestMove); | |
| } | |
| assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE); | |
| return bestValue; | |
| } | |
| // qsearch() is the quiescence search function, which is called by the main | |
| // search function when the remaining depth is zero (or, to be more precise, | |
| // less than ONE_PLY). | |
| template <NodeType NT, bool InCheck> | |
| Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth) { | |
| const bool PvNode = (NT == PV); | |
| assert(NT == PV || NT == NonPV); | |
| assert(InCheck == !!pos.checkers()); | |
| assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE); | |
| assert(PvNode || (alpha == beta - 1)); | |
| assert(depth <= DEPTH_ZERO); | |
| StateInfo st; | |
| const TTEntry* tte; | |
| Key posKey; | |
| Move ttMove, move, bestMove; | |
| Value bestValue, value, ttValue, futilityValue, futilityBase, oldAlpha; | |
| bool givesCheck, evasionPrunable; | |
| Depth ttDepth; | |
| // To flag BOUND_EXACT a node with eval above alpha and no available moves | |
| if (PvNode) | |
| oldAlpha = alpha; | |
| ss->currentMove = bestMove = MOVE_NONE; | |
| ss->ply = (ss-1)->ply + 1; | |
| // Check for an instant draw or maximum ply reached | |
| if (pos.is_draw() || ss->ply > MAX_PLY) | |
| return DrawValue[pos.side_to_move()]; | |
| // Decide whether or not to include checks, this fixes also the type of | |
| // TT entry depth that we are going to use. Note that in qsearch we use | |
| // only two types of depth in TT: DEPTH_QS_CHECKS or DEPTH_QS_NO_CHECKS. | |
| ttDepth = InCheck || depth >= DEPTH_QS_CHECKS ? DEPTH_QS_CHECKS | |
| : DEPTH_QS_NO_CHECKS; | |
| // Transposition table lookup | |
| posKey = pos.key(); | |
| tte = TT.probe(posKey); | |
| ttMove = tte ? tte->move() : MOVE_NONE; | |
| ttValue = tte ? value_from_tt(tte->value(),ss->ply) : VALUE_NONE; | |
| if ( tte | |
| && tte->depth() >= ttDepth | |
| && ttValue != VALUE_NONE // Only in case of TT access race | |
| && ( PvNode ? tte->bound() == BOUND_EXACT | |
| : ttValue >= beta ? (tte->bound() & BOUND_LOWER) | |
| : (tte->bound() & BOUND_UPPER))) | |
| { | |
| ss->currentMove = ttMove; // Can be MOVE_NONE | |
| return ttValue; | |
| } | |
| // Evaluate the position statically | |
| if (InCheck) | |
| { | |
| ss->staticEval = ss->evalMargin = VALUE_NONE; | |
| bestValue = futilityBase = -VALUE_INFINITE; | |
| } | |
| else | |
| { | |
| if (tte) | |
| { | |
| // Never assume anything on values stored in TT | |
| if ( (ss->staticEval = bestValue = tte->eval_value()) == VALUE_NONE | |
| ||(ss->evalMargin = tte->eval_margin()) == VALUE_NONE) | |
| ss->staticEval = bestValue = evaluate(pos, ss->evalMargin); | |
| } | |
| else | |
| ss->staticEval = bestValue = evaluate(pos, ss->evalMargin); | |
| // Stand pat. Return immediately if static value is at least beta | |
| if (bestValue >= beta) | |
| { | |
| if (!tte) | |
| TT.store(pos.key(), value_to_tt(bestValue, ss->ply), BOUND_LOWER, | |
| DEPTH_NONE, MOVE_NONE, ss->staticEval, ss->evalMargin); | |
| return bestValue; | |
| } | |
| if (PvNode && bestValue > alpha) | |
| alpha = bestValue; | |
| futilityBase = ss->staticEval + ss->evalMargin + Value(128); | |
| } | |
| // Initialize a MovePicker object for the current position, and prepare | |
| // to search the moves. Because the depth is <= 0 here, only captures, | |
| // queen promotions and checks (only if depth >= DEPTH_QS_CHECKS) will | |
| // be generated. | |
| MovePicker mp(pos, ttMove, depth, History, to_sq((ss-1)->currentMove)); | |
| CheckInfo ci(pos); | |
| // Loop through the moves until no moves remain or a beta cutoff occurs | |
| while ((move = mp.next_move<false>()) != MOVE_NONE) | |
| { | |
| assert(is_ok(move)); | |
| givesCheck = pos.move_gives_check(move, ci); | |
| // Futility pruning | |
| if ( !PvNode | |
| && !InCheck | |
| && !givesCheck | |
| && move != ttMove | |
| && type_of(move) != PROMOTION | |
| && !pos.is_passed_pawn_push(move)) | |
| { | |
| futilityValue = futilityBase | |
| + PieceValue[EG][pos.piece_on(to_sq(move))] | |
| + (type_of(move) == ENPASSANT ? PawnValueEg : VALUE_ZERO); | |
| if (futilityValue < beta) | |
| { | |
| bestValue = std::max(bestValue, futilityValue); | |
| continue; | |
| } | |
| // Prune moves with negative or equal SEE and also moves with positive | |
| // SEE where capturing piece loses a tempo and SEE < beta - futilityBase. | |
| if ( futilityBase < beta | |
| && pos.see(move, beta - futilityBase) <= 0) | |
| { | |
| bestValue = std::max(bestValue, futilityBase); | |
| continue; | |
| } | |
| } | |
| // Detect non-capture evasions that are candidate to be pruned | |
| evasionPrunable = InCheck | |
| && bestValue > VALUE_MATED_IN_MAX_PLY | |
| && !pos.is_capture(move) | |
| && !pos.can_castle(pos.side_to_move()); | |
| // Don't search moves with negative SEE values | |
| if ( !PvNode | |
| && (!InCheck || evasionPrunable) | |
| && move != ttMove | |
| && type_of(move) != PROMOTION | |
| && pos.see_sign(move) < 0) | |
| continue; | |
| // Don't search useless checks | |
| if ( !PvNode | |
| && !InCheck | |
| && givesCheck | |
| && move != ttMove | |
| && !pos.is_capture_or_promotion(move) | |
| && ss->staticEval + PawnValueMg / 4 < beta | |
| && !check_is_dangerous(pos, move, futilityBase, beta)) | |
| continue; | |
| // Check for legality only before to do the move | |
| if (!pos.pl_move_is_legal(move, ci.pinned)) | |
| continue; | |
| ss->currentMove = move; | |
| // Make and search the move | |
| pos.do_move(move, st, ci, givesCheck); | |
| value = givesCheck ? -qsearch<NT, true>(pos, ss+1, -beta, -alpha, depth - ONE_PLY) | |
| : -qsearch<NT, false>(pos, ss+1, -beta, -alpha, depth - ONE_PLY); | |
| pos.undo_move(move); | |
| assert(value > -VALUE_INFINITE && value < VALUE_INFINITE); | |
| // Check for new best move | |
| if (value > bestValue) | |
| { | |
| bestValue = value; | |
| if (value > alpha) | |
| { | |
| if (PvNode && value < beta) // Update alpha here! Always alpha < beta | |
| { | |
| alpha = value; | |
| bestMove = move; | |
| } | |
| else // Fail high | |
| { | |
| TT.store(posKey, value_to_tt(value, ss->ply), BOUND_LOWER, | |
| ttDepth, move, ss->staticEval, ss->evalMargin); | |
| return value; | |
| } | |
| } | |
| } | |
| } | |
| // All legal moves have been searched. A special case: If we're in check | |
| // and no legal moves were found, it is checkmate. | |
| if (InCheck && bestValue == -VALUE_INFINITE) | |
| return mated_in(ss->ply); // Plies to mate from the root | |
| TT.store(posKey, value_to_tt(bestValue, ss->ply), | |
| PvNode && bestValue > oldAlpha ? BOUND_EXACT : BOUND_UPPER, | |
| ttDepth, bestMove, ss->staticEval, ss->evalMargin); | |
| assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE); | |
| return bestValue; | |
| } | |
| // value_to_tt() adjusts a mate score from "plies to mate from the root" to | |
| // "plies to mate from the current position". Non-mate scores are unchanged. | |
| // The function is called before storing a value to the transposition table. | |
| Value value_to_tt(Value v, int ply) { | |
| assert(v != VALUE_NONE); | |
| return v >= VALUE_MATE_IN_MAX_PLY ? v + ply | |
| : v <= VALUE_MATED_IN_MAX_PLY ? v - ply : v; | |
| } | |
| // value_from_tt() is the inverse of value_to_tt(): It adjusts a mate score | |
| // from the transposition table (where refers to the plies to mate/be mated | |
| // from current position) to "plies to mate/be mated from the root". | |
| Value value_from_tt(Value v, int ply) { | |
| return v == VALUE_NONE ? VALUE_NONE | |
| : v >= VALUE_MATE_IN_MAX_PLY ? v - ply | |
| : v <= VALUE_MATED_IN_MAX_PLY ? v + ply : v; | |
| } | |
| // check_is_dangerous() tests if a checking move can be pruned in qsearch() | |
| bool check_is_dangerous(const Position& pos, Move move, Value futilityBase, Value beta) | |
| { | |
| Piece pc = pos.piece_moved(move); | |
| Square from = from_sq(move); | |
| Square to = to_sq(move); | |
| Color them = ~pos.side_to_move(); | |
| Square ksq = pos.king_square(them); | |
| Bitboard enemies = pos.pieces(them); | |
| Bitboard kingAtt = pos.attacks_from<KING>(ksq); | |
| Bitboard occ = pos.pieces() ^ from ^ ksq; | |
| Bitboard oldAtt = pos.attacks_from(pc, from, occ); | |
| Bitboard newAtt = pos.attacks_from(pc, to, occ); | |
| // Checks which give opponent's king at most one escape square are dangerous | |
| if (!more_than_one(kingAtt & ~(enemies | newAtt | to))) | |
| return true; | |
| // Queen contact check is very dangerous | |
| if (type_of(pc) == QUEEN && (kingAtt & to)) | |
| return true; | |
| // Creating new double threats with checks is dangerous | |
| Bitboard b = (enemies ^ ksq) & newAtt & ~oldAtt; | |
| while (b) | |
| { | |
| // Note that here we generate illegal "double move"! | |
| if (futilityBase + PieceValue[EG][pos.piece_on(pop_lsb(&b))] >= beta) | |
| return true; | |
| } | |
| return false; | |
| } | |
| // allows() tests whether the 'first' move at previous ply somehow makes the | |
| // 'second' move possible, for instance if the moving piece is the same in | |
| // both moves. Normally the second move is the threat (the best move returned | |
| // from a null search that fails low). | |
| bool allows(const Position& pos, Move first, Move second) { | |
| assert(is_ok(first)); | |
| assert(is_ok(second)); | |
| assert(color_of(pos.piece_on(from_sq(second))) == ~pos.side_to_move()); | |
| assert(color_of(pos.piece_on(to_sq(first))) == ~pos.side_to_move()); | |
| Square m1from = from_sq(first); | |
| Square m2from = from_sq(second); | |
| Square m1to = to_sq(first); | |
| Square m2to = to_sq(second); | |
| // The piece is the same or second's destination was vacated by the first move | |
| if (m1to == m2from || m2to == m1from) | |
| return true; | |
| // Second one moves through the square vacated by first one | |
| if (between_bb(m2from, m2to) & m1from) | |
| return true; | |
| // Second's destination is defended by the first move's piece | |
| Bitboard m1att = pos.attacks_from(pos.piece_on(m1to), m1to, pos.pieces() ^ m2from); | |
| if (m1att & m2to) | |
| return true; | |
| // Second move gives a discovered check through the first's checking piece | |
| if (m1att & pos.king_square(pos.side_to_move())) | |
| { | |
| assert(between_bb(m1to, pos.king_square(pos.side_to_move())) & m2from); | |
| return true; | |
| } | |
| return false; | |
| } | |
| // refutes() tests whether a 'first' move is able to defend against a 'second' | |
| // opponent's move. In this case will not be pruned. Normally the second move | |
| // is the threat (the best move returned from a null search that fails low). | |
| bool refutes(const Position& pos, Move first, Move second) { | |
| assert(is_ok(first)); | |
| assert(is_ok(second)); | |
| Square m1from = from_sq(first); | |
| Square m2from = from_sq(second); | |
| Square m1to = to_sq(first); | |
| Square m2to = to_sq(second); | |
| // Don't prune moves of the threatened piece | |
| if (m1from == m2to) | |
| return true; | |
| // If the threatened piece has value less than or equal to the value of the | |
| // threat piece, don't prune moves which defend it. | |
| if ( pos.is_capture(second) | |
| && ( PieceValue[MG][pos.piece_on(m2from)] >= PieceValue[MG][pos.piece_on(m2to)] | |
| || type_of(pos.piece_on(m2from)) == KING)) | |
| { | |
| // Update occupancy as if the piece and the threat are moving | |
| Bitboard occ = pos.pieces() ^ m1from ^ m1to ^ m2from; | |
| Piece pc = pos.piece_on(m1from); | |
| // The moved piece attacks the square 'tto' ? | |
| if (pos.attacks_from(pc, m1to, occ) & m2to) | |
| return true; | |
| // Scan for possible X-ray attackers behind the moved piece | |
| Bitboard xray = (attacks_bb< ROOK>(m2to, occ) & pos.pieces(color_of(pc), QUEEN, ROOK)) | |
| | (attacks_bb<BISHOP>(m2to, occ) & pos.pieces(color_of(pc), QUEEN, BISHOP)); | |
| // Verify attackers are triggered by our move and not already existing | |
| if (unlikely(xray) && (xray & ~pos.attacks_from<QUEEN>(m2to))) | |
| return true; | |
| } | |
| // Don't prune safe moves which block the threat path | |
| if ((between_bb(m2from, m2to) & m1to) && pos.see_sign(first) >= 0) | |
| return true; | |
| return false; | |
| } | |
| // When playing with strength handicap choose best move among the MultiPV set | |
| // using a statistical rule dependent on 'level'. Idea by Heinz van Saanen. | |
| Move Skill::pick_move() { | |
| static RKISS rk; | |
| // PRNG sequence should be not deterministic | |
| for (int i = Time::now() % 50; i > 0; i--) | |
| rk.rand<unsigned>(); | |
| // RootMoves are already sorted by score in descending order | |
| int variance = std::min(RootMoves[0].score - RootMoves[PVSize - 1].score, PawnValueMg); | |
| int weakness = 120 - 2 * level; | |
| int max_s = -VALUE_INFINITE; | |
| best = MOVE_NONE; | |
| // Choose best move. For each move score we add two terms both dependent on | |
| // weakness, one deterministic and bigger for weaker moves, and one random, | |
| // then we choose the move with the resulting highest score. | |
| for (size_t i = 0; i < PVSize; i++) | |
| { | |
| int s = RootMoves[i].score; | |
| // Don't allow crazy blunders even at very low skills | |
| if (i > 0 && RootMoves[i-1].score > s + 2 * PawnValueMg) | |
| break; | |
| // This is our magic formula | |
| s += ( weakness * int(RootMoves[0].score - s) | |
| + variance * (rk.rand<unsigned>() % weakness)) / 128; | |
| if (s > max_s) | |
| { | |
| max_s = s; | |
| best = RootMoves[i].pv[0]; | |
| } | |
| } | |
| return best; | |
| } | |
| // uci_pv() formats PV information according to UCI protocol. UCI requires | |
| // to send all the PV lines also if are still to be searched and so refer to | |
| // the previous search score. | |
| string uci_pv(const Position& pos, int depth, Value alpha, Value beta) { | |
| std::stringstream s; | |
| Time::point elapsed = Time::now() - SearchTime + 1; | |
| size_t uciPVSize = std::min((size_t)Options["MultiPV"], RootMoves.size()); | |
| int selDepth = 0; | |
| for (size_t i = 0; i < Threads.size(); i++) | |
| if (Threads[i]->maxPly > selDepth) | |
| selDepth = Threads[i]->maxPly; | |
| for (size_t i = 0; i < uciPVSize; i++) | |
| { | |
| bool updated = (i <= PVIdx); | |
| if (depth == 1 && !updated) | |
| continue; | |
| int d = updated ? depth : depth - 1; | |
| Value v = updated ? RootMoves[i].score : RootMoves[i].prevScore; | |
| if (s.rdbuf()->in_avail()) // Not at first line | |
| s << "\n"; | |
| s << "info depth " << d | |
| << " seldepth " << selDepth | |
| << " score " << (i == PVIdx ? score_to_uci(v, alpha, beta) : score_to_uci(v)) | |
| << " nodes " << pos.nodes_searched() | |
| << " nps " << pos.nodes_searched() * 1000 / elapsed | |
| << " time " << elapsed | |
| << " multipv " << i + 1 | |
| << " pv"; | |
| for (size_t j = 0; RootMoves[i].pv[j] != MOVE_NONE; j++) | |
| s << " " << move_to_uci(RootMoves[i].pv[j], pos.is_chess960()); | |
| } | |
| return s.str(); | |
| } | |
| } // namespace | |
| /// RootMove::extract_pv_from_tt() builds a PV by adding moves from the TT table. | |
| /// We consider also failing high nodes and not only BOUND_EXACT nodes so to | |
| /// allow to always have a ponder move even when we fail high at root, and a | |
| /// long PV to print that is important for position analysis. | |
| void RootMove::extract_pv_from_tt(Position& pos) { | |
| StateInfo state[MAX_PLY_PLUS_6], *st = state; | |
| const TTEntry* tte; | |
| int ply = 0; | |
| Move m = pv[0]; | |
| pv.clear(); | |
| do { | |
| pv.push_back(m); | |
| assert(MoveList<LEGAL>(pos).contains(pv[ply])); | |
| pos.do_move(pv[ply++], *st++); | |
| tte = TT.probe(pos.key()); | |
| } while ( tte | |
| && pos.is_pseudo_legal(m = tte->move()) // Local copy, TT could change | |
| && pos.pl_move_is_legal(m, pos.pinned_pieces()) | |
| && ply < MAX_PLY | |
| && (!pos.is_draw() || ply < 2)); | |
| pv.push_back(MOVE_NONE); // Must be zero-terminating | |
| while (ply) pos.undo_move(pv[--ply]); | |
| } | |
| /// RootMove::insert_pv_in_tt() is called at the end of a search iteration, and | |
| /// inserts the PV back into the TT. This makes sure the old PV moves are searched | |
| /// first, even if the old TT entries have been overwritten. | |
| void RootMove::insert_pv_in_tt(Position& pos) { | |
| StateInfo state[MAX_PLY_PLUS_6], *st = state; | |
| const TTEntry* tte; | |
| int ply = 0; | |
| do { | |
| tte = TT.probe(pos.key()); | |
| if (!tte || tte->move() != pv[ply]) // Don't overwrite correct entries | |
| TT.store(pos.key(), VALUE_NONE, BOUND_NONE, DEPTH_NONE, pv[ply], VALUE_NONE, VALUE_NONE); | |
| assert(MoveList<LEGAL>(pos).contains(pv[ply])); | |
| pos.do_move(pv[ply++], *st++); | |
| } while (pv[ply] != MOVE_NONE); | |
| while (ply) pos.undo_move(pv[--ply]); | |
| } | |
| /// Thread::idle_loop() is where the thread is parked when it has no work to do | |
| void Thread::idle_loop() { | |
| // Pointer 'this_sp' is not null only if we are called from split(), and not | |
| // at the thread creation. So it means we are the split point's master. | |
| SplitPoint* this_sp = splitPointsSize ? activeSplitPoint : NULL; | |
| assert(!this_sp || (this_sp->masterThread == this && searching)); | |
| while (true) | |
| { | |
| // If we are not searching, wait for a condition to be signaled instead of | |
| // wasting CPU time polling for work. | |
| while ((!searching && Threads.sleepWhileIdle) || exit) | |
| { | |
| if (exit) | |
| { | |
| assert(!this_sp); | |
| return; | |
| } | |
| // Grab the lock to avoid races with Thread::notify_one() | |
| mutex.lock(); | |
| // If we are master and all slaves have finished then exit idle_loop | |
| if (this_sp && !this_sp->slavesMask) | |
| { | |
| mutex.unlock(); | |
| break; | |
| } | |
| // Do sleep after retesting sleep conditions under lock protection, in | |
| // particular we need to avoid a deadlock in case a master thread has, | |
| // in the meanwhile, allocated us and sent the notify_one() call before | |
| // we had the chance to grab the lock. | |
| if (!searching && !exit) | |
| sleepCondition.wait(mutex); | |
| mutex.unlock(); | |
| } | |
| // If this thread has been assigned work, launch a search | |
| if (searching) | |
| { | |
| assert(!exit); | |
| Threads.mutex.lock(); | |
| assert(searching); | |
| assert(activeSplitPoint); | |
| SplitPoint* sp = activeSplitPoint; | |
| Threads.mutex.unlock(); | |
| Stack stack[MAX_PLY_PLUS_6], *ss = stack+2; // To allow referencing (ss-2) | |
| Position pos(*sp->pos, this); | |
| std::memcpy(ss-2, sp->ss-2, 5 * sizeof(Stack)); | |
| ss->splitPoint = sp; | |
| sp->mutex.lock(); | |
| assert(activePosition == NULL); | |
| activePosition = &pos; | |
| switch (sp->nodeType) { | |
| case Root: | |
| search<SplitPointRoot>(pos, ss, sp->alpha, sp->beta, sp->depth, sp->cutNode); | |
| break; | |
| case PV: | |
| search<SplitPointPV>(pos, ss, sp->alpha, sp->beta, sp->depth, sp->cutNode); | |
| break; | |
| case NonPV: | |
| search<SplitPointNonPV>(pos, ss, sp->alpha, sp->beta, sp->depth, sp->cutNode); | |
| break; | |
| default: | |
| assert(false); | |
| } | |
| assert(searching); | |
| searching = false; | |
| activePosition = NULL; | |
| sp->slavesMask &= ~(1ULL << idx); | |
| sp->nodes += pos.nodes_searched(); | |
| // Wake up master thread so to allow it to return from the idle loop | |
| // in case we are the last slave of the split point. | |
| if ( Threads.sleepWhileIdle | |
| && this != sp->masterThread | |
| && !sp->slavesMask) | |
| { | |
| assert(!sp->masterThread->searching); | |
| sp->masterThread->notify_one(); | |
| } | |
| // After releasing the lock we cannot access anymore any SplitPoint | |
| // related data in a safe way becuase it could have been released under | |
| // our feet by the sp master. Also accessing other Thread objects is | |
| // unsafe because if we are exiting there is a chance are already freed. | |
| sp->mutex.unlock(); | |
| } | |
| // If this thread is the master of a split point and all slaves have finished | |
| // their work at this split point, return from the idle loop. | |
| if (this_sp && !this_sp->slavesMask) | |
| { | |
| this_sp->mutex.lock(); | |
| bool finished = !this_sp->slavesMask; // Retest under lock protection | |
| this_sp->mutex.unlock(); | |
| if (finished) | |
| return; | |
| } | |
| } | |
| } | |
| /// check_time() is called by the timer thread when the timer triggers. It is | |
| /// used to print debug info and, more important, to detect when we are out of | |
| /// available time and so stop the search. | |
| void check_time() { | |
| static Time::point lastInfoTime = Time::now(); | |
| int64_t nodes = 0; // Workaround silly 'uninitialized' gcc warning | |
| if (Time::now() - lastInfoTime >= 1000) | |
| { | |
| lastInfoTime = Time::now(); | |
| dbg_print(); | |
| } | |
| if (Limits.ponder) | |
| return; | |
| if (Limits.nodes) | |
| { | |
| Threads.mutex.lock(); | |
| nodes = RootPos.nodes_searched(); | |
| // Loop across all split points and sum accumulated SplitPoint nodes plus | |
| // all the currently active positions nodes. | |
| for (size_t i = 0; i < Threads.size(); i++) | |
| for (int j = 0; j < Threads[i]->splitPointsSize; j++) | |
| { | |
| SplitPoint& sp = Threads[i]->splitPoints[j]; | |
| sp.mutex.lock(); | |
| nodes += sp.nodes; | |
| Bitboard sm = sp.slavesMask; | |
| while (sm) | |
| { | |
| Position* pos = Threads[pop_lsb(&sm)]->activePosition; | |
| if (pos) | |
| nodes += pos->nodes_searched(); | |
| } | |
| sp.mutex.unlock(); | |
| } | |
| Threads.mutex.unlock(); | |
| } | |
| Time::point elapsed = Time::now() - SearchTime; | |
| bool stillAtFirstMove = Signals.firstRootMove | |
| && !Signals.failedLowAtRoot | |
| && elapsed > TimeMgr.available_time(); | |
| bool noMoreTime = elapsed > TimeMgr.maximum_time() - 2 * TimerResolution | |
| || stillAtFirstMove; | |
| if ( (Limits.use_time_management() && noMoreTime) | |
| || (Limits.movetime && elapsed >= Limits.movetime) | |
| || (Limits.nodes && nodes >= Limits.nodes)) | |
| Signals.stop = true; | |
| } | |