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| /* | |
| Stockfish, a UCI chess playing engine derived from Glaurung 2.1 | |
| Copyright (C) 2004-2008 Tord Romstad (Glaurung author) | |
| Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad | |
| Stockfish is free software: you can redistribute it and/or modify | |
| it under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| Stockfish is distributed in the hope that it will be useful, | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| GNU General Public License for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with this program. If not, see <http://www.gnu.org/licenses/>. | |
| */ | |
| using namespace Search; | |
| ThreadPool Threads; // Global object | |
| namespace { | |
| // start_routine() is the C function which is called when a new thread | |
| // is launched. It is a wrapper to the virtual function idle_loop(). | |
| extern "C" { long start_routine(ThreadBase* th) { th->idle_loop(); return 0; } } | |
| // Helpers to launch a thread after creation and joining before delete. Must be | |
| // outside Thread c'tor and d'tor because object shall be fully initialized | |
| // when start_routine (and hence virtual idle_loop) is called and when joining. | |
| template<typename T> T* new_thread() { | |
| T* th = new T(); | |
| thread_create(th->handle, start_routine, th); // Will go to sleep | |
| return th; | |
| } | |
| void delete_thread(ThreadBase* th) { | |
| th->exit = true; // Search must be already finished | |
| th->notify_one(); | |
| thread_join(th->handle); // Wait for thread termination | |
| delete th; | |
| } | |
| } | |
| // ThreadBase::notify_one() wakes up the thread when there is some work to do | |
| void ThreadBase::notify_one() { | |
| mutex.lock(); | |
| sleepCondition.notify_one(); | |
| mutex.unlock(); | |
| } | |
| // ThreadBase::wait_for() set the thread to sleep until condition 'b' turns true | |
| void ThreadBase::wait_for(volatile const bool& b) { | |
| mutex.lock(); | |
| while (!b) sleepCondition.wait(mutex); | |
| mutex.unlock(); | |
| } | |
| // Thread c'tor just inits data but does not launch any thread of execution that | |
| // instead will be started only upon c'tor returns. | |
| Thread::Thread() /* : splitPoints() */ { // Value-initialization bug in MSVC | |
| searching = false; | |
| maxPly = splitPointsSize = 0; | |
| activeSplitPoint = NULL; | |
| activePosition = NULL; | |
| idx = Threads.size(); | |
| } | |
| // TimerThread::idle_loop() is where the timer thread waits msec milliseconds | |
| // and then calls check_time(). If msec is 0 thread sleeps until is woken up. | |
| extern void check_time(); | |
| void TimerThread::idle_loop() { | |
| while (!exit) | |
| { | |
| mutex.lock(); | |
| if (!exit) | |
| sleepCondition.wait_for(mutex, msec ? msec : INT_MAX); | |
| mutex.unlock(); | |
| if (msec) | |
| check_time(); | |
| } | |
| } | |
| // MainThread::idle_loop() is where the main thread is parked waiting to be started | |
| // when there is a new search. Main thread will launch all the slave threads. | |
| void MainThread::idle_loop() { | |
| while (true) | |
| { | |
| mutex.lock(); | |
| thinking = false; | |
| while (!thinking && !exit) | |
| { | |
| Threads.sleepCondition.notify_one(); // Wake up UI thread if needed | |
| sleepCondition.wait(mutex); | |
| } | |
| mutex.unlock(); | |
| if (exit) | |
| return; | |
| searching = true; | |
| Search::think(); | |
| assert(searching); | |
| searching = false; | |
| } | |
| } | |
| // Thread::cutoff_occurred() checks whether a beta cutoff has occurred in the | |
| // current active split point, or in some ancestor of the split point. | |
| bool Thread::cutoff_occurred() const { | |
| for (SplitPoint* sp = activeSplitPoint; sp; sp = sp->parentSplitPoint) | |
| if (sp->cutoff) | |
| return true; | |
| return false; | |
| } | |
| // Thread::is_available_to() checks whether the thread is available to help the | |
| // thread 'master' at a split point. An obvious requirement is that thread must | |
| // be idle. With more than two threads, this is not sufficient: If the thread is | |
| // the master of some split point, it is only available as a slave to the slaves | |
| // which are busy searching the split point at the top of slaves split point | |
| // stack (the "helpful master concept" in YBWC terminology). | |
| bool Thread::is_available_to(const Thread* master) const { | |
| if (searching) | |
| return false; | |
| // Make a local copy to be sure doesn't become zero under our feet while | |
| // testing next condition and so leading to an out of bound access. | |
| int size = splitPointsSize; | |
| // No split points means that the thread is available as a slave for any | |
| // other thread otherwise apply the "helpful master" concept if possible. | |
| return !size || (splitPoints[size - 1].slavesMask & (1ULL << master->idx)); | |
| } | |
| // init() is called at startup to create and launch requested threads, that will | |
| // go immediately to sleep due to 'sleepWhileIdle' set to true. We cannot use | |
| // a c'tor becuase Threads is a static object and we need a fully initialized | |
| // engine at this point due to allocation of Endgames in Thread c'tor. | |
| void ThreadPool::init() { | |
| sleepWhileIdle = true; | |
| timer = new_thread<TimerThread>(); | |
| push_back(new_thread<MainThread>()); | |
| read_uci_options(); | |
| } | |
| // exit() cleanly terminates the threads before the program exits | |
| void ThreadPool::exit() { | |
| delete_thread(timer); // As first because check_time() accesses threads data | |
| for (iterator it = begin(); it != end(); ++it) | |
| delete_thread(*it); | |
| } | |
| // read_uci_options() updates internal threads parameters from the corresponding | |
| // UCI options and creates/destroys threads to match the requested number. Thread | |
| // objects are dynamically allocated to avoid creating in advance all possible | |
| // threads, with included pawns and material tables, if only few are used. | |
| void ThreadPool::read_uci_options() { | |
| maxThreadsPerSplitPoint = Options["Max Threads per Split Point"]; | |
| minimumSplitDepth = Options["Min Split Depth"] * ONE_PLY; | |
| size_t requested = Options["Threads"]; | |
| assert(requested > 0); | |
| // Value 0 has a special meaning: We determine the optimal minimum split depth | |
| // automatically. Anyhow the minimumSplitDepth should never be under 4 plies. | |
| if (!minimumSplitDepth) | |
| minimumSplitDepth = (requested < 8 ? 4 : 7) * ONE_PLY; | |
| else | |
| minimumSplitDepth = std::max(4 * ONE_PLY, minimumSplitDepth); | |
| while (size() < requested) | |
| push_back(new_thread<Thread>()); | |
| while (size() > requested) | |
| { | |
| delete_thread(back()); | |
| pop_back(); | |
| } | |
| } | |
| // slave_available() tries to find an idle thread which is available as a slave | |
| // for the thread 'master'. | |
| Thread* ThreadPool::available_slave(const Thread* master) const { | |
| for (const_iterator it = begin(); it != end(); ++it) | |
| if ((*it)->is_available_to(master)) | |
| return *it; | |
| return NULL; | |
| } | |
| // split() does the actual work of distributing the work at a node between | |
| // several available threads. If it does not succeed in splitting the node | |
| // (because no idle threads are available), the function immediately returns. | |
| // If splitting is possible, a SplitPoint object is initialized with all the | |
| // data that must be copied to the helper threads and then helper threads are | |
| // told that they have been assigned work. This will cause them to instantly | |
| // leave their idle loops and call search(). When all threads have returned from | |
| // search() then split() returns. | |
| template <bool Fake> | |
| void Thread::split(Position& pos, const Stack* ss, Value alpha, Value beta, Value* bestValue, | |
| Move* bestMove, Depth depth, Move threatMove, int moveCount, | |
| MovePicker* movePicker, int nodeType, bool cutNode) { | |
| assert(pos.pos_is_ok()); | |
| assert(*bestValue <= alpha && alpha < beta && beta <= VALUE_INFINITE); | |
| assert(*bestValue > -VALUE_INFINITE); | |
| assert(depth >= Threads.minimumSplitDepth); | |
| assert(searching); | |
| assert(splitPointsSize < MAX_SPLITPOINTS_PER_THREAD); | |
| // Pick the next available split point from the split point stack | |
| SplitPoint& sp = splitPoints[splitPointsSize]; | |
| sp.masterThread = this; | |
| sp.parentSplitPoint = activeSplitPoint; | |
| sp.slavesMask = 1ULL << idx; | |
| sp.depth = depth; | |
| sp.bestValue = *bestValue; | |
| sp.bestMove = *bestMove; | |
| sp.threatMove = threatMove; | |
| sp.alpha = alpha; | |
| sp.beta = beta; | |
| sp.nodeType = nodeType; | |
| sp.cutNode = cutNode; | |
| sp.movePicker = movePicker; | |
| sp.moveCount = moveCount; | |
| sp.pos = &pos; | |
| sp.nodes = 0; | |
| sp.cutoff = false; | |
| sp.ss = ss; | |
| // Try to allocate available threads and ask them to start searching setting | |
| // 'searching' flag. This must be done under lock protection to avoid concurrent | |
| // allocation of the same slave by another master. | |
| Threads.mutex.lock(); | |
| sp.mutex.lock(); | |
| splitPointsSize++; | |
| activeSplitPoint = &sp; | |
| activePosition = NULL; | |
| size_t slavesCnt = 1; // This thread is always included | |
| Thread* slave; | |
| while ( (slave = Threads.available_slave(this)) != NULL | |
| && ++slavesCnt <= Threads.maxThreadsPerSplitPoint && !Fake) | |
| { | |
| sp.slavesMask |= 1ULL << slave->idx; | |
| slave->activeSplitPoint = &sp; | |
| slave->searching = true; // Slave leaves idle_loop() | |
| slave->notify_one(); // Could be sleeping | |
| } | |
| // Everything is set up. The master thread enters the idle loop, from which | |
| // it will instantly launch a search, because its 'searching' flag is set. | |
| // The thread will return from the idle loop when all slaves have finished | |
| // their work at this split point. | |
| if (slavesCnt > 1 || Fake) | |
| { | |
| sp.mutex.unlock(); | |
| Threads.mutex.unlock(); | |
| Thread::idle_loop(); // Force a call to base class idle_loop() | |
| // In helpful master concept a master can help only a sub-tree of its split | |
| // point, and because here is all finished is not possible master is booked. | |
| assert(!searching); | |
| assert(!activePosition); | |
| // We have returned from the idle loop, which means that all threads are | |
| // finished. Note that setting 'searching' and decreasing splitPointsSize is | |
| // done under lock protection to avoid a race with Thread::is_available_to(). | |
| Threads.mutex.lock(); | |
| sp.mutex.lock(); | |
| } | |
| searching = true; | |
| splitPointsSize--; | |
| activeSplitPoint = sp.parentSplitPoint; | |
| activePosition = &pos; | |
| pos.set_nodes_searched(pos.nodes_searched() + sp.nodes); | |
| *bestMove = sp.bestMove; | |
| *bestValue = sp.bestValue; | |
| sp.mutex.unlock(); | |
| Threads.mutex.unlock(); | |
| } | |
| // Explicit template instantiations | |
| template void Thread::split<false>(Position&, const Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int, bool); | |
| template void Thread::split< true>(Position&, const Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int, bool); | |
| // wait_for_think_finished() waits for main thread to go to sleep then returns | |
| void ThreadPool::wait_for_think_finished() { | |
| MainThread* t = main(); | |
| t->mutex.lock(); | |
| while (t->thinking) sleepCondition.wait(t->mutex); | |
| t->mutex.unlock(); | |
| } | |
| // start_thinking() wakes up the main thread sleeping in MainThread::idle_loop() | |
| // so to start a new search, then returns immediately. | |
| void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits, | |
| const std::vector<Move>& searchMoves, StateStackPtr& states) { | |
| wait_for_think_finished(); | |
| SearchTime = Time::now(); // As early as possible | |
| Signals.stopOnPonderhit = Signals.firstRootMove = false; | |
| Signals.stop = Signals.failedLowAtRoot = false; | |
| RootMoves.clear(); | |
| RootPos = pos; | |
| Limits = limits; | |
| if (states.get()) // If we don't set a new position, preserve current state | |
| { | |
| SetupStates = states; // Ownership transfer here | |
| assert(!states.get()); | |
| } | |
| for (MoveList<LEGAL> it(pos); *it; ++it) | |
| if ( searchMoves.empty() | |
| || std::count(searchMoves.begin(), searchMoves.end(), *it)) | |
| RootMoves.push_back(RootMove(*it)); | |
| main()->thinking = true; | |
| main()->notify_one(); // Starts main thread | |
| } | |