Spaces:
Running
Running
Download stockfish-4-win/src/thread.h from BlueMoonBot/bot: direct link, hf CLI and curl.
- Browser
- Download file 5 kB
-
https://huggingface.co/spaces/BlueMoonBot/bot/resolve/main/stockfish-4-win/src/thread.h
- Command line
-
hf download hf://spaces/BlueMoonBot/bot/stockfish-4-win/src/thread.h
-
curl -L -o thread.h https://huggingface.co/spaces/BlueMoonBot/bot/resolve/main/stockfish-4-win/src/thread.h
5 kB
| /* | |
| Stockfish, a UCI chess playing engine derived from Glaurung 2.1 | |
| Copyright (C) 2004-2008 Tord Romstad (Glaurung author) | |
| Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad | |
| Stockfish is free software: you can redistribute it and/or modify | |
| it under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| Stockfish is distributed in the hope that it will be useful, | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| GNU General Public License for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with this program. If not, see <http://www.gnu.org/licenses/>. | |
| */ | |
| const int MAX_THREADS = 64; // Because SplitPoint::slavesMask is a uint64_t | |
| const int MAX_SPLITPOINTS_PER_THREAD = 8; | |
| struct Mutex { | |
| Mutex() { lock_init(l); } | |
| ~Mutex() { lock_destroy(l); } | |
| void lock() { lock_grab(l); } | |
| void unlock() { lock_release(l); } | |
| private: | |
| friend struct ConditionVariable; | |
| Lock l; | |
| }; | |
| struct ConditionVariable { | |
| ConditionVariable() { cond_init(c); } | |
| ~ConditionVariable() { cond_destroy(c); } | |
| void wait(Mutex& m) { cond_wait(c, m.l); } | |
| void wait_for(Mutex& m, int ms) { timed_wait(c, m.l, ms); } | |
| void notify_one() { cond_signal(c); } | |
| private: | |
| WaitCondition c; | |
| }; | |
| struct Thread; | |
| struct SplitPoint { | |
| // Const data after split point has been setup | |
| const Position* pos; | |
| const Search::Stack* ss; | |
| Thread* masterThread; | |
| Depth depth; | |
| Value beta; | |
| int nodeType; | |
| Move threatMove; | |
| bool cutNode; | |
| // Const pointers to shared data | |
| MovePicker* movePicker; | |
| SplitPoint* parentSplitPoint; | |
| // Shared data | |
| Mutex mutex; | |
| volatile uint64_t slavesMask; | |
| volatile int64_t nodes; | |
| volatile Value alpha; | |
| volatile Value bestValue; | |
| volatile Move bestMove; | |
| volatile int moveCount; | |
| volatile bool cutoff; | |
| }; | |
| /// ThreadBase struct is the base of the hierarchy from where we derive all the | |
| /// specialized thread classes. | |
| struct ThreadBase { | |
| ThreadBase() : exit(false) {} | |
| virtual ~ThreadBase() {} | |
| virtual void idle_loop() = 0; | |
| void notify_one(); | |
| void wait_for(volatile const bool& b); | |
| Mutex mutex; | |
| ConditionVariable sleepCondition; | |
| NativeHandle handle; | |
| volatile bool exit; | |
| }; | |
| /// Thread struct keeps together all the thread related stuff like locks, state | |
| /// and especially split points. We also use per-thread pawn and material hash | |
| /// tables so that once we get a pointer to an entry its life time is unlimited | |
| /// and we don't have to care about someone changing the entry under our feet. | |
| struct Thread : public ThreadBase { | |
| Thread(); | |
| virtual void idle_loop(); | |
| bool cutoff_occurred() const; | |
| bool is_available_to(const Thread* master) const; | |
| template <bool Fake> | |
| void split(Position& pos, const Search::Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove, | |
| Depth depth, Move threatMove, int moveCount, MovePicker* movePicker, int nodeType, bool cutNode); | |
| SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD]; | |
| Material::Table materialTable; | |
| Endgames endgames; | |
| Pawns::Table pawnsTable; | |
| Position* activePosition; | |
| size_t idx; | |
| int maxPly; | |
| SplitPoint* volatile activeSplitPoint; | |
| volatile int splitPointsSize; | |
| volatile bool searching; | |
| }; | |
| /// MainThread and TimerThread are derived classes used to characterize the two | |
| /// special threads: the main one and the recurring timer. | |
| struct MainThread : public Thread { | |
| MainThread() : thinking(true) {} // Avoid a race with start_thinking() | |
| virtual void idle_loop(); | |
| volatile bool thinking; | |
| }; | |
| struct TimerThread : public ThreadBase { | |
| TimerThread() : msec(0) {} | |
| virtual void idle_loop(); | |
| int msec; | |
| }; | |
| /// ThreadPool struct handles all the threads related stuff like init, starting, | |
| /// parking and, the most important, launching a slave thread at a split point. | |
| /// All the access to shared thread data is done through this class. | |
| struct ThreadPool : public std::vector<Thread*> { | |
| void init(); // No c'tor and d'tor, threads rely on globals that should | |
| void exit(); // be initialized and valid during the whole thread lifetime. | |
| MainThread* main() { return static_cast<MainThread*>((*this)[0]); } | |
| void read_uci_options(); | |
| Thread* available_slave(const Thread* master) const; | |
| void wait_for_think_finished(); | |
| void start_thinking(const Position&, const Search::LimitsType&, | |
| const std::vector<Move>&, Search::StateStackPtr&); | |
| bool sleepWhileIdle; | |
| Depth minimumSplitDepth; | |
| size_t maxThreadsPerSplitPoint; | |
| Mutex mutex; | |
| ConditionVariable sleepCondition; | |
| TimerThread* timer; | |
| }; | |
| extern ThreadPool Threads; | |