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| /* | |
| Stockfish, a UCI chess playing engine derived from Glaurung 2.1 | |
| Copyright (C) 2004-2008 Tord Romstad (Glaurung author) | |
| Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad | |
| Stockfish is free software: you can redistribute it and/or modify | |
| it under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| Stockfish is distributed in the hope that it will be useful, | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| GNU General Public License for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with this program. If not, see <http://www.gnu.org/licenses/>. | |
| */ | |
| namespace { | |
| /// Constants | |
| const int MoveHorizon = 50; // Plan time management at most this many moves ahead | |
| const float MaxRatio = 7.0f; // When in trouble, we can step over reserved time with this ratio | |
| const float StealRatio = 0.33f; // However we must not steal time from remaining moves over this ratio | |
| // MoveImportance[] is based on naive statistical analysis of "how many games are still undecided | |
| // after n half-moves". Game is considered "undecided" as long as neither side has >275cp advantage. | |
| // Data was extracted from CCRL game database with some simple filtering criteria. | |
| const int MoveImportance[512] = { | |
| 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, | |
| 7780, 7780, 7780, 7780, 7778, 7778, 7776, 7776, 7776, 7773, 7770, 7768, 7766, 7763, 7757, 7751, | |
| 7743, 7735, 7724, 7713, 7696, 7689, 7670, 7656, 7627, 7605, 7571, 7549, 7522, 7493, 7462, 7425, | |
| 7385, 7350, 7308, 7272, 7230, 7180, 7139, 7094, 7055, 7010, 6959, 6902, 6841, 6778, 6705, 6651, | |
| 6569, 6508, 6435, 6378, 6323, 6253, 6152, 6085, 5995, 5931, 5859, 5794, 5717, 5646, 5544, 5462, | |
| 5364, 5282, 5172, 5078, 4988, 4901, 4831, 4764, 4688, 4609, 4536, 4443, 4365, 4293, 4225, 4155, | |
| 4085, 4005, 3927, 3844, 3765, 3693, 3634, 3560, 3479, 3404, 3331, 3268, 3207, 3146, 3077, 3011, | |
| 2947, 2894, 2828, 2776, 2727, 2676, 2626, 2589, 2538, 2490, 2442, 2394, 2345, 2302, 2243, 2192, | |
| 2156, 2115, 2078, 2043, 2004, 1967, 1922, 1893, 1845, 1809, 1772, 1736, 1702, 1674, 1640, 1605, | |
| 1566, 1536, 1509, 1479, 1452, 1423, 1388, 1362, 1332, 1304, 1289, 1266, 1250, 1228, 1206, 1180, | |
| 1160, 1134, 1118, 1100, 1080, 1068, 1051, 1034, 1012, 1001, 980, 960, 945, 934, 916, 900, 888, | |
| 878, 865, 852, 828, 807, 787, 770, 753, 744, 731, 722, 706, 700, 683, 676, 671, 664, 652, 641, | |
| 634, 627, 613, 604, 591, 582, 568, 560, 552, 540, 534, 529, 519, 509, 495, 484, 474, 467, 460, | |
| 450, 438, 427, 419, 410, 406, 399, 394, 387, 382, 377, 372, 366, 359, 353, 348, 343, 337, 333, | |
| 328, 321, 315, 309, 303, 298, 293, 287, 284, 281, 277, 273, 265, 261, 255, 251, 247, 241, 240, | |
| 235, 229, 218, 217, 213, 212, 208, 206, 197, 193, 191, 189, 185, 184, 180, 177, 172, 170, 170, | |
| 170, 166, 163, 159, 158, 156, 155, 151, 146, 141, 138, 136, 132, 130, 128, 125, 123, 122, 118, | |
| 118, 118, 117, 115, 114, 108, 107, 105, 105, 105, 102, 97, 97, 95, 94, 93, 91, 88, 86, 83, 80, | |
| 80, 79, 79, 79, 78, 76, 75, 72, 72, 71, 70, 68, 65, 63, 61, 61, 59, 59, 59, 58, 56, 55, 54, 54, | |
| 52, 49, 48, 48, 48, 48, 45, 45, 45, 44, 43, 41, 41, 41, 41, 40, 40, 38, 37, 36, 34, 34, 34, 33, | |
| 31, 29, 29, 29, 28, 28, 28, 28, 28, 28, 28, 27, 27, 27, 27, 27, 24, 24, 23, 23, 22, 21, 20, 20, | |
| 19, 19, 19, 19, 19, 18, 18, 18, 18, 17, 17, 17, 17, 17, 16, 16, 15, 15, 14, 14, 14, 12, 12, 11, | |
| 9, 9, 9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, | |
| 8, 8, 8, 8, 7, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, | |
| 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 2, 2, | |
| 2, 1, 1, 1, 1, 1, 1, 1 }; | |
| int move_importance(int ply) { return MoveImportance[std::min(ply, 511)]; } | |
| /// Function Prototypes | |
| enum TimeType { OptimumTime, MaxTime }; | |
| template<TimeType> | |
| int remaining(int myTime, int movesToGo, int fullMoveNumber, int slowMover); | |
| } | |
| void TimeManager::pv_instability(int curChanges, int prevChanges) { | |
| unstablePVExtraTime = curChanges * (optimumSearchTime / 2) | |
| + prevChanges * (optimumSearchTime / 3); | |
| } | |
| void TimeManager::init(const Search::LimitsType& limits, int currentPly, Color us) | |
| { | |
| /* We support four different kind of time controls: | |
| increment == 0 && movesToGo == 0 means: x basetime [sudden death!] | |
| increment == 0 && movesToGo != 0 means: x moves in y minutes | |
| increment > 0 && movesToGo == 0 means: x basetime + z increment | |
| increment > 0 && movesToGo != 0 means: x moves in y minutes + z increment | |
| Time management is adjusted by following UCI parameters: | |
| emergencyMoveHorizon: Be prepared to always play at least this many moves | |
| emergencyBaseTime : Always attempt to keep at least this much time (in ms) at clock | |
| emergencyMoveTime : Plus attempt to keep at least this much time for each remaining emergency move | |
| minThinkingTime : No matter what, use at least this much thinking before doing the move | |
| */ | |
| int hypMTG, hypMyTime, t1, t2; | |
| // Read uci parameters | |
| int emergencyMoveHorizon = Options["Emergency Move Horizon"]; | |
| int emergencyBaseTime = Options["Emergency Base Time"]; | |
| int emergencyMoveTime = Options["Emergency Move Time"]; | |
| int minThinkingTime = Options["Minimum Thinking Time"]; | |
| int slowMover = Options["Slow Mover"]; | |
| // Initialize to maximum values but unstablePVExtraTime that is reset | |
| unstablePVExtraTime = 0; | |
| optimumSearchTime = maximumSearchTime = limits.time[us]; | |
| // We calculate optimum time usage for different hypothetic "moves to go"-values and choose the | |
| // minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values. | |
| for (hypMTG = 1; hypMTG <= (limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon); hypMTG++) | |
| { | |
| // Calculate thinking time for hypothetic "moves to go"-value | |
| hypMyTime = limits.time[us] | |
| + limits.inc[us] * (hypMTG - 1) | |
| - emergencyBaseTime | |
| - emergencyMoveTime * std::min(hypMTG, emergencyMoveHorizon); | |
| hypMyTime = std::max(hypMyTime, 0); | |
| t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, currentPly, slowMover); | |
| t2 = minThinkingTime + remaining<MaxTime>(hypMyTime, hypMTG, currentPly, slowMover); | |
| optimumSearchTime = std::min(optimumSearchTime, t1); | |
| maximumSearchTime = std::min(maximumSearchTime, t2); | |
| } | |
| if (Options["Ponder"]) | |
| optimumSearchTime += optimumSearchTime / 4; | |
| // Make sure that maxSearchTime is not over absoluteMaxSearchTime | |
| optimumSearchTime = std::min(optimumSearchTime, maximumSearchTime); | |
| } | |
| namespace { | |
| template<TimeType T> | |
| int remaining(int myTime, int movesToGo, int currentPly, int slowMover) | |
| { | |
| const float TMaxRatio = (T == OptimumTime ? 1 : MaxRatio); | |
| const float TStealRatio = (T == OptimumTime ? 0 : StealRatio); | |
| int thisMoveImportance = move_importance(currentPly) * slowMover / 100; | |
| int otherMovesImportance = 0; | |
| for (int i = 1; i < movesToGo; i++) | |
| otherMovesImportance += move_importance(currentPly + 2 * i); | |
| float ratio1 = (TMaxRatio * thisMoveImportance) / float(TMaxRatio * thisMoveImportance + otherMovesImportance); | |
| float ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / float(thisMoveImportance + otherMovesImportance); | |
| return int(floor(myTime * std::min(ratio1, ratio2))); | |
| } | |
| } | |