File size: 156,368 Bytes
502e0c9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
84bc42a
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
502e0c9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
84bc42a
 
 
 
 
 
 
502e0c9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
84bc42a
 
502e0c9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
84bc42a
 
 
 
 
502e0c9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
84bc42a
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
502e0c9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
84bc42a
 
 
 
 
 
502e0c9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
84bc42a
 
 
 
 
 
 
 
502e0c9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
84bc42a
502e0c9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
84bc42a
 
502e0c9
 
 
 
84bc42a
 
 
 
 
 
 
 
 
 
502e0c9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
84bc42a
 
 
 
502e0c9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
84bc42a
502e0c9
84bc42a
 
 
 
 
502e0c9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
84bc42a
502e0c9
 
 
 
 
84bc42a
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
502e0c9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
84bc42a
502e0c9
 
 
 
 
 
84bc42a
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
502e0c9
 
 
 
 
 
84bc42a
 
 
 
 
 
502e0c9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
84bc42a
 
502e0c9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
84bc42a
502e0c9
 
 
84bc42a
 
 
 
 
502e0c9
 
 
 
84bc42a
 
 
 
 
 
 
 
 
502e0c9
 
 
84bc42a
 
 
 
502e0c9
 
 
 
 
84bc42a
502e0c9
 
 
84bc42a
 
 
 
502e0c9
84bc42a
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
502e0c9
84bc42a
 
 
 
 
 
 
502e0c9
 
 
 
 
 
 
 
 
84bc42a
 
 
 
 
 
502e0c9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
84bc42a
 
 
 
 
 
 
 
 
502e0c9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
84bc42a
502e0c9
 
84bc42a
 
502e0c9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
84bc42a
502e0c9
 
84bc42a
 
 
 
502e0c9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
33f155c
 
 
 
 
502e0c9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
84bc42a
502e0c9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
;
;
/* ============================================================================

   AUDIO β€” sample playback engine

   ----------------------------------------------------------------------------

   Replaces the realtime oscillator synthesis with rendered 44.1 kHz stereo

   assets from assets/audio (see tools/make-audio.py for how they are made).



   This file takes over `sfx()` and the music system by REASSIGNING those globals

   at init rather than editing src/ui/hud.js. That is deliberate: the procedural

   synthesiser stays intact and becomes the fallback, so a device that cannot

   decode AAC, a build where the audio folder is missing, or a decode that fails

   halfway still makes noise instead of going silent. Nothing about the rest of

   the game changes β€” every existing `sfx('boom', x, y)` call site keeps working.



   What a sample engine has to get right beyond "play the file":



   VARIATION      Firing the same buffer forty times a second is the loudest

                  possible tell that audio is fake. Every repeated sound has

                  three rendered takes, and each playback also gets a small

                  random detune and gain trim. Three takes times continuous

                  detune reads as an endless supply.

   VOICE LIMITS   A hundred units firing is a hundred overlapping buffers, which

                  on mobile means audible distortion and dropped frames. Voices

                  are capped globally and per-sound, and a sound that is already

                  playing within a few milliseconds is dropped rather than

                  stacked β€” that stacking is what makes volleys sound like

                  clipping rather than like a volley.

   SPACE          Pan and attenuation come from the world position relative to

                  the camera, so a battle at the edge of the screen sits at the

                  edge of the stereo field, and one off-screen is quieter.

   HEADROOM       Everything lands on a compressor before the destination.

                  Games mix unpredictably β€” forty explosions can coincide β€” and

                  without a limiter that is a clipped mess.

   ============================================================================ */

const AUD = {
  ready: false, base: './assets/audio/', ext: '', buf: {}, pending: 0, failed: 0,
  lastAt: {}, voices: 0, active: [], musicLayer: null, duckUntil: 0,
};

/* Pick a container the browser will actually decode.

   AAC is mandatory for Safari/iOS and is the only lossy codec it accepts. But

   AAC is licensed, and open-source Chromium builds ship without the decoder β€”

   every asset failed to decode on the first test run for precisely that reason,

   with no error beyond a rejected promise. Ogg Vorbis covers Firefox and every

   Chromium derivative. Asking the browser rather than sniffing the user agent

   means a browser that gains or loses a codec answers correctly by itself. */
function audExt(){
  let a;
  try{ a = document.createElement('audio'); }catch(e){ return 'm4a'; }
  const can = t => { try{ return a.canPlayType(t); }catch(e){ return ''; } };
  if(can('audio/ogg; codecs="vorbis"') === 'probably') return 'ogg';
  if(can('audio/mp4; codecs="mp4a.40.2"')) return 'm4a';
  if(can('audio/ogg; codecs="vorbis"')) return 'ogg';
  return 'm4a';
}

/* name -> the files that can satisfy it. Several game sounds intentionally

   share a source: an "attack" order and a shot are the same event to a player. */
let AUD_MAP = {
  shot:   ['shot0', 'shot1', 'shot2'],
  attack: ['shot0', 'shot1', 'shot2'],
  laser:  ['laser0', 'laser1', 'laser2'],
  gauss:  ['gauss0', 'gauss1', 'gauss2'],
  hit:    ['hit0', 'hit1', 'hit2'],
  boom:   ['boom0', 'boom1', 'boom2'],
  boombig:['boombig'], boomsmall:['boomsmall0','boomsmall'],
  cannon: ['cannon0','cannon1'], carrier_deploy:['carrier_deploy0'],
  flame:  ['flame'], missile:['missile0','missile1','missile2','missile'], sonic:['sonic'],
  ui:     ['ui0','ui1','ui2'], confirm:['confirm0'], alarm:['alarm0','alarm'], deploy:['deploy'],
  level:  ['level0','level1'], pickup:['pickup0','pickup1'], thrust:['thrust'],
  heal:   ['heal0','heal'], surge:['surge'], move:['move_vehicle0','move_vehicle1'],
  /* Floor matches the files that actually ship (ogg+m4a). audLoadSlots() still

     overlays assets/audio/sfx.json when it is present; this list is what plays

     if that manifest is late or missing. Brood creature slots stay on cre_*

     velociraptor takes β€” never sonic/hit, and never the human horde_* bank. */
  notify: ['notify0'], build:['build0'], radio:['radio0'], flyby:['flyby0'],
  reject: ['ui0'], deny:['ui0'],
  cre_attack:['cre_attack0','cre_attack1','cre_attack2','cre_attack3'],
  cre_pain:['cre_pain0','cre_pain1','cre_pain2','cre_pain3'],
  cre_death:['cre_death0','cre_death1','cre_death2','cre_death3'],
  cre_idle:['cre_idle0','cre_idle1','cre_idle2','cre_idle3'],
  amb_low:['amb_low0'], amb_high:['amb_high0'],
  alarm_loop:['alarm_loop0'], factory_hum:['factory_hum0'],
  move_air:['move_air0'], move_brood:['move_brood0','move_brood1'],
  move_vehicle:['move_vehicle0','move_vehicle1'],
  structure_hum:['structure_hum0','structure_hum1'],
};
const AUD_MUSIC = ['mus_ambient', 'mus_tension', 'mus_combat'];

/* MISSING-SAMPLE FLOOR. Every AUD_MAP lookup routes through here: a slot with

   no manifest entry (assets/audio/sfx.json is optional and ships late) resolves

   to a shared empty list instead of undefined. That turns every play path into

   the same quiet `list.length===0` decline β€” no throw, no red console error,

   and the callers' own fallbacks run exactly as if the slot were simply empty. */
const AUD_EMPTY=[];
function audMapList(name){ return AUD_MAP[name] || AUD_EMPTY; }

/* Per-sound mix trims and behaviour. `gap` is the minimum milliseconds between

   two plays of the same sound β€” the single most effective anti-mush control. */
let AUD_MIX = {
  shot:{g:0.55,gap:28,p:1}, attack:{g:0.5,gap:34,p:1}, laser:{g:0.5,gap:30,p:1},
  gauss:{g:0.55,gap:30,p:1}, hit:{g:0.42,gap:26,p:1}, boom:{g:0.85,gap:45,p:3},
  boombig:{g:1.0,gap:120,p:5}, boomsmall:{g:0.7,gap:35,p:2},
  cannon:{g:0.88,gap:105,p:5}, carrier_deploy:{g:0.92,gap:900,p:5},
  flame:{g:0.5,gap:110,p:1}, missile:{g:0.7,gap:60,p:2}, sonic:{g:0.7,gap:80,p:2},
  ui:{g:0.7,gap:40,p:4}, confirm:{g:0.75,gap:80,p:5}, alarm:{g:0.85,gap:600,p:5},
  deploy:{g:1.0,gap:900,p:4}, level:{g:0.9,gap:500,p:5}, pickup:{g:0.7,gap:80,p:3},
  thrust:{g:0.8,gap:400,p:2}, heal:{g:0.6,gap:180,p:3}, surge:{g:0.8,gap:200,p:3},
  move:{g:0.45,gap:70,p:3},
  notify:{g:0.8,gap:220,p:4}, build:{g:0.85,gap:300,p:4}, radio:{g:0.9,gap:120,p:4},
  flyby:{g:0.55,gap:260,p:2}, cre_attack:{g:0.6,gap:40,p:1}, cre_pain:{g:0.5,gap:36,p:1},
  cre_death:{g:0.75,gap:60,p:2}, cre_idle:{g:0.35,gap:900,p:1},
  /* Brood command cues share the radio channel, not the battlefield creature

     slots β€” otherwise a select chirp would be culled as just another cre_idle. */
  vo_brood_call:{g:0.9,gap:420,p:5},
  /* REJECT is the UI blip pitched down. 154 of this codebase's sfx() calls are

     sfx('ui'), and refusals β€” no transport available, cargo empty, modifier

     locked, nothing selected β€” used the same blip as confirmations. The player

     taps, hears the ordinary acknowledgement, and nothing happens, which is

     worse than silence because it actively reports success. `rate` costs one

     new asset of zero. */
  reject:{g:0.8,gap:60,p:4,rate:0.74},
  deny:{g:0.8,gap:60,p:4,rate:0.74},
  amb_low:{g:0.3,gap:0,p:1}, amb_high:{g:0.26,gap:0,p:1},
  alarm_loop:{g:0.28,gap:0,p:4}, factory_hum:{g:0.2,gap:0,p:1},
  move_air:{g:0.2,gap:0,p:1}, move_brood:{g:0.22,gap:0,p:1},
  move_vehicle:{g:0.24,gap:0,p:1}, structure_hum:{g:0.18,gap:0,p:1},
};
const AUD_MAXVOICES = 22;
const AUD_CAP = {
  shot:5, attack:3, laser:4, gauss:4, hit:4, boom:4, boomsmall:3, boombig:2, cannon:2,
  missile:3, flame:2, sonic:2, cre_attack:2, cre_pain:2, cre_death:2,
  cre_idle:1, radio:1, alarm:1, notify:1, deploy:2, build:2, ui:2,
  reject:2, deny:2, vo_brood_call:1
};
const AUD_DUCK = new Set(['alarm','boombig','carrier_deploy','deploy','level','notify','radio','vo_brood_call']);
/* These cues are interface information, even when their caller supplies the

   location that caused them. They stay crisp and centred while battlefield

   voices pass through distance/zoom muffling. */
const AUD_CLEAR = new Set(['ui','confirm','radio','notify','level','reject','deny','vo_brood_call']);

let audMaster = null, audSfxBus = null, audAmbBus = null, audMusBus = null,
    audVoiceBus = null, audComp = null;

function audLevelSetting(key, fallback){
  const v=(typeof META!=='undefined'&&META.settings)?META.settings[key]:fallback;
  return [0,0.25,0.50,0.75,1.0][clamp(v|0,0,4)];
}
function audSfxLevel(){ return audLevelSetting('sfxVol',4); }
function audAmbienceLevel(){ return audLevelSetting('ambVol',4); }
function audMusicLevel(){ return audLevelSetting('musicVol',3); }
function audVoiceLevel(){ return audLevelSetting('voiceVol',4); }
function audIsVoiceSlot(name){ return typeof name==='string'&&name.lastIndexOf('vo_',0)===0; }
function audApplyLevels(){
  if(!AC) return;
  if(audSfxBus) audSfxBus.gain.setTargetAtTime(audSfxLevel(),AC.currentTime,0.08);
  if(audAmbBus) audAmbBus.gain.setTargetAtTime(audAmbienceLevel(),AC.currentTime,0.08);
  if(audVoiceBus) audVoiceBus.gain.setTargetAtTime(audVoiceLevel(),AC.currentTime,0.08);
}

function audUnique(){
  const s = new Set();
  for (const k in AUD_MAP) for (const f of AUD_MAP[k]) s.add(f);
  for (const m of AUD_MUSIC) s.add(m);
  return [...s];
}

/* Decode one file into an AudioBuffer. Failures are counted, never thrown β€”

   a missing asset must degrade to the synth, not break the game.

   Preferred container first, then the other: SFX ships ogg+m4a so a browser

   whose canPlayType lied, or a pack that only landed one sidecar, still plays. */
function audSidecarExts(){
  return AUD.ext === 'ogg' ? ['ogg','m4a'] : ['m4a','ogg'];
}
async function audLoad(name){
  if(typeof name==='string' && name.lastIndexOf('voice/horde_',0)===0) return;
  const exts = audSidecarExts();
  for(const ext of exts){
    try{
      let url = AUD.base + name + '.' + ext;
      if(name.lastIndexOf('voice/',0)===0 && typeof packURL==='function'){
        try{ const u = await packURL('voice', name.slice(6) + '.' + ext); if(u) url = u; }catch(e){}
      }
      const r = await fetch(url, {cache:'force-cache'});
      if(!r.ok) throw new Error('HTTP ' + r.status);
      const ab = await r.arrayBuffer();
      const buf = await new Promise((res, rej) => {
        const p = AC.decodeAudioData(ab, res, rej);
        if(p && p.then) p.then(res, rej);
      });
      AUD.buf[name] = buf;
      return;
    }catch(e){}
  }
  AUD.failed++;
}

function audBuild(){
  if(!AC || audMaster) return;
  audComp = AC.createDynamicsCompressor();
  audComp.threshold.value = -12; audComp.knee.value = 22;
  audComp.ratio.value = 5; audComp.attack.value = 0.004; audComp.release.value = 0.18;
  audMaster = AC.createGain(); audMaster.gain.value = 0.9;
  audSfxBus = AC.createGain(); audSfxBus.gain.value = audSfxLevel();
  audAmbBus = AC.createGain(); audAmbBus.gain.value = audAmbienceLevel();
  audMusBus = AC.createGain(); audMusBus.gain.value = 0.0;
  audVoiceBus = AC.createGain(); audVoiceBus.gain.value = audVoiceLevel();
  audSfxBus.connect(audComp); audAmbBus.connect(audComp);
  audMusBus.connect(audComp); audVoiceBus.connect(audComp);
  audComp.connect(audMaster); audMaster.connect(AC.destination);
}

/* Merge assets/audio/sfx.json into the sound tables.



   This is what lets tools/ingest-sfx.py add a whole creature vocabulary β€” or a

   fourth cannon take β€” without a code change. The bundled defaults above stay

   as the floor, so a build with no sfx.json behaves exactly as before and a

   build whose sfx.json fails to parse degrades to the same place instead of

   losing audio entirely. */
async function audLoadSlots(){
  try{
    const r = await fetch('./assets/audio/sfx.json', {cache:'no-store'});
    if(!r.ok) return;
    const j = await r.json();
    if(!j || !j.slots) return;
    for(const slot in j.slots){
      const s = j.slots[slot];
      if(!s || !Array.isArray(s.files) || !s.files.length) continue;
      AUD_MAP[slot] = s.files.slice();
      const prior=AUD_MIX[slot];
      AUD_MIX[slot] = { g: (typeof s.gain === 'number' ? s.gain : 0.6),
                        gap: (typeof s.gap === 'number' ? s.gap : 40),
                        p: (typeof s.priority === 'number' ? s.priority : (prior&&prior.p)||2) };
      if(prior && prior.rate) AUD_MIX[slot].rate = prior.rate;
      if(typeof s.rate === 'number') AUD_MIX[slot].rate = s.rate;
    }
  }catch(e){}
}

/* The rendered voice bank β€” four factions of unit radio plus KEEN, the training

   liaison. Each line becomes an ordinary AUD_MAP slot, so voice inherits the

   whole existing pipeline for free: format selection, decoding, the dedicated
   voice bus and its volume slider, ducking, priority culling. AUD_CLEAR keeps them un-muffled
   by distance β€” a radio call arrives over the radio, not from wherever on the

   map the unit happens to be standing.



   Nothing here is speaker-specific: the loop walks whatever `lines` the manifest

   declares, so adding a speaker is a data change. KEEN's 54 authored ids arrive

   through exactly this path.



   Buffers are NOT fetched here. 162 takes is four factions plus a narrator and a

   player only ever hears one faction, so voPlay() loads a slot the first time it

   is actually asked for and voPrewarm() pulls the player's faction at match

   start. */
let VOICE_BANK = null;
async function audLoadVoiceBank(){
  try{
    const r = await fetch('data:application/json;base64,{
 "_note": "GENERATED by tools/make-voices.py — do not hand-edit. Re-run the tool; see docs/VOICE-PIPELINE.md.",
 "generated": "2026-08-09T03:08:13Z",
 "chain": "kokoro-comms-1",
 "voices": {
  "ascendancy": "bm_george",
  "horde": "bm_fable",
  "keen": "af_heart",
  "nova": "am_michael",
  "syndicate": "af_bella"
 },
 "lines": {
  "ascendancy": {
   "ability": [
    "ascendancy_ability_0",
    "ascendancy_ability_1",
    "ascendancy_ability_2"
   ],
   "attack": [
    "ascendancy_attack_0",
    "ascendancy_attack_1",
    "ascendancy_attack_2"
   ],
   "build": [
    "ascendancy_build_0",
    "ascendancy_build_1",
    "ascendancy_build_2"
   ],
   "deploy": [
    "ascendancy_deploy_0",
    "ascendancy_deploy_1",
    "ascendancy_deploy_2"
   ],
   "hold": [
    "ascendancy_hold_0",
    "ascendancy_hold_1",
    "ascendancy_hold_2"
   ],
   "move": [
    "ascendancy_move_0",
    "ascendancy_move_1",
    "ascendancy_move_2"
   ],
   "patrol": [
    "ascendancy_patrol_0",
    "ascendancy_patrol_1",
    "ascendancy_patrol_2"
   ],
   "select": [
    "ascendancy_select_0",
    "ascendancy_select_1",
    "ascendancy_select_2"
   ],
   "stop": [
    "ascendancy_stop_0",
    "ascendancy_stop_1",
    "ascendancy_stop_2"
   ]
  },
  "horde": {
   "ability": [
    "horde_ability_0",
    "horde_ability_1",
    "horde_ability_2"
   ],
   "attack": [
    "horde_attack_0",
    "horde_attack_1",
    "horde_attack_2"
   ],
   "build": [
    "horde_build_0",
    "horde_build_1",
    "horde_build_2"
   ],
   "deploy": [
    "horde_deploy_0",
    "horde_deploy_1",
    "horde_deploy_2"
   ],
   "hold": [
    "horde_hold_0",
    "horde_hold_1",
    "horde_hold_2"
   ],
   "move": [
    "horde_move_0",
    "horde_move_1",
    "horde_move_2"
   ],
   "patrol": [
    "horde_patrol_0",
    "horde_patrol_1",
    "horde_patrol_2"
   ],
   "select": [
    "horde_select_0",
    "horde_select_1",
    "horde_select_2"
   ],
   "stop": [
    "horde_stop_0",
    "horde_stop_1",
    "horde_stop_2"
   ]
  },
  "keen": {
   "done_ability": [
    "keen_done_ability"
   ],
   "done_attack": [
    "keen_done_attack"
   ],
   "done_camera": [
    "keen_done_camera"
   ],
   "done_cloud": [
    "keen_done_cloud"
   ],
   "done_commander": [
    "keen_done_commander"
   ],
   "done_deploy": [
    "keen_done_deploy"
   ],
   "done_fac": [
    "keen_done_fac"
   ],
   "done_fog": [
    "keen_done_fog"
   ],
   "done_formation": [
    "keen_done_formation"
   ],
   "done_intel": [
    "keen_done_intel"
   ],
   "done_mex": [
    "keen_done_mex"
   ],
   "done_objective": [
    "keen_done_objective"
   ],
   "done_pickup": [
    "keen_done_pickup"
   ],
   "done_platoon": [
    "keen_done_platoon"
   ],
   "done_power": [
    "keen_done_power"
   ],
   "done_queue": [
    "keen_done_queue"
   ],
   "done_tech": [
    "keen_done_tech"
   ],
   "done_territory": [
    "keen_done_territory"
   ],
   "done_train": [
    "keen_done_train"
   ],
   "done_turret": [
    "keen_done_turret"
   ],
   "graduation": [
    "keen_graduation"
   ],
   "greeting": [
    "keen_greeting"
   ],
   "react_base_attack0": [
    "keen_react_base_attack0"
   ],
   "react_base_attack1": [
    "keen_react_base_attack1"
   ],
   "react_hazard_crater": [
    "keen_react_hazard_crater"
   ],
   "react_hazard_default": [
    "keen_react_hazard_default"
   ],
   "react_hazard_highland": [
    "keen_react_hazard_highland"
   ],
   "react_hazard_isles": [
    "keen_react_hazard_isles"
   ],
   "react_hazard_vanguard": [
    "keen_react_hazard_vanguard"
   ],
   "react_low_power": [
    "keen_react_low_power"
   ],
   "react_unit_lost0": [
    "keen_react_unit_lost0"
   ],
   "react_unit_lost1": [
    "keen_react_unit_lost1"
   ],
   "react_wave": [
    "keen_react_wave"
   ],
   "skip": [
    "keen_skip"
   ],
   "step_ability": [
    "keen_step_ability"
   ],
   "step_attack": [
    "keen_step_attack"
   ],
   "step_camera": [
    "keen_step_camera"
   ],
   "step_cloud": [
    "keen_step_cloud"
   ],
   "step_commander": [
    "keen_step_commander"
   ],
   "step_deploy": [
    "keen_step_deploy"
   ],
   "step_fac": [
    "keen_step_fac"
   ],
   "step_fog": [
    "keen_step_fog"
   ],
   "step_formation": [
    "keen_step_formation"
   ],
   "step_intel": [
    "keen_step_intel"
   ],
   "step_mex": [
    "keen_step_mex"
   ],
   "step_objective": [
    "keen_step_objective"
   ],
   "step_pickup": [
    "keen_step_pickup"
   ],
   "step_platoon": [
    "keen_step_platoon"
   ],
   "step_power": [
    "keen_step_power"
   ],
   "step_queue": [
    "keen_step_queue"
   ],
   "step_tech": [
    "keen_step_tech"
   ],
   "step_territory": [
    "keen_step_territory"
   ],
   "step_train": [
    "keen_step_train"
   ],
   "step_turret": [
    "keen_step_turret"
   ]
  },
  "nova": {
   "ability": [
    "nova_ability_0",
    "nova_ability_1",
    "nova_ability_2"
   ],
   "attack": [
    "nova_attack_0",
    "nova_attack_1",
    "nova_attack_2"
   ],
   "build": [
    "nova_build_0",
    "nova_build_1",
    "nova_build_2"
   ],
   "deploy": [
    "nova_deploy_0",
    "nova_deploy_1",
    "nova_deploy_2"
   ],
   "hold": [
    "nova_hold_0",
    "nova_hold_1",
    "nova_hold_2"
   ],
   "move": [
    "nova_move_0",
    "nova_move_1",
    "nova_move_2"
   ],
   "patrol": [
    "nova_patrol_0",
    "nova_patrol_1",
    "nova_patrol_2"
   ],
   "select": [
    "nova_select_0",
    "nova_select_1",
    "nova_select_2"
   ],
   "stop": [
    "nova_stop_0",
    "nova_stop_1",
    "nova_stop_2"
   ]
  },
  "syndicate": {
   "ability": [
    "syndicate_ability_0",
    "syndicate_ability_1",
    "syndicate_ability_2"
   ],
   "attack": [
    "syndicate_attack_0",
    "syndicate_attack_1",
    "syndicate_attack_2"
   ],
   "build": [
    "syndicate_build_0",
    "syndicate_build_1",
    "syndicate_build_2"
   ],
   "deploy": [
    "syndicate_deploy_0",
    "syndicate_deploy_1",
    "syndicate_deploy_2"
   ],
   "hold": [
    "syndicate_hold_0",
    "syndicate_hold_1",
    "syndicate_hold_2"
   ],
   "move": [
    "syndicate_move_0",
    "syndicate_move_1",
    "syndicate_move_2"
   ],
   "patrol": [
    "syndicate_patrol_0",
    "syndicate_patrol_1",
    "syndicate_patrol_2"
   ],
   "select": [
    "syndicate_select_0",
    "syndicate_select_1",
    "syndicate_select_2"
   ],
   "stop": [
    "syndicate_stop_0",
    "syndicate_stop_1",
    "syndicate_stop_2"
   ]
  }
 },
 "takes": {
  "ascendancy_ability_0": {
   "sha": "6b7b03365be1ac1c",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.935,
   "peak": -0.7,
   "ogg": 15431,
   "m4a": 16124
  },
  "ascendancy_ability_1": {
   "sha": "7e224a2c2d379bdd",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 3.099,
   "peak": -0.7,
   "ogg": 16135,
   "m4a": 16936
  },
  "ascendancy_ability_2": {
   "sha": "50e2999c131e0d61",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 3.051,
   "peak": -0.7,
   "ogg": 15743,
   "m4a": 16754
  },
  "ascendancy_attack_0": {
   "sha": "ca678ee5c2b2fa6b",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.037,
   "peak": -0.7,
   "ogg": 11495,
   "m4a": 11528
  },
  "ascendancy_attack_1": {
   "sha": "8a9b5ea6523857b5",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 3.02,
   "peak": -0.7,
   "ogg": 15382,
   "m4a": 16539
  },
  "ascendancy_attack_2": {
   "sha": "92e18069cd7a1c17",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.858,
   "peak": -0.7,
   "ogg": 15241,
   "m4a": 15829
  },
  "ascendancy_build_0": {
   "sha": "337fb357428a04f8",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 3.193,
   "peak": -0.7,
   "ogg": 16305,
   "m4a": 17495
  },
  "ascendancy_build_1": {
   "sha": "cca45028fcc5a003",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 3.399,
   "peak": -0.7,
   "ogg": 17572,
   "m4a": 18522
  },
  "ascendancy_build_2": {
   "sha": "ebda1f1864d1b3e6",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.641,
   "peak": -0.7,
   "ogg": 14418,
   "m4a": 14630
  },
  "ascendancy_deploy_0": {
   "sha": "4d0972df3a4a5847",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 3.022,
   "peak": -0.7,
   "ogg": 15643,
   "m4a": 16612
  },
  "ascendancy_deploy_1": {
   "sha": "5143ccd6cc266c79",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.923,
   "peak": -0.7,
   "ogg": 15623,
   "m4a": 16070
  },
  "ascendancy_deploy_2": {
   "sha": "5f12ee7b36ac24a3",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.881,
   "peak": -0.7,
   "ogg": 15279,
   "m4a": 15883
  },
  "ascendancy_hold_0": {
   "sha": "42486c0178d4ddd7",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.263,
   "peak": -0.7,
   "ogg": 12724,
   "m4a": 12708
  },
  "ascendancy_hold_1": {
   "sha": "c383247be83d563b",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.803,
   "peak": -0.7,
   "ogg": 14752,
   "m4a": 15425
  },
  "ascendancy_hold_2": {
   "sha": "f518bb8351f4d0b0",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.394,
   "peak": -0.7,
   "ogg": 13186,
   "m4a": 13432
  },
  "ascendancy_move_0": {
   "sha": "9e8e7be631978b1d",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.495,
   "peak": -0.7,
   "ogg": 13710,
   "m4a": 13868
  },
  "ascendancy_move_1": {
   "sha": "7494beba57cccf89",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.798,
   "peak": -0.7,
   "ogg": 14589,
   "m4a": 15393
  },
  "ascendancy_move_2": {
   "sha": "1a53298caf5523bf",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 1.604,
   "peak": -0.7,
   "ogg": 10055,
   "m4a": 9444
  },
  "ascendancy_patrol_0": {
   "sha": "731fd4766d057877",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.395,
   "peak": -0.7,
   "ogg": 13609,
   "m4a": 13416
  },
  "ascendancy_patrol_1": {
   "sha": "cc90faa62e4b5c41",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.06,
   "peak": -0.7,
   "ogg": 12015,
   "m4a": 11652
  },
  "ascendancy_patrol_2": {
   "sha": "e35c5ef6d6a18120",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.631,
   "peak": -0.7,
   "ogg": 14092,
   "m4a": 14658
  },
  "ascendancy_select_0": {
   "sha": "cfe2ef5ebf049cef",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.99,
   "peak": -0.7,
   "ogg": 15700,
   "m4a": 16392
  },
  "ascendancy_select_1": {
   "sha": "0ad0e0af5a09c552",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.666,
   "peak": -0.7,
   "ogg": 14289,
   "m4a": 14729
  },
  "ascendancy_select_2": {
   "sha": "08c5c117129b7a43",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.629,
   "peak": -0.7,
   "ogg": 13962,
   "m4a": 14665
  },
  "ascendancy_stop_0": {
   "sha": "a9e461189b74b026",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.858,
   "peak": -0.7,
   "ogg": 14928,
   "m4a": 15886
  },
  "ascendancy_stop_1": {
   "sha": "cfaafc4b8b7cc1f7",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.235,
   "peak": -0.7,
   "ogg": 12314,
   "m4a": 12554
  },
  "ascendancy_stop_2": {
   "sha": "de1b51fbd97b7d38",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 1.978,
   "peak": -0.7,
   "ogg": 11654,
   "m4a": 11316
  },
  "horde_ability_0": {
   "sha": "900bfd261cdfa1a7",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.824,
   "peak": -0.7,
   "ogg": 15061,
   "m4a": 15580
  },
  "horde_ability_1": {
   "sha": "a76ad2897d000016",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 3.194,
   "peak": -0.7,
   "ogg": 16738,
   "m4a": 17475
  },
  "horde_ability_2": {
   "sha": "221eb44156366521",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.904,
   "peak": -0.7,
   "ogg": 15506,
   "m4a": 16071
  },
  "horde_attack_0": {
   "sha": "d13e5ebbfc0e2046",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 1.754,
   "peak": -0.7,
   "ogg": 10288,
   "m4a": 10204
  },
  "horde_attack_1": {
   "sha": "6828d02f56bb51ed",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 3.064,
   "peak": -0.7,
   "ogg": 15660,
   "m4a": 16866
  },
  "horde_attack_2": {
   "sha": "55be561e87ce0a9e",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.689,
   "peak": -0.7,
   "ogg": 14383,
   "m4a": 14965
  },
  "horde_build_0": {
   "sha": "88ff7566ec8d25d9",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.783,
   "peak": -0.7,
   "ogg": 14687,
   "m4a": 15463
  },
  "horde_build_1": {
   "sha": "ba1da7f445b7ef6c",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 3.228,
   "peak": -0.6,
   "ogg": 16743,
   "m4a": 17762
  },
  "horde_build_2": {
   "sha": "7d361d4772c51de3",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.12,
   "peak": -0.7,
   "ogg": 12464,
   "m4a": 12083
  },
  "horde_deploy_0": {
   "sha": "374fb840df71fd02",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 3.005,
   "peak": -0.7,
   "ogg": 15578,
   "m4a": 16606
  },
  "horde_deploy_1": {
   "sha": "00d198ddf028787b",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.962,
   "peak": -0.7,
   "ogg": 15671,
   "m4a": 16349
  },
  "horde_deploy_2": {
   "sha": "34bac1b503b20e7e",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 3.014,
   "peak": -0.7,
   "ogg": 15559,
   "m4a": 16535
  },
  "horde_hold_0": {
   "sha": "96a61457ce2b3c46",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 1.85,
   "peak": -0.7,
   "ogg": 11063,
   "m4a": 10665
  },
  "horde_hold_1": {
   "sha": "9908558b61b840c7",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.62,
   "peak": -0.7,
   "ogg": 13983,
   "m4a": 14674
  },
  "horde_hold_2": {
   "sha": "d090057590de53d3",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 1.883,
   "peak": -0.7,
   "ogg": 11164,
   "m4a": 10860
  },
  "horde_move_0": {
   "sha": "a57c68d993145457",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.275,
   "peak": -0.7,
   "ogg": 12917,
   "m4a": 12800
  },
  "horde_move_1": {
   "sha": "d827c1c9f9e92008",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.282,
   "peak": -0.7,
   "ogg": 12505,
   "m4a": 12859
  },
  "horde_move_2": {
   "sha": "573a1e55f0d52303",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 1.308,
   "peak": -0.7,
   "ogg": 9009,
   "m4a": 7718
  },
  "horde_patrol_0": {
   "sha": "af60879411d4e14c",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.139,
   "peak": -0.7,
   "ogg": 12598,
   "m4a": 12144
  },
  "horde_patrol_1": {
   "sha": "f8f9b053eeacb72b",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 1.757,
   "peak": -0.7,
   "ogg": 10840,
   "m4a": 10179
  },
  "horde_patrol_2": {
   "sha": "2d5ab73c80a5f1cf",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.489,
   "peak": -0.7,
   "ogg": 13681,
   "m4a": 13878
  },
  "horde_select_0": {
   "sha": "4ddf21c074b4dd4b",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.767,
   "peak": -0.7,
   "ogg": 14702,
   "m4a": 15341
  },
  "horde_select_1": {
   "sha": "c603ea437f5d66e2",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.183,
   "peak": -0.7,
   "ogg": 12490,
   "m4a": 12384
  },
  "horde_select_2": {
   "sha": "721944b004d67ea1",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.469,
   "peak": -0.7,
   "ogg": 13174,
   "m4a": 13756
  },
  "horde_stop_0": {
   "sha": "eff5030b34d33c1e",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.577,
   "peak": -0.7,
   "ogg": 13772,
   "m4a": 14429
  },
  "horde_stop_1": {
   "sha": "c2811f1f258cdfa9",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 1.813,
   "peak": -0.7,
   "ogg": 10814,
   "m4a": 10476
  },
  "horde_stop_2": {
   "sha": "4311c887654210c1",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 1.814,
   "peak": -0.7,
   "ogg": 10988,
   "m4a": 10418
  },
  "keen_done_ability": {
   "sha": "98e9d7d2781f7427",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.967,
   "peak": -0.7,
   "ogg": 27353,
   "m4a": 30133
  },
  "keen_done_attack": {
   "sha": "6bfff28e7b22c1c2",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.529,
   "peak": -0.7,
   "ogg": 25383,
   "m4a": 28143
  },
  "keen_done_camera": {
   "sha": "da4798d8be74e87a",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.335,
   "peak": -0.7,
   "ogg": 24800,
   "m4a": 27305
  },
  "keen_done_cloud": {
   "sha": "43830e027906dbf0",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 2.067,
   "peak": -0.7,
   "ogg": 12077,
   "m4a": 11756
  },
  "keen_done_commander": {
   "sha": "31731823e3ae109c",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.798,
   "peak": -0.7,
   "ogg": 26267,
   "m4a": 29464
  },
  "keen_done_deploy": {
   "sha": "a8504cee7ac57b31",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 3.862,
   "peak": -0.7,
   "ogg": 19101,
   "m4a": 20676
  },
  "keen_done_fac": {
   "sha": "ffbd50b11908e4d8",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 3.891,
   "peak": -0.7,
   "ogg": 19170,
   "m4a": 20876
  },
  "keen_done_fog": {
   "sha": "3e92d265436f1c1a",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 6.965,
   "peak": -0.7,
   "ogg": 31397,
   "m4a": 34854
  },
  "keen_done_formation": {
   "sha": "aa8f08d0f36079f0",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.258,
   "peak": -0.7,
   "ogg": 24777,
   "m4a": 27229
  },
  "keen_done_intel": {
   "sha": "4c888d6c39fda292",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 11.468,
   "peak": -0.7,
   "ogg": 48171,
   "m4a": 55902
  },
  "keen_done_mex": {
   "sha": "f683ffd43e79fd01",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 3.544,
   "peak": -0.7,
   "ogg": 18182,
   "m4a": 19153
  },
  "keen_done_objective": {
   "sha": "47f86c065cafa954",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 7.358,
   "peak": -0.7,
   "ogg": 32877,
   "m4a": 37064
  },
  "keen_done_pickup": {
   "sha": "3fb64ee4ed0bb68c",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 6.962,
   "peak": -0.7,
   "ogg": 30883,
   "m4a": 34852
  },
  "keen_done_platoon": {
   "sha": "e5a7411d090d711d",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.012,
   "peak": -0.7,
   "ogg": 23426,
   "m4a": 25691
  },
  "keen_done_power": {
   "sha": "a5e5950489817b4c",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.021,
   "peak": -0.7,
   "ogg": 23695,
   "m4a": 26233
  },
  "keen_done_queue": {
   "sha": "0545619fd6abc54f",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.001,
   "peak": -0.7,
   "ogg": 23422,
   "m4a": 25623
  },
  "keen_done_tech": {
   "sha": "9c2053d806bf0062",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.625,
   "peak": -0.7,
   "ogg": 25895,
   "m4a": 28706
  },
  "keen_done_territory": {
   "sha": "7ac9c6fec7b586e8",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 2.871,
   "peak": -0.7,
   "ogg": 15344,
   "m4a": 15831
  },
  "keen_done_train": {
   "sha": "b1e502528d7656b1",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 6.69,
   "peak": -0.7,
   "ogg": 29214,
   "m4a": 33497
  },
  "keen_done_turret": {
   "sha": "bb25cb1246b3387b",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 14.562,
   "peak": -0.6,
   "ogg": 59145,
   "m4a": 71145
  },
  "keen_graduation": {
   "sha": "e9d2d4e9f6601a00",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 12.097,
   "peak": -0.7,
   "ogg": 50910,
   "m4a": 59009
  },
  "keen_greeting": {
   "sha": "3f2dd63bc2a1b476",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 12.123,
   "peak": -0.7,
   "ogg": 50099,
   "m4a": 58820
  },
  "keen_react_base_attack0": {
   "sha": "67acc95b939b1d1e",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.415,
   "peak": -0.7,
   "ogg": 25400,
   "m4a": 27995
  },
  "keen_react_base_attack1": {
   "sha": "6097aeafe04c407a",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 4.045,
   "peak": -0.7,
   "ogg": 19892,
   "m4a": 21375
  },
  "keen_react_hazard_crater": {
   "sha": "3917d0a89dda1330",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 4.823,
   "peak": -0.7,
   "ogg": 23557,
   "m4a": 25207
  },
  "keen_react_hazard_default": {
   "sha": "58a03f82db499395",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.775,
   "peak": -0.7,
   "ogg": 26239,
   "m4a": 29373
  },
  "keen_react_hazard_highland": {
   "sha": "b10f551b1fbc6605",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 4.384,
   "peak": -0.7,
   "ogg": 20885,
   "m4a": 23045
  },
  "keen_react_hazard_isles": {
   "sha": "ee3d5dd9df148366",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 4.623,
   "peak": -0.7,
   "ogg": 22387,
   "m4a": 24015
  },
  "keen_react_hazard_vanguard": {
   "sha": "7658dd11b6fdd7f3",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.593,
   "peak": -0.7,
   "ogg": 26016,
   "m4a": 28762
  },
  "keen_react_low_power": {
   "sha": "eda83a9d0a2e7513",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 4.138,
   "peak": -0.6,
   "ogg": 20242,
   "m4a": 22018
  },
  "keen_react_unit_lost0": {
   "sha": "30e86d381a399767",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.252,
   "peak": -0.7,
   "ogg": 24852,
   "m4a": 27020
  },
  "keen_react_unit_lost1": {
   "sha": "1ba3316238a5eacc",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 4.965,
   "peak": -0.7,
   "ogg": 23339,
   "m4a": 25844
  },
  "keen_react_wave": {
   "sha": "26430ef158b083eb",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 6.295,
   "peak": -0.7,
   "ogg": 27722,
   "m4a": 31970
  },
  "keen_skip": {
   "sha": "36309ba7a0498176",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.315,
   "peak": -0.7,
   "ogg": 24968,
   "m4a": 27287
  },
  "keen_step_ability": {
   "sha": "45c8597ff105bd40",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 8.685,
   "peak": -0.7,
   "ogg": 37767,
   "m4a": 42828
  },
  "keen_step_attack": {
   "sha": "8fcda09a5bdd0490",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 16.757,
   "peak": -0.6,
   "ogg": 68678,
   "m4a": 81371
  },
  "keen_step_camera": {
   "sha": "190dd5351a39b912",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 9.416,
   "peak": -0.6,
   "ogg": 40165,
   "m4a": 46499
  },
  "keen_step_cloud": {
   "sha": "5a3a1161571c02f5",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 12.246,
   "peak": -0.7,
   "ogg": 51363,
   "m4a": 59878
  },
  "keen_step_commander": {
   "sha": "6468b6520387f4b0",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 7.455,
   "peak": -0.7,
   "ogg": 33448,
   "m4a": 37217
  },
  "keen_step_deploy": {
   "sha": "4e2d71ca7b642c62",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 6.891,
   "peak": -0.7,
   "ogg": 30162,
   "m4a": 34849
  },
  "keen_step_fac": {
   "sha": "04ca230266d16ce2",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 8.48,
   "peak": -0.7,
   "ogg": 37332,
   "m4a": 42076
  },
  "keen_step_fog": {
   "sha": "1627342748cc22ed",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 9.243,
   "peak": -0.7,
   "ogg": 39678,
   "m4a": 45800
  },
  "keen_step_formation": {
   "sha": "70e29e1bfff12b04",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 8.085,
   "peak": -0.7,
   "ogg": 35180,
   "m4a": 40234
  },
  "keen_step_intel": {
   "sha": "6743953e6e88bc2c",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 17.652,
   "peak": -0.6,
   "ogg": 71308,
   "m4a": 84820
  },
  "keen_step_mex": {
   "sha": "27ae0257cf186ebe",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 9.986,
   "peak": -0.7,
   "ogg": 42873,
   "m4a": 49540
  },
  "keen_step_objective": {
   "sha": "d85a690897bdb38e",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 11.644,
   "peak": -0.7,
   "ogg": 48946,
   "m4a": 57015
  },
  "keen_step_pickup": {
   "sha": "f22686920a592559",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 8.592,
   "peak": -0.6,
   "ogg": 37862,
   "m4a": 42567
  },
  "keen_step_platoon": {
   "sha": "a867a0e8e0741a12",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 9.811,
   "peak": -0.7,
   "ogg": 41661,
   "m4a": 48585
  },
  "keen_step_power": {
   "sha": "665f7aeef3b531cc",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 10.166,
   "peak": -0.7,
   "ogg": 43760,
   "m4a": 50279
  },
  "keen_step_queue": {
   "sha": "8f880191dea18a99",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 6.751,
   "peak": -0.7,
   "ogg": 29814,
   "m4a": 33839
  },
  "keen_step_tech": {
   "sha": "371f3d5940833a4f",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 10.066,
   "peak": -0.6,
   "ogg": 43732,
   "m4a": 49689
  },
  "keen_step_territory": {
   "sha": "9bfb5f39a69b0d31",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 12.133,
   "peak": -0.7,
   "ogg": 50948,
   "m4a": 59439
  },
  "keen_step_train": {
   "sha": "bc28408067860bce",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 7.374,
   "peak": -0.7,
   "ogg": 32901,
   "m4a": 36871
  },
  "keen_step_turret": {
   "sha": "3a3df95d6c37d838",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 7.782,
   "peak": -0.7,
   "ogg": 33920,
   "m4a": 38695
  },
  "nova_ability_0": {
   "sha": "53770fffa53ec848",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.177,
   "peak": -0.7,
   "ogg": 12437,
   "m4a": 12238
  },
  "nova_ability_1": {
   "sha": "1e1d288c6f5cce14",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.574,
   "peak": -0.7,
   "ogg": 14447,
   "m4a": 14265
  },
  "nova_ability_2": {
   "sha": "1a7bc0e8aabc95ca",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.28,
   "peak": -0.7,
   "ogg": 12689,
   "m4a": 12827
  },
  "nova_attack_0": {
   "sha": "a32f2ff5217c7eaa",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 1.634,
   "peak": -0.7,
   "ogg": 9824,
   "m4a": 9492
  },
  "nova_attack_1": {
   "sha": "1e1ac65d830b651d",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.308,
   "peak": -0.7,
   "ogg": 12957,
   "m4a": 12943
  },
  "nova_attack_2": {
   "sha": "ae71443d5a3916a6",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.236,
   "peak": -0.7,
   "ogg": 12790,
   "m4a": 12590
  },
  "nova_build_0": {
   "sha": "6642f8633c97cc47",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.46,
   "peak": -0.7,
   "ogg": 13456,
   "m4a": 13702
  },
  "nova_build_1": {
   "sha": "046109a887f8f717",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.419,
   "peak": -0.7,
   "ogg": 13771,
   "m4a": 13503
  },
  "nova_build_2": {
   "sha": "b869dbdab43bd692",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 1.991,
   "peak": -0.7,
   "ogg": 11997,
   "m4a": 11399
  },
  "nova_deploy_0": {
   "sha": "649bb3229216f464",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.284,
   "peak": -0.7,
   "ogg": 12744,
   "m4a": 12836
  },
  "nova_deploy_1": {
   "sha": "6aeaaecdc070c0ed",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.173,
   "peak": -0.7,
   "ogg": 12427,
   "m4a": 12269
  },
  "nova_deploy_2": {
   "sha": "64db87091570eadb",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.149,
   "peak": -0.7,
   "ogg": 12347,
   "m4a": 12142
  },
  "nova_hold_0": {
   "sha": "67212dc694588936",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 1.914,
   "peak": -0.7,
   "ogg": 11397,
   "m4a": 10911
  },
  "nova_hold_1": {
   "sha": "8d042c18791d9a52",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.141,
   "peak": -0.7,
   "ogg": 12081,
   "m4a": 12055
  },
  "nova_hold_2": {
   "sha": "ab7d0054d85d642f",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 1.878,
   "peak": -0.7,
   "ogg": 11101,
   "m4a": 10868
  },
  "nova_move_0": {
   "sha": "43b13bb5f1a2cc2b",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 1.819,
   "peak": -0.7,
   "ogg": 11061,
   "m4a": 10428
  },
  "nova_move_1": {
   "sha": "3bf2fc59083b03b4",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.036,
   "peak": -0.7,
   "ogg": 11875,
   "m4a": 11577
  },
  "nova_move_2": {
   "sha": "1c3a4ceee43f812c",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 1.392,
   "peak": -0.7,
   "ogg": 9203,
   "m4a": 8201
  },
  "nova_patrol_0": {
   "sha": "0b13656f9de6a4da",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 1.939,
   "peak": -0.7,
   "ogg": 11549,
   "m4a": 11079
  },
  "nova_patrol_1": {
   "sha": "474c2cd1ac6c8403",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 1.636,
   "peak": -0.7,
   "ogg": 10269,
   "m4a": 9510
  },
  "nova_patrol_2": {
   "sha": "84af1f25d0e101cf",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.099,
   "peak": -0.7,
   "ogg": 12071,
   "m4a": 11939
  },
  "nova_select_0": {
   "sha": "3e7f1adfd45bfd99",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.093,
   "peak": -0.6,
   "ogg": 12022,
   "m4a": 11828
  },
  "nova_select_1": {
   "sha": "441a62c9184b3b8d",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.072,
   "peak": -0.7,
   "ogg": 12120,
   "m4a": 11809
  },
  "nova_select_2": {
   "sha": "cf58b2e3a690473f",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.043,
   "peak": -0.7,
   "ogg": 11443,
   "m4a": 11548
  },
  "nova_stop_0": {
   "sha": "bc097a7e2fb9245c",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.181,
   "peak": -0.7,
   "ogg": 12230,
   "m4a": 12281
  },
  "nova_stop_1": {
   "sha": "2fc211ef352aee6f",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 1.66,
   "peak": -0.7,
   "ogg": 10123,
   "m4a": 9599
  },
  "nova_stop_2": {
   "sha": "bb413e92f608bd1d",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 1.66,
   "peak": -0.7,
   "ogg": 10221,
   "m4a": 9658
  },
  "syndicate_ability_0": {
   "sha": "cc3159bb07b649c9",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 2.001,
   "peak": -0.7,
   "ogg": 11595,
   "m4a": 11400
  },
  "syndicate_ability_1": {
   "sha": "332afa01d9fe7359",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 2.296,
   "peak": -0.7,
   "ogg": 12942,
   "m4a": 13069
  },
  "syndicate_ability_2": {
   "sha": "d2cffbe613a538a9",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 2.035,
   "peak": -0.7,
   "ogg": 11879,
   "m4a": 11615
  },
  "syndicate_attack_0": {
   "sha": "1bb0f29bbe050dbd",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.505,
   "peak": -0.7,
   "ogg": 9300,
   "m4a": 8779
  },
  "syndicate_attack_1": {
   "sha": "0549f776faed46a9",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 2.183,
   "peak": -0.7,
   "ogg": 12390,
   "m4a": 12357
  },
  "syndicate_attack_2": {
   "sha": "43a3a284a6db68d2",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 2.061,
   "peak": -0.7,
   "ogg": 12088,
   "m4a": 11656
  },
  "syndicate_build_0": {
   "sha": "0b29e6be5ddcd479",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 2.096,
   "peak": -0.7,
   "ogg": 12010,
   "m4a": 11896
  },
  "syndicate_build_1": {
   "sha": "6b3b00ded11a0819",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 2.187,
   "peak": -0.7,
   "ogg": 12599,
   "m4a": 12408
  },
  "syndicate_build_2": {
   "sha": "1c453e423d21fbe3",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.766,
   "peak": -0.7,
   "ogg": 10817,
   "m4a": 10204
  },
  "syndicate_deploy_0": {
   "sha": "0a5ae1734ae6d918",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 2.117,
   "peak": -0.7,
   "ogg": 12076,
   "m4a": 12045
  },
  "syndicate_deploy_1": {
   "sha": "34cd1a3856aba029",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.984,
   "peak": -0.7,
   "ogg": 11845,
   "m4a": 11339
  },
  "syndicate_deploy_2": {
   "sha": "1a1d7f9444be8968",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.96,
   "peak": -0.7,
   "ogg": 11576,
   "m4a": 11213
  },
  "syndicate_hold_0": {
   "sha": "220830e952139988",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.657,
   "peak": -0.7,
   "ogg": 10216,
   "m4a": 9654
  },
  "syndicate_hold_1": {
   "sha": "1de0c38078bb2f7a",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.952,
   "peak": -0.7,
   "ogg": 11431,
   "m4a": 11132
  },
  "syndicate_hold_2": {
   "sha": "9d1549561b7bbef8",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.713,
   "peak": -0.7,
   "ogg": 10422,
   "m4a": 9973
  },
  "syndicate_move_0": {
   "sha": "82e59641f5f98eef",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.652,
   "peak": -0.7,
   "ogg": 10178,
   "m4a": 9705
  },
  "syndicate_move_1": {
   "sha": "818f23b763251dbd",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.878,
   "peak": -0.7,
   "ogg": 11020,
   "m4a": 10841
  },
  "syndicate_move_2": {
   "sha": "437aef2ce3d8b8ce",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.323,
   "peak": -0.7,
   "ogg": 8900,
   "m4a": 8006
  },
  "syndicate_patrol_0": {
   "sha": "55e2d385af8e4fc2",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.77,
   "peak": -0.7,
   "ogg": 10754,
   "m4a": 10230
  },
  "syndicate_patrol_1": {
   "sha": "6270b89ce4e11572",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.438,
   "peak": -0.7,
   "ogg": 9283,
   "m4a": 8484
  },
  "syndicate_patrol_2": {
   "sha": "2d3f40ac7958d38f",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.881,
   "peak": -0.7,
   "ogg": 11022,
   "m4a": 10870
  },
  "syndicate_select_0": {
   "sha": "8cbe88526e80c512",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.915,
   "peak": -0.7,
   "ogg": 11350,
   "m4a": 10935
  },
  "syndicate_select_1": {
   "sha": "f1188e4ac8572a88",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.743,
   "peak": -0.7,
   "ogg": 10562,
   "m4a": 10101
  },
  "syndicate_select_2": {
   "sha": "8d2859f44a6f4d10",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.748,
   "peak": -0.7,
   "ogg": 10371,
   "m4a": 10143
  },
  "syndicate_stop_0": {
   "sha": "b771c53ffaa819b0",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 2.069,
   "peak": -0.7,
   "ogg": 11804,
   "m4a": 11782
  },
  "syndicate_stop_1": {
   "sha": "07a7a8c9d6fec6f8",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.491,
   "peak": -0.7,
   "ogg": 9561,
   "m4a": 8771
  },
  "syndicate_stop_2": {
   "sha": "8e7baa9c64b06710",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.481,
   "peak": -0.7,
   "ogg": 9292,
   "m4a": 8776
  }
 }
}
', {cache:'no-store'});
    if(!r.ok) return;
    const j = await r.json();
    if(!j || !j.lines) return;
    VOICE_BANK = j;
    for(const fac in j.lines){
      /* horde_* takes are Kokoro bm_fable β€” a person. Brood command audio is

         layered creature SFX (audBroodCue), so these must never become slots. */
      if(fac==='horde') continue;
      for(const action in j.lines[fac]){
        const slot = 'vo_' + fac + '_' + action;
        AUD_MAP[slot] = j.lines[fac][action].map(stem => 'voice/' + stem);
        /* Speech is the most information-dense thing in the mix and there are at

           most two of it (see audVoiceChannel). Priority 1 put it at the bottom

           of audMakeRoom's eviction order, so the moment a firefight filled the

           22-voice pool the tutorial narration was the first thing thrown out. */
        AUD_MIX[slot] = { g: 0.9, gap: 1200, p: 5 };
        AUD_CLEAR.add(slot);
        AUD_DUCK.add(slot);
      }
    }
  }catch(e){ VOICE_BANK = null; }
}
/* Voice-bank speaker keys are nova / ascendancy / syndicate / horde / keen.

   Runtime and UI ids are nova / legion / dominion / brood. Mapping here means

   every caller can pass whatever the rest of the game uses. */
const VO_BANK_ALIAS={
  nova:'nova',terran:'nova',frontline:'nova',federation:'nova',
  ascendancy:'ascendancy',legion:'ascendancy',dominion:'ascendancy',
  syndicate:'syndicate',coalition:'syndicate',
  horde:'horde',brood:'horde',swarm:'horde',infestation:'horde',
  keen:'keen'
};
/* Pack has no dedicated retreat/underfire/victory/defeat takes. Alias onto the

   closest existing radio category rather than inventing a second VO library. */
const VO_ACTION_ALIAS={retreat:'stop',underfire:'attack',victory:'ability',defeat:'hold',guard:'hold'};
function voBankFac(fac){
  const raw=String(fac||'').toLowerCase();
  if(VO_BANK_ALIAS[raw]) return VO_BANK_ALIAS[raw];
  /* Commander speaker keys are `cmdr_<commanderId>` and are self-mapping: adding

     a commander must be a VOICE BANK data change, never an edit to this table.

     Tested before facArt on purpose, so an id like `cmdr_nova_kai` cannot be

     collapsed onto the shared `nova` unit-radio speaker. */
  if(raw.lastIndexOf('cmdr_',0)===0 && /^cmdr_[a-z0-9_]+$/.test(raw)) return raw;
  if(typeof facArtKey==='function'){
    const a=facArtKey(fac);
    if(a&&VO_BANK_ALIAS[a]) return VO_BANK_ALIAS[a];
  }
  if(typeof facArt==='function'){
    const A=facArt(fac);
    if(A&&A.id&&VO_BANK_ALIAS[A.id]) return VO_BANK_ALIAS[A.id];
    if(A&&A.id) return A.id;
  }
  return raw||'nova';
}
function voIsBrood(fac){ return voBankFac(fac)==='horde'; }
function voActionKey(action){ return VO_ACTION_ALIAS[action]||action; }
const BROOD_SFX_SLOTS=['cre_idle','cre_attack','cre_pain','cre_death','move_brood'];
function voBroodWarm(){
  if(typeof AC==='undefined'||!AC) return;
  for(const s of BROOD_SFX_SLOTS)
    audMapList(s).forEach(f=>{ if(!AUD.buf[f]) audLoad(f); });
}
/* True if the MANIFEST carries a take for this line, decoded or not. Separate

   from voReady on purpose: "is there a recording of this" and "can it start on

   this exact millisecond" are different questions, and answering the first with

   the second is what made every caller conclude there was no voice at all

   during the whole of a cold start.



   Brood reports a synthetic slot so speakVoice never falls through to a human

   TTS voice. The horde_* pack takes ARE a person (Kokoro bm_fable); we do not

   treat them as present. */
function voHas(fac, action){
  if(!fac || !action) return null;
  if(voIsBrood(fac)) return 'vo_brood_call';
  const slot = 'vo_' + voBankFac(fac) + '_' + voActionKey(action);
  const list = audMapList(slot);
  return list.length ? slot : null;
}
/* True if the slot is playable right now. Kicks off the decode when it is not,

   so the very next order in that category speaks. */
function voReady(fac, action){
  if(voIsBrood(fac)){
    voBroodWarm();
    return audMapList('cre_idle').some(f=>AUD.buf[f])||audMapList('cre_attack').some(f=>AUD.buf[f])
      ? 'vo_brood_call' : null;
  }
  const slot = 'vo_' + voBankFac(fac) + '_' + voActionKey(action);
  const list = audMapList(slot);
  if(!list.length) return null;
  if(list.some(f => AUD.buf[f])) return slot;
  if(typeof AC !== 'undefined' && AC) list.forEach(f => { if(!AUD.buf[f]) audLoad(f); });
  return null;
}
/* Duration of the take a slot would play, in seconds, straight out of the

   manifest β€” available before anything is decoded. Used to hold the music duck

   open for the length of a narration line rather than a fixed 650 ms. */
function voSeconds(slot){
  if(!VOICE_BANK || !VOICE_BANK.takes) return 0;
  const list = audMapList(slot);
  if(!list.length) return 0;
  let s = 0;
  for(const f of list){
    const t = VOICE_BANK.takes[f.lastIndexOf('voice/',0)===0 ? f.slice(6) : f];
    if(t && t.seconds > s) s = t.seconds;
  }
  return s;
}
/* KEEN alone is 345 seconds of speech. Decoded to float PCM at the context rate

   that is ~66 MB resident if every line the tutorial plays is kept β€” the exact

   arithmetic the playlist comment below refuses to pay for a soundtrack. Voice

   buffers are therefore released once the bank grows past a working set; a

   recall inside the window is still instant, and anything older simply decodes

   again the next time it is asked for.



   Budgeted in SECONDS, not files: a faction's whole radio vocabulary is 27 clips

   of about two seconds and must stay resident, while three KEEN narration lines

   are the same memory. 90 s is roughly 17 MB of mono float at 48 kHz. */
const VO_BUDGET_SEC = 90;
const voSeen = [];
function voFileSeconds(f){
  if(!VOICE_BANK || !VOICE_BANK.takes) return 2;
  const t = VOICE_BANK.takes[f.lastIndexOf('voice/',0)===0 ? f.slice(6) : f];
  return (t && t.seconds) || 2;
}
function voTouch(files){
  for(const f of files){
    const i = voSeen.indexOf(f);
    if(i >= 0) voSeen.splice(i, 1);
    voSeen.push(f);
  }
  let held = 0;
  for(const f of voSeen) held += voFileSeconds(f);
  while(voSeen.length > 1 && held > VO_BUDGET_SEC){
    const old = voSeen.shift();
    if(AUD.active.some(v => !v.done && audMapList(v.name).indexOf(old) >= 0)){
      voSeen.push(old); break;                 // still sounding: keep it, try later
    }
    held -= voFileSeconds(old);
    delete AUD.buf[old];
  }
}
/* Last cue fired β€” capture scripts read this; it is not a mixer. */
let VO_LAST=null;

/* BROOD COMMAND CUES β€” never speech.

   The pack's horde_* takes are Kokoro bm_fable (a person, lowered and radio-

   filtered). Pitch-shifting that still sounds like a person. These cues layer

   existing creature SFX plus oscillator chirps/clicks, with a different tune

   per order so attack β‰  move β‰  select. Oscillators are the floor: if the

   creature buffers have not decoded yet, the chirp still identifies the order. */
const BROOD_TUNE={
  select:   {life:.38,wave:'square',  f0:1720,f1:2460,mod:38,mg:.12,bp:1900,q:7,  clicks:3,clickGap:.045,clickHp:2800,
             layers:[['cre_idle',1.92,.20,0,.18],['cre_idle',2.45,.10,.03,.14]]},
  move:     {life:.52,wave:'triangle',f0:340, f1:780, mod:11,mg:.18,bp:720, q:2.4,clicks:0,clickGap:.05, clickHp:1800,
             layers:[['cre_idle',1.18,.24,0,.28],['move_brood',1.55,.16,.04,.22]]},
  retreat:  {life:.62,wave:'sawtooth',f0:980, f1:140, mod:7, mg:.22,bp:480, q:1.6,clicks:0,clickGap:.05, clickHp:1200,
             layers:[['cre_pain',.72,.28,0,.4],['cre_idle',.55,.12,.05,.3]]},
  attack:   {life:.58,wave:'sawtooth',f0:620, f1:1680,mod:55,mg:.28,bp:1100,q:4.2,clicks:5,clickGap:.038,clickHp:2200,
             layers:[['cre_attack',.88,.32,0,.36],['cre_pain',1.35,.14,.06,.22]]},
  build:    {life:.48,wave:'square',  f0:880, f1:440, mod:90,mg:.16,bp:1400,q:8,  clicks:4,clickGap:.07, clickHp:2400,
             layers:[['cre_idle',1.48,.22,0,.2],['cre_idle',1.05,.14,.07,.18]]},
  patrol:   {life:.50,wave:'triangle',f0:520, f1:520, mod:22,mg:.20,bp:860, q:3,  clicks:2,clickGap:.11, clickHp:1600,
             layers:[['cre_idle',1.32,.20,0,.24],['move_brood',1.7,.12,.08,.2]]},
  hold:     {life:.44,wave:'sine',    f0:90,  f1:70,  mod:3, mg:.30,bp:180, q:.8, clicks:0,clickGap:.05, clickHp:400,
             layers:[['cre_idle',.48,.26,0,.36]]},
  stop:     {life:.40,wave:'triangle',f0:210, f1:90,  mod:4, mg:.20,bp:240, q:1.1,clicks:0,clickGap:.05, clickHp:500,
             layers:[['cre_idle',.62,.22,0,.28]]},
  ability:  {life:.70,wave:'sawtooth',f0:400, f1:1600,mod:70,mg:.24,bp:980, q:3.5,clicks:3,clickGap:.09, clickHp:1500,
             layers:[['cre_attack',1.12,.26,0,.3],['cre_attack',.78,.18,.12,.32]]},
  deploy:   {life:.78,wave:'sawtooth',f0:180, f1:920, mod:18,mg:.22,bp:640, q:2,  clicks:2,clickGap:.14, clickHp:900,
             layers:[['cre_attack',.58,.28,0,.45],['cre_idle',1.22,.16,.08,.3]]},
  underfire:{life:.64,wave:'sawtooth',f0:1480,f1:220, mod:80,mg:.30,bp:760, q:5,  clicks:4,clickGap:.04, clickHp:2000,
             layers:[['cre_pain',.95,.30,0,.36],['cre_attack',1.55,.16,.04,.2]]},
  victory:  {life:.85,wave:'triangle',f0:280, f1:1480,mod:14,mg:.18,bp:1020,q:2.2,clicks:3,clickGap:.12, clickHp:1700,
             layers:[['cre_idle',1.70,.22,0,.4],['cre_attack',1.05,.14,.15,.28]]},
  defeat:   {life:1.05,wave:'sawtooth',f0:420, f1:55,  mod:5, mg:.28,bp:220, q:.9, clicks:0,clickGap:.05, clickHp:300,
             layers:[['cre_death',.70,.34,0,.8],['cre_pain',.5,.16,.1,.5]]}
};
function audBroodCue(action,wx,wy,idx){
  voBroodWarm();
  const now=performance.now();
  VO_LAST={fac:'brood',action:action,kind:'screech',at:now,human:false};
  if(!AC||!audSfxBus||muted||(typeof sfxOn!=='undefined'&&!sfxOn)) return true;
  const mix=AUD_MIX.vo_brood_call||{g:0.9,gap:420,p:5};
  if(now-(AUD.lastAt.vo_brood_call||-1e9)<mix.gap) return true;
  if(!audSlotHasRoom('vo_brood_call')) return true;
  if(!audMakeRoom(mix.p||5)) return true;
  const tune=BROOD_TUNE[action]||BROOD_TUNE[voActionKey(action)]||BROOD_TUNE.select;
  AUD.lastAt.vo_brood_call=now;
  const t0=AC.currentTime, life=tune.life;
  const master=AC.createGain();
  master.gain.setValueAtTime(0.0001,t0);
  master.gain.exponentialRampToValueAtTime(Math.max(0.0002,mix.g*0.9),t0+0.016);
  master.gain.exponentialRampToValueAtTime(0.0001,t0+life);
  const bp=AC.createBiquadFilter();
  bp.type='bandpass'; bp.frequency.value=tune.bp; bp.Q.value=tune.q;
  master.connect(bp); bp.connect(audSfxBus);

  /* FM chirp: carrier sweep + square modulator. This is the "tune" β€” attack

     rises, retreat falls, select is a high square, hold is a low drone.

     Never a formant filter; those reconstruct a mouth. */
  const car=AC.createOscillator(); car.type=tune.wave;
  car.frequency.setValueAtTime(Math.max(40,tune.f0),t0);
  car.frequency.exponentialRampToValueAtTime(Math.max(40,tune.f1),t0+life*0.92);
  const mod=AC.createOscillator(); mod.type='square';
  mod.frequency.value=Math.max(1,tune.mod);
  const mg=AC.createGain(); mg.gain.value=Math.max(40,tune.f0)*tune.mg;
  mod.connect(mg); mg.connect(car.frequency);
  const cg=AC.createGain(); cg.gain.value=0.20;
  car.connect(cg); cg.connect(master);
  car.start(t0); car.stop(t0+life);
  mod.start(t0); mod.stop(t0+life);

  if(tune.clicks>0){
    const nbuf=artWorldNoise();
    if(nbuf){
      for(let k=0;k<tune.clicks;k++){
        const src=AC.createBufferSource(); src.buffer=nbuf;
        const ng=AC.createGain();
        const st=t0+0.018+k*tune.clickGap;
        ng.gain.setValueAtTime(0.0001,st);
        ng.gain.exponentialRampToValueAtTime(0.18,st+0.003);
        ng.gain.exponentialRampToValueAtTime(0.0001,st+0.026);
        const hp=AC.createBiquadFilter(); hp.type='highpass';
        hp.frequency.value=tune.clickHp+k*380;
        src.connect(hp); hp.connect(ng); ng.connect(master);
        try{ src.start(st); src.stop(st+0.04); }catch(e){}
      }
    }
  }

  for(const L of tune.layers){
    const buf=audPick(L[0], typeof idx==='number'?idx:-1);
    if(!buf) continue;
    const src=AC.createBufferSource(); src.buffer=buf;
    src.playbackRate.value=L[1];
    const g=AC.createGain();
    const st=t0+(L[3]||0);
    const dur=Math.min(L[4]||life, Math.max(0.08, buf.duration/Math.max(0.25,L[1])));
    g.gain.setValueAtTime(0.0001,st);
    g.gain.exponentialRampToValueAtTime(Math.max(0.0002,L[2]),st+0.018);
    g.gain.exponentialRampToValueAtTime(0.0001,st+dur);
    src.connect(g); g.connect(master);
    const off=Math.random()*Math.min(0.12,Math.max(0,buf.duration-0.25));
    try{ src.start(st, off); src.stop(st+dur+0.02); }catch(e){}
  }

  const voice={src:car,name:'vo_brood_call',priority:mix.p||5,started:now,done:false};
  AUD.active.push(voice); AUD.voices++;
  car.onended=()=>{ audRetireVoice(voice); };
  AUD.duckUntil=Math.max(AUD.duckUntil,now+life*1000+200);
  return true;
}

/* Play a rendered line.



   Returns TRUE when this call has taken responsibility for the line β€” either it

   started, or the decode is in flight and playback/miss is scheduled. Returns

   FALSE only when no take exists at all, which is the caller's cue to fall back

   to synthesis IMMEDIATELY. `onMiss` fires when a take existed but could not be

   produced (fetch 404, decode reject), which is the deferred version of the same

   cue. Reporting false the instant a slot was merely undecoded is what pushed

   every first airing β€” and for KEEN, every airing β€” onto speechSynthesis.



   Brood always returns TRUE so speakVoiceFallback / speechSynthesis can never

   put a human mouth on the hive. */
function voPlay(fac, action, wx, wy, idx, onMiss){
  if(voIsBrood(fac)){
    audBroodCue(action, wx, wy, idx);
    return true;
  }
  const slot = voHas(fac, action);
  if(!slot) return false;
  const list = audMapList(slot);
  const want = (typeof idx === 'number' && idx >= 0) ? list[(idx | 0) % list.length] : null;
  if(want ? !!AUD.buf[want] : list.some(f => AUD.buf[f])){
    voTouch(list.filter(f => AUD.buf[f]));
    VO_LAST={fac:voBankFac(fac),action:action,kind:'speech',slot:slot,at:performance.now(),human:true};
    try{ if(sfx(slot, wx, wy, 1, idx) !== false) return true; }catch(e){}
    return false;
  }
  if(typeof AC === 'undefined' || !AC) return false;
  const t0 = performance.now();
  Promise.all(list.map(f => AUD.buf[f] ? null : audLoad(f))).then(() => {
    const got = list.filter(f => AUD.buf[f]);
    /* A take that arrives after the bubble it belonged to has gone is worse than

       silence β€” it talks over the next one. Past the deadline, drop it; the

       buffer stays decoded so the same line is instant if it comes round again. */
    if(!got.length || performance.now() - t0 > 6000){
      if(!got.length && typeof onMiss === 'function') onMiss();
      return;
    }
    voTouch(got);
    VO_LAST={fac:voBankFac(fac),action:action,kind:'speech',slot:slot,at:performance.now(),human:true};
    try{ if(sfx(slot, wx, wy, 1, idx) === false && typeof onMiss === 'function') onMiss(); }
    catch(e){ if(typeof onMiss === 'function') onMiss(); }
  });
  return true;
}
/* Called when a match starts: pull the one faction the player will actually

   hear, rather than paying for all four. Brood prewarms creature SFX, never

   the human horde_* bank. */
function voPrewarm(fac){
  fac=voBankFac(fac);
  if(fac==='horde'){ voBroodWarm(); return; }
  if(!VOICE_BANK || !VOICE_BANK.lines || !VOICE_BANK.lines[fac]) return;
  for(const action in VOICE_BANK.lines[fac]) voReady(fac, action);
}

/* ============================================================================

   COMMANDER VOICE β€” the PLAYBACK half of the commander dialogue system

   ----------------------------------------------------------------------------

   The event half (identity, priority, dedupe, deterministic ordering, subtitle

   and portrait metadata) lives in src/game/commander.js. This file owns only

   two things, and owns them because they are audio facts rather than narrative

   ones:



     1. Turning a cue into a spoken take, THROUGH THE EXISTING VOICE PIPELINE.

        A commander line is an ordinary bank slot: speaker key `cmdr_<id>`,

        action `<category>_<kind>`, slot `vo_cmdr_<id>_<category>_<kind>`. That

        is the same shape audLoadVoiceBank() already walks, so a future voice

        pack adds commander lines as DATA and this file does not change. There

        is no second decoder, no second mixer path and no second cache.



     2. Playback-level rate limiting: the minimum spacing between two spoken

        commander lines, and yielding to the training narrator.



   NO COMMANDER TAKES SHIP TODAY. The bank carries nine unit-radio actions per

   faction plus KEEN, and nothing else β€” so every call below currently reports

   `silent`, and the cue survives as a subtitle. That is deliberate: aliasing a

   commander line onto a unit-radio take is exactly the bug the VO_ACTION_ALIAS

   comment above describes (victory once said "Commander system armed"), and

   fabricating audio is not on the table. Silence with a correct subtitle beats

   a confident wrong sentence.

   ============================================================================ */
/* Minimum gap between two SPOKEN commander lines. Event-level cooldowns in

   commander.js are much longer and per-category; this is the last-ditch mixer

   guard that stops two independently-eligible cues from overlapping. */
const COMMANDER_VO_GAP_MS=2600;
const COMMANDER_VO={last:-1e9,spoke:0,gated:0,silent:0};
function commanderVoiceReset(){ COMMANDER_VO.last=-1e9; COMMANDER_VO.spoke=0; COMMANDER_VO.gated=0; COMMANDER_VO.silent=0; }
/* Speaker key for the bank. Kept as a function so callers never hand-build the

   string and the prefix stays in one place. */
function commanderVoiceBank(id){ return 'cmdr_'+String(id||'').toLowerCase(); }
function commanderVoiceAction(category,kind){
  return kind?String(category)+'_'+String(kind):String(category);
}
/* Does a RECORDING exist for this cue β€” decoded or not? Mirrors voHas(), and

   returns the slot name so a probe can report exactly what a voice pack would

   have to provide. */
function commanderVoiceSlot(id,category,kind){
  if(!id||!category) return null;
  const slot='vo_'+commanderVoiceBank(id)+'_'+commanderVoiceAction(category,kind);
  return audMapList(slot).length?slot:null;
}
/* TRAINING OWNS THE ROOM. KEEN is teaching; a commander talking over her is the

   one overlap this system must never produce, and it is why the commander lane

   is a gate rather than a second speech engine. Also refuses while another

   commander line is still running. */
function commanderVoiceBusy(){
  if(typeof AUD==='undefined'||!AUD||!AUD.active) return false;
  for(const v of AUD.active){
    if(v.done) continue;
    const ch=audVoiceChannel(v.name);
    if(ch==='keen'||ch==='cmdr') return true;
  }
  return false;
}
/* Verdict only β€” never plays, never mutates. commander.js calls this to decide

   whether a cue should be held, and the probe calls it to assert the gate. */
function commanderVoiceGate(now){
  const t=typeof now==='number'?now:(typeof performance!=='undefined'&&performance.now?performance.now():0);
  if(commanderVoiceBusy()) return {ok:false,reason:'busy'};
  if(t-COMMANDER_VO.last<COMMANDER_VO_GAP_MS) return {ok:false,reason:'spacing'};
  return {ok:true,reason:'clear'};
}
/* Speak a cue. Returns one of:

     'played' β€” a take exists and the pipeline accepted it

     'gated'  β€” a take may exist but the mixer said not now (caller may retry)

     'silent' β€” no take exists, or there is no audio at all; SUBTITLE ONLY

   Never throws, never awaits, and never falls through to speechSynthesis: a

   synthesised commander is worse than a quiet one. */
function commanderVoiceSpeak(cue,now){
  try{
    if(!cue||!cue.commanderId) return 'silent';
    const slot=commanderVoiceSlot(cue.commanderId,cue.category,cue.kind);
    if(!slot) return 'silent';
    if(typeof AC==='undefined'||!AC){ COMMANDER_VO.silent++; return 'silent'; }
    const g=commanderVoiceGate(now);
    if(!g.ok){ COMMANDER_VO.gated++; return 'gated'; }
    const t=typeof now==='number'?now:(typeof performance!=='undefined'&&performance.now?performance.now():0);
    const ok=voPlay(commanderVoiceBank(cue.commanderId),commanderVoiceAction(cue.category,cue.kind),
      cue.wx,cue.wy,typeof cue.take==='number'?cue.take:0);
    if(!ok){ COMMANDER_VO.silent++; return 'silent'; }
    COMMANDER_VO.last=t; COMMANDER_VO.spoke++;
    return 'played';
  }catch(e){ return 'silent'; }
}
/* Match start. Mirrors voPrewarm for the player commander only β€” an opponent

   commander the player never hears is not worth the decode. Harmless no-op

   while no commander takes exist. */
function commanderVoicePrewarm(id){
  if(!id||!VOICE_BANK||!VOICE_BANK.lines) return 0;
  const bank=commanderVoiceBank(id),lines=VOICE_BANK.lines[bank];
  if(!lines) return 0;
  let n=0; for(const action in lines){ voReady(bank,action); n++; }
  return n;
}

async function initAudioSamples(){
  if(typeof AC === 'undefined' || !AC) return;
  if(AUD._samplesBusy) return;
  AUD._samplesBusy = true;
  audBuild();
  AUD.ext = audExt();
  await audLoadSlots();
  await audLoadVoiceBank();
  const names = audUnique().filter(n => !n.startsWith('voice/'));
  AUD.pending = names.length;
  /* Effects first, music last: a player can be shooting within two seconds of

     the match starting, but the music bed has a whole intro to arrive in. */
  const sfxFirst = names.filter(n => !n.startsWith('mus_'));
  const music = names.filter(n => n.startsWith('mus_'));
  await Promise.all(sfxFirst.map(audLoad));
  /* THE SFX BANK AND THE VOICE BANK SHIP SEPARATELY, so the engine must not be

     declared dead when only one of them arrived. assets/audio/sfx.json and its

     clips are not in this repo (see AUD_MAP's floor above); the voice bank is.

     Gating readiness on "at least one SFX buffer decoded" therefore left

     sfxSample() returning false on its very first line for every caller β€” and

     voice runs through sfxSample, so a build with a complete voice bank sitting

     on disk still spoke nothing at all. A decoded-on-demand voice bank is a

     usable sample engine; slots with no file behind them still decline

     individually at audPick(). */
  AUD.ready = Object.keys(AUD.buf).length > 0 || !!(VOICE_BANK && VOICE_BANK.lines);
  await audLoadPlaylists();
  /* The title/menu has no match state, so it cannot wait for combat's frame

     intensity to start the first track. Once a user gesture created the audio

     context, start the selected menu bed immediately. */
  if(PLAY.lists&&musicOn&&!muted) audPlaylistTick();
  /* Always decode the three dual-codec adaptive beds. They are ~45 s loops,

     which this file already treats as buffer-sized, and they are the AAC

     playlist's fallback after three decode failures β€” waiting until then to

     start the fetch left a silent gap. */
  music.forEach(n => { if(!AUD.buf[n]) audLoad(n); });
}

/* `pickIdx` selects a SPECIFIC take instead of a random one. radioAck prints one

   of three lines and then asked for a random recording of the three, so the

   printed line and the spoken line disagreed about two times in three. Every

   existing caller passes nothing and keeps the random behaviour byte for byte. */
function audPick(name, pickIdx){
  const list = audMapList(name);
  if(!list.length) return null;
  /* Indexed against the FULL list, not the decoded subset β€” indexing the subset

     would silently shift which line you hear as buffers come and go. */
  if(typeof pickIdx === 'number' && pickIdx >= 0){
    const want = list[(pickIdx | 0) % list.length];
    if(AUD.buf[want]) return AUD.buf[want];
  }
  const avail = list.filter(f => AUD.buf[f]);
  if(!avail.length) return null;
  return AUD.buf[avail[(Math.random() * avail.length) | 0]];
}

function audRetireVoice(v){
  if(!v||v.done) return;
  v.done=true;
  AUD.voices=Math.max(0,AUD.voices-1);
  const i=AUD.active.indexOf(v);
  if(i>=0) AUD.active.splice(i,1);
}
function audMakeRoom(priority){
  if(AUD.voices<AUD_MAXVOICES) return true;
  let low=null;
  for(const v of AUD.active)
    if(!low||v.priority<low.priority||(v.priority===low.priority&&v.started<low.started)) low=v;
  if(!low||priority<=low.priority) return false;
  audRetireVoice(low);
  try{ low.src.stop(); }catch(e){}
  return true;
}
function audVoiceChannel(name){
  if(name.lastIndexOf('vo_',0)!==0) return null;
  /* A COMMANDER is a third character on a third net, exactly as KEEN is a second

     one. Folding commander lines onto `radio` would let any unit ack in a

     formation drag silently eat a mission-outcome line β€” the same failure that

     cost KEEN her narration before she got her own channel. No shipped slot

     begins `vo_cmdr_`, so no existing line changes channel here. */
  if(name.lastIndexOf('vo_cmdr_',0)===0) return 'cmdr';
  return name.lastIndexOf('vo_keen_',0)===0 ? 'keen' : 'radio';
}
/* TWO VOICE CHANNELS, each still capped at one.



   The cap was originally per-NAME, so three different vo_ lines could play at

   once β€” a burst of orders fired select, move and attack acks simultaneously and

   the result was unintelligible. Collapsing every vo_ line onto a single channel

   fixed that and created a worse bug: KEEN's narration is 3-15 seconds long and

   unit acks fire on every order the tutorial is asking the player to perform, so

   the tutorial voice lost that race by construction β€” and lost it SILENTLY,

   because sfxSample treats a full slot as handled and returns true, which

   suppresses the fallback too.



   KEEN is a different character on a different net. Unit radio can no longer

   block her and she can no longer block it; neither can stack on itself. */
function audSlotHasRoom(name){
  const cap=AUD_CAP[name]||3;
  const ch=audVoiceChannel(name);
  let n=0;
  for(const v of AUD.active){
    if(v.done) continue;
    const hit = ch ? (audVoiceChannel(v.name)===ch) : (v.name===name);
    if(hit && ++n >= (ch?1:cap)) return false;
  }
  return true;
}
/* A narrator interrupts herself; she does not queue. The KEEN channel holds one

   line, her lines run up to 15 seconds, and the bubble advances every 2.4-6.5 s,

   so without this the second and every subsequent line of a run is dropped and

   the player watches text they never hear. The fallback path does exactly this

   already β€” speakVoiceFallback calls speechSynthesis.cancel() first. Unit radio

   keeps the old drop behaviour: a formation drag must not machine-gun acks. */
function audVoiceYield(name){
  if(audVoiceChannel(name)!=='keen') return;
  for(const v of AUD.active.slice()){
    if(v.done||audVoiceChannel(v.name)!=='keen') continue;
    audRetireVoice(v);
    try{ v.src.stop(); }catch(e){}
  }
}
function audMusicGain(v){
  return v*audMusicLevel()*(performance.now()<AUD.duckUntil?0.58:1);
}

/* One world-audio law for weapons, engines, buildings, alarms and abilities.

   Distance is measured against the CURRENT command view rather than the whole

   2.6 km map, and strategic zoom deliberately trades detail for readability:

   far/zoomed voices get quieter and low-passed instead of forming a harsh wall.

   Returning plain numbers also makes the curve deterministic and testable

   without starting an AudioContext. */
function audWorldSpatial(name,wx,wy){
  if(wx===undefined||wy===undefined||AUD_CLEAR.has(name)||typeof cam==='undefined'||!cam)
    return {world:false,pan:0,gain:1,cutoff:22000,distance:0,zoom:0,culled:false};
  const span=typeof orthoSpan==='number'?orthoSpan:900;
  const zoom=clamp((span-540)/1900,0,1);
  const dx=wx-cam.x,dy=wy-cam.y;
  const norm=Math.max(300,span*.64),distance=Math.hypot(dx,dy)/norm;
  /* Proximity is the whole point: distant action must fall away fast, not play

     as if it were on top of the camera. Steeper distance/zoom falloff, a lower

     floor, and heavier muffling than before; the off-screen cull is tighter too

     so a fight one screen away is felt, not blared. */
  const gain=clamp(1-distance*.60-zoom*.40,.05,1);
  const cutoff=clamp(17800-distance*10500-zoom*9600,1100,19000);
  const halfW=Math.max(1,(typeof camBounds==='function'?(camBounds().x1-camBounds().x0)*.5:span*.5));
  const pan=clamp(dx/halfW,-1,1)*.9;
  const margin=clamp(span*.34,240,680),b=typeof camBounds==='function'?camBounds():null;
  const culled=!!(b&&(wx<b.x0-margin||wx>b.x1+margin||wy<b.y0-margin||wy>b.y1+margin));
  return {world:true,pan,gain,cutoff,distance,zoom,culled};
}

const ART_WORLD_AUDIO={last:{},active:0,noise:null,telemetry:null};
function artWorldNoise(){
  if(ART_WORLD_AUDIO.noise||!AC)return ART_WORLD_AUDIO.noise;
  const n=Math.max(1,(AC.sampleRate*.7)|0),buf=AC.createBuffer(1,n,AC.sampleRate),d=buf.getChannelData(0);
  let seed=0x51f15e;
  for(let i=0;i<n;i++){seed=(seed*1664525+1013904223)>>>0;d[i]=((seed>>>8)/0xffffff)*2-1;}
  ART_WORLD_AUDIO.noise=buf;return buf;
}
/* Restrained synthetic layers sit UNDER the owned cannon/explosion recordings:

   sine sub for weight, filtered deterministic noise for pressure/debris, and a

   very quiet falling whistle in flight. A separate three-event cap prevents a

   six-round volley becoming six subwoofers fighting the limiter. */
function artilleryWorldAudio(kind,wx,wy,team,scale){
  if(!AC||!audSfxBus||muted||(typeof sfxOn!=='undefined'&&!sfxOn))return false;
  if(typeof fogFxVisible==='function'&&!fogFxVisible(wx,wy,team))return false;
  const S=audWorldSpatial('artillery_'+kind,wx,wy),now=performance.now();
  const gap=kind==='flight'?680:kind==='impact'?210:170;
  if(S.culled||now-(ART_WORLD_AUDIO.last[kind]||-1e9)<gap||ART_WORLD_AUDIO.active>=3)return false;
  ART_WORLD_AUDIO.last[kind]=now;ART_WORLD_AUDIO.active++;
  ART_WORLD_AUDIO.telemetry={kind,world:S.world,gain:S.gain,cutoff:S.cutoff,pan:S.pan,zoom:S.zoom};
  const t0=AC.currentTime,life=kind==='impact'?.72:kind==='flight'?.58:.42;
  const master=AC.createGain();master.gain.setValueAtTime(0.0001,t0);
  const level=(kind==='impact'?.34:kind==='launch'?.27:.055)*(scale||1)*S.gain;
  master.gain.exponentialRampToValueAtTime(Math.max(.0002,level),t0+.012);
  master.gain.exponentialRampToValueAtTime(.0001,t0+life);
  const lp=AC.createBiquadFilter();lp.type='lowpass';lp.frequency.value=S.cutoff;lp.Q.value=.55;
  let tail=lp;
  if(AC.createStereoPanner){const p=AC.createStereoPanner();p.pan.value=S.pan;lp.connect(p);tail=p;}
  master.connect(lp);tail.connect(audSfxBus);

  const sub=AC.createOscillator();sub.type='sine';
  const f0=kind==='impact'?54:kind==='launch'?68:42,f1=kind==='impact'?25:kind==='launch'?31:34;
  sub.frequency.setValueAtTime(f0,t0);sub.frequency.exponentialRampToValueAtTime(f1,t0+life*.82);
  sub.connect(master);sub.start(t0);sub.stop(t0+life);
  if(kind!=='launch'||S.gain>.2){
    const noise=AC.createBufferSource();noise.buffer=artWorldNoise();
    const nf=AC.createBiquadFilter();nf.type=kind==='flight'?'bandpass':'lowpass';
    nf.frequency.value=kind==='flight'?620:kind==='impact'?480:720;nf.Q.value=kind==='flight'?1.6:.7;
    const ng=AC.createGain();ng.gain.value=(kind==='flight'?.12:.22)*S.gain*(scale||1);
    noise.connect(nf);nf.connect(ng);ng.connect(master);noise.start(t0);noise.stop(t0+life*.88);
  }
  if(kind==='flight'){
    const whistle=AC.createOscillator(),wg=AC.createGain();whistle.type='sine';
    whistle.frequency.setValueAtTime(285,t0);whistle.frequency.exponentialRampToValueAtTime(145,t0+life);
    wg.gain.setValueAtTime(.0001,t0);wg.gain.exponentialRampToValueAtTime(.035*S.gain,t0+.08);wg.gain.exponentialRampToValueAtTime(.0001,t0+life);
    whistle.connect(wg);wg.connect(master);whistle.start(t0);whistle.stop(t0+life);
  }
  sub.onended=()=>{ART_WORLD_AUDIO.active=Math.max(0,ART_WORLD_AUDIO.active-1);};
  return true;
}

/* The replacement for hud.js's sfx(). Same signature, same call sites. */
function sfxSample(name, wx, wy, scale, pickIdx){
  /* Voice is a real independent bus. Turning Effects off must not silence a
     commander or KEEL; their own Voice level and the global master mute remain
     authoritative. This check used to happen before the slot was classified,
     which made every vo_* take depend on the Effects toggle despite routing to
     audVoiceBus below. */
  const mfStage13VoiceSlot=audIsVoiceSlot(name);
  if(!AC || muted || (!mfStage13VoiceSlot&&typeof sfxOn!=='undefined'&&!sfxOn) || !AUD.ready) return false;
  const buf = audPick(name, pickIdx);
  if(!buf) return false;

  const mix = AUD_MIX[name] || {g:0.6, gap:40, p:2};
  const now = performance.now();
  if(now - (AUD.lastAt[name] || -1e9) < mix.gap) return true;   // handled: swallow

  const spatial=audWorldSpatial(name,wx,wy);
  if(spatial.culled)return true;
  const pan=spatial.pan,dist=spatial.gain;
  /* Cull in world space before touching the voice pool. An off-screen alarm

     must not evict an on-screen cannon simply because alarms have priority. */
  audVoiceYield(name);
  if(!audSlotHasRoom(name)) return true;
  if(!audMakeRoom(mix.p||2)) return true;
  AUD.lastAt[name] = now;

  const src = AC.createBufferSource();
  src.buffer = buf;
  /* Detune in cents. Β±90 is enough to defeat recognition without sounding

     like a broken tape. */
  /* A per-slot rate bias on top of the usual jitter. It lets `reject` be the

     UI blip dropped a fifth into an obvious "denied" without shipping another

     asset. `rate` is absent on every pre-existing slot, so ||1 preserves the

     old behaviour byte for byte. */
  src.playbackRate.value = (mix.rate || 1) + (Math.random() - 0.5) * 0.10;

  const g = AC.createGain();
  g.gain.value = mix.g * (scale || 1) * dist * (0.88 + Math.random() * 0.24);

  let node = g;
  if(spatial.world&&spatial.cutoff<18500){
    const f=AC.createBiquadFilter();f.type='lowpass';f.frequency.value=spatial.cutoff;f.Q.value=.48;
    g.connect(f);node=f;
  }
  if(pan !== 0 && AC.createStereoPanner){
    const p = AC.createStereoPanner();
    p.pan.value = pan;
    node.connect(p); node = p;
  }
  src.connect(g); node.connect(audIsVoiceSlot(name)?audVoiceBus:audSfxBus);
  AUD.lastWorld={name,world:spatial.world,gain:spatial.gain,cutoff:spatial.cutoff,
    pan:spatial.pan,zoom:spatial.zoom,distance:spatial.distance};

  const voice={src:src,name:name,priority:mix.p||2,started:now,done:false};
  AUD.active.push(voice); AUD.voices++;
  src.onended = () => { audRetireVoice(voice); };
  try{ src.start(); }catch(e){ audRetireVoice(voice); return false; }
  /* 650 ms is right for an explosion and wrong for speech: a KEEN line runs 3-15

     seconds, so the music came back up over the top of her within the first

     sentence. A voice line holds the duck open for as long as it is actually

     talking, measured from the decoded buffer rather than assumed. */
  if(AUD_DUCK.has(name)){
    const hold = (name.lastIndexOf('vo_',0)===0 && buf.duration) ? buf.duration*1000+240 : 650;
    AUD.duckUntil=Math.max(AUD.duckUntil,now+hold);
  }
  return true;
}

/* ---- MUSIC ----------------------------------------------------------------

   Three stems rendered at the same tempo and key, crossfaded on combat

   intensity. Only one plays at a time here β€” layering all three simultaneously

   is the richer approach but costs three decoded beds resident and three

   sources running, which is the wrong trade on a phone. */
const AUD_MUSIC_FOR = i => (i > 0.55 ? 'mus_combat' : i > 0.22 ? 'mus_tension' : 'mus_ambient');
let audMusSrc = null, audMusName = '', audMusSwap = 0;

function audMusicTick(dt){
  if(!AC || !audMusBus) return;
  /* Bundled mus_* beds are MATCH stems while the AAC playlist is alive, so a

     rest gap cannot leak the combat stem under the title. After abandon

     (Chromium with no AAC decoder, empty pool) they are the only score left

     and must also cover menu / War Table. */
  const scene=PLAY.scene||'menu';
  const inMatch=scene==='ambient'||scene==='action';
  const inResult=scene==='result-victory'||scene==='result-defeat';
  const playlistDead=!PLAY.lists||PLAY.phase==='fallback';
  const intensity=(typeof musicInt==='number')?Math.max(0,Math.min(1,musicInt)):0;
  const want = (!musicOn || muted || (paused&&!inResult)) ? null
             : inMatch ? AUD_MUSIC_FOR(intensity)
             : (playlistDead&&scene==='result-victory') ? 'mus_ambient'
             : (playlistDead&&scene==='result-defeat') ? 'mus_tension'
             : (playlistDead ? (scene==='wartable'?'mus_tension':'mus_ambient') : null);

  if(!want){
    if(audMusSrc) audStopMusicBeds();
    return;
  }
  if(!AUD.buf[want]) return;

  audMusSwap -= dt;
  if(want !== audMusName && audMusSwap <= 0){
    /* Never cut a bed off β€” fade the old one down, start the new one under it,

       and hold a cooldown so a fight that flickers across the threshold cannot

       machine-gun the crossfade. */
    audMusSwap = 8;
    const old = audMusSrc;
    if(old){
      const og = old._g;
      og.gain.setTargetAtTime(0.0001, AC.currentTime, 1.2);
      setTimeout(() => { try{ old.stop(); }catch(e){} }, 4000);
    }
    const s = AC.createBufferSource();
    s.buffer = AUD.buf[want]; s.loop = true;
    const g = AC.createGain(); g.gain.value = 0.0001;
    s.connect(g); g.connect(audMusBus);
    s._g = g;
    try{ s.start(0, Math.random() * 4); }catch(e){}
    g.gain.setTargetAtTime(1, AC.currentTime, 1.6);
    audMusSrc = s; audMusName = want;
    audRenderNowPlaying();
  }
  /* Same duck arithmetic as audPlaylistTick: at tau = 0.8 s the bus travels only

     a fraction of the way to the ducked target before the duck expires, so the

     dip never reaches the depth AUD_DUCK's 0.58 asks for. Fast attack while

     ducked, slow release after β€” otherwise nothing cuts through the bed and the

     bundled-bed build stays exactly as deaf as before. */
  const target = audMusicGain(0.30 + (typeof musicInt === 'number' ? musicInt : 0) * 0.16);
  audMusBus.gain.setTargetAtTime(target, AC.currentTime,
    performance.now() < AUD.duckUntil ? 0.06 : 0.8);
}

/* ---- TAKEOVER --------------------------------------------------------------

   Wrap rather than replace: sample first, synth if the sample engine declines.

   `sfx` and `musicTickFrame` are function declarations in hud.js, which creates

   reassignable global bindings, so this is a supported takeover and not a hack. */
function initSampleAudio(){
  if(typeof sfx !== 'function') return;
  const synthSfx = sfx;
  const synthMusic = (typeof musicTickFrame === 'function') ? musicTickFrame : null;

  /* Fetch the playlist while the title is on screen. On mobile, `play()` must

     happen inside a later real tap; having the manifest ready before that tap

     prevents the intro/menu from waiting for an asynchronous fetch and then

     losing the browser's audio permission window. */
  audLoadPlaylists();
  const baseInitAudio=typeof initAudio==='function'?initAudio:null;
  if(baseInitAudio){
    initAudio=function(){
      baseInitAudio();
      if(!AC) return;
      audBuild();
      /* Start the decode on the same tap that created AC. The 250 ms poll

         used to leave the first second of UI clicks silent and delayed the

         playlist retry until after Chrome's gesture window had closed. */
      if(!AUD._samplesStarted){ AUD._samplesStarted=true; initAudioSamples(); }
      if(PLAY.lists) audPlaylistTick();
    };
  }
  /* Buttons call initAudio(), but a title skip, Android system back path, or

     first map tap can be the first real gesture. Keep one lightweight retry

     armed so any of those paths can unlock a preloaded menu/faction track. */
  if(!window.__mfMusicGestureBound){
    window.__mfMusicGestureBound=true;
    document.addEventListener('pointerdown',function(){
      if(typeof initAudio==='function') initAudio();
      if(AC&&PLAY.lists){
        PLAY.hidden=false;
        if(PLAY.phase==='locked'||PLAY.phase==='stalled') audPlaylistTick();
      }
    },{passive:true});
    document.addEventListener('visibilitychange',()=>{
      document.hidden?audPlaylistSleep():audPlaylistWake();
    });
    window.addEventListener('pagehide',audPlaylistSleep);
    window.addEventListener('pageshow',audPlaylistWake);
    /* Capacitor exposes the native lifecycle earlier and more reliably than a

       WebView visibility event after calls, lock-screen and task switching. */
    try{
      const cap=window.Capacitor,app=cap&&cap.Plugins&&cap.Plugins.App;
      if(app&&typeof app.addListener==='function')
        app.addListener('appStateChange',s=>{ s&&s.isActive?audPlaylistWake():audPlaylistSleep(); });
    }catch(e){}
  }

  sfx = function(name, wx, wy, scale, pickIdx){
    /* The shipped bank is dual-codec, so every supported device has a sample

       path. Do not expose the old oscillator/chiptune bank while decoding or

       for a missing slot: a brief silence is preferable to retro arcade audio

       in a cinematic RTS mix. Keep the binding only for legacy diagnostics.



       RETURN THE RESULT. Dropping it made sfx() yield undefined for every

       caller, and voPlay's `sfx(...) !== false` was therefore unconditionally

       true β€” a declined or impossible voice line reported success and

       suppressed its own fallback. voPlay is the only call site in the tree

       that reads this value, so returning it changes nothing else. */
    return sfxSample(name, wx, wy, scale, pickIdx);
  };

  if(synthMusic){
    musicTickFrame = function(dt){
      /* The synth music still owns the intensity envelope β€” it is the thing

         that reads combat damage β€” so run it, but with its own bus muted when

         the sampled beds are available. */
      if(PLAY.lists || AUD.ready){
        if(typeof mixMus !== 'undefined' && mixMus)
          mixMus.gain.setTargetAtTime(0.0001, AC.currentTime, 0.4);
        synthMusic(dt);
        if(!audPlaylistTick()) audMusicTick(dt);
        ambTick(); audWorldTick(dt);
      } else { synthMusic(dt); ambTick(); audWorldTick(dt); }
    };
  }

  /* Tiny hooks β€” other agents own sim.js / input.js / main.js. Guard so a

     second initSampleAudio cannot stack wrappers. */
  if(typeof dealDamage==='function' && !dealDamage.__mfVoice){
    const baseDeal=dealDamage;
    dealDamage=function(j,dmg,attTeam,attacker,mu,wk){
      const r=baseDeal(j,dmg,attTeam,attacker,mu,wk);
      try{
        if(typeof heroIdx==='number'&&j===heroIdx&&attTeam!==0&&dmg>=10&&typeof radioAck==='function')
          radioAck('underfire',1,ux[j],uy[j]);
      }catch(e){}
      return r;
    };
    dealDamage.__mfVoice=true;
  }
  if(typeof endGame==='function' && !endGame.__mfVoice){
    const baseEnd=endGame;
    endGame=function(win,reason){
      try{ if(typeof radioAck==='function') radioAck(win?'victory':'defeat',1); }catch(e){}
      try{ audMusicEnterResult(!!win); }catch(e){}
      return baseEnd.apply(this,arguments);
    };
    endGame.__mfVoice=true;
  }
  if(typeof deployCarrier==='function' && !deployCarrier.__mfVoice){
    const baseDep=deployCarrier;
    deployCarrier=function(){
      const r=baseDep.apply(this,arguments);
      try{
        if(typeof carrier!=='undefined'&&carrier&&carrier.phase===2&&typeof radioAck==='function')
          radioAck('deploy',1,carrier.x,carrier.y);
      }catch(e){}
      return r;
    };
    deployCarrier.__mfVoice=true;
  }
  if(typeof speakVoice==='function' && !speakVoice.__mfVoice){
    const baseSpeak=speakVoice;
    speakVoice=function(text,faction,action,idx,wx,wy){
      /* Brood must never reach speechSynthesis, even if a caller skipped voPlay. */
      if(voIsBrood(faction)){ audBroodCue(action||'select',wx,wy,idx); return; }
      return baseSpeak(text,faction,action,idx,wx,wy);
    };
    speakVoice.__mfVoice=true;
  }
  if(typeof speakVoiceFallback==='function' && !speakVoiceFallback.__mfVoice){
    const baseFB=speakVoiceFallback;
    speakVoiceFallback=function(text,faction){
      if(voIsBrood(faction)){ audBroodCue('select'); return; }
      return baseFB(text,faction);
    };
    speakVoiceFallback.__mfVoice=true;
  }

  /* Shared surface contract. Galactic Exploration runs in a separate document
     so it cannot retain this AudioContext across navigation, but both runtimes
     expose the same four-bus API and read the same profile settings. This base
     implementation stays authoritative whenever a surface is hosted in the
     main game document. KEEL maps to the existing legacy `keen` bank only at
     this private adapter boundary; player-facing identity remains KEEL / UGA. */
  window.__MASSFRONT_AUDIO_BRIDGE__={
    version:1,
    init(){ if(typeof initAudio==='function')initAudio(); audBuild(); audApplyLevels(); return !!AC; },
    applyLevels:audApplyLevels,
    levels(){ return {sfx:audSfxLevel(),ambience:audAmbienceLevel(),music:audMusicLevel(),voice:audVoiceLevel()}; },
    playSfx(name,options){
      const o=options||{};
      if(typeof initAudio==='function')initAudio();
      return sfxSample(name,o.x,o.y,o.scale,o.index);
    },
    playVoice(speaker,action,options){
      const id=String(speaker||'').toLowerCase()==='keel'?'keen':speaker;
      const o=options||{};
      if(typeof initAudio==='function')initAudio();
      if(!VOICE_BANK){
        audLoadVoiceBank().then(()=>voPlay(id,action,o.x,o.y,o.index,o.onMiss));
        return true;
      }
      return voPlay(id,action,o.x,o.y,o.index,o.onMiss);
    },
    duck(durationMs){
      const hold=clamp(Number(durationMs)||0,0,60000);
      AUD.duckUntil=Math.max(AUD.duckUntil,performance.now()+hold);
      return AUD.duckUntil;
    },
    setScene(scene){
      if(scene==='galactic'||scene==='rooms'||scene==='story'){
        PLAY.expectMatch=false; PLAY.scene='menu'; audMusSwap=0;
        if(AC&&PLAY.lists&&musicOn&&!muted)audPlaylistTick();
      }
      return PLAY.scene;
    }
  };

  /* Decoding needs a live AudioContext, which only exists after the first user

     gesture on mobile. initAudio() is called from every entry point, so poll

     briefly for it rather than racing. */
  let tries = 0;
  const arm = setInterval(() => {
    if(typeof AC !== 'undefined' && AC){
      clearInterval(arm);
      if(!AUD._samplesStarted){ AUD._samplesStarted=true; initAudioSamples(); }
    } else if(++tries > 600) clearInterval(arm);
  }, 250);
}

/* ============================================================================

   MUSIC PLAYLISTS β€” real tracks, streamed

   ----------------------------------------------------------------------------

   The rendered beds above are decoded into AudioBuffers, which is right for a

   45-second loop and completely wrong for a soundtrack. A four-minute track

   decoded to an AudioBuffer is 44100 x 2 x 4 bytes per second β€” roughly 42 MB

   of resident float PCM, per track. A dozen of those and a mid-range phone is

   out of memory before the first shot.



   So playlists use HTMLAudioElement through MediaElementAudioSourceNode: the

   browser streams and decodes incrementally, memory stays flat regardless of

   how many songs are added, and the audio still routes through the same bus and

   compressor as everything else. Two elements exist so one can fade up while

   the other fades down β€” a hard cut between tracks is the thing that makes a

   soundtrack feel like a folder of files.

   ============================================================================ */
const PLAY = { lists:null, ext:'m4a', formats:['m4a'], haveExtra:false, cur:null,
               scene:'menu', lockedScene:false, forceNext:false,
               expectMatch:false, wasLive:false,
               state:'explore', phase:'locked', reason:'awaiting gesture', idx:-1,
               els:[], gains:[], slot:0, fading:false, switchAt:0, nowTitle:'',
               restT:0, hidden:false, fails:0, generation:0, lastTrack:'',
               policy:{loop:false,seedRestMs:10000,fullRestMs:6500,
                       menuSeedRestMs:24000,crossfadeMs:4500} };

/* The runtime must be able to describe what it is playing without inventing
   ownership, composer, or licensing claims that are absent from the catalog.
   These titles match source-media/audio-library/music-catalog.json; the source
   label is deliberately functional (core fallback versus streamed cue). */
const AUD_SCORE_META=Object.freeze({
  mus_ambient:Object.freeze({title:'Generated Ambient Adaptive Bed',kind:'CORE ADAPTIVE FALLBACK'}),
  mus_tension:Object.freeze({title:'Generated Tension Adaptive Bed',kind:'CORE ADAPTIVE FALLBACK'}),
  mus_combat:Object.freeze({title:'Generated Combat Adaptive Bed',kind:'CORE ADAPTIVE BED'}),
});
function audMusicSceneLabel(scene){
  if(scene==='result-victory') return 'MISSION VICTORY';
  if(scene==='result-defeat') return 'MISSION DEFEAT';
  if(scene==='wartable') return 'WAR TABLE';
  if(scene==='ambient') return 'BATTLE Β· EXPLORE';
  if(scene==='action') return 'BATTLE Β· COMBAT';
  return 'COMMAND MENU';
}
function audMusicFallbackForScene(scene){
  if(scene==='result-defeat'||scene==='wartable') return 'mus_tension';
  if(scene==='action') return 'mus_combat';
  return 'mus_ambient';
}
function audMusicCurrentTrack(){
  /* idx belongs to the filtered playable pool, not the raw manifest list. A
     missing optional pack can remove entries ahead of it, so indexing the raw
     list would display metadata for a different song than the one playing. */
  const list=PLAY.lists&&PLAY.cur?audPlayableTracks(PLAY.cur,audSceneFilter()):null;
  return Array.isArray(list)&&PLAY.idx>=0?list[PLAY.idx]||null:null;
}
function audMusicPackStatus(){
  let extra=0;
  if(PLAY.lists) for(const list of Object.values(PLAY.lists||{}))
    if(Array.isArray(list)) extra+=list.filter(track=>track&&track.bundled===false).length;
  if(extra&&PLAY.haveExtra) return 'SOUNDTRACK PACK Β· INSTALLED';
  if(extra) return 'SOUNDTRACK PACK Β· NOT INSTALLED';
  return 'SOUNDTRACK PACK Β· NO TRACKS REGISTERED';
}
function audMusicStatus(){
  const scene=PLAY.scene||'menu';
  const enabled=(typeof musicOn==='undefined'||musicOn)&&
    (typeof muted==='undefined'||!muted);
  const track=audMusicCurrentTrack();
  const streamed=!!(track&&PLAY.nowTitle&&PLAY.phase!=='fallback');
  const bed=audMusName||audMusicFallbackForScene(scene);
  const meta=AUD_SCORE_META[bed]||null;
  let title='Tap to enable music',source='AUDIO PERMISSION REQUIRED';
  if(!enabled){ title='Music disabled'; source='NO CUE PLAYING'; }
  else if(streamed){
    title=PLAY.nowTitle;
    source=track.bundled===false?'DOWNLOADED SOUNDTRACK':'CORE SOUNDTRACK';
  }else if(meta){
    title=meta.title;
    source=meta.kind+(audMusName?'':' Β· QUEUED');
  }
  return {scene,sceneLabel:audMusicSceneLabel(scene),title,source,
          phase:enabled?(PLAY.phase||'locked'):'disabled',pack:audMusicPackStatus(),
          cue:streamed?(track.file||''):bed,active:!!(streamed||audMusName)};
}
function audRenderNowPlaying(){
  let host;
  try{ host=document.getElementById('audNowPlaying'); }catch(e){ return; }
  if(!host) return;
  const status=audMusicStatus();
  const put=(id,value)=>{const el=document.getElementById(id);if(el)el.textContent=value||'';};
  host.dataset.scene=status.scene;
  host.dataset.phase=status.phase;
  host.setAttribute('aria-label','Now playing: '+status.title+'. '+status.sceneLabel+'. '+status.pack+'.');
  put('audNowScene',status.sceneLabel);
  put('audNowTitle',status.title);
  put('audNowSource',status.source+' Β· '+String(status.phase).toUpperCase());
  put('audNowPack',status.pack);
}

/* Playback and combat intensity are deliberately separate state machines.

   `state` is the score's explore/tension/combat programme; `phase` is what the

   browser is actually doing. The latter is diagnostic as well as functional:

   an autoplay lock must be retried on a gesture, while a decoder failure must

   fall back instead of retrying forever. */
function audPlayState(phase,reason){
  PLAY.phase=phase;
  PLAY.reason=reason||'';
  PLAY.changedAt=Date.now();
  audRenderNowPlaying();
}
/* Three consecutive HTMLAudio decode failures mean this browser cannot play the

   AAC playlist (open-source Chromium, a lying canPlayType, or a broken pack).

   Bump generation so an in-flight audPlaylistNext after fail #2 cannot start

   another silent track, then hand the bus to the dual-codec mus_* beds. */
function audAbandonPlaylist(reason){
  PLAY.generation = (PLAY.generation||0)+1;
  PLAY.lists = null; PLAY.cur = null;
  try{ PLAY.els.forEach(e => { try{ e.pause(); }catch(x){} }); }catch(e){}
  AUD_MUSIC.forEach(n => { if(!AUD.buf[n]) audLoad(n); });
  audPlayState('fallback', reason||'streamed soundtrack could not decode');
  try{ audMusicTick(0); }catch(e){}
}

function audCodecPlayable(ext){
  let el;
  try{ el=document.createElement('audio'); }catch(e){ return ext==='m4a'; }
  try{
    if(ext==='ogg') return !!el.canPlayType('audio/ogg; codecs="vorbis"');
    if(ext==='m4a'||ext==='aac') return !!el.canPlayType('audio/mp4; codecs="mp4a.40.2"');
    return !!el.canPlayType('audio/'+ext);
  }catch(e){ return false; }
}
function audTrackExt(track){
  const formats=(track&&Array.isArray(track.formats)&&track.formats.length)
    ? track.formats : PLAY.formats;
  for(const ext of formats) if(audCodecPlayable(ext)) return ext;
  return null;
}

async function audLoadPlaylists(){
  if(typeof netAllowed==='function' && !netAllowed()) { /* still read the

     bundled manifest β€” it is a local file, not a network call */ }
  /* Packaged manifest first. An empty packaged playlist is a curation decision

     (vocal/lyric songs were deleted from source) and must win over a stale

     channel music.json β€” remote-first is how sung seeds kept playing after

     the downloadable pack had already dropped them.



     A channel overlay is only consulted when the packaged list still names

     tracks. Failure at either step is silent β€” the dual-codec mus_* beds play. */
  let packaged = null, j = null;
  try{
    const r = await fetch('./assets/audio/music.json', {cache:'no-store'});
    if(r.ok) packaged = await r.json();
  }catch(e){}
  const packagedHasTracks = !!(packaged && packaged.playlists &&
    Object.values(packaged.playlists).some(a => Array.isArray(a) && a.length));
  try{
    if(packagedHasTracks && !(typeof netAllowed==='function' && !netAllowed())){
      const base = (typeof packEndpoint==='function' && packEndpoint()) || '';
      if(base){
        const rr = await fetch(base.replace(/\/+$/,'') + '/music.json?t=' + Date.now(), {cache:'no-store'});
        if(rr.ok){ const cand = await rr.json(); if(cand && cand.playlists) j = cand; }
      }
    }
  }catch(e){}
  if(!j) j = packaged;
  try{
    if(j && j.playlists){
      PLAY.lists = j.playlists;
      /* Music ships AAC-only β€” the dual-format insurance the effects carry was

         costing 24 MB here. The manifest states its own extension so the player

         never derives it from the effects' codec probe and asks for a .ogg that

         was never encoded. */
      PLAY.ext = j.ext || 'm4a';
      PLAY.formats = Array.isArray(j.formats)&&j.formats.length
        ? j.formats.slice() : [PLAY.ext];
      if(j.playback) PLAY.policy=Object.assign({},PLAY.policy,j.playback);
      /* Open-source Chromium reports canPlayType('mp4a.40.2') as '' (or a

         lie that then fails every seed). An empty curated playlist is the same

         outcome β€” hand the bus to the dual-codec mus_* beds now. */
      let any=false;
      if(PLAY.formats.some(audCodecPlayable)){
        for(const name of Object.keys(PLAY.lists)){
          if(audPlayableTracks(name).length){ any=true; break; }
        }
      }
      if(!any) audAbandonPlaylist(PLAY.formats.some(audCodecPlayable)
        ? 'no playable soundtrack' : 'no compatible soundtrack codec');
      else audPlayState('locked','soundtrack ready');
    } else audPlayState('fallback','soundtrack manifest unavailable');
  }catch(e){ audPlayState('fallback','soundtrack manifest unavailable'); }
}

function audMediaSlot(i){
  if(PLAY.els[i]) return i;
  const el = new Audio();
  /* Bundled seeds are ~220 KB. preload=none plus an element that was never

     inserted meant Chrome could sit in HAVE_NOTHING after play() and never

     fire `playing` β€” Android WebView still started. Keep the node in the

     tree (hidden, not display:none β€” some engines skip those) and let the

     browser buffer the seed before the gesture's play() returns. */
  el.preload = 'auto'; el.crossOrigin = 'anonymous';
  el.setAttribute('playsinline','');
  el.setAttribute('webkit-playsinline','');
  el.style.cssText='position:fixed;left:0;top:0;width:1px;height:1px;opacity:0;pointer-events:none;border:0';
  try{ if(document.body) document.body.appendChild(el); }catch(e){}
  /* Not `loop`: a playlist advances. `ended` is the cue. */
  el.addEventListener('ended', () => {
    if(i!==PLAY.slot) return;                    // retired crossfade element
    audPlaylistRest();
  });
  el.addEventListener('loadstart',()=>{ if(i===PLAY.slot) audPlayState('loading','opening '+PLAY.nowTitle); });
  el.addEventListener('waiting',()=>{ if(i===PLAY.slot) audPlayState('stalled','buffering '+PLAY.nowTitle); });
  el.addEventListener('stalled',()=>{ if(i===PLAY.slot) audPlayState('stalled','network stalled'); });
  el.addEventListener('playing',()=>{
    if(i!==PLAY.slot) return;
    PLAY.fails=0;
    audPlayState('playing',PLAY.nowTitle);
  });
  /* A decode failure must not become an infinite skip. Music ships AAC-only,

     and a browser without an AAC decoder (open-source Chromium builds, some

     Linux distributions) fails EVERY track β€” advancing on error would spin the

     playlist forever in silence. After a few consecutive failures the playlist

     is abandoned and the bundled dual-format beds take over, which is the whole

     reason they were kept. */
  el.addEventListener('error', () => {
    if(i!==PLAY.slot) return;
    if(!el.getAttribute('src')) return;
    PLAY.fails = (PLAY.fails || 0) + 1;
    if(PLAY.fails >= 3){
      audAbandonPlaylist('streamed soundtrack could not decode');
      return;
    }
    audPlayState('failed','track could not decode');
    audPlaylistNext();
  });
  const src = AC.createMediaElementSource(el);
  const g = AC.createGain(); g.gain.value = 0.0001;
  src.connect(g); g.connect(audMusBus);
  PLAY.els[i] = el; PLAY.gains[i] = g;
  return i;
}

/* Six-state score: menu | wartable | ambient | action | result-victory |
   result-defeat.
   `running` alone cannot own this β€” orbital drop sets running before deploy,

   War Table is !running with playerFaction already filled, and a leftover

   PLAY.cur='nova' plus `pick('menu')||pick('nova')` kept the battle bed on

   the title. Scene is explicit; playlist name follows it. */
function audFrontScreenId(){
  try{
    if(document.body&&document.body.dataset&&document.body.dataset.frontScreen)
      return document.body.dataset.frontScreen;
  }catch(e){}
  return '';
}
function audFrontScene(){
  const id=audFrontScreenId();
  return (id==='warScr'||id==='setupScr')?'wartable':'menu';
}
function audSceneFilter(){
  return PLAY.scene==='action'?'combat':'explore';
}
function audMusicResetCombat(){
  try{
    if(typeof musicInt!=='undefined') musicInt=0;
    if(typeof musicFirstBlood!=='undefined') musicFirstBlood=false;
    if(typeof lastDmgTotal!=='undefined') lastDmgTotal=0;
    if(typeof lastKillsTotal!=='undefined') lastKillsTotal=0;
  }catch(e){}
  PLAY.state='explore';
  PLAY.switchAt=0;
}
function audStopMusicBeds(){
  if(!audMusSrc) return;
  const old=audMusSrc;
  if(old._g&&AC) try{ old._g.gain.setTargetAtTime(0.0001,AC.currentTime,0.4); }catch(e){}
  setTimeout(()=>{ try{ old.stop(); }catch(e){} },1600);
  audMusSrc=null; audMusName='';
  audRenderNowPlaying();
}
function audHaltPlaylist(){
  /* Bump generation so an in-flight audPlaylistNext (await packURL) cannot

     start a battle cue after we have already left the match. */
  PLAY.generation=(PLAY.generation||0)+1;
  clearTimeout(PLAY.restT); PLAY.restT=0;
  /* lastTrack survives scene changes. Clearing it here let the same song play
     on both sides of a menu/match/result transition, defeating no-repeat at
     exactly the moment the scene change made repetition most obvious. */
  PLAY.cur=null; PLAY.idx=-1; PLAY.nowTitle='';
  PLAY.forceNext=true;
  try{ PLAY.els.forEach(e=>{ try{ e.pause(); e.removeAttribute('src'); e.load(); }catch(x){} }); }catch(e){}
  audRenderNowPlaying();
}
function audMusicLeaveMatch(){
  PLAY.lockedScene=true;
  PLAY.expectMatch=false;
  PLAY.wasLive=false;
  PLAY.scene='menu';
  audMusicResetCombat();
  audStopMusicBeds();
  audMusSwap=0;
  try{ ambStop(); }catch(e){}
  try{ audWorldClear(); }catch(e){}
  audHaltPlaylist();
  if(AC&&PLAY.lists&&musicOn&&!muted) audPlaylistTick();
}
function audMusicEnterMatch(){
  PLAY.lockedScene=false;
  PLAY.expectMatch=true;
  PLAY.wasLive=false;
  PLAY.scene='ambient';
  audMusicResetCombat();
  audStopMusicBeds();
  audMusSwap=0;
  audHaltPlaylist();
  if(AC&&PLAY.lists&&musicOn&&!muted) audPlaylistTick();
}
function audMusicEnterResult(win){
  /* endGame is called while `running` is still true and the results panel is
     assembled 1.4 seconds later. Locking the scene prevents the normal live-
     match tick from immediately overwriting the terminal result cue. */
  PLAY.lockedScene=true;
  PLAY.expectMatch=false;
  PLAY.wasLive=false;
  PLAY.scene=win?'result-victory':'result-defeat';
  audMusicResetCombat();
  audStopMusicBeds();
  /* Threshold swaps use an eight-second anti-thrash hold. A terminal result is
     not threshold noise: it must replace the battle bed immediately, even if
     combat music began one frame before the final kill. */
  audMusSwap=0;
  try{ ambStop(); }catch(e){}
  try{ audWorldClear(); }catch(e){}
  audHaltPlaylist();
  const streamed=AC&&PLAY.lists&&musicOn&&!muted?audPlaylistTick():false;
  if(!streamed) try{ audMusicTick(0); }catch(e){}
  audRenderNowPlaying();
}
function audMusicEnterScreen(id){
  if(typeof running!=='undefined'&&running&&!PLAY.lockedScene) return;
  PLAY.expectMatch=false;
  const scene=(id==='warScr'||id==='setupScr')?'wartable':'menu';
  /* Navigation is authored intent, not a noisy intensity threshold. Let the
     next tick crossfade immediately when the player deliberately moves between
     menu and War Table; the eight-second hold remains inside live combat. */
  if(PLAY.scene!==scene) audMusSwap=0;
  if(PLAY.scene==='ambient'||PLAY.scene==='action'){
    audMusicResetCombat();
    audStopMusicBeds();
    try{ ambStop(); }catch(e){}
    try{ audWorldClear(); }catch(e){}
    audHaltPlaylist();
  }
  PLAY.scene=scene;
  if(AC&&PLAY.lists&&musicOn&&!muted) audPlaylistTick();
}
function audMusicDebug(){
  return {scene:PLAY.scene,cur:PLAY.cur,state:PLAY.state,phase:PLAY.phase,
          title:PLAY.nowTitle,bed:audMusName,amb:!!(typeof AMB!=='undefined'&&AMB.on),
          locked:!!PLAY.lockedScene,running:!!(typeof running!=='undefined'&&running),
          status:audMusicStatus()};
}

/* Which playlist the current context calls for. In a match it is the ENEMY's

   theme rather than the player's β€” you are listening to who you are fighting,

   which is the choice that makes the four factions feel distinct. */
function audPlaylistFor(){
  if(!PLAY.lists) return null;
  const pick = n => audPlayableTracks(n, audSceneFilter()).length ? n : null;
  const scene=PLAY.scene||'menu';
  /* The launch reveal gets its own piece, so the first thing anyone hears is

     not the same loop as the menu they are about to land on. */
  try{
    if(document.body && !document.body.classList.contains('mfIntroDone')){
      const sp = pick('splash'); if(sp) return sp;
    }
  }catch(e){}
  /* Menu and War Table must NEVER fall through to a faction list β€” that
     fallback is what left a battle cue on the title after a match. An empty
     menu list falls through to mus_ambient. */
  if(scene==='menu'||scene==='wartable') return pick('menu');
  /* Result lists are explicit and never borrow a faction combat track. Empty
     victory/defeat lists intentionally return null so the cataloged core beds
     carry the result until dedicated owned masters are supplied. */
  if(scene==='result-victory') return pick('victory');
  if(scene==='result-defeat') return pick('defeat');
  let fac = null, enemy = null;
  try{
    if(typeof playerFaction!=='undefined'&&playerFaction) fac=playerFaction;
    else if(typeof META!=='undefined'&&META.setup&&META.setup.pf) fac=META.setup.pf;
    if(typeof AI !== 'undefined' && AI.fac && typeof facArt === 'function'){
      const A = facArt(AI.fac);
      if(A) enemy = A.id;
    }
  }catch(e){}
  /* Playlists are keyed nova / ascendancy / syndicate / horde. playerFaction

     is legion for Dominion, so the raw string never hits `ascendancy` and the

     player army lost the score to the enemy fallback. Resolve through facArt

     the same way the opponent path already does. */
  let playerList=null;
  try{
    if(typeof facArt==='function'&&fac){
      const A=facArt(fac);
      if(A&&A.id) playerList=A.id;
    }
  }catch(e){}
  return pick(playerList) || pick(fac) || pick(enemy) || pick('nova');
}
/* Combat intensity is noisy by design: one hit raises it and the envelope then

   decays. Hysteresis plus a nine-second hold keeps that useful signal from

   turning the soundtrack into a rapid series of restarts around a threshold. */
function audPlaylistState(i, prior){
  const p=prior||'explore';
  if(p==='combat') return i<0.43?(i<0.16?'explore':'tension'):'combat';
  if(p==='tension') return i>0.62?'combat':(i<0.15?'explore':'tension');
  return i>0.62?'combat':(i>0.27?'tension':'explore');
}
function audTrackBed(t){
  if(t&&t.state) return t.state==='combat'?'combat':(t.state==='tension'?'tension':'explore');
  const f=String((t&&(t.file||t.title))||'').toLowerCase();
  if(/_combat|combat_|blackout_crown|black_flag|iron_crown/.test(f)) return 'combat';
  if(/_tension|tension_/.test(f)) return 'tension';
  return 'explore';
}
function audPlayableTracks(name,state){
  const all=((PLAY.lists&&PLAY.lists[name])||[])
    .filter(t=>(t.bundled!==false||PLAY.haveExtra)&&!!audTrackExt(t));
  /* Ambient must not draw a combat stem, even when a remote music.json dropped

     the state tags (those lists used to return the whole faction pool). */
  if(!state) return all;
  const want=state==='combat'?'combat':'explore';
  let exact=all.filter(t=>audTrackBed(t)===want);
  if(!exact.length&&want==='explore') exact=all.filter(t=>audTrackBed(t)!=='combat');
  if(!exact.length&&want==='combat') exact=all.filter(t=>audTrackBed(t)!=='explore');
  /* An explore pool that is only a combat offline-bed must not play. The

     dual-codec mus_ambient stem carries the match until a real explore cue

     exists. Combat may still use that seed. */
  if(!exact.length) return want==='explore'?[]:all;
  const full=PLAY.haveExtra?exact.filter(t=>t.bundled===false):[];
  return full.length?full:exact;
}

/* A playlist whose pool is one track restarts it the instant it ends, which

   does not read as music β€” it reads as a 20-second loop running over and over,

   and on the MENU (where you may sit for minutes) it is the first thing anyone

   notices. Rest between plays, longer the smaller the pool. In a match the

   soundtrack is doing real work following combat intensity, so it never rests. */
function audPlaylistRest(){
  const inMatch = PLAY.scene==='ambient'||PLAY.scene==='action';
  const pool = audPlayableTracks(PLAY.cur, audSceneFilter()).length;
  /* A 2-3 minute piece has already earned its silence; only the short bundled

     seeds need a rest inserted so they do not read as a loop. */
  const cur = audPlayableTracks(PLAY.cur, audSceneFilter());
  const longForm = cur.length && cur.every(t => (t.dur||0) >= 60);
  const track=cur[PLAY.idx]||null;
  /* A seed is an excerpt, never a loop. Even in combat it yields to the adaptive

     bed before it may return. Long-form pieces also breathe instead of exposing

     their trimmed seam with an immediate restart. Manifest minRest wins when

     the composer has authored a longer pause. */
  const authored=track&&Number(track.minRest)||0;
  const gap=Math.max(authored,longForm?(inMatch?PLAY.policy.fullRestMs:9000)
            :(inMatch?PLAY.policy.seedRestMs
              :(pool<=1?PLAY.policy.menuSeedRestMs:pool<=2?13000:6000)));
  clearTimeout(PLAY.restT);
  if (!gap) { audPlaylistNext(); return; }
  audPlayState('resting','next cue in '+Math.ceil(gap/1000)+'s');
  PLAY.restT = setTimeout(() => { PLAY.restT = 0; audPlaylistNext(); }, gap);
}

function audPlaylistPlay(el,slot){
  if(!el||slot!==PLAY.slot||PLAY.hidden) return;
  audPlayState('loading','starting '+PLAY.nowTitle);
  let p;
  try{ p=el.play(); }
  catch(e){ audPlayState('failed',(e&&e.message)||'playback failed'); return; }
  if(p&&p.catch) p.catch(e=>{
    if(slot!==PLAY.slot) return;
    const name=String(e&&e.name||'');
    if(name==='NotAllowedError'||name==='SecurityError')
      audPlayState('locked','tap to enable music');
    else if(name!=='AbortError')
      audPlayState('stalled',(e&&e.message)||'playback interrupted');
  });
}

async function audPlaylistNext(){
  clearTimeout(PLAY.restT); PLAY.restT = 0;
  const gen = PLAY.generation;
  const name = PLAY.cur;
  if(!name || !PLAY.lists || !PLAY.lists[name] || !PLAY.lists[name].length) return;
  /* Only tracks that can actually play. A track is playable if it shipped in

     the installer, or if the pack that carries it has been downloaded. Filtering

     up front beats letting a missing file error, because the error handler

     cannot distinguish "this one file is absent" from "this browser has no

     decoder" β€” and the second has to abandon the playlist while the first must

     not. */
  const list = audPlayableTracks(name,audSceneFilter());
  if(!list.length){
    AUD_MUSIC.forEach(n => { if(!AUD.buf[n]) audLoad(n); });
    audPlayState('fallback','no playable soundtrack');
    try{ audMusicTick(0); }catch(e){}
    return;
  }
  let n = (Math.random() * list.length) | 0;
  if(list.length > 1 && list[n].file===PLAY.lastTrack) n=(n+1)%list.length;
  PLAY.idx = n;
  const track = list[n];
  PLAY.lastTrack=track.file;
  PLAY.nowTitle=track.title||'';

  const prev = PLAY.slot, next = prev ^ 1;
  audMediaSlot(next); audMediaSlot(prev);
  const el = PLAY.els[next], g = PLAY.gains[next];
  /* A short seed rest is carried by the adaptive bed. Retire that bed before

     the streamed cue fades in or both scores remain layered indefinitely. */
  if(audMusSrc){
    const bed=audMusSrc;
    if(bed._g) bed._g.gain.setTargetAtTime(0.0001,AC.currentTime,0.7);
    setTimeout(()=>{ try{ bed.stop(); }catch(e){} },2600);
    audMusSrc=null; audMusName='';
  }
  const ext=audTrackExt(track);
  if(!ext){ audAbandonPlaylist('no compatible soundtrack codec'); return; }
  const fileName = track.file.split('/').pop() + '.' + ext;
  /* Pack first, bundled path second. A build that ships the music inside the

     installer and one that downloads it behave identically from here. */
  /* Seed tracks are bundled. Starting them must stay synchronous with the

     player's tap: awaiting packURL here made iOS treat `play()` as autoplay

     and silently reject the menu/intro music. Full downloaded tracks may use

     the asynchronous pack lookup after the seed has already unlocked audio. */
  let url = AUD.base + track.file + '.' + ext;
  if(track.bundled===false&&typeof packURL === 'function'){
    try{ url = (await packURL('music', fileName)) || url; }catch(e){}
  }
  if(gen !== PLAY.generation || !PLAY.lists) return;
  el.src = url;
  el.currentTime = 0;
  /* audPlaylistPlay refuses slot!==PLAY.slot so a stale crossfade cannot

     restart a retired element. The old order called play(next) BEFORE

     flipping PLAY.slot, so the gesture's play() was a no-op and the real

     start happened on a later tick β€” Chrome autoplay then rejected it,

     Android WebView often still allowed it. Flip first, then play. */
  PLAY.slot = next;
  audPlaylistPlay(el,next);

  const t = AC.currentTime;
  g.gain.cancelScheduledValues(t);
  g.gain.setValueAtTime(0.0001, t);
  g.gain.setTargetAtTime(1, t, 1.4);
  const old = PLAY.gains[prev];
  if(old){
    old.gain.cancelScheduledValues(t);
    old.gain.setTargetAtTime(0.0001, t, 1.2);
    const oe = PLAY.els[prev];
    setTimeout(() => { try{ oe.pause(); }catch(e){} }, PLAY.policy.crossfadeMs);
  }
}

function audPlaylistTick(){
  if(!AC || !audMusBus || !PLAY.lists) return false;
  const disabled=!musicOn||muted;
  const live=typeof running!=='undefined'&&running;
  const i = (typeof musicInt === 'number') ? musicInt : 0;
  if(PLAY.lockedScene){
    if(!live) PLAY.lockedScene=false;
  } else if(live){
    PLAY.expectMatch=false;
    PLAY.wasLive=true;
    const now=performance.now();
    if(now>=(PLAY.switchAt||0)){
      const nextState=audPlaylistState(i,PLAY.state);
      if(nextState!==PLAY.state){ PLAY.state=nextState; PLAY.switchAt=now+9000; }
    }
    /* Action only after combat hysteresis trips; otherwise the match bed is

       ambient. Tension rides inside ambient so a skirmish cannot machine-gun

       short combat seeds the way the old per-state restart did. */
    const matchScene=PLAY.state==='combat'?'action':'ambient';
    if(PLAY.scene!==matchScene){
      PLAY.scene=matchScene;
      PLAY.forceNext=true;
    }
  } else if(PLAY.expectMatch){
    /* hideFrontScreens arms ambient before newSkirmish sets running. */
    PLAY.scene='ambient';
  } else if(PLAY.wasLive && (PLAY.scene==='ambient'||PLAY.scene==='action')){
    /* running flipped false without a hook β€” do not keep the battle bed. */
    PLAY.wasLive=false;
    PLAY.scene=audFrontScene();
    PLAY.forceNext=true;
    audMusicResetCombat();
    audStopMusicBeds();
    try{ ambStop(); }catch(e){}
    try{ audWorldClear(); }catch(e){}
  } else if(!PLAY.scene){
    PLAY.scene=audFrontScene();
  } else if(!PLAY.lockedScene){
    const front=audFrontScene();
    if((PLAY.scene==='menu'||PLAY.scene==='wartable') && PLAY.scene!==front)
      PLAY.scene=front;
  }
  const want = disabled ? null : audPlaylistFor();
  if(!want){
    if(PLAY.cur){ PLAY.cur = null; audMusBus.gain.setTargetAtTime(0.0001, AC.currentTime, 0.6);
      PLAY.els.forEach(e => { try{ e.pause(); }catch(x){} }); }
    if(!disabled && PLAY.phase!=='fallback')
      audPlayState('fallback','no playable soundtrack');
    else if(disabled) audPlayState('locked','music disabled');
    /* Empty or unplayable playlist β€” return false so audMusicTick can run

       the dual-codec mus_* beds on menu / War Table / match. */
    return disabled;
  }
  /* A track is replaced when the SCENE changes (menu / wartable / ambient /

     action) or the playlist name changes. Intensity no longer chops a

     long-form piece except at the ambient↔action boundary, which is the

     authored combat stem swap. */
  if(want !== PLAY.cur || PLAY.forceNext){
    PLAY.forceNext=false;
    clearTimeout(PLAY.restT); PLAY.restT=0;
    PLAY.cur = want; PLAY.idx = -1;
    audPlaylistNext();
  } else if(!PLAY.restT&&!PLAY.hidden&&
            (PLAY.phase==='locked'||PLAY.phase==='stalled')&&PLAY.els[PLAY.slot]){
    /* The first mobile play often loses to autoplay policy. The old code left

       PLAY.cur set and therefore never attempted this element again. */
    audPlaylistPlay(PLAY.els[PLAY.slot],PLAY.slot);
  }
  /* MediaElementSource on desktop Chrome sometimes advances currentTime

     without firing `playing`. Believe the element so the state machine

     matches what is actually coming out of the speakers. */
  const liveEl=PLAY.els[PLAY.slot];
  if(liveEl&&!liveEl.paused&&liveEl.currentTime>0&&
     (PLAY.phase==='loading'||PLAY.phase==='stalled'))
    audPlayState('playing',PLAY.nowTitle);
  /* Intensity still rides the level, so a firefight lifts the music without

     needing separate stems for licensed tracks. */
  /* ONE TIME CONSTANT CANNOT DUCK. AUD_DUCK arms the duck for 650 ms and

     audMusicGain multiplies by 0.58 β€” but at tau = 0.9 s the bus only travels

     1-e^(-0.65/0.9) = 51% of the way in that window, landing near 0.78. That is

     a 2.1 dB dip where 4.7 dB was intended, and it starts recovering before it

     bottoms out, so no alarm, explosion or radio line ever actually cut

     through the music. A duck needs a fast attack and a slow release. */
  const ducked = performance.now() < AUD.duckUntil;
  const mixI=(PLAY.scene==='ambient'||PLAY.scene==='action')?i:0;
  audMusBus.gain.setTargetAtTime(audMusicGain(0.34 + mixI * 0.16), AC.currentTime, ducked ? 0.06 : 0.9);
  /* During an authored rest, or after streamed playback has failed, allow the

     dual-codec adaptive beds to carry the mix rather than returning silence. */
  return PLAY.phase!=='resting'&&PLAY.phase!=='fallback'&&PLAY.phase!=='failed';
}

function audPlaylistSleep(){
  PLAY.hidden=true;
  if(PLAY.cur) PLAY.els.forEach(e=>{ try{ e.pause(); }catch(x){} });
  if(PLAY.cur&&!PLAY.restT) audPlayState('stalled','application backgrounded');
}
function audPlaylistWake(){
  PLAY.hidden=false;
  if(!PLAY.restT&&PLAY.cur) audPlayState('locked','resume requires audio permission');
  setTimeout(()=>{ if(AC&&PLAY.lists) audPlaylistTick(); },0);
}


/* Called by the asset-pack downloader the moment the soundtrack lands, so music

   starts in the session that fetched it rather than after a restart. */
function audAttachPack(){
  PLAY.haveExtra = true;
  if(!PLAY.lists) { audLoadPlaylists().then(() => { PLAY.cur = null; audPlayState('locked','soundtrack pack ready'); }); return; }
  PLAY.cur = null;                     // force audPlaylistTick to re-pick
  audPlayState('locked','soundtrack pack ready');
  audRenderNowPlaying();
}

/* ============================================================================

   COMMAND RADIO β€” one acknowledgement, never a wall of chatter

   ----------------------------------------------------------------------------

   The shipped clip is a clean walkie-talkie open/close transient, not a

   synthesized voice. The short visual line supplies the specific information

   without forcing one recorded English performance onto every faction. Global

   and per-command cooldowns make repeated move taps feel responsive while a

   drag or double tap cannot stack a dozen squelches through the compressor.

   ============================================================================ */
const RADIO_ACK={last:0,by:{},timer:0,seq:0,voiceAt:0};
const RADIO_COPY={
  select:['Command link established','Unit telemetry linked','Formation on channel'],
  move:['Vector confirmed','Advancing to marker','Route locked'],
  retreat:['Breaking contact','Falling back to marker','Disengaging'],
  attack:['Weapons free','Target solution confirmed','Engaging marked contact'],
  build:['Fabricator order received','Construction marker accepted','Build crew dispatched'],
  patrol:['Patrol circuit locked','Route uploaded','Watch pattern confirmed'],
  hold:['Holding this ground','Defensive posture set','Position anchored'],
  guard:['Escort pattern set','Guard detail assigned','Protecting marked asset'],
  stop:['Formation standing by','Order cancelled','Units holding'],
  ability:['Commander system armed','Tactical system responding','Ability order confirmed'],
  deploy:['Landing vector confirmed','Deployment site accepted','Base package descending'],
  underfire:['Taking fire','Commander under attack','Contact on the command unit'],
  victory:['Objective complete','Field is ours','Mission accomplished'],
  defeat:['Command net lost','We are overrun','Mission failed']
};
/* HUD flavour only. Brood audio is audBroodCue β€” never these strings, never TTS. */
const RADIO_COPY_BROOD={
  select:['Hive-link locked','Brood-mind attuned','Swarm on channel'],
  move:['Swarm advancing','Mass in motion','Hunt-path set'],
  retreat:['Swarm withdrawing','Mass peeling back','Hive pulling in'],
  attack:['Swarm striking','Prey marked','Hive hunting'],
  build:['Growth-site marked','Spawning order set','Hive expanding'],
  patrol:['Hunt circuit set','Swarm circling','Watch-mass moving'],
  hold:['Swarm anchoring','Mass holding ground','Hive rooted'],
  guard:['Swarm escorting','Mass shielding the marked','Hive-guard set'],
  stop:['Swarm still','Order dissolved','Mass waiting'],
  ability:['Hive-gift loosed','Brood-mind surge','Gift of the nest'],
  deploy:['Hive-fall locked','Nest-site chosen','Brood descending'],
  underfire:['Hive-mind struck','Queen under bite','Command-mass bleeding'],
  victory:['Prey consumed','Field belongs to the hive','Swarm triumphant'],
  defeat:['Hive-mind silent','Swarm broken','Nest fallen']
};
const RADIO_ICON={select:'β—‡',move:'➀',retreat:'➀',attack:'βš”',build:'⬑',patrol:'↻',hold:'β›Š',guard:'⛨',stop:'β– ',ability:'✦',deploy:'βŒ„',underfire:'⚠',victory:'β˜…',defeat:'βœ•'};
function radioFaction(){
  let key='nova';
  try{
    if(typeof playerFaction!=='undefined'&&playerFaction) key=playerFaction;
    else if(typeof carrier!=='undefined'&&carrier.fac) key=carrier.fac;
  }catch(e){}
  const A=typeof facArt==='function'?facArt(key):null;
  return A||{id:'nova',nm:'Terran Frontline Command',cdr:'Command',col:'#5db6ff'};
}
function radioPanel(){
  let el=document.getElementById('radioAck');
  if(el) return el;
  el=document.createElement('div'); el.id='radioAck'; el.setAttribute('aria-live','polite');
  el.innerHTML='<span class="raPulse"></span><span class="raIcon">β—‡</span>'+
    '<span class="raCopy"><b>COMMAND NET</b><i>Channel ready</i></span><span class="raCount"></span>';
  document.body.appendChild(el);
  return el;
}
function radioAck(action,count,wx,wy){
  if(!RADIO_COPY[action]) action=RADIO_COPY[voActionKey(action)]?voActionKey(action):'select';
  const now=performance.now();
  const A=radioFaction();
  const brood=voIsBrood(A.id);
  /* underfire is a volley, not an order β€” 6.5s between screams, but a recent

     move ack must not swallow the first hit. victory/defeat fire once. Orders

     keep the old 260/620 UI cadence so a formation drag still feels responsive

     without stacking VO. */
  if(action==='victory'||action==='defeat'){
    if(RADIO_ACK.by[action]) return false;
  }else if(action==='underfire'){
    if(now-(RADIO_ACK.by.underfire||-1e9)<6500) return false;
  }else if(action==='retreat'){
    /* Double-tap empty ground fires move then retreat inside 500 ms. The 260 ms

       global gate would swallow the retreat cue every time. Same-action 620 ms

       still stops a drag from stacking retreats. */
    if(now-(RADIO_ACK.by.retreat||-1e9)<620) return false;
  }else{
    const same=RADIO_ACK.by[action]||-1e9;
    if(now-RADIO_ACK.last<260||now-same<620) return false;
  }
  RADIO_ACK.last=now; RADIO_ACK.by[action]=now;
  const lines=(brood&&RADIO_COPY_BROOD[action])||RADIO_COPY[action];
  const line=lines[RADIO_ACK.seq++%lines.length];
  let speaker=A.nm||'FIELD UNIT';
  if(action==='ability'||action==='deploy'||action==='underfire'||action==='victory'||action==='defeat'){
    try{
      const C=typeof playerCommanderDef==='function'?playerCommanderDef():null;
      speaker=C&&C.nm?C.nm:(A.cdr||speaker);
    }catch(e){speaker=A.cdr||speaker;}
  }else if(action==='build') speaker=(A.nm||'FIELD')+' ENGINEER';
  else speaker=(A.nm||'FIELD')+' UNIT';
  /* Radio text deliberately shares the single HUD notice rail with gameplay

     warnings. Two independent fixed overlays overlapped on phones whenever an

     order landed during a warning. */
  if(typeof radioNotice==='function') radioNotice(speaker+' // '+action.toUpperCase(),line+(count>1?' Β· '+count+' UNITS':''));
  else if(typeof toast==='function') toast(line);
  /* Human factions: walkie squelch then pack VO. Brood: no radio hiss β€” that

     click is a person on a handset. voPlay is the voice, not speakVoice:

     tutorialVoice / 5200ms throttle used to swallow almost every ack. */
  if(!brood && typeof sfx==='function') sfx('radio',wx,wy,0.9);
  RADIO_ACK.voiceAt=now;
  /* Pack has no retreat/underfire/victory/defeat/guard takes. Aliasing those

     onto stop/attack/ability/hold played the wrong spoken line (victory said

     "Commander system armed"; underfire said "Weapons free"). HUD copy stays;

     VO only plays when the bank actually has that action. */
  if(voActionKey(action)===action) voPlay(A.id, action, wx, wy, lines.indexOf(line));
  return true;
}

/* ============================================================================

   AMBIENCE β€” the bed under everything

   ----------------------------------------------------------------------------

   A battlefield with only music and gunfire has silence between the gunfire, and

   silence reads as "nothing is loaded" rather than as calm. An ambient bed fixes

   that for almost no cost: a continuous low hull rumble sitting beneath the mix,

   audible mostly when it stops.



   Two beds rather than one, crossfaded on combat intensity. `amb_low` is hull

   and machinery β€” the sound of a base that exists. `amb_high` is air and stress.

   Pushing between them on the same `musicInt` signal the music uses means the

   room itself tightens during a fight, which the player feels without ever

   noticing there is a second file.



   Looping is why these are AudioBuffers rather than media elements: a

   BufferSource with loop=true has a sample-accurate seam, while an

   HTMLAudioElement loop has an audible gap on most browsers. The 30-second beds

   cost about 5 MB of memory each decoded, which is affordable for two β€” and is

   exactly why the music, at fifteen tracks, streams instead.

   ============================================================================ */
const AMB = { on:false, srcs:{}, gains:{}, bus:null, filter:null };

function ambStart(){
  if(!AC || !audSfxBus || AMB.on) return;
  if(!AUD.buf.amb_low0 && !AUD.buf.amb_high0) return;
  AMB.bus = AC.createGain();
  AMB.bus.gain.value = 0.0001;
  /* Remove the abrasive upper hiss before ambience reaches the shared mobile

     compressor. This also protects future replacement beds from ear fatigue. */
  AMB.filter=AC.createBiquadFilter();
  AMB.filter.type='lowpass'; AMB.filter.frequency.value=2200; AMB.filter.Q.value=0.45;
  AMB.bus.connect(AMB.filter); AMB.filter.connect(audAmbBus || audSfxBus || audComp || AC.destination);
  for(const k of ['amb_low0','amb_high0']){
    const b = AUD.buf[k];
    if(!b) continue;
    const s = AC.createBufferSource();
    s.buffer = b; s.loop = true;
    /* Detune the high bed very slightly so the two 30-second loops do not

       re-align on the same seam every pass and become recognisable. */
    if(k === 'amb_high0') s.playbackRate.value = 0.997;
    const g = AC.createGain();
    g.gain.value = k === 'amb_low0' ? 1 : 0.0001;
    s.connect(g); g.connect(AMB.bus);
    try{ s.start(0, Math.random() * b.duration); }catch(e){ continue; }
    AMB.srcs[k] = s; AMB.gains[k] = g;
  }
  AMB.on = true;
}
function ambStop(){
  if(!AMB.on) return;
  if(AMB.bus) AMB.bus.gain.setTargetAtTime(0.0001, AC.currentTime, 0.5);
  const srcs = AMB.srcs;
  setTimeout(() => { for(const k in srcs){ try{ srcs[k].stop(); }catch(e){} } }, 1500);
  AMB.srcs = {}; AMB.gains = {}; AMB.filter=null; AMB.on = false;
}
function ambTick(){
  if(!AC) return;
  const want = (typeof running !== 'undefined' && running && !paused && !muted &&
                (typeof sfxOn==='undefined'||sfxOn));
  if(want && !AMB.on) ambStart();
  else if(!want && AMB.on){ ambStop(); return; }
  if(!AMB.on || !AMB.bus) return;
  const i = (typeof musicInt === 'number') ? musicInt : 0;
  const t = AC.currentTime;
  /* Quiet enough to be missed rather than heard. It lifts a little in combat

     because a fight should feel closer, not louder. */
  AMB.bus.gain.setTargetAtTime(0.14 + i * 0.04, t, 1.2);
  if(AMB.gains.amb_low0)  AMB.gains.amb_low0.gain.setTargetAtTime(0.88 - i * 0.18, t, 2.0);
  if(AMB.gains.amb_high0) AMB.gains.amb_high0.gain.setTargetAtTime(0.01 + i * 0.16, t, 2.0);
}

/* ============================================================================

   POSITIONAL WORLD LOOPS

   ----------------------------------------------------------------------------

   Movement and machinery are continuous sources, not repeated one-shots. The

   nearest five moving units and nearest three structures receive individual

   loop voices with their own pan and distance gain. That preserves proximity

   and direction while placing a hard eight-voice ceiling on a 20,000-unit map.

   ============================================================================ */
const WORLD_AUD={tick:0, emit:{}};

function audWorldDrop(key){
  const e=WORLD_AUD.emit[key];
  if(!e) return;
  delete WORLD_AUD.emit[key];
  try{ e.g.gain.setTargetAtTime(0.0001,AC.currentTime,0.08); }catch(x){}
  setTimeout(()=>{ try{ e.src.stop(); }catch(x){} },320);
}
function audWorldClear(){ for(const key in WORLD_AUD.emit) audWorldDrop(key); }
function audWorldEnsure(c){
  let e=WORLD_AUD.emit[c.key];
  if(e&&e.slot!==c.slot){ audWorldDrop(c.key); e=null; }
  if(e) return e;
  const buf=audPick(c.slot);
  if(!buf||!audSfxBus) return null;
  const src=AC.createBufferSource(); src.buffer=buf; src.loop=true;
  src.playbackRate.value=0.985+Math.random()*0.03;
  const g=AC.createGain(); g.gain.value=0.0001;
  let p=null;
  if(AC.createStereoPanner){ p=AC.createStereoPanner(); g.connect(p); p.connect(audSfxBus); }
  else g.connect(audSfxBus);
  src.connect(g);
  try{ src.start(0,Math.random()*Math.max(0.05,buf.duration)); }catch(x){ return null; }
  e={src:src,g:g,p:p,slot:c.slot}; WORLD_AUD.emit[c.key]=e;
  return e;
}
function audWorldTick(dt){
  if(!AC||!AUD.ready) return;
  const on=typeof running!=='undefined'&&running&&!paused&&!muted&&
           (typeof sfxOn==='undefined'||sfxOn)&&typeof camBounds==='function';
  if(!on){ if(Object.keys(WORLD_AUD.emit).length) audWorldClear(); return; }
  WORLD_AUD.tick-=dt;
  if(WORLD_AUD.tick>0) return;
  WORLD_AUD.tick=0.20;
  if(typeof unitHigh==='undefined'||typeof blds==='undefined') return;
  const bounds=camBounds(), cx=(bounds.x0+bounds.x1)*0.5, cy=(bounds.y0+bounds.y1)*0.5;
  const half=Math.max(1,(bounds.x1-bounds.x0)*0.5);
  const radius=Math.max(420,Math.max(bounds.x1-bounds.x0,bounds.y1-bounds.y0)*0.92);
  const r2=radius*radius, movers=[], structures=[];
  /* Reuse the smooth owned air-movement loop for the carrier instead of

     replaying the old synthetic thrust noise. */
  if(typeof carrier!=='undefined'&&carrier.active&&carrier.phase<2){
    const dx=carrier.x-cx,dy=carrier.y-cy,d2=dx*dx+dy*dy;
    if(d2<=r2){
      const flying=carrier.phase===0, driving=Math.hypot(carrier.tx-carrier.x,carrier.ty-carrier.y)>4;
      movers.push({key:'carrier-flight',slot:'move_air',x:carrier.x,y:carrier.y,d2:d2,
                   base:flying?0.24:(driving?0.20:0.11)});
    }
  }
  for(let i=0;i<unitHigh;i++){
    if(!ualive[i]||!umov[i]) continue;
    const dx=ux[i]-cx,dy=uy[i]-cy,d2=dx*dx+dy*dy;
    if(d2>r2) continue;
    const T=TYPES[utype[i]];
    const brood=typeof unitIsBrood==='function'&&unitIsBrood(i);
    movers.push({key:'u'+i+'g'+ugen[i],slot:brood?'move_brood':(T.air?'move_air':'move_vehicle'),
                 x:ux[i],y:uy[i],d2:d2,base:brood?0.15:(T.air?0.16:0.13)});
  }
  for(let b=0;b<blds.length;b++){
    const B=blds[b]; if(!B||!B.alive||B.prog<1) continue;
    const dx=B.x-cx,dy=B.y-cy,d2=dx*dx+dy*dy;
    if(d2>r2) continue;
    const factory=B.type==='fac'||B.type==='tgate'||B.type==='harbor'||B.type==='airfield';
    const damaged=B.team===0&&B.hp<B.hpm*0.42;
    structures.push({key:'b'+b,slot:damaged?'alarm_loop':(B.type==='nest'?'move_brood':(factory&&B.queue&&B.queue.length?'factory_hum':'structure_hum')),
                     x:B.x,y:B.y,d2:d2,base:damaged?0.22:(factory?0.14:0.10)});
  }
  movers.sort((a,b)=>a.d2-b.d2); structures.sort((a,b)=>a.d2-b.d2);
  const chosen=movers.slice(0,5).concat(structures.slice(0,3)), seen={};
  for(const c of chosen){
    seen[c.key]=1;
    const e=audWorldEnsure(c); if(!e) continue;
    const dist=Math.sqrt(c.d2), near=clamp(1-dist/radius,0,1);
    e.g.gain.setTargetAtTime(Math.max(0.0001,c.base*near*near),AC.currentTime,0.10);
    if(e.p) e.p.pan.setTargetAtTime(clamp((c.x-cx)/half,-1,1)*0.82,AC.currentTime,0.08);
  }
  for(const key in WORLD_AUD.emit) if(!seen[key]) audWorldDrop(key);
}