File size: 28,657 Bytes
3597f5a
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
502e0c9
 
 
 
 
 
 
 
 
 
 
 
 
 
3597f5a
502e0c9
 
 
 
 
3597f5a
 
 
 
 
 
 
84bc42a
 
 
 
3597f5a
84bc42a
3597f5a
 
 
 
84bc42a
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3597f5a
 
84bc42a
502e0c9
 
 
84bc42a
 
502e0c9
84bc42a
 
 
 
502e0c9
 
 
 
 
 
 
 
 
84bc42a
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
502e0c9
 
3597f5a
 
 
502e0c9
3597f5a
 
 
502e0c9
 
84bc42a
 
 
 
 
 
3597f5a
 
 
 
 
84bc42a
 
 
 
 
3597f5a
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
502e0c9
 
 
 
 
84bc42a
3597f5a
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
502e0c9
 
 
 
 
 
 
84bc42a
502e0c9
 
84bc42a
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
;
;
/* ============================================================================
   WORLD SITES — settlements that are places, not scatter
   ----------------------------------------------------------------------------
   Every map dressed itself the same way: one generic city plan, the same block
   meshes. Land anywhere and you saw the same civilisation — the "worlds all
   look the same" complaint. It is a content-STRUCTURE problem, not a texture
   one, so the answer is ARCHETYPES: a purpose, a silhouette vocabulary, a
   density, a state of repair. Frontier town (low, gridded, intact); dead city
   (tall, broken, silent); mining station (tanks and depots round the ore);
   military outpost (wall, gate, watchtower, gun); alien bloom (not human at
   all). Which ones a map grows is read from its own authored city/indus
   ratings and planet theme, so it scales to all 56 maps with none hand-placed.

   TWO GEOMETRY SOURCES on purpose. Landmarks come from the authored GLB kit
   (assets/data/worldkit.js): they carry identity — you know an outpost the
   moment you see the gate. But a town built only from imported pieces is three
   buildings repeated thirty times, which the eye catches instantly and which
   would REINTRODUCE the sameness this file removes. So the BULK is procedural:
   every filler building derives footprint, height, setbacks, window banding
   and damage from the site seed, and no two are identical.

   The kit is decoded from a quantised buffer (pos int16, normal int8, colour
   uint8, material uint8 — 13 bytes a vertex) into the engine's 12-float vertex
   layout. Base colour was baked+brightened into vertex colour at conversion so
   no per-model PBR texture ships, honouring the asset policy (runtime models
   take a material id per vertex from the one shared atlas). Normals were made
   smooth and outward-facing at conversion so the props are lit, not black.
   ============================================================================ */

const WORLD_KIT = {};
let worldSites = [], worldSitesBuilt = '';
let WORLDSITES_ENABLED = false;  /* HOTFIX 1.33.31: crude procedural boxes were a regression vs the authored city system; disabled while the fill is rebuilt from the detailed city meshes (FX.cityT/H/D/K) */

/* ---------- kit decode ---------------------------------------------------- */
function worldKitDecode(rec){
  const raw = atob(rec.b64), stride = 13, count = raw.length / stride | 0;
  const v = new Float32Array(count * 12);
  for(let i=0;i<count;i++){
    const o=i*stride;
    v[i*12  ]=((raw.charCodeAt(o  )|(raw.charCodeAt(o+1)<<8))<<16>>16)/16384;
    v[i*12+1]=((raw.charCodeAt(o+2)|(raw.charCodeAt(o+3)<<8))<<16>>16)/16384;
    v[i*12+2]=((raw.charCodeAt(o+4)|(raw.charCodeAt(o+5)<<8))<<16>>16)/16384;
    v[i*12+3]=(raw.charCodeAt(o+6)<<24>>24)/127;
    v[i*12+4]=(raw.charCodeAt(o+7)<<24>>24)/127;
    v[i*12+5]=(raw.charCodeAt(o+8)<<24>>24)/127;
    v[i*12+6]=raw.charCodeAt(o+9)/255; v[i*12+7]=raw.charCodeAt(o+10)/255; v[i*12+8]=raw.charCodeAt(o+11)/255;
    /* Placeholder UV — overwritten per-triangle below. A constant (0,0) UV
       made the cotangent frame NaN (pure black). Vertex colour used to carry
       the look; office-glass now samples a window tile, so the projection
       must be face-stable. */
    v[i*12+9]=0; v[i*12+10]=0; v[i*12+11]=raw.charCodeAt(o+12);
  }
  /* FACE-STABLE planar UV. Kit normals are smoothed, so a per-vert dominant
     axis assigned XZ to one corner of a wall and ZY to the other — the
     office-glass tile stair-stepped. One geometric face axis, all three verts. */
  for(let t=0;t+2<count;t+=3){
    const o0=t*12,o1=o0+12,o2=o0+24;
    const ex=v[o1]-v[o0],ey=v[o1+1]-v[o0+1],ez=v[o1+2]-v[o0+2];
    const fx=v[o2]-v[o0],fy=v[o2+1]-v[o0+1],fz=v[o2+2]-v[o0+2];
    const nx=ey*fz-ez*fy,ny=ez*fx-ex*fz,nz=ex*fy-ey*fx;
    const ax=Math.abs(nx),ay=Math.abs(ny),az=Math.abs(nz);
    const uA=ay>=ax&&ay>=az?0:ax>=az?2:0, wA=ay>=ax&&ay>=az?2:1;
    for(let k=0;k<3;k++){
      const o=o0+k*12;
      v[o+9]=v[o+uA]*2.0; v[o+10]=v[o+wA]*2.0;
    }
  }
  /* InstMesh draws indexed; the converter emits expanded soup, so the index is
     the identity. Counts top out near 3,800 — inside Uint16. */
  const idx=new Uint16Array(count);
  for(let i=0;i<count;i++) idx[i]=i;
  return {v, i:idx, count, bones:0, skel:new Float32Array(10)};
}
/* Material style per kit piece, resolved lazily — this file loads before
   materials.js so a top-level MAT reference would be a boot error. Imported
   geometry keeps its footprint and vertex/team tint; only its surface language
   changes from generic concrete/stone to the authored world-kit atlas cells. */
let WORLD_KIT_MAT=null;
const WORLD_KIT_ARCH_UV=0.08;
function worldKitMats(){
  if(WORLD_KIT_MAT) return WORLD_KIT_MAT;
  const M=(typeof MAT!=='undefined')?MAT:{};
  const conc=M.CONC!=null?M.CONC:6, stone=M.STONE!=null?M.STONE:12, rust=M.RUST!=null?M.RUST:7;
  const gun=M.WORLDKIT_GUNMETAL!=null?M.WORLDKIT_GUNMETAL:conc;
  const composite=M.WORLDKIT_COMPOSITE!=null?M.WORLDKIT_COMPOSITE:stone;
  const vent=M.WORLDKIT_VENT!=null?M.WORLDKIT_VENT:gun;
  const trim=M.WORLDKIT_TRIM!=null?M.WORLDKIT_TRIM:rust;
  const style=(wall,roof,edge)=>({wall,roof,edge:edge==null?gun:edge,trim});
  /* Screenshot-critical outpost pieces are deliberately semantic: pale
     composite walls separate from graphite structure, while barracks/depot
     service roofs share one readable ventilation-deck material. */
  WORLD_KIT_MAT={
    /* Command views primarily see decks. Keep those decks dark gunmetal or
       ventilated service metal, and reserve the lighter blue composite for
       vertical facade bays. This creates a stable roof/facade/trim hierarchy
       without the chalk-white roofs in the close mobile capture. */
    gatehouse:style(composite,gun,trim),
    barracks:style(composite,vent,gun),
    depot:style(gun,vent,trim),
    tower:style(composite,gun,trim), block:style(composite,gun,vent),
    watchtower:style(gun,vent,trim), gauss:style(gun,gun,vent),
    ruinApartment:style(composite,gun,trim), ruinHighrise:style(composite,gun,trim),
    ruinFactory:style(gun,vent,trim), ruinSpire:style(composite,gun,trim),
    fuelFarm:style(gun,composite,vent), fuelTank:style(gun,gun,trim),
    ruinTower:style(composite,gun,trim)
  };
  return WORLD_KIT_MAT;
}
function worldKitAssignMats(geo, kitStyle){
  /* MeshBuilder stores MAT+1 (shader does floor(abs)-1). The converter wrote
     material 0 and baked window light into vertex RGB; writing raw MAT.CONC
     made every kit vert read as LAMP — the orange orb tile civic already
     rejected. Keep the established bright-facade window classifier verbatim;
     assign the remaining triangle soup by architectural job. */
  const M=(typeof MAT!=='undefined')?MAT:{};
  const fallback=M.CONC!=null?M.CONC:6;
  const s=(kitStyle&&typeof kitStyle==='object')?kitStyle:
    {wall:kitStyle!=null?kitStyle:fallback,roof:kitStyle!=null?kitStyle:fallback,
      edge:kitStyle!=null?kitStyle:fallback,trim:kitStyle!=null?kitStyle:fallback};
  const cool=(M.BUILD_OFFICE_COOL!=null?M.BUILD_OFFICE_COOL:6)+1;
  const warm=(M.BUILD_OFFICE_LIT!=null?M.BUILD_OFFICE_LIT:6)+1;
  const n=geo.count, lumas=new Float32Array(n);
  for(let i=0;i<n;i++){
    const o=i*12;
    lumas[i]=0.3*geo.v[o+6]+0.59*geo.v[o+7]+0.11*geo.v[o+8];
  }
  const sorted=Array.from(lumas).sort((a,b)=>a-b);
  const cut=sorted[Math.min(n-1,(n*0.74)|0)];
  const darkCut=sorted[Math.min(n-1,(n*0.20)|0)];
  for(let t=0;t+2<n;t+=3){
    const o0=t*12,o1=o0+12,o2=o0+24;
    /* Material jobs follow the geometric FACE, not imported smooth normals.
       Averaging smoothed normals pushed bevelled roof triangles below the roof
       threshold and painted most visible decks with dark edge/trim material.
       The expanded triangle soup gives us a stable face normal for free. */
    const ex=geo.v[o1]-geo.v[o0], ey=geo.v[o1+1]-geo.v[o0+1], ez=geo.v[o1+2]-geo.v[o0+2];
    const fx=geo.v[o2]-geo.v[o0], fy=geo.v[o2+1]-geo.v[o0+1], fz=geo.v[o2+2]-geo.v[o0+2];
    const nx=ey*fz-ez*fy, ny0=ez*fx-ex*fz, nz=ex*fy-ey*fx;
    const nl=Math.hypot(nx,ny0,nz)||1, ny=ny0/nl, ay=Math.abs(ny);
    const avgL=(lumas[t]+lumas[t+1]+lumas[t+2])/3;
    const avgR=(geo.v[o0+6]+geo.v[o1+6]+geo.v[o2+6])/3;
    const avgG=(geo.v[o0+7]+geo.v[o1+7]+geo.v[o2+7])/3;
    const avgB=(geo.v[o0+8]+geo.v[o1+8]+geo.v[o2+8])/3;
    const facade=ay<0.30, cyan=avgB>avgR+0.04&&avgG>avgR-0.03;
    const amber=avgR>avgB+0.07&&avgR>avgG-0.03;
    const hasWindow=facade&&avgL>=cut&&(cyan||amber||avgL>0.78);
    let base;
    if(hasWindow) base=(amber&&!cyan?warm:cool)-1;
    else if(ny>0.52) base=avgL<=darkCut?s.edge:s.roof;
    else if(ny<-0.58) base=s.trim;
    else if(ay<0.30) base=avgL<=darkCut?s.trim:s.wall;
    else base=avgL<=darkCut?s.trim:s.edge;
    base=(base!=null?base:fallback)+1;
    for(let k=0;k<3;k++){
      const o=o0+k*12;
      /* vMat is flat in FS3D: one triangle must carry one semantic id. Mixed
         per-vertex window ids depended on the provoking vertex and produced
         unstable grey facets across otherwise continuous facades. */
      geo.v[o+11]=base;
      /* aInst.w applies the placed building scale later. Reducing source UVs
         here yields one coherent architectural bay instead of vehicle-scale
         panel repetition. Never rescale a mixed window triangle: keeping one
         projection across all three vertices avoids a warped interpolation. */
      if(!hasWindow){
        geo.v[o+9]*=WORLD_KIT_ARCH_UV;
        geo.v[o+10]*=WORLD_KIT_ARCH_UV;
      }
    }
  }
}
function initWorldKit(){
  if(typeof WORLD_KIT_DATA==='undefined'||typeof gl==='undefined'||!gl) return 0;
  let n=0;
  const mats=worldKitMats();
  for(const k in WORLD_KIT_DATA){
    if(WORLD_KIT[k]) continue;
    try{
      const geo=worldKitDecode(WORLD_KIT_DATA[k]);
      worldKitAssignMats(geo, mats[k]);
      const mesh=new InstMesh(gl,geo,320);
      /* Atomically promotes all four WORLDKIT_* ids to the compact 512px/cell
         triplet when it finishes decoding. Until then the same semantic ids
         stay visible through the shared atlas -- no double-render or blank. */
      if(typeof mfWorldKitSkin==='function') mfWorldKitSkin(gl,mesh);
      WORLD_KIT[k]={mesh,height:WORLD_KIT_DATA[k].height,tris:WORLD_KIT_DATA[k].tris};
      n++;
    }catch(e){ console.warn('worldkit '+k+':',e&&e.message); }
  }
  return n;
}
function worldKitGLReset(){
  for(const k in WORLD_KIT) delete WORLD_KIT[k];
  if(typeof mfWorldKitSkinReset==='function') mfWorldKitSkinReset();
  worldSites.length=0; worldSitesBuilt='';
}

/* ---------- archetypes ---------------------------------------------------- */
const SITE_ARCH={
  town:{ r:190, kit:['block','tower','depot'], kitN:[3,2,1],
         fill:{n:14,w:[16,30],h:[14,34],lit:0.55,ruin:0}, pal:[[176,172,160],[150,156,164]] },
  city:{ r:250, kit:['tower','block','gatehouse'], kitN:[4,3,1],
         fill:{n:20,w:[18,36],h:[26,72],lit:0.7,ruin:0}, pal:[[168,174,186],[142,150,166]] },
  dead:{ r:250, kit:['tower','block'], kitN:[4,3],
         fill:{n:18,w:[16,34],h:[18,58],lit:0.04,ruin:1}, pal:[[128,124,118],[104,102,100]] },
  mining:{ r:170, kit:['depot','block'], kitN:[3,2],
           fill:{n:8,w:[14,26],h:[10,22],lit:0.4,ruin:0.2}, pal:[[150,132,110],[128,118,104]] },
  outpost:{ r:130, kit:['gatehouse','watchtower','gauss','barracks'], kitN:[1,2,2,3],
            fill:{n:5,w:[12,20],h:[8,16],lit:0.5,ruin:0}, pal:[[126,132,124],[104,112,106]] },
  derelict:{ r:160, kit:['depot','block'], kitN:[2,2],
             fill:{n:9,w:[14,28],h:[10,26],lit:0.06,ruin:1}, pal:[[122,112,102],[98,94,90]] },
  alien:{ r:180, kit:[], kitN:[],
          fill:{n:12,w:[10,22],h:[16,52],lit:0.9,ruin:0,alien:1}, pal:[[118,86,150],[86,120,138]] }
};

function worldSitePlan(MD,rnd){
  const out=[], theme=(MD&&MD.theme)||curTheme||'verdant';
  const city=MD.city|0, indus=MD.indus|0, dead=theme==='ashland'||MD.crater;
  if(city>=3) out.push(dead?'dead':'city');
  if(city>=2) out.push(dead?'dead':'town');
  if(city>=1) out.push(rnd()<0.45&&dead?'derelict':'town');
  for(let i=0;i<indus;i++) out.push(rnd()<0.5?'mining':'derelict');
  out.push('outpost');
  if(rnd()<(theme==='vespera'?0.85:theme==='verdant'?0.4:0.25)) out.push('alien');
  if(out.length<3) out.push('mining');
  return out;
}

/* ---------- procedural filler --------------------------------------------- */
function worldFillBuilding(m,rnd,A){
  const F=A.fill;
  const w=F.w[0]+rnd()*(F.w[1]-F.w[0]), d=w*(0.7+rnd()*0.6);
  let h=F.h[0]+rnd()*(F.h[1]-F.h[0]);
  const ruined=rnd()<F.ruin; if(ruined) h*=0.45+rnd()*0.5;
  const pal=A.pal[(rnd()*A.pal.length)|0];
  /* NORMALISED colour: models.js patches every primitive to read its material
     from the colour, but only recognises 0..1 tuples — a 0-255 tuple both
     blows out shading and inherits the previous part's material. */
  const jit=q=>Math.max(0,Math.min(1,(q+(rnd()*34-17))/255));
  const body=[jit(pal[0]),jit(pal[1]),jit(pal[2])];
  if(F.alien){
    const seg=3+((rnd()*3)|0); let cw=w*0.5, cy=0;
    for(let k=0;k<seg;k++){ const sh=h/seg*(0.7+rnd()*0.6);
      m.box(0,cy,0,cw,sh,cw*(0.8+rnd()*0.4),body,rnd()*0.7); cy+=sh; cw*=0.62+rnd()*0.2; }
    m.box(0,cy,0,cw*1.5,cw*1.4,cw*1.5,[0.62,0.44,0.90],rnd()*1.2);
    return;
  }
  const steps=h>34?2+((rnd()*2)|0):1;
  let cy=0, cw=w, cd=d, ch=h/steps;
  for(let k=0;k<steps;k++){
    m.box(0,cy,0,cw,ch,cd,body,0);
    if(!ruined||rnd()<0.4){
      const floors=Math.max(1,(ch/7)|0);
      for(let f=0;f<floors;f++){
        const wy=cy+3+f*(ch/floors); if(wy>cy+ch-2.5) break;
        const lit=rnd()<F.lit;
        m.box(0,wy,0,cw*1.006,1.7,cd*1.006,lit?[1.0,0.84,0.59]:[0.36,0.47,0.55],0);
      }
    }
    cy+=ch; cw*=0.78+rnd()*0.12; cd*=0.78+rnd()*0.12; ch*=0.92;
  }
  if(!ruined&&rnd()<0.65) m.box(0,cy,0,cw*0.5,2.2+rnd()*3,cd*0.5,[0.41,0.42,0.44],rnd()*0.8);
  if(ruined){ const nsl=1+((rnd()*3)|0);
    for(let k=0;k<nsl;k++) m.box((rnd()-0.5)*w*0.5,cy*(0.4+rnd()*0.5),(rnd()-0.5)*d*0.5,
      w*(0.5+rnd()*0.4),0.7,d*(0.5+rnd()*0.4),[0.43,0.42,0.39],rnd()*0.5); }
}
function worldBuildFill(S,A,rnd){
  const m=new MeshBuilder();
  for(let i=0;i<A.fill.n;i++){
    const a=rnd()*TAU, rr2=Math.sqrt(rnd())*A.r*0.82, bx=Math.cos(a)*rr2, bz=Math.sin(a)*rr2;
    const sub=new MeshBuilder(); worldFillBuilding(sub,rnd,A);
    const yaw=A.fill.alien?rnd()*TAU:(S.grid+((rnd()*4)|0)*Math.PI/2);
    const g=sub.build(), cs=Math.cos(yaw), sn=Math.sin(yaw);
    const gy=(typeof terrainH==='function')?terrainH(S.x+bx,S.y+bz)-terrainH(S.x,S.y):0;
    const nv=g.v.length/12;
    for(let v=0;v<nv;v++){ const o=v*12, x=g.v[o], z=g.v[o+2];
      g.v[o]=x*cs-z*sn+bx; g.v[o+1]+=gy; g.v[o+2]=x*sn+z*cs+bz;
      const nx=g.v[o+3], nz=g.v[o+5]; g.v[o+3]=nx*cs-nz*sn; g.v[o+5]=nx*sn+nz*cs; }
    m.raw(g);
  }
  return m.build();
}

/* ---------- placement ----------------------------------------------------- */
function worldSitesGenerate(){
  /* Kit decode is independent of this flag. WORLDSITES_ENABLED only gates the
     crude box-fill towns that regressed vs FX.cityT/H/D/K. Site templates and
     Nova districts already stamp kinds 6/7; without initWorldKit those plots
     fall back to the derelict dome and the authored GLB kit never appears. */
  initWorldKit();
  siteStampInstall();
  if(!WORLDSITES_ENABLED) return 0;
  const key=(typeof curMap!=='undefined'?curMap:'?')+'|'+(typeof curTheme!=='undefined'?curTheme:'?');
  if(worldSitesBuilt===key&&worldSites.length) return worldSites.length;
  worldSites=[];
  if(typeof MAPDEFS==='undefined'||typeof heightF==='undefined'||!heightF) return 0;
  const MD=MAPDEFS[curMap]||{};
  let s=((MD.seed|0)^0x51713D)|1;
  const rnd=()=>{ s=(Math.imul(s,1664525)+1013904223)|0; return ((s>>>9)&0x7fffff)/0x800000; };
  initWorldKit();
  const plan=worldSitePlan(MD,rnd), placed=[];
  const hh=(x,y)=>typeof hAt==='function'?hAt(x,y):(typeof terrainNH==='function'?terrainNH(x,y):WATER_H+1);
  for(const kind of plan){
    const A=SITE_ARCH[kind]; if(!A) continue;
    let spot=null;
    for(let t=0;t<180&&!spot;t++){
      const x=160+rnd()*(MAP-320), y=160+rnd()*(MAP-320);
      if(typeof battlefieldContains==='function'&&!battlefieldContains(x,y,A.r*0.6)) continue;
      if(hh(x,y)<WATER_H+0.02) continue;
      if(Math.hypot(x-MAP*SP_LO,y-MAP*SP_HI)<520||Math.hypot(x-MAP*SP_HI,y-MAP*SP_LO)<520) continue;
      let clear=true;
      for(const p of placed) if(Math.hypot(x-p.x,y-p.y)<(p.r+A.r)*0.92){ clear=false; break; }
      if(clear) spot={x,y};
    }
    if(!spot) continue;
    const S={x:spot.x,y:spot.y,r:A.r,kind,grid:rnd()*TAU,props:[]};
    placed.push(S);
    for(let k=0;k<A.kit.length;k++){
      const name=A.kit[k], nn=A.kitN[k]|0; if(!WORLD_KIT[name]) continue;
      for(let i=0;i<nn;i++){
        const a=rnd()*TAU, rr2=A.r*(0.18+rnd()*0.62), px=S.x+Math.cos(a)*rr2, py=S.y+Math.sin(a)*rr2;
        if(hh(px,py)<WATER_H+0.015) continue;
        S.props.push({k:name,x:px,y:py,s:(name.indexOf('ruin')===0?36:26)*(0.78+rnd()*0.5),
          a:S.grid+((rnd()*4)|0)*Math.PI/2+(rnd()-0.5)*0.16});
      }
    }
    try{ S.fill=new InstMesh(gl,worldBuildFill(S,A,rnd),1); }catch(e){ S.fill=null; }
    worldSites.push(S);
  }
  worldSitesBuilt=key;
  return worldSites.length;
}

/* Decode the kit on every model rebuild (boot + glrecover). worldSitesGenerate
   used to be the only caller, and that function now returns before placement
   — so a context-loss rebuild would leave WORLD_KIT empty again. */
const worldKitBaseInitModels=initModels;
initModels=function(){
  worldKitBaseInitModels();
  initWorldKit();
  siteStampInstall();
};

/* Stamp RESULT telemetry. planDistricts/stampSite stay in sim.js so the
   shared roadClear() rule and the deterministic srand stream are untouched.
   Compatibility misses are typed here as TEMPLATE_MISSING / INCOMPATIBLE,
   distinct from ENVIRONMENTAL_EXHAUSTION (arena/spawn/water/res/near) and
   REQUIRED_PLOT_ROLLBACK (SITE_REJ.plots after a compatible template was
   selected). The wrap records requested-vs-realized after the planner. */
const SITE_STAMP={
  ver:4, map:'',
  contracts:{worldLocationStyle:1,locationGrammar:1,planetAdaptation:1,factionOccupation:1,conditionVariant:1},
  requested:{city:0,colony:0,outpost:0,base:0,refinery:0,relic:0,ruin:0,spaceport:0,derelict:0,brood:0,dome:0},
  realized:{city:0,colony:0,outpost:0,base:0,refinery:0,relic:0,ruin:0,spaceport:0,derelict:0,brood:0,dome:0},
  plan:null,zones:[],fails:[],rej:null,telem:null,ok:true,hash:'',realizationHash:''
};
function siteStampKeys(){
  return ['city','colony','outpost','base','refinery','relic','ruin','spaceport','derelict','brood','dome'];
}
function siteStampCounts(){
  const out={},keys=siteStampKeys();for(let i=0;i<keys.length;i++)out[keys[i]]=0;return out;
}
function siteStampClassKey(cls){
  if(cls==='city'||cls==='towns') return 'city';
  if(cls==='dome'||cls==='domes') return 'dome';
  return cls||'site';
}
function siteStampCopyTelem(){
  const src=(typeof SITE_TPL_QUERY==='object'&&SITE_TPL_QUERY&&SITE_TPL_QUERY.telem)||null;
  if(!src) return null;
  const keys=typeof siteTplKeys==='function'?siteTplKeys():['city','outpost','relic','spaceport','dome'];
  const asks={},hits={},miss={},reason={},mismatch={},grammar={};
  for(let i=0;i<keys.length;i++){
    const k=keys[i];
    asks[k]=src.asks&&src.asks[k]|0;
    hits[k]=src.hits&&src.hits[k]|0;
    miss[k]=src.miss&&src.miss[k]|0;
    reason[k]=(src.reason&&src.reason[k])||'';
    mismatch[k]=(src.mismatch&&src.mismatch[k])||null;
    grammar[k]=(src.grammar&&src.grammar[k])||null;
  }
  return {asks:asks, hits:hits, miss:miss, reason:reason, mismatch:mismatch, grammar:grammar};
}
function siteStampFailReason(id, telem, rej){
  const why=(telem&&telem.reason&&telem.reason[id])||'';
  if(why==='TEMPLATE_MISSING') return 'TEMPLATE_MISSING';
  if(why==='INCOMPATIBLE') return 'INCOMPATIBLE';
  if(why.indexOf('LOCATION_')===0) return why;
  const plots=rej?rej.plots|0:0;
  const env=rej?((rej.arena|0)+(rej.spawn|0)+(rej.water|0)+(rej.res|0)+(rej.near|0)):0;
  const hits=telem&&telem.hits?telem.hits[id]|0:0;
  if(hits>0&&plots>0) return 'REQUIRED_PLOT_ROLLBACK';
  if(env>0) return 'ENVIRONMENTAL_EXHAUSTION';
  if(hits===0) return 'TEMPLATE_MISSING';
  return 'ENVIRONMENTAL_EXHAUSTION';
}
function siteStampBegin(preflight){
  /* Production always derives compatibility from the live map. A leftover
     SITE_TPL_QUERY.context from a fixture must not leak into planDistricts. */
  const full=preflight&&preflight.status==='FULL_V1';
  if(!full&&typeof SITE_TPL_QUERY==='object'&&SITE_TPL_QUERY){
    SITE_TPL_QUERY.context=null;
    SITE_TPL_QUERY.force=null;
  }
  if(!full&&typeof siteTplTelemReset==='function') siteTplTelemReset();
  SITE_STAMP.map=(typeof curMap!=='undefined'?String(curMap):'');
  const def=(typeof MAPDEFS!=='undefined'&&MAPDEFS[SITE_STAMP.map])||{};
  SITE_STAMP.requested=siteStampCounts();
  if(full){
    for(let i=0;i<preflight.requests.length;i++){
      const key=siteStampClassKey(preflight.requests[i].siteClass);
      if(SITE_STAMP.requested[key]!=null)SITE_STAMP.requested[key]++;
    }
  }else{
    SITE_STAMP.requested.city=def.towns|0;SITE_STAMP.requested.outpost=def.outpost|0;
    SITE_STAMP.requested.relic=def.relic|0;SITE_STAMP.requested.spaceport=def.spaceport|0;
    SITE_STAMP.requested.dome=def.domes|0;
  }
  SITE_STAMP.realized=siteStampCounts();
  SITE_STAMP.plan={schema:'LocationPlanExecutionV1',version:1,status:preflight&&preflight.status||'LEGACY_V0',
    planHash:preflight&&preflight.planHash||'',topologyKey:typeof mfWorldTopologyKey==='function'?mfWorldTopologyKey():'',
    failure:null,realizationHash:'',
    requests:(preflight&&preflight.requests||[]).map(R=>({id:R.id,requestId:R.requestId,instance:R.instance,
      siteClass:R.siteClass,template:R.template,purpose:R.purpose,era:R.era,condition:R.condition,
      semanticSignature:R.semanticSignature,layoutSignature:R.layoutSignature}))};
  SITE_STAMP.zones=[]; SITE_STAMP.fails=[]; SITE_STAMP.rej=null; SITE_STAMP.telem=null;
  SITE_STAMP.ok=true; SITE_STAMP.hash='';SITE_STAMP.realizationHash='';
}
function siteStampEnd(executionError){
  const names=[],realization=[];
  const errorDetail=executionError&&executionError.locationPlan||{};
  if(!executionError&&typeof cityZones!=='undefined'){
    for(let i=0;i<cityZones.length;i++){
      const Z=cityZones[i]; if(!Z||!Z.tpl) continue;
      const key=siteStampClassKey(Z.site);
      if(SITE_STAMP.realized[key]!=null) SITE_STAMP.realized[key]++;
      const plots=[];
      if(typeof cityPlan!=='undefined'){
        for(let p=0;p<cityPlan.length;p++){
          const P=cityPlan[p]; if(!P||P.zone!==i) continue;
          plots.push({id:P.siteObjectId||'',templatePlot:P.templatePlot==null?null:P.templatePlot,
            x:P.x,y:P.y,w:P.w,h:P.h,a:P.a,kind:P.kind,role:P.role||null});
        }
      }
      const streets=[];
      if(typeof cityStreets!=='undefined')for(let s=0;s<cityStreets.length;s++){
        const S=cityStreets[s];if(S&&S[5]===i)streets.push(S.slice(0,5));
      }
      const props=[];
      if(typeof sitePropPlan!=='undefined')for(let p=0;p<sitePropPlan.length;p++){
        const R=sitePropPlan[p];if(R&&R.zone===i)props.push({id:R.id||'',templateProp:R.templateProp==null?null:R.templateProp,
          kind:R.kind,x:R.x,y:R.y,s:R.s});
      }
      const row={i:i,name:Z.name||'',site:Z.site||'',siteId:Z.siteId||'',requestId:Z.requestId||'',instance:Z.instance||0,
        template:Z.template||'',purpose:Z.purpose||'',era:Z.era||'',condition:Z.condition||'',
        x:Z.x,y:Z.y,r:Z.r,span:Z.span||Z.r,plots:plots,streets:streets,props:props};
      SITE_STAMP.zones.push(row);realization.push(row);
      names.push(Z.name||'');
    }
  }
  /* A failed FULL_V1 attempt ran against scratch counters. The live SITE_REJ
     still describes the previous successful world and must never leak into
     this failure record. The thrown detail carries the current request delta. */
  const rejected=executionError?(errorDetail.rejected||{}):(typeof SITE_REJ!=='undefined'?SITE_REJ:{});
  SITE_STAMP.rej={arena:rejected.arena|0,spawn:rejected.spawn|0,water:rejected.water|0,
    res:rejected.res|0,near:rejected.near|0,plots:rejected.plots|0,ok:rejected.ok|0};
  SITE_STAMP.telem=SITE_STAMP.plan&&SITE_STAMP.plan.status==='FULL_V1'?null:siteStampCopyTelem();
  const req=SITE_STAMP.requested, got=SITE_STAMP.realized, telem=SITE_STAMP.telem;
  if(executionError){
    const detail=errorDetail,reason=executionError.code||'LOCATION_PLAN_EXECUTION_FAILED';
    SITE_STAMP.plan.failure={code:reason,requestId:detail.requestId||'',instance:detail.instance||0,
      siteClass:detail.siteClass||'',template:detail.template||'',rejected:detail.rejected||null,
      moved:detail.moved|0,failed:detail.failed|0};
    SITE_STAMP.fails.push({class:detail.siteClass||'plan',requested:1,realized:0,plots:0,
      asks:0,hits:0,miss:0,mismatch:null,reason:reason,requestId:detail.requestId||'',
      instance:detail.instance||0,template:detail.template||''});
  }else{
    const keys=siteStampKeys();
    for(let k=0;k<keys.length;k++){
      const id=keys[k];
      if((got[id]|0)<(req[id]|0)){
        const reason=siteStampFailReason(id, telem, SITE_STAMP.rej);
        SITE_STAMP.fails.push({
          class:id, requested:req[id]|0, realized:got[id]|0,
          plots:SITE_STAMP.rej?SITE_STAMP.rej.plots:0,
          asks:telem&&telem.asks?telem.asks[id]|0:0,
          hits:telem&&telem.hits?telem.hits[id]|0:0,
          miss:telem&&telem.miss?telem.miss[id]|0:0,
          mismatch:(telem&&telem.mismatch&&telem.mismatch[id])||null,
          reason:reason
        });
      }
    }
  }
  SITE_STAMP.ok=!SITE_STAMP.fails.length;
  /* FNV-1a over the result, not a save key. Same map seed must hash the same.
     Typed miss reasons are part of the fingerprint so INCOMPATIBLE cannot
     collide with ENVIRONMENTAL_EXHAUSTION or REQUIRED_PLOT_ROLLBACK. */
  let h=2166136261;
  let rh=2166136261;
  const relocation=executionError?null:(typeof window!=='undefined'&&window.__mfResourceRelocation||null);
  const resources={
    topologyKey:typeof mfWorldTopologyKey==='function'?mfWorldTopologyKey():'',
    mass:!executionError&&typeof deposits!=='undefined'?deposits.map(D=>[D.x,D.y,D.rich?1:0,D.starter||'']):[],
    energy:!executionError&&typeof geysers!=='undefined'?geysers.map(G=>[G.x,G.y,G.starter||'']):[]
  };
  const realizationSig=JSON.stringify({zones:realization,relocation:relocation,resources:resources});
  for(let i=0;i<realizationSig.length;i++){rh^=realizationSig.charCodeAt(i);rh=Math.imul(rh,16777619);}
  SITE_STAMP.realizationHash=(rh>>>0).toString(16);
  SITE_STAMP.plan.realizationHash=SITE_STAMP.realizationHash;
  const failSig=SITE_STAMP.fails.map(function(f){ return f.class+':'+f.reason; }).join(',');
  const telemSig=telem?JSON.stringify(telem.reason):'';
  const s=SITE_STAMP.map+'|'+SITE_STAMP.plan.status+'|'+SITE_STAMP.plan.planHash+'|'+
    JSON.stringify(req)+'|'+JSON.stringify(got)+'|'+names.join(',')+'|'+failSig+'|'+telemSig+'|'+SITE_STAMP.realizationHash;
  for(let i=0;i<s.length;i++){ h^=s.charCodeAt(i); h=Math.imul(h,16777619); }
  SITE_STAMP.hash=(h>>>0).toString(16);
}
function siteStampPreflight(){
  if(typeof mfPreflightLocationPlanV1==='function')return mfPreflightLocationPlanV1(curMap);
  const authored=typeof LocationMapPlanV1==='object'&&LocationMapPlanV1&&LocationMapPlanV1.plans&&
    Object.prototype.hasOwnProperty.call(LocationMapPlanV1.plans,curMap);
  return authored?{ok:false,status:'FAIL',map:curMap,planHash:'',requests:[],
    error:{code:'LOCATION_PREFLIGHT_UNAVAILABLE'}}:
    {ok:true,status:'LEGACY_V0',map:curMap,planHash:'',requests:[]};
}
function siteStampWrapPlan(){
  const preflight=siteStampPreflight();
  if(!preflight.ok||preflight.status==='HYBRID_V1'){
    const code=!preflight.ok?(preflight.error&&preflight.error.code||'LOCATION_PREFLIGHT_FAILED'):
      'LOCATION_HYBRID_UNSUPPORTED';
    const e=new Error(code);e.code=code;e.locationPlan=preflight;throw e;
  }
  siteStampBegin(preflight);
  try{
    const args=[preflight];for(let i=0;i<arguments.length;i++)args.push(arguments[i]);
    const r=siteStampWrapPlan.base.apply(this,args);
    siteStampEnd(null);return r;
  }catch(error){siteStampEnd(error);throw error;}
}
function siteStampInstall(){
  if(typeof planDistricts!=='function'||planDistricts.__mfSiteStampWrap) return 0;
  siteStampWrapPlan.base=planDistricts;
  siteStampWrapPlan.__mfSiteStampWrap=1;
  planDistricts=siteStampWrapPlan;
  return 1;
}