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/* ============================================================================
WORLD SITES — settlements that are places, not scatter
----------------------------------------------------------------------------
Every map dressed itself the same way: one generic city plan, the same block
meshes. Land anywhere and you saw the same civilisation — the "worlds all
look the same" complaint. It is a content-STRUCTURE problem, not a texture
one, so the answer is ARCHETYPES: a purpose, a silhouette vocabulary, a
density, a state of repair. Frontier town (low, gridded, intact); dead city
(tall, broken, silent); mining station (tanks and depots round the ore);
military outpost (wall, gate, watchtower, gun); alien bloom (not human at
all). Which ones a map grows is read from its own authored city/indus
ratings and planet theme, so it scales to all 56 maps with none hand-placed.
TWO GEOMETRY SOURCES on purpose. Landmarks come from the authored GLB kit
(assets/data/worldkit.js): they carry identity — you know an outpost the
moment you see the gate. But a town built only from imported pieces is three
buildings repeated thirty times, which the eye catches instantly and which
would REINTRODUCE the sameness this file removes. So the BULK is procedural:
every filler building derives footprint, height, setbacks, window banding
and damage from the site seed, and no two are identical.
The kit is decoded from a quantised buffer (pos int16, normal int8, colour
uint8, material uint8 — 13 bytes a vertex) into the engine's 12-float vertex
layout. Base colour was baked+brightened into vertex colour at conversion so
no per-model PBR texture ships, honouring the asset policy (runtime models
take a material id per vertex from the one shared atlas). Normals were made
smooth and outward-facing at conversion so the props are lit, not black.
============================================================================ */
const WORLD_KIT = {};
let worldSites = [], worldSitesBuilt = '';
let WORLDSITES_ENABLED = false; /* HOTFIX 1.33.31: crude procedural boxes were a regression vs the authored city system; disabled while the fill is rebuilt from the detailed city meshes (FX.cityT/H/D/K) */
/* ---------- kit decode ---------------------------------------------------- */
function worldKitDecode(rec){
const raw = atob(rec.b64), stride = 13, count = raw.length / stride | 0;
const v = new Float32Array(count * 12);
for(let i=0;i<count;i++){
const o=i*stride;
v[i*12 ]=((raw.charCodeAt(o )|(raw.charCodeAt(o+1)<<8))<<16>>16)/16384;
v[i*12+1]=((raw.charCodeAt(o+2)|(raw.charCodeAt(o+3)<<8))<<16>>16)/16384;
v[i*12+2]=((raw.charCodeAt(o+4)|(raw.charCodeAt(o+5)<<8))<<16>>16)/16384;
v[i*12+3]=(raw.charCodeAt(o+6)<<24>>24)/127;
v[i*12+4]=(raw.charCodeAt(o+7)<<24>>24)/127;
v[i*12+5]=(raw.charCodeAt(o+8)<<24>>24)/127;
v[i*12+6]=raw.charCodeAt(o+9)/255; v[i*12+7]=raw.charCodeAt(o+10)/255; v[i*12+8]=raw.charCodeAt(o+11)/255;
/* Placeholder UV — overwritten per-triangle below. A constant (0,0) UV
made the cotangent frame NaN (pure black). Vertex colour used to carry
the look; office-glass now samples a window tile, so the projection
must be face-stable. */
v[i*12+9]=0; v[i*12+10]=0; v[i*12+11]=raw.charCodeAt(o+12);
}
/* FACE-STABLE planar UV. Kit normals are smoothed, so a per-vert dominant
axis assigned XZ to one corner of a wall and ZY to the other — the
office-glass tile stair-stepped. One geometric face axis, all three verts. */
for(let t=0;t+2<count;t+=3){
const o0=t*12,o1=o0+12,o2=o0+24;
const ex=v[o1]-v[o0],ey=v[o1+1]-v[o0+1],ez=v[o1+2]-v[o0+2];
const fx=v[o2]-v[o0],fy=v[o2+1]-v[o0+1],fz=v[o2+2]-v[o0+2];
const nx=ey*fz-ez*fy,ny=ez*fx-ex*fz,nz=ex*fy-ey*fx;
const ax=Math.abs(nx),ay=Math.abs(ny),az=Math.abs(nz);
const uA=ay>=ax&&ay>=az?0:ax>=az?2:0, wA=ay>=ax&&ay>=az?2:1;
for(let k=0;k<3;k++){
const o=o0+k*12;
v[o+9]=v[o+uA]*2.0; v[o+10]=v[o+wA]*2.0;
}
}
/* InstMesh draws indexed; the converter emits expanded soup, so the index is
the identity. Counts top out near 3,800 — inside Uint16. */
const idx=new Uint16Array(count);
for(let i=0;i<count;i++) idx[i]=i;
return {v, i:idx, count, bones:0, skel:new Float32Array(10)};
}
/* Material style per kit piece, resolved lazily — this file loads before
materials.js so a top-level MAT reference would be a boot error. Imported
geometry keeps its footprint and vertex/team tint; only its surface language
changes from generic concrete/stone to the authored world-kit atlas cells. */
let WORLD_KIT_MAT=null;
const WORLD_KIT_ARCH_UV=0.08;
function worldKitMats(){
if(WORLD_KIT_MAT) return WORLD_KIT_MAT;
const M=(typeof MAT!=='undefined')?MAT:{};
const conc=M.CONC!=null?M.CONC:6, stone=M.STONE!=null?M.STONE:12, rust=M.RUST!=null?M.RUST:7;
const gun=M.WORLDKIT_GUNMETAL!=null?M.WORLDKIT_GUNMETAL:conc;
const composite=M.WORLDKIT_COMPOSITE!=null?M.WORLDKIT_COMPOSITE:stone;
const vent=M.WORLDKIT_VENT!=null?M.WORLDKIT_VENT:gun;
const trim=M.WORLDKIT_TRIM!=null?M.WORLDKIT_TRIM:rust;
const style=(wall,roof,edge)=>({wall,roof,edge:edge==null?gun:edge,trim});
/* Screenshot-critical outpost pieces are deliberately semantic: pale
composite walls separate from graphite structure, while barracks/depot
service roofs share one readable ventilation-deck material. */
WORLD_KIT_MAT={
/* Command views primarily see decks. Keep those decks dark gunmetal or
ventilated service metal, and reserve the lighter blue composite for
vertical facade bays. This creates a stable roof/facade/trim hierarchy
without the chalk-white roofs in the close mobile capture. */
gatehouse:style(composite,gun,trim),
barracks:style(composite,vent,gun),
depot:style(gun,vent,trim),
tower:style(composite,gun,trim), block:style(composite,gun,vent),
watchtower:style(gun,vent,trim), gauss:style(gun,gun,vent),
ruinApartment:style(composite,gun,trim), ruinHighrise:style(composite,gun,trim),
ruinFactory:style(gun,vent,trim), ruinSpire:style(composite,gun,trim),
fuelFarm:style(gun,composite,vent), fuelTank:style(gun,gun,trim),
ruinTower:style(composite,gun,trim)
};
return WORLD_KIT_MAT;
}
function worldKitAssignMats(geo, kitStyle){
/* MeshBuilder stores MAT+1 (shader does floor(abs)-1). The converter wrote
material 0 and baked window light into vertex RGB; writing raw MAT.CONC
made every kit vert read as LAMP — the orange orb tile civic already
rejected. Keep the established bright-facade window classifier verbatim;
assign the remaining triangle soup by architectural job. */
const M=(typeof MAT!=='undefined')?MAT:{};
const fallback=M.CONC!=null?M.CONC:6;
const s=(kitStyle&&typeof kitStyle==='object')?kitStyle:
{wall:kitStyle!=null?kitStyle:fallback,roof:kitStyle!=null?kitStyle:fallback,
edge:kitStyle!=null?kitStyle:fallback,trim:kitStyle!=null?kitStyle:fallback};
const cool=(M.BUILD_OFFICE_COOL!=null?M.BUILD_OFFICE_COOL:6)+1;
const warm=(M.BUILD_OFFICE_LIT!=null?M.BUILD_OFFICE_LIT:6)+1;
const n=geo.count, lumas=new Float32Array(n);
for(let i=0;i<n;i++){
const o=i*12;
lumas[i]=0.3*geo.v[o+6]+0.59*geo.v[o+7]+0.11*geo.v[o+8];
}
const sorted=Array.from(lumas).sort((a,b)=>a-b);
const cut=sorted[Math.min(n-1,(n*0.74)|0)];
const darkCut=sorted[Math.min(n-1,(n*0.20)|0)];
for(let t=0;t+2<n;t+=3){
const o0=t*12,o1=o0+12,o2=o0+24;
/* Material jobs follow the geometric FACE, not imported smooth normals.
Averaging smoothed normals pushed bevelled roof triangles below the roof
threshold and painted most visible decks with dark edge/trim material.
The expanded triangle soup gives us a stable face normal for free. */
const ex=geo.v[o1]-geo.v[o0], ey=geo.v[o1+1]-geo.v[o0+1], ez=geo.v[o1+2]-geo.v[o0+2];
const fx=geo.v[o2]-geo.v[o0], fy=geo.v[o2+1]-geo.v[o0+1], fz=geo.v[o2+2]-geo.v[o0+2];
const nx=ey*fz-ez*fy, ny0=ez*fx-ex*fz, nz=ex*fy-ey*fx;
const nl=Math.hypot(nx,ny0,nz)||1, ny=ny0/nl, ay=Math.abs(ny);
const avgL=(lumas[t]+lumas[t+1]+lumas[t+2])/3;
const avgR=(geo.v[o0+6]+geo.v[o1+6]+geo.v[o2+6])/3;
const avgG=(geo.v[o0+7]+geo.v[o1+7]+geo.v[o2+7])/3;
const avgB=(geo.v[o0+8]+geo.v[o1+8]+geo.v[o2+8])/3;
const facade=ay<0.30, cyan=avgB>avgR+0.04&&avgG>avgR-0.03;
const amber=avgR>avgB+0.07&&avgR>avgG-0.03;
const hasWindow=facade&&avgL>=cut&&(cyan||amber||avgL>0.78);
let base;
if(hasWindow) base=(amber&&!cyan?warm:cool)-1;
else if(ny>0.52) base=avgL<=darkCut?s.edge:s.roof;
else if(ny<-0.58) base=s.trim;
else if(ay<0.30) base=avgL<=darkCut?s.trim:s.wall;
else base=avgL<=darkCut?s.trim:s.edge;
base=(base!=null?base:fallback)+1;
for(let k=0;k<3;k++){
const o=o0+k*12;
/* vMat is flat in FS3D: one triangle must carry one semantic id. Mixed
per-vertex window ids depended on the provoking vertex and produced
unstable grey facets across otherwise continuous facades. */
geo.v[o+11]=base;
/* aInst.w applies the placed building scale later. Reducing source UVs
here yields one coherent architectural bay instead of vehicle-scale
panel repetition. Never rescale a mixed window triangle: keeping one
projection across all three vertices avoids a warped interpolation. */
if(!hasWindow){
geo.v[o+9]*=WORLD_KIT_ARCH_UV;
geo.v[o+10]*=WORLD_KIT_ARCH_UV;
}
}
}
}
function initWorldKit(){
if(typeof WORLD_KIT_DATA==='undefined'||typeof gl==='undefined'||!gl) return 0;
let n=0;
const mats=worldKitMats();
for(const k in WORLD_KIT_DATA){
if(WORLD_KIT[k]) continue;
try{
const geo=worldKitDecode(WORLD_KIT_DATA[k]);
worldKitAssignMats(geo, mats[k]);
const mesh=new InstMesh(gl,geo,320);
/* Atomically promotes all four WORLDKIT_* ids to the compact 512px/cell
triplet when it finishes decoding. Until then the same semantic ids
stay visible through the shared atlas -- no double-render or blank. */
if(typeof mfWorldKitSkin==='function') mfWorldKitSkin(gl,mesh);
WORLD_KIT[k]={mesh,height:WORLD_KIT_DATA[k].height,tris:WORLD_KIT_DATA[k].tris};
n++;
}catch(e){ console.warn('worldkit '+k+':',e&&e.message); }
}
return n;
}
function worldKitGLReset(){
for(const k in WORLD_KIT) delete WORLD_KIT[k];
if(typeof mfWorldKitSkinReset==='function') mfWorldKitSkinReset();
worldSites.length=0; worldSitesBuilt='';
}
/* ---------- archetypes ---------------------------------------------------- */
const SITE_ARCH={
town:{ r:190, kit:['block','tower','depot'], kitN:[3,2,1],
fill:{n:14,w:[16,30],h:[14,34],lit:0.55,ruin:0}, pal:[[176,172,160],[150,156,164]] },
city:{ r:250, kit:['tower','block','gatehouse'], kitN:[4,3,1],
fill:{n:20,w:[18,36],h:[26,72],lit:0.7,ruin:0}, pal:[[168,174,186],[142,150,166]] },
dead:{ r:250, kit:['tower','block'], kitN:[4,3],
fill:{n:18,w:[16,34],h:[18,58],lit:0.04,ruin:1}, pal:[[128,124,118],[104,102,100]] },
mining:{ r:170, kit:['depot','block'], kitN:[3,2],
fill:{n:8,w:[14,26],h:[10,22],lit:0.4,ruin:0.2}, pal:[[150,132,110],[128,118,104]] },
outpost:{ r:130, kit:['gatehouse','watchtower','gauss','barracks'], kitN:[1,2,2,3],
fill:{n:5,w:[12,20],h:[8,16],lit:0.5,ruin:0}, pal:[[126,132,124],[104,112,106]] },
derelict:{ r:160, kit:['depot','block'], kitN:[2,2],
fill:{n:9,w:[14,28],h:[10,26],lit:0.06,ruin:1}, pal:[[122,112,102],[98,94,90]] },
alien:{ r:180, kit:[], kitN:[],
fill:{n:12,w:[10,22],h:[16,52],lit:0.9,ruin:0,alien:1}, pal:[[118,86,150],[86,120,138]] }
};
function worldSitePlan(MD,rnd){
const out=[], theme=(MD&&MD.theme)||curTheme||'verdant';
const city=MD.city|0, indus=MD.indus|0, dead=theme==='ashland'||MD.crater;
if(city>=3) out.push(dead?'dead':'city');
if(city>=2) out.push(dead?'dead':'town');
if(city>=1) out.push(rnd()<0.45&&dead?'derelict':'town');
for(let i=0;i<indus;i++) out.push(rnd()<0.5?'mining':'derelict');
out.push('outpost');
if(rnd()<(theme==='vespera'?0.85:theme==='verdant'?0.4:0.25)) out.push('alien');
if(out.length<3) out.push('mining');
return out;
}
/* ---------- procedural filler --------------------------------------------- */
function worldFillBuilding(m,rnd,A){
const F=A.fill;
const w=F.w[0]+rnd()*(F.w[1]-F.w[0]), d=w*(0.7+rnd()*0.6);
let h=F.h[0]+rnd()*(F.h[1]-F.h[0]);
const ruined=rnd()<F.ruin; if(ruined) h*=0.45+rnd()*0.5;
const pal=A.pal[(rnd()*A.pal.length)|0];
/* NORMALISED colour: models.js patches every primitive to read its material
from the colour, but only recognises 0..1 tuples — a 0-255 tuple both
blows out shading and inherits the previous part's material. */
const jit=q=>Math.max(0,Math.min(1,(q+(rnd()*34-17))/255));
const body=[jit(pal[0]),jit(pal[1]),jit(pal[2])];
if(F.alien){
const seg=3+((rnd()*3)|0); let cw=w*0.5, cy=0;
for(let k=0;k<seg;k++){ const sh=h/seg*(0.7+rnd()*0.6);
m.box(0,cy,0,cw,sh,cw*(0.8+rnd()*0.4),body,rnd()*0.7); cy+=sh; cw*=0.62+rnd()*0.2; }
m.box(0,cy,0,cw*1.5,cw*1.4,cw*1.5,[0.62,0.44,0.90],rnd()*1.2);
return;
}
const steps=h>34?2+((rnd()*2)|0):1;
let cy=0, cw=w, cd=d, ch=h/steps;
for(let k=0;k<steps;k++){
m.box(0,cy,0,cw,ch,cd,body,0);
if(!ruined||rnd()<0.4){
const floors=Math.max(1,(ch/7)|0);
for(let f=0;f<floors;f++){
const wy=cy+3+f*(ch/floors); if(wy>cy+ch-2.5) break;
const lit=rnd()<F.lit;
m.box(0,wy,0,cw*1.006,1.7,cd*1.006,lit?[1.0,0.84,0.59]:[0.36,0.47,0.55],0);
}
}
cy+=ch; cw*=0.78+rnd()*0.12; cd*=0.78+rnd()*0.12; ch*=0.92;
}
if(!ruined&&rnd()<0.65) m.box(0,cy,0,cw*0.5,2.2+rnd()*3,cd*0.5,[0.41,0.42,0.44],rnd()*0.8);
if(ruined){ const nsl=1+((rnd()*3)|0);
for(let k=0;k<nsl;k++) m.box((rnd()-0.5)*w*0.5,cy*(0.4+rnd()*0.5),(rnd()-0.5)*d*0.5,
w*(0.5+rnd()*0.4),0.7,d*(0.5+rnd()*0.4),[0.43,0.42,0.39],rnd()*0.5); }
}
function worldBuildFill(S,A,rnd){
const m=new MeshBuilder();
for(let i=0;i<A.fill.n;i++){
const a=rnd()*TAU, rr2=Math.sqrt(rnd())*A.r*0.82, bx=Math.cos(a)*rr2, bz=Math.sin(a)*rr2;
const sub=new MeshBuilder(); worldFillBuilding(sub,rnd,A);
const yaw=A.fill.alien?rnd()*TAU:(S.grid+((rnd()*4)|0)*Math.PI/2);
const g=sub.build(), cs=Math.cos(yaw), sn=Math.sin(yaw);
const gy=(typeof terrainH==='function')?terrainH(S.x+bx,S.y+bz)-terrainH(S.x,S.y):0;
const nv=g.v.length/12;
for(let v=0;v<nv;v++){ const o=v*12, x=g.v[o], z=g.v[o+2];
g.v[o]=x*cs-z*sn+bx; g.v[o+1]+=gy; g.v[o+2]=x*sn+z*cs+bz;
const nx=g.v[o+3], nz=g.v[o+5]; g.v[o+3]=nx*cs-nz*sn; g.v[o+5]=nx*sn+nz*cs; }
m.raw(g);
}
return m.build();
}
/* ---------- placement ----------------------------------------------------- */
function worldSitesGenerate(){
/* Kit decode is independent of this flag. WORLDSITES_ENABLED only gates the
crude box-fill towns that regressed vs FX.cityT/H/D/K. Site templates and
Nova districts already stamp kinds 6/7; without initWorldKit those plots
fall back to the derelict dome and the authored GLB kit never appears. */
initWorldKit();
siteStampInstall();
if(!WORLDSITES_ENABLED) return 0;
const key=(typeof curMap!=='undefined'?curMap:'?')+'|'+(typeof curTheme!=='undefined'?curTheme:'?');
if(worldSitesBuilt===key&&worldSites.length) return worldSites.length;
worldSites=[];
if(typeof MAPDEFS==='undefined'||typeof heightF==='undefined'||!heightF) return 0;
const MD=MAPDEFS[curMap]||{};
let s=((MD.seed|0)^0x51713D)|1;
const rnd=()=>{ s=(Math.imul(s,1664525)+1013904223)|0; return ((s>>>9)&0x7fffff)/0x800000; };
initWorldKit();
const plan=worldSitePlan(MD,rnd), placed=[];
const hh=(x,y)=>typeof hAt==='function'?hAt(x,y):(typeof terrainNH==='function'?terrainNH(x,y):WATER_H+1);
for(const kind of plan){
const A=SITE_ARCH[kind]; if(!A) continue;
let spot=null;
for(let t=0;t<180&&!spot;t++){
const x=160+rnd()*(MAP-320), y=160+rnd()*(MAP-320);
if(typeof battlefieldContains==='function'&&!battlefieldContains(x,y,A.r*0.6)) continue;
if(hh(x,y)<WATER_H+0.02) continue;
if(Math.hypot(x-MAP*SP_LO,y-MAP*SP_HI)<520||Math.hypot(x-MAP*SP_HI,y-MAP*SP_LO)<520) continue;
let clear=true;
for(const p of placed) if(Math.hypot(x-p.x,y-p.y)<(p.r+A.r)*0.92){ clear=false; break; }
if(clear) spot={x,y};
}
if(!spot) continue;
const S={x:spot.x,y:spot.y,r:A.r,kind,grid:rnd()*TAU,props:[]};
placed.push(S);
for(let k=0;k<A.kit.length;k++){
const name=A.kit[k], nn=A.kitN[k]|0; if(!WORLD_KIT[name]) continue;
for(let i=0;i<nn;i++){
const a=rnd()*TAU, rr2=A.r*(0.18+rnd()*0.62), px=S.x+Math.cos(a)*rr2, py=S.y+Math.sin(a)*rr2;
if(hh(px,py)<WATER_H+0.015) continue;
S.props.push({k:name,x:px,y:py,s:(name.indexOf('ruin')===0?36:26)*(0.78+rnd()*0.5),
a:S.grid+((rnd()*4)|0)*Math.PI/2+(rnd()-0.5)*0.16});
}
}
try{ S.fill=new InstMesh(gl,worldBuildFill(S,A,rnd),1); }catch(e){ S.fill=null; }
worldSites.push(S);
}
worldSitesBuilt=key;
return worldSites.length;
}
/* Decode the kit on every model rebuild (boot + glrecover). worldSitesGenerate
used to be the only caller, and that function now returns before placement
— so a context-loss rebuild would leave WORLD_KIT empty again. */
const worldKitBaseInitModels=initModels;
initModels=function(){
worldKitBaseInitModels();
initWorldKit();
siteStampInstall();
};
/* Stamp RESULT telemetry. planDistricts/stampSite stay in sim.js so the
shared roadClear() rule and the deterministic srand stream are untouched.
Compatibility misses are typed here as TEMPLATE_MISSING / INCOMPATIBLE,
distinct from ENVIRONMENTAL_EXHAUSTION (arena/spawn/water/res/near) and
REQUIRED_PLOT_ROLLBACK (SITE_REJ.plots after a compatible template was
selected). The wrap records requested-vs-realized after the planner. */
const SITE_STAMP={
ver:4, map:'',
contracts:{worldLocationStyle:1,locationGrammar:1,planetAdaptation:1,factionOccupation:1,conditionVariant:1},
requested:{city:0,colony:0,outpost:0,base:0,refinery:0,relic:0,ruin:0,spaceport:0,derelict:0,brood:0,dome:0},
realized:{city:0,colony:0,outpost:0,base:0,refinery:0,relic:0,ruin:0,spaceport:0,derelict:0,brood:0,dome:0},
plan:null,zones:[],fails:[],rej:null,telem:null,ok:true,hash:'',realizationHash:''
};
function siteStampKeys(){
return ['city','colony','outpost','base','refinery','relic','ruin','spaceport','derelict','brood','dome'];
}
function siteStampCounts(){
const out={},keys=siteStampKeys();for(let i=0;i<keys.length;i++)out[keys[i]]=0;return out;
}
function siteStampClassKey(cls){
if(cls==='city'||cls==='towns') return 'city';
if(cls==='dome'||cls==='domes') return 'dome';
return cls||'site';
}
function siteStampCopyTelem(){
const src=(typeof SITE_TPL_QUERY==='object'&&SITE_TPL_QUERY&&SITE_TPL_QUERY.telem)||null;
if(!src) return null;
const keys=typeof siteTplKeys==='function'?siteTplKeys():['city','outpost','relic','spaceport','dome'];
const asks={},hits={},miss={},reason={},mismatch={},grammar={};
for(let i=0;i<keys.length;i++){
const k=keys[i];
asks[k]=src.asks&&src.asks[k]|0;
hits[k]=src.hits&&src.hits[k]|0;
miss[k]=src.miss&&src.miss[k]|0;
reason[k]=(src.reason&&src.reason[k])||'';
mismatch[k]=(src.mismatch&&src.mismatch[k])||null;
grammar[k]=(src.grammar&&src.grammar[k])||null;
}
return {asks:asks, hits:hits, miss:miss, reason:reason, mismatch:mismatch, grammar:grammar};
}
function siteStampFailReason(id, telem, rej){
const why=(telem&&telem.reason&&telem.reason[id])||'';
if(why==='TEMPLATE_MISSING') return 'TEMPLATE_MISSING';
if(why==='INCOMPATIBLE') return 'INCOMPATIBLE';
if(why.indexOf('LOCATION_')===0) return why;
const plots=rej?rej.plots|0:0;
const env=rej?((rej.arena|0)+(rej.spawn|0)+(rej.water|0)+(rej.res|0)+(rej.near|0)):0;
const hits=telem&&telem.hits?telem.hits[id]|0:0;
if(hits>0&&plots>0) return 'REQUIRED_PLOT_ROLLBACK';
if(env>0) return 'ENVIRONMENTAL_EXHAUSTION';
if(hits===0) return 'TEMPLATE_MISSING';
return 'ENVIRONMENTAL_EXHAUSTION';
}
function siteStampBegin(preflight){
/* Production always derives compatibility from the live map. A leftover
SITE_TPL_QUERY.context from a fixture must not leak into planDistricts. */
const full=preflight&&preflight.status==='FULL_V1';
if(!full&&typeof SITE_TPL_QUERY==='object'&&SITE_TPL_QUERY){
SITE_TPL_QUERY.context=null;
SITE_TPL_QUERY.force=null;
}
if(!full&&typeof siteTplTelemReset==='function') siteTplTelemReset();
SITE_STAMP.map=(typeof curMap!=='undefined'?String(curMap):'');
const def=(typeof MAPDEFS!=='undefined'&&MAPDEFS[SITE_STAMP.map])||{};
SITE_STAMP.requested=siteStampCounts();
if(full){
for(let i=0;i<preflight.requests.length;i++){
const key=siteStampClassKey(preflight.requests[i].siteClass);
if(SITE_STAMP.requested[key]!=null)SITE_STAMP.requested[key]++;
}
}else{
SITE_STAMP.requested.city=def.towns|0;SITE_STAMP.requested.outpost=def.outpost|0;
SITE_STAMP.requested.relic=def.relic|0;SITE_STAMP.requested.spaceport=def.spaceport|0;
SITE_STAMP.requested.dome=def.domes|0;
}
SITE_STAMP.realized=siteStampCounts();
SITE_STAMP.plan={schema:'LocationPlanExecutionV1',version:1,status:preflight&&preflight.status||'LEGACY_V0',
planHash:preflight&&preflight.planHash||'',topologyKey:typeof mfWorldTopologyKey==='function'?mfWorldTopologyKey():'',
failure:null,realizationHash:'',
requests:(preflight&&preflight.requests||[]).map(R=>({id:R.id,requestId:R.requestId,instance:R.instance,
siteClass:R.siteClass,template:R.template,purpose:R.purpose,era:R.era,condition:R.condition,
semanticSignature:R.semanticSignature,layoutSignature:R.layoutSignature}))};
SITE_STAMP.zones=[]; SITE_STAMP.fails=[]; SITE_STAMP.rej=null; SITE_STAMP.telem=null;
SITE_STAMP.ok=true; SITE_STAMP.hash='';SITE_STAMP.realizationHash='';
}
function siteStampEnd(executionError){
const names=[],realization=[];
const errorDetail=executionError&&executionError.locationPlan||{};
if(!executionError&&typeof cityZones!=='undefined'){
for(let i=0;i<cityZones.length;i++){
const Z=cityZones[i]; if(!Z||!Z.tpl) continue;
const key=siteStampClassKey(Z.site);
if(SITE_STAMP.realized[key]!=null) SITE_STAMP.realized[key]++;
const plots=[];
if(typeof cityPlan!=='undefined'){
for(let p=0;p<cityPlan.length;p++){
const P=cityPlan[p]; if(!P||P.zone!==i) continue;
plots.push({id:P.siteObjectId||'',templatePlot:P.templatePlot==null?null:P.templatePlot,
x:P.x,y:P.y,w:P.w,h:P.h,a:P.a,kind:P.kind,role:P.role||null});
}
}
const streets=[];
if(typeof cityStreets!=='undefined')for(let s=0;s<cityStreets.length;s++){
const S=cityStreets[s];if(S&&S[5]===i)streets.push(S.slice(0,5));
}
const props=[];
if(typeof sitePropPlan!=='undefined')for(let p=0;p<sitePropPlan.length;p++){
const R=sitePropPlan[p];if(R&&R.zone===i)props.push({id:R.id||'',templateProp:R.templateProp==null?null:R.templateProp,
kind:R.kind,x:R.x,y:R.y,s:R.s});
}
const row={i:i,name:Z.name||'',site:Z.site||'',siteId:Z.siteId||'',requestId:Z.requestId||'',instance:Z.instance||0,
template:Z.template||'',purpose:Z.purpose||'',era:Z.era||'',condition:Z.condition||'',
x:Z.x,y:Z.y,r:Z.r,span:Z.span||Z.r,plots:plots,streets:streets,props:props};
SITE_STAMP.zones.push(row);realization.push(row);
names.push(Z.name||'');
}
}
/* A failed FULL_V1 attempt ran against scratch counters. The live SITE_REJ
still describes the previous successful world and must never leak into
this failure record. The thrown detail carries the current request delta. */
const rejected=executionError?(errorDetail.rejected||{}):(typeof SITE_REJ!=='undefined'?SITE_REJ:{});
SITE_STAMP.rej={arena:rejected.arena|0,spawn:rejected.spawn|0,water:rejected.water|0,
res:rejected.res|0,near:rejected.near|0,plots:rejected.plots|0,ok:rejected.ok|0};
SITE_STAMP.telem=SITE_STAMP.plan&&SITE_STAMP.plan.status==='FULL_V1'?null:siteStampCopyTelem();
const req=SITE_STAMP.requested, got=SITE_STAMP.realized, telem=SITE_STAMP.telem;
if(executionError){
const detail=errorDetail,reason=executionError.code||'LOCATION_PLAN_EXECUTION_FAILED';
SITE_STAMP.plan.failure={code:reason,requestId:detail.requestId||'',instance:detail.instance||0,
siteClass:detail.siteClass||'',template:detail.template||'',rejected:detail.rejected||null,
moved:detail.moved|0,failed:detail.failed|0};
SITE_STAMP.fails.push({class:detail.siteClass||'plan',requested:1,realized:0,plots:0,
asks:0,hits:0,miss:0,mismatch:null,reason:reason,requestId:detail.requestId||'',
instance:detail.instance||0,template:detail.template||''});
}else{
const keys=siteStampKeys();
for(let k=0;k<keys.length;k++){
const id=keys[k];
if((got[id]|0)<(req[id]|0)){
const reason=siteStampFailReason(id, telem, SITE_STAMP.rej);
SITE_STAMP.fails.push({
class:id, requested:req[id]|0, realized:got[id]|0,
plots:SITE_STAMP.rej?SITE_STAMP.rej.plots:0,
asks:telem&&telem.asks?telem.asks[id]|0:0,
hits:telem&&telem.hits?telem.hits[id]|0:0,
miss:telem&&telem.miss?telem.miss[id]|0:0,
mismatch:(telem&&telem.mismatch&&telem.mismatch[id])||null,
reason:reason
});
}
}
}
SITE_STAMP.ok=!SITE_STAMP.fails.length;
/* FNV-1a over the result, not a save key. Same map seed must hash the same.
Typed miss reasons are part of the fingerprint so INCOMPATIBLE cannot
collide with ENVIRONMENTAL_EXHAUSTION or REQUIRED_PLOT_ROLLBACK. */
let h=2166136261;
let rh=2166136261;
const relocation=executionError?null:(typeof window!=='undefined'&&window.__mfResourceRelocation||null);
const resources={
topologyKey:typeof mfWorldTopologyKey==='function'?mfWorldTopologyKey():'',
mass:!executionError&&typeof deposits!=='undefined'?deposits.map(D=>[D.x,D.y,D.rich?1:0,D.starter||'']):[],
energy:!executionError&&typeof geysers!=='undefined'?geysers.map(G=>[G.x,G.y,G.starter||'']):[]
};
const realizationSig=JSON.stringify({zones:realization,relocation:relocation,resources:resources});
for(let i=0;i<realizationSig.length;i++){rh^=realizationSig.charCodeAt(i);rh=Math.imul(rh,16777619);}
SITE_STAMP.realizationHash=(rh>>>0).toString(16);
SITE_STAMP.plan.realizationHash=SITE_STAMP.realizationHash;
const failSig=SITE_STAMP.fails.map(function(f){ return f.class+':'+f.reason; }).join(',');
const telemSig=telem?JSON.stringify(telem.reason):'';
const s=SITE_STAMP.map+'|'+SITE_STAMP.plan.status+'|'+SITE_STAMP.plan.planHash+'|'+
JSON.stringify(req)+'|'+JSON.stringify(got)+'|'+names.join(',')+'|'+failSig+'|'+telemSig+'|'+SITE_STAMP.realizationHash;
for(let i=0;i<s.length;i++){ h^=s.charCodeAt(i); h=Math.imul(h,16777619); }
SITE_STAMP.hash=(h>>>0).toString(16);
}
function siteStampPreflight(){
if(typeof mfPreflightLocationPlanV1==='function')return mfPreflightLocationPlanV1(curMap);
const authored=typeof LocationMapPlanV1==='object'&&LocationMapPlanV1&&LocationMapPlanV1.plans&&
Object.prototype.hasOwnProperty.call(LocationMapPlanV1.plans,curMap);
return authored?{ok:false,status:'FAIL',map:curMap,planHash:'',requests:[],
error:{code:'LOCATION_PREFLIGHT_UNAVAILABLE'}}:
{ok:true,status:'LEGACY_V0',map:curMap,planHash:'',requests:[]};
}
function siteStampWrapPlan(){
const preflight=siteStampPreflight();
if(!preflight.ok||preflight.status==='HYBRID_V1'){
const code=!preflight.ok?(preflight.error&&preflight.error.code||'LOCATION_PREFLIGHT_FAILED'):
'LOCATION_HYBRID_UNSUPPORTED';
const e=new Error(code);e.code=code;e.locationPlan=preflight;throw e;
}
siteStampBegin(preflight);
try{
const args=[preflight];for(let i=0;i<arguments.length;i++)args.push(arguments[i]);
const r=siteStampWrapPlan.base.apply(this,args);
siteStampEnd(null);return r;
}catch(error){siteStampEnd(error);throw error;}
}
function siteStampInstall(){
if(typeof planDistricts!=='function'||planDistricts.__mfSiteStampWrap) return 0;
siteStampWrapPlan.base=planDistricts;
siteStampWrapPlan.__mfSiteStampWrap=1;
planDistricts=siteStampWrapPlan;
return 1;
}
|