File size: 13,250 Bytes
a7b7005 4f4f378 33e7545 a7b7005 4c46463 a2c6f6c 4c46463 8673301 4d5cc3a 4c46463 a2c6f6c 4d5cc3a a2c6f6c 4d5cc3a a2c6f6c 4d5cc3a 4c46463 8673301 a2c6f6c 8673301 a2c6f6c 8673301 4c46463 a2c6f6c 4d5cc3a a2c6f6c 4d5cc3a 4c46463 8673301 a2c6f6c 8673301 a2c6f6c 8673301 a2c6f6c 4c46463 8673301 4c46463 8673301 4c46463 a7b7005 4f4f378 e7615d1 4f4f378 33e7545 42ec3f1 33e7545 a2c6f6c 33e7545 a2c6f6c 33e7545 4c46463 33e7545 a2c6f6c 33e7545 42ec3f1 33e7545 4f4f378 a7b7005 33e7545 42ec3f1 33e7545 42ec3f1 520bcb5 a7b7005 8673301 a2c6f6c 8673301 a2c6f6c 520bcb5 a2c6f6c 42ec3f1 a7b7005 a2c6f6c 33e7545 a7b7005 a2c6f6c a7b7005 4f4f378 520bcb5 a7b7005 4f4f378 42ec3f1 a2c6f6c 4f4f378 4c46463 a7b7005 42ec3f1 a7b7005 a2c6f6c a7b7005 a2c6f6c | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 | import os
import zipfile
import tempfile
import json
import subprocess
import time
import uuid
import glob
import struct
from fastapi import FastAPI, UploadFile, File, BackgroundTasks
from fastapi.responses import FileResponse, JSONResponse
from fastapi.middleware.cors import CORSMiddleware
# ==========================================
# C# SCRIPT FABRİKASI (KUSURSUZ X-RAY GÖRSEL ÇIKARICI)
# ==========================================
def generate_csx_scripts():
extract_code = """using System.IO;
using System.Text.Json;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UndertaleModLib;
// YENİLENMİŞ X-RAY: Hem obje içindeki hem de doğrudan çıplak (byte[]) olan resmi bulur.
byte[] GetImg(UndertaleEmbeddedTexture emb) {
if (emb == null || emb.TextureData == null) return null;
object td = emb.TextureData;
if (td is byte[] b) return b; // Eğer resim doğrudan çıplak haldeyse direkt al!
var t = td.GetType();
var p = t.GetProperties().FirstOrDefault(x => x.PropertyType == typeof(byte[]));
if (p != null) return p.GetValue(td) as byte[];
var f = t.GetFields().FirstOrDefault(x => x.FieldType == typeof(byte[]));
if (f != null) return f.GetValue(td) as byte[];
return null;
}
var dict = new Dictionary<string, string>();
foreach (var str in Data.Strings) {
if (!string.IsNullOrWhiteSpace(str.Content)) {
if(!dict.ContainsKey(str.Content)) dict.Add(str.Content, str.Content);
}
}
var opt = new JsonSerializerOptions { WriteIndented = true, Encoder = System.Text.Encodings.Web.JavaScriptEncoder.UnsafeRelaxedJsonEscaping };
File.WriteAllText("strings.json", JsonSerializer.Serialize(dict, opt));
// FONT VE RESİMLERİ (ATLAS) ÇIKAR
Directory.CreateDirectory("Fonts");
var fontData = new Dictionary<string, object>();
foreach (var font in Data.Fonts) {
if (font.Texture != null && font.Texture.TexturePage != null) {
var emb = font.Texture.TexturePage;
// İsmi yoksa bile özel isim uydurarak o PNG'yi zorla kaydeder
string texName = emb.Name?.Content;
if (string.IsNullOrEmpty(texName)) texName = "Texture_" + font.Name.Content;
string texPath = "Fonts/" + texName + ".png";
if (!File.Exists(texPath)) {
byte[] img = GetImg(emb);
if (img != null) {
File.WriteAllBytes(texPath, img);
}
}
var glyphs = new Dictionary<string, object>();
foreach (var g in font.Glyphs) {
glyphs[g.Character.ToString()] = new { x = g.SourceX, y = g.SourceY, w = g.SourceWidth, h = g.SourceHeight, shift = g.Shift, offset = g.Offset };
}
fontData[font.Name.Content] = new { Texture = texName, Glyphs = glyphs };
}
}
File.WriteAllText("Fonts/font_data.json", JsonSerializer.Serialize(fontData, opt));
"""
repack_code = """using System;
using System.IO;
using System.Text.Json;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UndertaleModLib;
// YENİLENMİŞ X-RAY: Değiştirilen PNG resmini oyun dosyasına kusursuzca gömer
void SetImg(UndertaleEmbeddedTexture emb, byte[] d) {
if (emb == null || emb.TextureData == null) return;
object td = emb.TextureData;
if (td is byte[]) {
// Bazı UMT sürümlerinde TextureData sadece bir byte dizisidir
var prop = emb.GetType().GetProperty("TextureData");
if (prop != null && prop.CanWrite) prop.SetValue(emb, d);
return;
}
var t = td.GetType();
var p = t.GetProperties().FirstOrDefault(x => x.PropertyType == typeof(byte[]) && x.CanWrite);
if (p != null) { p.SetValue(td, d); return; }
var f = t.GetFields().FirstOrDefault(x => x.FieldType == typeof(byte[]));
if (f != null) { f.SetValue(td, d); return; }
}
string json = File.ReadAllText("strings.json");
var dict = JsonSerializer.Deserialize<Dictionary<string, string>>(json);
foreach (var str in Data.Strings) {
if (dict.TryGetValue(str.Content, out string newStr)) {
str.Content = newStr;
}
}
// FONT RESİMLERİNİ VE KOORDİNAT HARİTASINI GERİ YÜKLE
if (Directory.Exists("Fonts")) {
string fontJsonPath = "Fonts/font_data.json";
if (File.Exists(fontJsonPath)) {
string fJson = File.ReadAllText(fontJsonPath);
var fDict = JsonSerializer.Deserialize<Dictionary<string, JsonElement>>(fJson);
foreach (var font in Data.Fonts) {
if (fDict.TryGetValue(font.Name.Content, out JsonElement fData)) {
// Görseli Güncelle
if (fData.TryGetProperty("Texture", out JsonElement texElement)) {
string texName = texElement.GetString();
string texPath = "Fonts/" + texName + ".png";
if (File.Exists(texPath) && font.Texture != null && font.Texture.TexturePage != null) {
SetImg(font.Texture.TexturePage, File.ReadAllBytes(texPath));
}
}
// Koordinatları Güncelle
if (fData.TryGetProperty("Glyphs", out JsonElement glyphsJson)) {
foreach (var glyphProp in glyphsJson.EnumerateObject()) {
ushort charCode;
if (!ushort.TryParse(glyphProp.Name, out charCode)) continue;
var gData = glyphProp.Value;
var existingGlyph = font.Glyphs.FirstOrDefault(g => g.Character == charCode);
if (existingGlyph == null) {
existingGlyph = new UndertaleFont.Glyph { Character = charCode };
font.Glyphs.Add(existingGlyph);
}
existingGlyph.SourceX = gData.GetProperty("x").GetUInt16();
existingGlyph.SourceY = gData.GetProperty("y").GetUInt16();
existingGlyph.SourceWidth = gData.GetProperty("w").GetUInt16();
existingGlyph.SourceHeight = gData.GetProperty("h").GetUInt16();
existingGlyph.Shift = gData.GetProperty("shift").GetInt16();
existingGlyph.Offset = gData.GetProperty("offset").GetInt16();
}
}
}
}
}
}
// Reflection ile Dinamik Kaydetme
using (var stream = new FileStream("repacked_game.droid", FileMode.Create, FileAccess.Write)) {
var m2 = typeof(UndertaleIO).GetMethod("Write", new[] { typeof(Stream), typeof(UndertaleData) });
if (m2 != null) m2.Invoke(null, new object[] { stream, Data });
else {
var m3 = typeof(UndertaleIO).GetMethods().FirstOrDefault(m => m.Name == "Write" && m.GetParameters().Length == 3);
if (m3 != null) m3.Invoke(null, new object[] { stream, Data, null });
else {
var w3 = typeof(UndertaleWriter).GetMethods().FirstOrDefault(m => m.Name == "Write" && m.GetParameters().Length == 3);
w3?.Invoke(null, new object[] { stream, Data, null });
}
}
}
"""
with open("/app/extract.csx", "w", encoding="utf-8") as f: f.write(extract_code)
with open("/app/repack.csx", "w", encoding="utf-8") as f: f.write(repack_code)
generate_csx_scripts()
app = FastAPI()
app.add_middleware(CORSMiddleware, allow_origins=["*"], allow_credentials=True, allow_methods=["*"], allow_headers=["*"])
jobs = {}
def get_cli_command():
paths = glob.glob("/app/umt/**/UndertaleModCli*", recursive=True) + glob.glob("/app/umt/**/UTMT*", recursive=True)
for p in paths:
if os.path.isfile(p):
if p.endswith(".dll"): return ["dotnet", p]
elif not p.endswith(".exe"): return [p]
return ["/app/umt/UTMT_CLI"]
def deep_heal_droid(filepath):
try:
with open(filepath, "rb") as f: data = bytearray(f.read())
original_header = data[0:4]
if original_header != b'FORM': data[0:4] = b'FORM'
offset = 8
file_len = len(data)
log = []
while offset < file_len:
if offset + 8 > file_len:
data = data[:offset]
break
chunk_name = data[offset:offset+4]
chunk_size = struct.unpack("<I", data[offset+4:offset+8])[0]
is_valid = all(32 <= b <= 126 for b in chunk_name)
if not is_valid or chunk_size > file_len:
log.append(f"TUZAK KESİLDİ: Bozuk Blok '{chunk_name}' | Konum: {offset}")
data = data[:offset]
break
offset += 8 + chunk_size
data[4:8] = struct.pack("<I", len(data) - 8)
with open(filepath, "wb") as f: f.write(data)
return original_header, "\n".join(log)
except Exception as e:
return None, f"İyileştirme Hatası: {str(e)}"
def revert_header(filepath, original_header):
if not original_header or original_header == b'FORM': return
try:
with open(filepath, "rb") as f: data = bytearray(f.read())
data[0:4] = original_header
with open(filepath, "wb") as f: f.write(data)
except: pass
@app.post("/extract")
async def extract_dialogues(file: UploadFile = File(...)):
temp_dir = tempfile.mkdtemp()
asset_path = os.path.join(temp_dir, file.filename)
with open(asset_path, "wb") as f: f.write(await file.read())
fake_header, heal_log = deep_heal_droid(asset_path)
cmd = get_cli_command() + ["load", file.filename, "-s", "/app/extract.csx"]
process = subprocess.run(cmd, cwd=temp_dir, capture_output=True, text=True)
json_path = os.path.join(temp_dir, "strings.json")
zip_filename = os.path.join(temp_dir, f"{file.filename}_dialogues.zip")
with zipfile.ZipFile(zip_filename, 'w', zipfile.ZIP_DEFLATED) as zipf:
if os.path.exists(json_path):
zipf.write(json_path, arcname="strings.json")
# FONT KLASÖRÜNÜ ZİPE EKLE (GARANTİLİ)
font_dir = os.path.join(temp_dir, "Fonts")
if os.path.exists(font_dir):
for root, dirs, files in os.walk(font_dir):
for f in files:
file_path = os.path.join(root, f)
arcname = os.path.relpath(file_path, temp_dir)
zipf.write(file_path, arcname=arcname)
if heal_log: zipf.writestr("IYILESME_RAPORU.txt", f"--- OTO-SIFACI RAPORU ---\n\n{heal_log}".encode('utf-8'))
else:
log_msg = f"=== UMT MOTORU ÇÖKME LOGU ===\nBASLIK: {fake_header}\nSTDOUT:\n{process.stdout}\nSTDERR:\n{process.stderr}\n"
zipf.writestr("UMT_Hata_Logu.txt", log_msg.encode('utf-8'))
return FileResponse(zip_filename, media_type="application/zip", filename=f"{file.filename}_dialogues.zip")
def process_repack(job_id: str, asset_path: str, zip_path: str, original_filename: str):
try:
temp_dir = os.path.dirname(asset_path)
jobs[job_id] = {"status": "processing", "progress": 20, "message": "Oyun korumaları kırılıyor..."}
original_header, heal_log = deep_heal_droid(asset_path)
with zipfile.ZipFile(zip_path, 'r') as zipf:
zipf.extractall(temp_dir)
jobs[job_id].update({"progress": 50, "message": "UMT C# Motoru çalıştırılıyor... Lütfen bekleyin."})
cmd = get_cli_command() + ["load", original_filename, "-s", "/app/repack.csx"]
process = subprocess.run(cmd, cwd=temp_dir, capture_output=True, text=True)
output_path = os.path.join(temp_dir, "repacked_game.droid")
if os.path.exists(output_path):
revert_header(output_path, original_header)
jobs[job_id].update({"status": "completed", "progress": 100, "message": "UMT İşlemi Başarılı! İndiriliyor...", "file_path": output_path, "filename": original_filename})
else:
jobs[job_id].update({"status": "error", "message": f"Paketleme başarısız! Log: {process.stderr}\n{process.stdout}"})
except Exception as e:
jobs[job_id].update({"status": "error", "message": f"Kritik Hata: {str(e)}"})
@app.post("/repack_async")
async def repack_async(background_tasks: BackgroundTasks, asset_file: UploadFile = File(...), mod_zip: UploadFile = File(...)):
job_id = str(uuid.uuid4())
temp_dir = tempfile.mkdtemp()
asset_path = os.path.join(temp_dir, asset_file.filename)
zip_path = os.path.join(temp_dir, mod_zip.filename)
with open(asset_path, "wb") as f: f.write(await asset_file.read())
with open(zip_path, "wb") as f: f.write(await mod_zip.read())
background_tasks.add_task(process_repack, job_id, asset_path, zip_path, asset_file.filename)
jobs[job_id] = {"status": "queued", "progress": 0, "message": "GameMaker işleme sırasına alındı..."}
return {"job_id": job_id}
@app.get("/status/{job_id}")
async def get_status(job_id: str): return jobs.get(job_id, JSONResponse(status_code=404, content={"error": "Bulunamadı"}))
@app.get("/download/{job_id}")
async def download_file(job_id: str): return FileResponse(jobs[job_id]["file_path"], media_type="application/octet-stream", filename=jobs[job_id]["filename"])
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