Upload 3 files
Browse files- app/config.py +18 -0
- app/main.py +153 -1
- app/translation.py +24 -5
app/config.py
CHANGED
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@@ -43,6 +43,24 @@ PROMPT_FORMAT = os.environ.get("PROMPT_FORMAT", "").strip().lower()
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if not PROMPT_FORMAT:
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PROMPT_FORMAT = "rosetta" if "rosetta" in MODEL_REPO.lower() else "hy-mt2"
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LLAMA_SERVER_HOST = os.environ.get("LLAMA_SERVER_HOST", "127.0.0.1")
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LLAMA_SERVER_PORT = _int("LLAMA_SERVER_PORT", 8080)
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LLAMA_SERVER_URL = f"http://{LLAMA_SERVER_HOST}:{LLAMA_SERVER_PORT}"
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if not PROMPT_FORMAT:
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PROMPT_FORMAT = "rosetta" if "rosetta" in MODEL_REPO.lower() else "hy-mt2"
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+
# Where uploaded RPG Maker projects live. Prefers the Space's persistent
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# volume when one is mounted: a job that survives a restart is the difference
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# between resuming a half-finished game and re-translating it on GPU time.
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_DEFAULT_PROJECT_DIR = (
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"/data/projects"
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if os.path.isdir("/data") and os.access("/data", os.W_OK)
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else "/app/projects"
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)
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PROJECT_DIR = os.environ.get("PROJECT_DIR", _DEFAULT_PROJECT_DIR)
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+
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# Uploaded projects are deleted this many hours after their last update, so a
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# few full games do not quietly fill the disk.
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PROJECT_RETENTION_HOURS = _int("PROJECT_RETENTION_HOURS", 24)
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# Hard cap on an uploaded zip. A www/data folder is a few MB even for a long
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# game; anything far past that is a whole packaged game, not the data folder.
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MAX_UPLOAD_MB = _int("MAX_UPLOAD_MB", 200)
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LLAMA_SERVER_HOST = os.environ.get("LLAMA_SERVER_HOST", "127.0.0.1")
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LLAMA_SERVER_PORT = _int("LLAMA_SERVER_PORT", 8080)
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LLAMA_SERVER_URL = f"http://{LLAMA_SERVER_HOST}:{LLAMA_SERVER_PORT}"
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app/main.py
CHANGED
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@@ -2,12 +2,14 @@ import asyncio
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import time
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from pathlib import Path
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-
from fastapi import Depends, FastAPI, Header, HTTPException
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from fastapi.middleware.cors import CORSMiddleware
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from fastapi.staticfiles import StaticFiles
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from pydantic import BaseModel, Field
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from . import config, glossary as glossary_store, grouping, llama_client
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from .translation import LANGUAGES, build_messages, is_translatable
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app = FastAPI(title="Translation API", version="2.0.0")
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@@ -294,6 +296,140 @@ async def translate_document(req: DocumentTranslateRequest):
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)
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@app.on_event("startup")
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async def load_glossary():
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count = glossary_store.load(config.GLOSSARY_FILE)
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@@ -301,6 +437,22 @@ async def load_glossary():
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print(f"[startup] glossary: {count} terms from {config.GLOSSARY_FILE}")
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# Registered last so it can't shadow the API routes above: Starlette matches
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# routes in registration order, and a "/" mount would otherwise catch
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# everything not matched yet.
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import time
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from pathlib import Path
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+
from fastapi import Depends, FastAPI, File, Header, HTTPException, UploadFile
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from fastapi.middleware.cors import CORSMiddleware
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from fastapi.responses import FileResponse
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from fastapi.staticfiles import StaticFiles
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from pydantic import BaseModel, Field
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from . import config, glossary as glossary_store, grouping, llama_client
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from .rpgmaker import jobs as rpg_jobs, store as rpg_store
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from .translation import LANGUAGES, build_messages, is_translatable
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app = FastAPI(title="Translation API", version="2.0.0")
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)
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# ---------------------------------------------------------------------------
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# RPG Maker MV/MZ projects
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# ---------------------------------------------------------------------------
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def _status_payload(meta: dict) -> dict:
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total = meta.get("total_units", 0) or 0
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done = meta.get("translated_units", 0) or 0
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files = [
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{
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"file": name,
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"total": stats["total"],
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"done": stats["done"],
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"percent": round(100 * stats["done"] / stats["total"], 1)
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if stats["total"]
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else 100.0,
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}
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for name, stats in sorted(meta.get("files", {}).items())
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]
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return {
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"id": meta["id"],
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"name": meta.get("name"),
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"engine": meta.get("engine"),
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"status": meta.get("status"),
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"target_lang": meta.get("target_lang"),
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"total_units": total,
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"total_slots": meta.get("total_slots", 0),
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"translated_units": done,
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"percent": round(100 * done / total, 1) if total else 0.0,
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"review_count": meta.get("review_count", 0),
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"review_samples": meta.get("review_samples", []),
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"unreadable_files": meta.get("unreadable_files", []),
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"running": rpg_jobs.active_project_id() == meta["id"],
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"files": files,
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"error": meta.get("error"),
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}
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def _require_project(project_id: str) -> dict:
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meta = rpg_store.load_meta(project_id)
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if meta is None:
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raise HTTPException(status_code=404, detail="Unknown project")
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return meta
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@app.post("/project/upload", dependencies=[Depends(verify_api_key)])
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async def upload_project(file: UploadFile = File(...)):
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"""Accept a zipped RPG Maker data folder and index its dialogue."""
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rpg_store.purge_expired()
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payload = await file.read()
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try:
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meta = await asyncio.to_thread(
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rpg_store.create, payload, file.filename or "project.zip"
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)
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except rpg_store.UploadError as exc:
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raise HTTPException(status_code=400, detail=str(exc)) from exc
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return _status_payload(meta)
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@app.get("/project", dependencies=[Depends(verify_api_key)])
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async def list_projects():
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return {
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"projects": [_status_payload(m) for m in rpg_store.list_projects()],
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"running": rpg_jobs.active_project_id(),
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"retention_hours": config.PROJECT_RETENTION_HOURS,
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}
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@app.get("/project/{project_id}/status", dependencies=[Depends(verify_api_key)])
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async def project_status(project_id: str):
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return _status_payload(_require_project(project_id))
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class StartTranslationRequest(BaseModel):
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target_lang: str = "tr"
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@app.post("/project/{project_id}/start", dependencies=[Depends(verify_api_key)])
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async def start_project(project_id: str, req: StartTranslationRequest):
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meta = _require_project(project_id)
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if not await llama_client.health():
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raise HTTPException(
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status_code=503,
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detail="The model is still loading. Try again in a moment.",
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)
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try:
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await rpg_jobs.start(project_id, req.target_lang)
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except RuntimeError as exc:
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# One GPU, one job: say which project is holding it.
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raise HTTPException(
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status_code=409,
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detail=f"{exc} (project {rpg_jobs.active_project_id()})",
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) from exc
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meta["status"] = rpg_store.STATUS_TRANSLATING
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meta["target_lang"] = req.target_lang
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return _status_payload(meta)
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@app.post("/project/{project_id}/cancel", dependencies=[Depends(verify_api_key)])
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async def cancel_project(project_id: str):
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_require_project(project_id)
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if rpg_jobs.active_project_id() != project_id:
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raise HTTPException(status_code=409, detail="That project is not running")
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rpg_jobs.cancel()
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return {"cancelling": True}
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@app.get("/project/{project_id}/download", dependencies=[Depends(verify_api_key)])
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async def download_project(project_id: str):
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"""Rebuild the data folder with whatever is translated so far.
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Deliberately available before the run finishes: untranslated strings keep
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their source text, so a partial download is always a playable game rather
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than a broken one.
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"""
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meta = _require_project(project_id)
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output = await asyncio.to_thread(rpg_store.build_output, project_id, meta)
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stem = Path(meta.get("name") or project_id).stem
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return FileResponse(
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output,
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media_type="application/zip",
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filename=f"{stem}-{meta.get('target_lang') or 'translated'}.zip",
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)
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@app.delete("/project/{project_id}", dependencies=[Depends(verify_api_key)])
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async def delete_project(project_id: str):
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if rpg_jobs.active_project_id() == project_id:
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rpg_jobs.cancel()
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if not rpg_store.delete(project_id):
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raise HTTPException(status_code=404, detail="Unknown project")
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return {"deleted": project_id}
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+
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+
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@app.on_event("startup")
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async def load_glossary():
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count = glossary_store.load(config.GLOSSARY_FILE)
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print(f"[startup] glossary: {count} terms from {config.GLOSSARY_FILE}")
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@app.on_event("startup")
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async def resume_translation_jobs():
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"""Pick up a run the last shutdown interrupted, and drop stale uploads.
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The Space sleeps; without this a project that was 90% translated would sit
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at 90% forever and have to be restarted by hand.
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"""
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removed = rpg_store.purge_expired()
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if removed:
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print(f"[startup] purged {len(removed)} expired project(s)")
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await rpg_jobs.resume_pending()
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resumed = rpg_jobs.active_project_id()
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if resumed:
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print(f"[startup] resumed translation of project {resumed}")
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# Registered last so it can't shadow the API routes above: Starlette matches
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# routes in registration order, and a "/" mount would otherwise catch
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# everything not matched yet.
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app/translation.py
CHANGED
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@@ -69,13 +69,22 @@ _GROUP_CLAUSE = (
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)
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-
# Control codes and format specifiers that carry no translatable words
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-
# RPG Maker
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-
#
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_CONTROL_CODE_RE = re.compile(
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-
r"\\[A-Za-z]
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r"|\\[A-Za-z]+"
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-
r"|\\[.|^><!$]"
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r"|%\d+|%[sdif]"
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r"|\$\{[^}]*\}"
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r"|\{\{[^}]*\}\}"
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@@ -83,6 +92,16 @@ _CONTROL_CODE_RE = re.compile(
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)
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def is_translatable(text: str) -> bool:
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"""False for strings that are only control codes, numbers or punctuation.
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)
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# Control codes and format specifiers that carry no translatable words.
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# Covers the RPG Maker MV/MZ escape set - bracketed codes (\N[1] actor name,
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# \V[1] variable, \C[3] colour, \I[5] icon, \P[1] party member, \FS[24] font
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# size, \PX[8]/\PY[8] positioning, \f[Actor1] face, \SE[1]), the bare escapes
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# (\G currency, \FB/\FI bold-italic, \. \| \! \^ \> \< \$ \\ \{ \}), the
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# message-window markup tags plugins add (<WordWrap>, <center>, ...), plus
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# printf specifiers (%1, %s) and template variables ({var}, ${var}).
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#
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# Ordering matters: the bracketed form has to be tried before the bare-letter
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# form, otherwise "\C[2]" would match as "\C" and leave a stray "[2]" behind.
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_CONTROL_CODE_RE = re.compile(
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r"\\[A-Za-z]{1,4}\[[^\]]*\]"
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r"|\\[A-Za-z]+"
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r"|\\[.|^><!$\\{}]"
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r"|<(?:WordWrap|wordwrap|clear|indent|left|center|right)>"
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r"|\[\[[^\[\]]*\]\]"
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r"|%\d+|%[sdif]"
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r"|\$\{[^}]*\}"
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r"|\{\{[^}]*\}\}"
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)
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def control_codes(text: str) -> list[str]:
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"""Every control code in `text`, in order.
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Used to verify a translation kept the codes the source had: RPG Maker will
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happily render a corrupted "\\C[2" or silently lose a "\\N[1]", and a
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dropped code is the difference between a working line and a broken one.
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"""
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return _CONTROL_CODE_RE.findall(text)
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+
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+
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def is_translatable(text: str) -> bool:
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| 106 |
"""False for strings that are only control codes, numbers or punctuation.
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| 107 |
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