Upload 4 files
Browse files- app/renpy/extract.py +12 -1
- app/renpy/rpyc.py +250 -17
- app/renpy/store.py +41 -2
- app/renpy/tl.py +34 -12
app/renpy/extract.py
CHANGED
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@@ -66,13 +66,24 @@ def is_skipped(relative: Path) -> bool:
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def iter_scripts(root: Path):
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"""Yield every script under `root`, in a stable order.
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for path in sorted(root.rglob("*")):
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if not path.is_file() or not is_script(path):
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continue
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relative = path.relative_to(root)
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if is_skipped(relative):
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continue
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yield path, relative
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def iter_scripts(root: Path):
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"""Yield every script under `root`, in a stable order.
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A `.rpyc` is only read when it has no `.rpy` sibling. Where both exist,
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Ren'Py itself always treats the `.rpy` as the source of truth and the
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`.rpyc` as a disposable compiled cache, and this tool follows the same
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rule - reading both would translate the same dialogue twice, and shipping
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a `.rpy` we edited next to a `.rpyc` we cannot touch leaves a stale
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compiled tree on disk that no longer matches the source next to it.
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"""
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all_paths = {p.relative_to(root) for p in root.rglob("*") if p.is_file()}
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for path in sorted(root.rglob("*")):
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if not path.is_file() or not is_script(path):
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continue
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relative = path.relative_to(root)
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if is_skipped(relative):
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continue
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if path.suffix.lower() == ".rpyc" and relative.with_suffix(".rpy") in all_paths:
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continue
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yield path, relative
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app/renpy/rpyc.py
CHANGED
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@@ -1,11 +1,38 @@
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"""Read the
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A .rpyc holds Ren'Py's parsed syntax tree, pickled and deflated.
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Unpickling a file from a stranger normally means running their code - the
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pickle format can name any importable object and call it. This reader never
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@@ -16,8 +43,10 @@ malicious .rpyc has nothing to reach for.
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from __future__ import annotations
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import io
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import pickle
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import struct
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import zlib
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from pathlib import Path
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@@ -31,20 +60,84 @@ _MENU_NODES = {"Menu"}
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# part-translated game from being translated a second time.
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_TRANSLATE_NODES = {"Translate", "TranslateString", "TranslateBlock", "TranslatePython"}
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_MAX_NODES = 2_000_000
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class _Stand:
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"""Inert stand-in for a class named inside the pickle."""
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__slots__ = ("__dict__",)
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def
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#
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#
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if args:
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self.__dict__["_args"] = args
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def __setstate__(self, state) -> None:
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if isinstance(state, dict):
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return None
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def _slots(blob: bytes) -> dict[int, bytes]:
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"""Split an RPC2 container into its numbered slots."""
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slots: dict[int, bytes] = {}
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@@ -100,6 +313,16 @@ def _slots(blob: bytes) -> dict[int, bytes]:
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return slots
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def _load_tree(path: Path):
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blob = path.read_bytes()
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if blob.startswith(_MAGIC):
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@@ -109,17 +332,17 @@ def _load_tree(path: Path):
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payload = slots.get(1)
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if payload is None:
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raise ValueError("no syntax-tree slot in .rpyc")
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data =
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else:
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# Ren'Py 6.17 and older: the whole file is one deflated pickle.
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data =
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return _SafeUnpickler(io.BytesIO(data)).load()
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def _walk(node, sink, seen: set[int], budget: list[int]) -> None:
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"""Collect dialogue from the object graph, depth first."""
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if budget[0] <= 0:
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-
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budget[0] -= 1
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if isinstance(node, (str, bytes, int, float, bool, type(None))):
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@@ -154,6 +377,8 @@ def _walk(node, sink, seen: set[int], budget: list[int]) -> None:
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if kind in _SAY_NODES:
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what = fields.get("what")
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if isinstance(what, str):
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sink(what, "dialogue")
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@@ -161,8 +386,16 @@ def _walk(node, sink, seen: set[int], budget: list[int]) -> None:
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items = fields.get("items")
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if isinstance(items, (list, tuple)):
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for item in items:
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if isinstance(item, (list, tuple))
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for value in fields.values():
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_walk(value, sink, seen, budget)
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"""Read the player-visible text out of a compiled .rpyc script.
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A .rpyc holds Ren'Py's parsed syntax tree, pickled and deflated. Mobile builds
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routinely ship without any .rpy sources, so this is the only way to reach
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their text at all - it is a first-class path here, not a fallback.
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Two kinds of text come out, and they are found very differently:
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* **Dialogue and menu choices** are stored in the tree as plain strings. Say
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text is never evaluated as code, only substituted (`[var]`) at display time,
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so `Say.what` and a `Menu` item's label can simply be read.
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* **Screen text** - `text`, `textbutton`, `label`, `tooltip` inside a `screen`
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block - is not stored as a string at all. Ren'Py compiles *every* screen
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argument, including a plain `"Continue"`, into a `PyExpr` holding Python
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source, and the label sits in exactly the same position as a style name, an
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action or a variable. So a label cannot be recognised by position; it has to
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be recognised by *shape*. Each argument's source is parsed and accepted only
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when it is a bare string literal or an explicit `_()` / `__()` translation
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marker - never a name, attribute or call. That is what keeps
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`Preference("text speed")`, `gui.main_menu_background`, `i.caption` and
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`SideImage()` out, while letting `_("Options")` and `"Fonlar: [fon]"`
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through.
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Two traps are worth naming, because both are real strings that look
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translatable and are not. `key "K_F5"` puts a keysym in the same slot a
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label would occupy - excluded because a `key` statement has no text style.
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And Ren'Py's own help screen writes its key names as bare `"H"` / `"Shift+A"`
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while wrapping every description beside them in `_()`; translating a key
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name renames a control the player then cannot find.
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+
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It is not enough to write a translation back into the .rpyc: the tree also
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encodes line numbers and file offsets that the engine checks, so translated
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text reaches these games through a generated translation file instead of an
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edit - see `tl.py`.
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| 37 |
Unpickling a file from a stranger normally means running their code - the
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| 38 |
pickle format can name any importable object and call it. This reader never
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| 43 |
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| 44 |
from __future__ import annotations
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| 45 |
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+
import ast
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import io
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| 48 |
import pickle
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| 49 |
+
import re
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import struct
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import zlib
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from pathlib import Path
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| 60 |
# part-translated game from being translated a second time.
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_TRANSLATE_NODES = {"Translate", "TranslateString", "TranslateBlock", "TranslatePython"}
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+
# Screen-language nodes carrying player-visible text.
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#
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# `SLDisplayable.style` names the *built-in* style of the widget, which is set
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+
# by which statement created it and is not changed by a `style "foo"` keyword
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| 67 |
+
# override. That makes it a reliable statement identifier:
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+
#
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+
# text "..." -> style "text"
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+
# textbutton "..." -> style "button"
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| 71 |
+
# label "..." -> style "label"
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+
#
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# Everything else is deliberately excluded, and the exclusions matter as much
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+
# as the inclusions: `key "K_F5"`, `add gui.main_menu_background` and
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| 75 |
+
# `imagebutton auto="..."` all carry string arguments that are keysyms, asset
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| 76 |
+
# names or style prefixes rather than text, and they arrive with a style of
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+
# None or one not listed here.
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_TEXT_STYLES = {"text", "button", "label"}
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+
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# Keyword arguments that hold text rather than configuration. Kept to the two
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# Ren'Py documents as player-facing; `action`, `style`, `value` and `hovered`
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# routinely hold string literals that are code or style names.
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_TEXT_KEYWORDS = {"tooltip", "alt"}
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+
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_SL_DISPLAYABLE_NODES = {"SLDisplayable"}
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| 86 |
+
_SL_USE_NODES = {"SLUse"}
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+
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| 88 |
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# Bare (not `_()`-wrapped) literals matching these are input bindings, not
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# prose. Ren'Py's own help screen is the reason this exists: it writes the key
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| 90 |
+
# names as plain strings - "H", "S", "Shift+A" - while wrapping every
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| 91 |
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# description beside them in `_()`. Translating a key name renames a control
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# the player then cannot find.
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# Ren'Py's disambiguation tag: `{#auto_page}A` displays as just "A", the tag
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# existing only to keep two otherwise identical strings apart in a translation
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# file. It has to stay in the key verbatim, but it must not hide a one-letter
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# control label from the shortcut check above.
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_DISAMBIGUATION_RE = re.compile(r"\{#[^}]*\}")
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+
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_SHORTCUT_RE = re.compile(
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r"""^(?:
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[A-Za-z0-9] # one key: H, S, 1
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| 102 |
+
| K_[A-Za-z0-9_]+ # Ren'Py keysym: K_F5
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| 103 |
+
| F\d{1,2} # F1 .. F12
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| 104 |
+
| (?:Shift|Ctrl|Control|Alt|Cmd|Meta|Super) # modifier combinations
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(?:\s*\+\s*[A-Za-z0-9_]+)+
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+
| (?:mouse|joy|pad)_[A-Za-z0-9_]+ # input device ids
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+
)$""",
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re.VERBOSE,
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+
)
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| 110 |
+
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| 111 |
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# Depth-first node budget. Real scripts need a few AST objects per line of
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# dialogue, so a script with tens of thousands of lines stays orders of
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# magnitude under this - it exists to bound a pathological or corrupted file,
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| 114 |
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# not real games. If it is ever exhausted, the file is reported as unreadable
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| 115 |
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# rather than silently returning a partial scan: a game that is missing lines
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# with no warning is worse than one flagged for a manual look.
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| 117 |
_MAX_NODES = 2_000_000
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+
class BudgetExceeded(Exception):
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"""The node walk hit `_MAX_NODES` - the file may not be fully read."""
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+
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+
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class _Stand:
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"""Inert stand-in for a class named inside the pickle."""
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__slots__ = ("__dict__",)
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+
def __new__(cls, *args, **kwargs):
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+
# Overridden (rather than relying on the default object.__new__)
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| 131 |
+
# specifically so positional constructor arguments are captured no
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# matter which pickle opcode built this object - NEWOBJ reconstructs
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# via __new__ alone and never calls __init__.
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self = object.__new__(cls)
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| 135 |
if args:
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| 136 |
self.__dict__["_args"] = args
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return self
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+
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| 139 |
+
def __init__(self, *args, **kwargs) -> None:
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pass
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| 142 |
def __setstate__(self, state) -> None:
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| 143 |
if isinstance(state, dict):
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return None
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+
def _expr_source(node) -> str | None:
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| 182 |
+
"""The Python source behind a compiled screen argument.
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| 183 |
+
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| 184 |
+
Ren'Py stores every screen-language argument as a PyExpr - a str subclass
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| 185 |
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carrying the expression's source plus its origin. Reconstructed through the
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| 186 |
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inert stand-in above, that source is the first constructor argument.
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| 187 |
+
"""
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| 188 |
+
if type(node).__name__ != "PyExpr":
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| 189 |
+
return None
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| 190 |
+
args = getattr(node, "__dict__", {}).get("_args")
|
| 191 |
+
if args and isinstance(args[0], str):
|
| 192 |
+
return args[0]
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| 193 |
+
return None
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| 194 |
+
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| 195 |
+
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| 196 |
+
def _literal_from_expr(source: str) -> tuple[str, bool] | None:
|
| 197 |
+
"""Pull a translatable literal out of one screen argument.
|
| 198 |
+
|
| 199 |
+
Returns `(text, explicitly_marked)`, or None when the argument is anything
|
| 200 |
+
other than a plain string. This is the whole safety story for screen text:
|
| 201 |
+
a screen argument is an arbitrary Python expression, and `title`,
|
| 202 |
+
`i.caption`, `SideImage()` and `Preference("text speed")` all sit in the
|
| 203 |
+
same position as the label the player reads. Parsing the source and
|
| 204 |
+
accepting only a literal - never a name, attribute or call - is what keeps
|
| 205 |
+
a style name or an action from being handed to a translator.
|
| 206 |
+
|
| 207 |
+
`explicitly_marked` is True for `_("...")` and `__("...")`, Ren'Py's own
|
| 208 |
+
"this string is shown to a human" marker. It is the difference between a
|
| 209 |
+
caption and a keysym in Ren'Py's own screens, so callers hold bare literals
|
| 210 |
+
to a stricter standard.
|
| 211 |
+
"""
|
| 212 |
+
try:
|
| 213 |
+
parsed = ast.parse(source.strip(), mode="eval").body
|
| 214 |
+
except (SyntaxError, ValueError, MemoryError, RecursionError):
|
| 215 |
+
return None
|
| 216 |
+
|
| 217 |
+
if isinstance(parsed, ast.Constant) and isinstance(parsed.value, str):
|
| 218 |
+
return parsed.value, False
|
| 219 |
+
|
| 220 |
+
if (
|
| 221 |
+
isinstance(parsed, ast.Call)
|
| 222 |
+
and isinstance(parsed.func, ast.Name)
|
| 223 |
+
and parsed.func.id in ("_", "__")
|
| 224 |
+
and len(parsed.args) == 1
|
| 225 |
+
and not parsed.keywords
|
| 226 |
+
and isinstance(parsed.args[0], ast.Constant)
|
| 227 |
+
and isinstance(parsed.args[0].value, str)
|
| 228 |
+
):
|
| 229 |
+
return parsed.args[0].value, True
|
| 230 |
+
|
| 231 |
+
return None
|
| 232 |
+
|
| 233 |
+
|
| 234 |
+
def _screen_text(node, sink) -> None:
|
| 235 |
+
"""Collect the player-visible strings from one screen-language node."""
|
| 236 |
+
fields = node.__dict__
|
| 237 |
+
kind = type(node).__name__
|
| 238 |
+
|
| 239 |
+
if kind in _SL_DISPLAYABLE_NODES:
|
| 240 |
+
if fields.get("style") in _TEXT_STYLES:
|
| 241 |
+
positional = fields.get("positional")
|
| 242 |
+
if isinstance(positional, (list, tuple)) and positional:
|
| 243 |
+
# The visible text is always the first positional argument;
|
| 244 |
+
# anything after it is configuration.
|
| 245 |
+
source = _expr_source(positional[0])
|
| 246 |
+
if source is not None:
|
| 247 |
+
_emit_literal(source, sink)
|
| 248 |
+
|
| 249 |
+
for entry in fields.get("keyword") or ():
|
| 250 |
+
if not isinstance(entry, (list, tuple)) or len(entry) != 2:
|
| 251 |
+
continue
|
| 252 |
+
name, value = entry
|
| 253 |
+
if name in _TEXT_KEYWORDS:
|
| 254 |
+
source = _expr_source(value)
|
| 255 |
+
if source is not None:
|
| 256 |
+
_emit_literal(source, sink)
|
| 257 |
+
|
| 258 |
+
elif kind in _SL_USE_NODES:
|
| 259 |
+
# `use game_menu(_("Options"))` - a screen's title is passed in rather
|
| 260 |
+
# than written inside it. Only positional arguments are read, and only
|
| 261 |
+
# explicitly marked ones: a bare literal in this position is far more
|
| 262 |
+
# often a configuration value (`scroll="viewport"`) than a caption.
|
| 263 |
+
args = getattr(fields.get("args"), "__dict__", {}).get("arguments")
|
| 264 |
+
for entry in args or ():
|
| 265 |
+
if not isinstance(entry, (list, tuple)) or len(entry) != 2:
|
| 266 |
+
continue
|
| 267 |
+
name, value = entry
|
| 268 |
+
if name is not None:
|
| 269 |
+
continue
|
| 270 |
+
source = _expr_source(value)
|
| 271 |
+
if source is None:
|
| 272 |
+
continue
|
| 273 |
+
found = _literal_from_expr(source)
|
| 274 |
+
if found and found[1]:
|
| 275 |
+
sink(found[0], "ui")
|
| 276 |
+
|
| 277 |
+
|
| 278 |
+
def _emit_literal(source: str, sink) -> None:
|
| 279 |
+
found = _literal_from_expr(source)
|
| 280 |
+
if found is None:
|
| 281 |
+
return
|
| 282 |
+
text, explicit = found
|
| 283 |
+
visible = _DISAMBIGUATION_RE.sub("", text).strip()
|
| 284 |
+
|
| 285 |
+
# A label whose whole visible content is one character is a glyph, not
|
| 286 |
+
# prose - the "A" and "Q" on Ren'Py's auto-page and quick-page buttons.
|
| 287 |
+
# These carry a disambiguation tag precisely *because* a bare "A" is
|
| 288 |
+
# meaningless to a translator, and they sit in fixed-width square buttons.
|
| 289 |
+
# There is nothing to gain by translating one and a layout to lose if the
|
| 290 |
+
# model answers with a word, so they are skipped even when explicitly
|
| 291 |
+
# marked with _().
|
| 292 |
+
if len(visible) <= 1:
|
| 293 |
+
return
|
| 294 |
+
|
| 295 |
+
if not explicit and _SHORTCUT_RE.match(visible):
|
| 296 |
+
return
|
| 297 |
+
|
| 298 |
+
sink(text, "ui")
|
| 299 |
+
|
| 300 |
+
|
| 301 |
def _slots(blob: bytes) -> dict[int, bytes]:
|
| 302 |
"""Split an RPC2 container into its numbered slots."""
|
| 303 |
slots: dict[int, bytes] = {}
|
|
|
|
| 313 |
return slots
|
| 314 |
|
| 315 |
|
| 316 |
+
def _inflate(payload: bytes) -> bytes:
|
| 317 |
+
try:
|
| 318 |
+
return zlib.decompress(payload)
|
| 319 |
+
except zlib.error:
|
| 320 |
+
# Every RPC2 slot shipped by every Ren'Py release so far is deflated,
|
| 321 |
+
# but the fallback costs nothing and means a future format change
|
| 322 |
+
# degrades to "read the raw pickle" instead of an outright failure.
|
| 323 |
+
return payload
|
| 324 |
+
|
| 325 |
+
|
| 326 |
def _load_tree(path: Path):
|
| 327 |
blob = path.read_bytes()
|
| 328 |
if blob.startswith(_MAGIC):
|
|
|
|
| 332 |
payload = slots.get(1)
|
| 333 |
if payload is None:
|
| 334 |
raise ValueError("no syntax-tree slot in .rpyc")
|
| 335 |
+
data = _inflate(payload)
|
| 336 |
else:
|
| 337 |
# Ren'Py 6.17 and older: the whole file is one deflated pickle.
|
| 338 |
+
data = _inflate(blob)
|
| 339 |
return _SafeUnpickler(io.BytesIO(data)).load()
|
| 340 |
|
| 341 |
|
| 342 |
def _walk(node, sink, seen: set[int], budget: list[int]) -> None:
|
| 343 |
"""Collect dialogue from the object graph, depth first."""
|
| 344 |
if budget[0] <= 0:
|
| 345 |
+
raise BudgetExceeded
|
| 346 |
budget[0] -= 1
|
| 347 |
|
| 348 |
if isinstance(node, (str, bytes, int, float, bool, type(None))):
|
|
|
|
| 377 |
|
| 378 |
if kind in _SAY_NODES:
|
| 379 |
what = fields.get("what")
|
| 380 |
+
if isinstance(what, bytes):
|
| 381 |
+
what = what.decode("utf-8", errors="replace")
|
| 382 |
if isinstance(what, str):
|
| 383 |
sink(what, "dialogue")
|
| 384 |
|
|
|
|
| 386 |
items = fields.get("items")
|
| 387 |
if isinstance(items, (list, tuple)):
|
| 388 |
for item in items:
|
| 389 |
+
if not isinstance(item, (list, tuple)) or not item:
|
| 390 |
+
continue
|
| 391 |
+
label = item[0]
|
| 392 |
+
if isinstance(label, bytes):
|
| 393 |
+
label = label.decode("utf-8", errors="replace")
|
| 394 |
+
if isinstance(label, str):
|
| 395 |
+
sink(label, "menu")
|
| 396 |
+
|
| 397 |
+
elif kind in _SL_DISPLAYABLE_NODES or kind in _SL_USE_NODES:
|
| 398 |
+
_screen_text(node, sink)
|
| 399 |
|
| 400 |
for value in fields.values():
|
| 401 |
_walk(value, sink, seen, budget)
|
app/renpy/store.py
CHANGED
|
@@ -215,12 +215,36 @@ def purge_expired() -> list[str]:
|
|
| 215 |
return removed
|
| 216 |
|
| 217 |
|
| 218 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 219 |
"""Package the translated scripts.
|
| 220 |
|
| 221 |
Only files that actually changed go in the zip. A Ren'Py game folder is
|
| 222 |
mostly art and audio, and shipping it back unchanged would turn a few
|
| 223 |
hundred kilobytes of script into a download the size of the game.
|
|
|
|
|
|
|
|
|
|
| 224 |
"""
|
| 225 |
from . import inject, tl
|
| 226 |
|
|
@@ -245,6 +269,18 @@ def build_output(project_id: str, meta: dict) -> Path:
|
|
| 245 |
if slot.writable
|
| 246 |
}
|
| 247 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 248 |
generated = tl.write_runtime_translation(staging, units, translations, lang)
|
| 249 |
|
| 250 |
output = base / "translated.zip"
|
|
@@ -256,5 +292,8 @@ def build_output(project_id: str, meta: dict) -> Path:
|
|
| 256 |
zf.write(path, name)
|
| 257 |
for path in generated:
|
| 258 |
zf.write(path, path.relative_to(staging).as_posix())
|
|
|
|
|
|
|
|
|
|
| 259 |
shutil.rmtree(staging, ignore_errors=True)
|
| 260 |
-
return output
|
|
|
|
| 215 |
return removed
|
| 216 |
|
| 217 |
|
| 218 |
+
_STALE_NOTICE_NAME = "HYMT_DELETE_THESE_RPYC_FIRST.txt"
|
| 219 |
+
|
| 220 |
+
_STALE_NOTICE_HEADER = """\
|
| 221 |
+
Before copying the files from this zip into your game, delete these exact
|
| 222 |
+
files from your game folder (they will NOT be deleted by extracting this zip
|
| 223 |
+
- zip extraction only adds/overwrites files, it never removes anything):
|
| 224 |
+
|
| 225 |
+
"""
|
| 226 |
+
|
| 227 |
+
_STALE_NOTICE_FOOTER = """
|
| 228 |
+
|
| 229 |
+
Why: your project ships a precompiled .rpyc next to each .rpy. Ren'Py treats
|
| 230 |
+
the .rpy as the source of truth and the .rpyc as a disposable cache, but a
|
| 231 |
+
.rpyc left over from BEFORE translation no longer matches the .rpy you are
|
| 232 |
+
about to install - and Ren'Py running that stale compiled version against the
|
| 233 |
+
new source is what produces crashes like "must return a Text object" the
|
| 234 |
+
moment a translated line is reached. Deleting the .rpyc removes the mismatch:
|
| 235 |
+
Ren'Py recompiles a fresh one from the translated .rpy on next launch.
|
| 236 |
+
"""
|
| 237 |
+
|
| 238 |
+
|
| 239 |
+
def build_output(project_id: str, meta: dict) -> tuple[Path, list[str]]:
|
| 240 |
"""Package the translated scripts.
|
| 241 |
|
| 242 |
Only files that actually changed go in the zip. A Ren'Py game folder is
|
| 243 |
mostly art and audio, and shipping it back unchanged would turn a few
|
| 244 |
hundred kilobytes of script into a download the size of the game.
|
| 245 |
+
|
| 246 |
+
Returns the zip path and the list of stale sibling .rpyc files the caller
|
| 247 |
+
still has on disk from before translation - see `_STALE_NOTICE_FOOTER`.
|
| 248 |
"""
|
| 249 |
from . import inject, tl
|
| 250 |
|
|
|
|
| 269 |
if slot.writable
|
| 270 |
}
|
| 271 |
|
| 272 |
+
# A .rpy we just edited may still have an untouched .rpyc sibling sitting
|
| 273 |
+
# in the user's own game folder from before translation - never inside
|
| 274 |
+
# this zip (extract() never reads it once a .rpy sibling exists), but
|
| 275 |
+
# still on their disk, and now stale relative to the file we are about to
|
| 276 |
+
# hand them.
|
| 277 |
+
source = source_dir(project_id)
|
| 278 |
+
stale_rpyc = sorted(
|
| 279 |
+
name[:-4] + ".rpyc"
|
| 280 |
+
for name in changed
|
| 281 |
+
if name.endswith(".rpy") and (source / (name[:-4] + ".rpyc")).is_file()
|
| 282 |
+
)
|
| 283 |
+
|
| 284 |
generated = tl.write_runtime_translation(staging, units, translations, lang)
|
| 285 |
|
| 286 |
output = base / "translated.zip"
|
|
|
|
| 292 |
zf.write(path, name)
|
| 293 |
for path in generated:
|
| 294 |
zf.write(path, path.relative_to(staging).as_posix())
|
| 295 |
+
if stale_rpyc:
|
| 296 |
+
notice = _STALE_NOTICE_HEADER + "\n".join(stale_rpyc) + _STALE_NOTICE_FOOTER
|
| 297 |
+
zf.writestr(_STALE_NOTICE_NAME, notice)
|
| 298 |
shutil.rmtree(staging, ignore_errors=True)
|
| 299 |
+
return output, stale_rpyc
|
app/renpy/tl.py
CHANGED
|
@@ -133,15 +133,33 @@ def write_runtime_translation(
|
|
| 133 |
Returns the files created, which is empty when the project had no compiled
|
| 134 |
scripts.
|
| 135 |
"""
|
| 136 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 137 |
for unit in units:
|
| 138 |
translated = translations.get(unit.source)
|
| 139 |
if translated is None or translated == unit.source:
|
| 140 |
continue
|
| 141 |
-
|
| 142 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
| 143 |
|
| 144 |
-
if not
|
| 145 |
return []
|
| 146 |
|
| 147 |
lang = language_name(target_lang)
|
|
@@ -149,19 +167,23 @@ def write_runtime_translation(
|
|
| 149 |
tl_dir = root / "tl" / lang
|
| 150 |
tl_dir.mkdir(parents=True, exist_ok=True)
|
| 151 |
|
| 152 |
-
|
| 153 |
-
json_path.write_text(
|
| 154 |
-
json.dumps(mapping, ensure_ascii=False, indent=1), encoding="utf-8"
|
| 155 |
-
)
|
| 156 |
|
| 157 |
-
|
| 158 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 159 |
|
| 160 |
# dict keys are unique by construction, so no `old` can repeat - the
|
| 161 |
# condition Ren'Py refuses to start on.
|
| 162 |
-
pairs = sorted(
|
| 163 |
assert len({source for source, _ in pairs}) == len(pairs)
|
| 164 |
strings_path = tl_dir / _STRINGS_NAME
|
| 165 |
strings_path.write_text(_render_strings(lang, pairs), encoding="utf-8")
|
|
|
|
| 166 |
|
| 167 |
-
return
|
|
|
|
| 133 |
Returns the files created, which is empty when the project had no compiled
|
| 134 |
scripts.
|
| 135 |
"""
|
| 136 |
+
# Two delivery routes, because Ren'Py exposes two different hooks and each
|
| 137 |
+
# one only sees its own kind of text:
|
| 138 |
+
#
|
| 139 |
+
# say/menu text -> config.say_menu_text_filter, keyed on the untranslated
|
| 140 |
+
# line. The filter is never handed screen text, so
|
| 141 |
+
# putting interface strings in its map would only bloat
|
| 142 |
+
# a file that is read at launch.
|
| 143 |
+
# screen text -> `translate <lang> strings:`, the table Ren'Py's own
|
| 144 |
+
# string translation consults. This is the same shape
|
| 145 |
+
# the launcher's "Generate Translations" produces, so it
|
| 146 |
+
# is the route the engine already expects these in.
|
| 147 |
+
#
|
| 148 |
+
# Everything goes in the strings block; only dialogue also goes in the map.
|
| 149 |
+
dialogue: dict[str, str] = {}
|
| 150 |
+
strings: dict[str, str] = {}
|
| 151 |
for unit in units:
|
| 152 |
translated = translations.get(unit.source)
|
| 153 |
if translated is None or translated == unit.source:
|
| 154 |
continue
|
| 155 |
+
compiled = [slot for slot in unit.slots if not slot.writable]
|
| 156 |
+
if not compiled:
|
| 157 |
+
continue
|
| 158 |
+
strings[unit.source] = translated
|
| 159 |
+
if any(slot.kind in ("dialogue", "menu") for slot in compiled):
|
| 160 |
+
dialogue[unit.source] = translated
|
| 161 |
|
| 162 |
+
if not strings:
|
| 163 |
return []
|
| 164 |
|
| 165 |
lang = language_name(target_lang)
|
|
|
|
| 167 |
tl_dir = root / "tl" / lang
|
| 168 |
tl_dir.mkdir(parents=True, exist_ok=True)
|
| 169 |
|
| 170 |
+
written: list[Path] = []
|
|
|
|
|
|
|
|
|
|
| 171 |
|
| 172 |
+
if dialogue:
|
| 173 |
+
json_path = tl_dir / _JSON_NAME
|
| 174 |
+
json_path.write_text(
|
| 175 |
+
json.dumps(dialogue, ensure_ascii=False, indent=1), encoding="utf-8"
|
| 176 |
+
)
|
| 177 |
+
hook_path = root / _HOOK_NAME
|
| 178 |
+
hook_path.write_text(_render_hook(lang), encoding="utf-8")
|
| 179 |
+
written += [json_path, hook_path]
|
| 180 |
|
| 181 |
# dict keys are unique by construction, so no `old` can repeat - the
|
| 182 |
# condition Ren'Py refuses to start on.
|
| 183 |
+
pairs = sorted(strings.items())
|
| 184 |
assert len({source for source, _ in pairs}) == len(pairs)
|
| 185 |
strings_path = tl_dir / _STRINGS_NAME
|
| 186 |
strings_path.write_text(_render_strings(lang, pairs), encoding="utf-8")
|
| 187 |
+
written.append(strings_path)
|
| 188 |
|
| 189 |
+
return written
|