- EncryptedAssets: case/Unicode-insensitive fallback lookup, on-the-fly
conversion between RPG Maker encrypted (.png_/.rpgmvp...) and plain files,
no longer rejects names containing '..', explicit 404 instead of network
- build.gradle.kts: keep '_'-prefixed asset folders and dotfiles, sign
release builds (Space keystore secrets or debug key), read properties as
UTF-8, escape apostrophes in app name
- build_pipeline: fix zip entry name encodings (cp932/cp857/Unicode extra
field), backslash paths, __MACOSX junk, zip-slip; write asset index;
run Gradle under a UTF-8 locale; prefer signed APK
- Dockerfile: UTF-8 locale
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>