@CodeMasterCody3D
Cody Dixon
Independent AI researcher & builder
33 · Hueytown, Alabama
Background & journey
I’m Cody, owner and founder of Internectual Labs, an independent AI researcher and builder. I started by overclocking hardware and digging into Linux, learning through forums and trial and error. Getting RuneScape running smoothly on Android through Linux was an early win. Later, I pushed an i7-8086K with a compact 120 mm liquid cooler and tuned mining rigs for efficiency. Those experiments taught me to balance performance, power, and stability.
Technical focus
AI took me from not knowing how to code to building my own projects. Now I’m drawn to the same question that drove my hardware experiments: how much more can we get out of less? I want to shrink AI models while retaining their intelligence, connecting model efficiency with the practical limits of the hardware running them.
Work at the lab
That drive led to TAARDIS-27B, the lab’s full-ternary model project. My TK Integers work explores ternary weight formats and GPU kernels. IQ wave models are more experimental, exploring geometry and interacting waves in place of standard layers. I also build tools: GRIP helps AI-assisted projects keep track of where they left off, and GNU-AI-Flow is a visual workspace for model components and training pipelines.
Personal approach
I love pushing limits, questioning assumed boundaries, and improving things until the results hold up. When something fails, I want to understand why and keep working at it. I value friendly, honest conversation and hearing what people actually care about. The lab grows from that same curiosity: build something, test it, share what you learn, and keep going.
- Ternary quantization
- IQ wave models
- Tools for builders
At Internectual Labs
Project Contributions
- TK Integers Creator & Lead
Ternary weight formats, GPU kernels, and model precision tools.
- TAARDIS-27B Creator & Lead
The lab’s full-ternary model project and runtime development.
- GRIP Creator & Lead
Project continuity and progress tracking for AI-assisted work.
- IQ Wave Models Creator & Lead
Experimental architectures using geometry and interacting waves.
- GNU-AI-Flow Creator & Lead
A visual model and training workspace based on GNU Radio Companion.
Selected public projects
Explore their work
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AI / Ternary computing
TK Integers
Ternary weight packing, GPU kernel experiments, and tools for exploring model precision.
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AI / Developer tools
GRIP
Keeps AI-assisted projects moving with saved context, progress, and a record of what was tested.
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AI / Runtime fork
TAARDIS Runtime
A llama.cpp fork for full-ternary models, ternary KV cache experiments, and CPU / CUDA execution.
Built on Prism ML’s llama.cpp fork.
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Android / 3D printing
DroidKlipp
Turns an Android device into a KlipperScreen display, with USB ADB forwarding and Wi-Fi fallback.
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Android / Slicer fork
OrcaSlicer Mobile
Brings the OrcaSlicer engine to Android with model imports, print profiles, and multi-color painting.
Built on Slice Beam and OrcaSlicer. Experimental / alpha.
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3D printing / Klipper
Filament Change Tracking
Tracks manual filament changes and prompts the next color for multi-color prints using OrcaSlicer data.
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3D printing / Plugin fork
OctoPrint BambuPrinter
Cody’s fork of the Bambu Lab printer integration for OctoPrint, including FTP upload changes.
Based on jneilliii’s OctoPrint-BambuPrinter.
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AI / Dataset tools
repo2dataset
Collects repository source, bug-fix pull requests, and fix commits into structured JSONL training data.
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Linux / Input tools
RemoteMouse Wayland Bridge
Bridges XTest-based remote input into a native KDE Plasma Wayland session through virtual input devices.
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Developer tools / Game assets
torch-mcp
An MCP interface for the HarbourMasters Torch asset extraction and modding toolchain.
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Linux / Game preservation
Tribes 2 Docker
Packages a compatibility environment for running the original Linux version of Tribes 2 on modern systems.
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Audio / Research in progress
TribesTalk
An experimental sample-based voice engine and preparation workflow for custom Tribes 2 speech.
In development; not a finished voice-bank release.
