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Add a note about Maverick 1.1

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  1. README.md +5 -2
README.md CHANGED
@@ -13,7 +13,7 @@ models and tools we release.
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  ## Maverick-4B-Unity-XR-Agent
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- <a href="https://huggingface.co/ErenAta00/Maverick-4B-Unity-XR-Agent-GGUF"><img src="https://huggingface.co/spaces/ExtendedRealityLabMCBU/README/resolve/main/maverick.jpg" alt="Maverick-4B-Unity-XR-Agent" width="100%"></a>
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  A 4B language model that turns spoken or typed English into actions in Unity XR scenes. It picks up, places and moves
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  objects, switches devices on and off, moves the user between rooms, and asks which object you mean when a command is
@@ -22,11 +22,14 @@ unclear. It runs offline through llama.cpp and needs about 3 GB of GPU memory.
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  On 499 instructions written by people for the ALFRED benchmark, it chose the right action on the right object 83.8% of
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  the time, ahead of models with up to 120B parameters. The [article](https://huggingface.co/blog/ErenAta00/maverick-4b-unity-xr-agent) explains how it was trained and tested.
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  ## Releases
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  | Release | Type | Description |
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  |---|---|---|
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- | [Maverick-4B-Unity-XR-Agent](https://huggingface.co/ErenAta00/Maverick-4B-Unity-XR-Agent-GGUF) | Model | Tool calling for Unity XR scenes, GGUF |
 
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  | [Maverick XR Agent for Unity](https://github.com/mcbu-xrlab/Maverick-Unity) | Unity package | Connects the model to your scene; installs from the Package Manager ([Hugging Face mirror](https://huggingface.co/ErenAta00/Maverick-Unity)) |
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  | [Offline Voice Control for Unity XR Scenes](https://huggingface.co/blog/ErenAta00/maverick-4b-unity-xr-agent) | Article | How Maverick was trained and tested |
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  | [XRLab-SDK](https://github.com/mcbu-xrlab/XRLab-SDK) | Python SDK | Shows which vision-language models fit on an XR headset and what they cost to run |
 
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  ## Maverick-4B-Unity-XR-Agent
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+ <a href="https://huggingface.co/ErenAta00/Maverick-4B-Unity-XR-Agent"><img src="https://huggingface.co/spaces/ExtendedRealityLabMCBU/README/resolve/main/maverick.jpg" alt="Maverick-4B-Unity-XR-Agent" width="100%"></a>
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  A 4B language model that turns spoken or typed English into actions in Unity XR scenes. It picks up, places and moves
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  objects, switches devices on and off, moves the user between rooms, and asks which object you mean when a command is
 
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  On 499 instructions written by people for the ALFRED benchmark, it chose the right action on the right object 83.8% of
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  the time, ahead of models with up to 120B parameters. The [article](https://huggingface.co/blog/ErenAta00/maverick-4b-unity-xr-agent) explains how it was trained and tested.
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+ Version 1.1 adds undo and corrections, shared attention for several people, actions across rooms and short plans: [Maverick-4B-Unity-XR-Agent 1.1](https://huggingface.co/ErenAta00/Maverick-4B-Unity-XR-Agent-1.1).
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  ## Releases
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  | Release | Type | Description |
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  |---|---|---|
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+ | [Maverick-4B-Unity-XR-Agent 1.1](https://huggingface.co/ErenAta00/Maverick-4B-Unity-XR-Agent-1.1) | Model | Adds undo and corrections, shared attention, actions across rooms and short plans |
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+ | [Maverick-4B-Unity-XR-Agent](https://huggingface.co/ErenAta00/Maverick-4B-Unity-XR-Agent) (1.0) | Model | Tool calling for Unity XR scenes, GGUF |
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  | [Maverick XR Agent for Unity](https://github.com/mcbu-xrlab/Maverick-Unity) | Unity package | Connects the model to your scene; installs from the Package Manager ([Hugging Face mirror](https://huggingface.co/ErenAta00/Maverick-Unity)) |
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  | [Offline Voice Control for Unity XR Scenes](https://huggingface.co/blog/ErenAta00/maverick-4b-unity-xr-agent) | Article | How Maverick was trained and tested |
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  | [XRLab-SDK](https://github.com/mcbu-xrlab/XRLab-SDK) | Python SDK | Shows which vision-language models fit on an XR headset and what they cost to run |