Download js/items.js from FINAL-Bench/sunset-racing-opus: direct link, hf CLI and curl.
- Browser
- Download file 2.05 kB
-
https://huggingface.co/spaces/FINAL-Bench/sunset-racing-opus/resolve/main/js/items.js
- Command line
-
hf download hf://spaces/FINAL-Bench/sunset-racing-opus/js/items.js
-
curl -L -o items.js https://huggingface.co/spaces/FINAL-Bench/sunset-racing-opus/resolve/main/js/items.js
2.05 kB
| // βββββββββββββββββββββββββββββββββββββββββββββββββββββββ | |
| // ITEMS β glowing, pulsing item boxes | |
| // βββββββββββββββββββββββββββββββββββββββββββββββββββββββ | |
| import * as THREE from 'three'; | |
| import { frame } from './track.js'; | |
| export function createItemBoxes(scene) { | |
| const itemBoxes = []; | |
| for (let i = 0; i < 10; i++) { | |
| const t = i / 10; | |
| const { point } = frame(t); | |
| const boxMat = new THREE.MeshPhongMaterial({ | |
| color: 0xffaa00, emissive: 0x664400, emissiveIntensity: 0.5, | |
| shininess: 100, specular: 0xffffff, | |
| }); | |
| const box = new THREE.Mesh(new THREE.BoxGeometry(1.4, 1.4, 1.4), boxMat); | |
| box.position.copy(point); box.position.y += 2; | |
| scene.add(box); | |
| itemBoxes.push(box); | |
| // "?" decal | |
| const qCanvas = document.createElement('canvas'); | |
| qCanvas.width = qCanvas.height = 64; | |
| const qctx = qCanvas.getContext('2d'); | |
| qctx.fillStyle = '#ffaa00'; qctx.fillRect(0, 0, 64, 64); | |
| qctx.strokeStyle = '#222'; qctx.lineWidth = 4; qctx.strokeRect(2, 2, 60, 60); | |
| qctx.fillStyle = '#fff'; qctx.font = 'bold 48px Arial'; | |
| qctx.textAlign = 'center'; qctx.textBaseline = 'middle'; qctx.fillText('?', 32, 34); | |
| const qTex = new THREE.CanvasTexture(qCanvas); | |
| const qGeo = new THREE.PlaneGeometry(1.0, 1.0); | |
| const qMat = new THREE.MeshBasicMaterial({ map: qTex, transparent: true }); | |
| for (const face of [ | |
| { pos: [0, 0, 0.71], rot: [0, 0, 0] }, | |
| { pos: [0, 0, -0.71], rot: [0, Math.PI, 0] }, | |
| { pos: [0.71, 0, 0], rot: [0, Math.PI / 2, 0] }, | |
| { pos: [-0.71, 0, 0], rot: [0, -Math.PI / 2, 0] }, | |
| ]) { | |
| const q = new THREE.Mesh(qGeo, qMat); | |
| q.position.set(...face.pos); q.rotation.set(...face.rot); | |
| box.add(q); | |
| } | |
| const glow = new THREE.PointLight(0xffaa00, 0.8, 8); | |
| box.add(glow); | |
| } | |
| return itemBoxes; | |
| } | |