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Commit History
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Fix broken and redirected repo links
RemiFabre1261013
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add sit policy
drenayaz10c600e
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feat: playable wheee - pentatonic pressure notes, clean release, jaw sync
LT pressure now picks the wheee note on a major pentatonic octave anchored below the sample's natural pitch (playbackRate glide, constant gain); the ride plays the loop segment directly so pitch responds from the first frame. Release cuts the ride like the robot runtime (no end-segment retrigger). Both triggers open the beak analogically (visual only). Also fixes LT/RT trigger cross-talk on pads that mirror a combined trigger channel, and prefers standard-mapping gamepads. Co-authored-by: Cursor <cursoragent@cursor.com>d5db286 -
feat: comic-panel HUD, runtime-faithful pad mapping, props + wheee voices
- HUD chrome reworked as comic panels: cream keyline frames with 1px ink inset, caption cartouches (NAV / SHOP / COLOR / MODE), inner glass padding and square gapped colour swatches - drop the T relief toggle and B ball-respawn keyboard bindings; gamepad Y becomes HEAD mode, A ground pick, LT rides the looping wheee - decor props row + CRT distortion pass, per-duck wheee voice sets, ground-pick and stand policies, updated robot meshes, title menu refresh; README controls updated Co-authored-by: Cursor <cursoragent@cursor.com>89f5399
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feat: Vite+React+MUI+R3F app shell in app/ (framework-agnostic game core, zustand bridge)
Co-authored-by: Cursor <cursoragent@cursor.com>3570fe8