| """
|
| Advanced rasterizer implementation with modern features
|
| """
|
| from typing import List, Tuple, Dict, Optional
|
| import numpy as np
|
|
|
| class AdvancedRasterizer:
|
| def __init__(self, driver):
|
| self.driver = driver
|
| self.tile_size = 16
|
| self.early_z = True
|
| self.msaa_samples = 1
|
|
|
| def configure(self,
|
| tile_size: int = 16,
|
| early_z: bool = True,
|
| msaa_samples: int = 1):
|
| """Configure rasterizer settings"""
|
| self.tile_size = tile_size
|
| self.early_z = early_z
|
| self.msaa_samples = msaa_samples
|
|
|
| def setup_tiles(self, width: int, height: int) -> List[Tuple[int, int, int, int]]:
|
| """Split framebuffer into tiles for efficient rendering"""
|
| tiles = []
|
| for y in range(0, height, self.tile_size):
|
| for x in range(0, width, self.tile_size):
|
| tile_w = min(self.tile_size, width - x)
|
| tile_h = min(self.tile_size, height - y)
|
| tiles.append((x, y, tile_w, tile_h))
|
| return tiles
|
|
|
| def rasterize_triangle(
|
| self,
|
| v0: Tuple[float, float, float],
|
| v1: Tuple[float, float, float],
|
| v2: Tuple[float, float, float],
|
| attributes: Dict[str, List[float]],
|
| framebuffer_width: int,
|
| framebuffer_height: int
|
| ) -> List[Dict]:
|
| """Rasterize a triangle with perspective-correct interpolation"""
|
|
|
| def to_screen(v):
|
| x = (v[0] + 1) * framebuffer_width * 0.5
|
| y = (v[1] + 1) * framebuffer_height * 0.5
|
| return (x, y, v[2])
|
|
|
| v0 = to_screen(v0)
|
| v1 = to_screen(v1)
|
| v2 = to_screen(v2)
|
|
|
|
|
| min_x = max(0, int(min(v0[0], v1[0], v2[0])))
|
| max_x = min(framebuffer_width - 1, int(max(v0[0], v1[0], v2[0])))
|
| min_y = max(0, int(min(v0[1], v1[1], v2[1])))
|
| max_y = min(framebuffer_height - 1, int(max(v0[1], v1[1], v2[1])))
|
|
|
|
|
| tiles = []
|
| tile_min_x = (min_x // self.tile_size) * self.tile_size
|
| tile_min_y = (min_y // self.tile_size) * self.tile_size
|
| tile_max_x = ((max_x + self.tile_size - 1) // self.tile_size) * self.tile_size
|
| tile_max_y = ((max_y + self.tile_size - 1) // self.tile_size) * self.tile_size
|
|
|
| for ty in range(tile_min_y, tile_max_y + 1, self.tile_size):
|
| for tx in range(tile_min_x, tile_max_x + 1, self.tile_size):
|
| tile_w = min(self.tile_size, framebuffer_width - tx)
|
| tile_h = min(self.tile_size, framebuffer_height - ty)
|
| tiles.append((tx, ty, tile_w, tile_h))
|
|
|
| fragments = []
|
| for tile_x, tile_y, tile_w, tile_h in tiles:
|
| tile_fragments = self._rasterize_tile(
|
| v0, v1, v2,
|
| attributes,
|
| tile_x, tile_y,
|
| tile_w, tile_h
|
| )
|
| fragments.extend(tile_fragments)
|
|
|
| return fragments
|
|
|
| def _rasterize_tile(
|
| self,
|
| v0: Tuple[float, float, float],
|
| v1: Tuple[float, float, float],
|
| v2: Tuple[float, float, float],
|
| attributes: Dict[str, List[float]],
|
| tile_x: int,
|
| tile_y: int,
|
| tile_w: int,
|
| tile_h: int
|
| ) -> List[Dict]:
|
| """Rasterize a triangle within a specific tile"""
|
| fragments = []
|
|
|
|
|
| def edge_function(a, b, p):
|
| return (p[0] - a[0]) * (b[1] - a[1]) - (p[1] - a[1]) * (b[0] - a[0])
|
|
|
|
|
| area = edge_function(v0, v1, v2)
|
| if abs(area) < 1e-6:
|
| return []
|
|
|
| inv_area = 1.0 / area
|
|
|
|
|
| if self.msaa_samples > 1:
|
| sample_positions = [
|
| (-0.375, -0.125), (0.375, -0.375),
|
| (-0.125, 0.375), (0.125, 0.125)
|
| ][:self.msaa_samples]
|
| else:
|
| sample_positions = [(0.0, 0.0)]
|
|
|
|
|
| for y in range(tile_y, tile_y + tile_h):
|
| for x in range(tile_x, tile_x + tile_w):
|
| pixel_covered = False
|
| sample_depths = []
|
| sample_barycentrics = []
|
|
|
| for sx, sy in sample_positions:
|
| px = x + 0.5 + sx
|
| py = y + 0.5 + sy
|
|
|
|
|
| w0 = edge_function(v1, v2, (px, py)) * inv_area
|
| w1 = edge_function(v2, v0, (px, py)) * inv_area
|
| w2 = edge_function(v0, v1, (px, py)) * inv_area
|
|
|
|
|
| if w0 >= 0 and w1 >= 0 and w2 >= 0:
|
| pixel_covered = True
|
|
|
|
|
| z0, z1, z2 = v0[2], v1[2], v2[2]
|
| w = 1.0 / (w0/z0 + w1/z1 + w2/z2)
|
| correct_w0 = (w0/z0) * w
|
| correct_w1 = (w1/z1) * w
|
| correct_w2 = (w2/z2) * w
|
|
|
| depth = correct_w0 * z0 + correct_w1 * z1 + correct_w2 * z2
|
| sample_depths.append(depth)
|
| sample_barycentrics.append((correct_w0, correct_w1, correct_w2))
|
|
|
| if pixel_covered:
|
|
|
| final_depth = sum(sample_depths) / len(sample_depths)
|
| final_bary = tuple(
|
| sum(b[i] for b in sample_barycentrics) / len(sample_barycentrics)
|
| for i in range(3)
|
| )
|
|
|
|
|
| interpolated_attrs = {}
|
| for attr_name, attr_values in attributes.items():
|
| value = sum(
|
| w * v for w, v in zip(final_bary, attr_values)
|
| )
|
| interpolated_attrs[attr_name] = value
|
|
|
| fragment = {
|
| "x": x,
|
| "y": y,
|
| "depth": final_depth,
|
| "attributes": interpolated_attrs
|
| }
|
| fragments.append(fragment)
|
|
|
| return fragments
|
|
|
| def process_fragments(
|
| self,
|
| fragments: List[Dict],
|
| shader_program: Dict,
|
| chip_id: int = 0
|
| ) -> List[Dict]:
|
| """Process fragments using the fragment shader"""
|
| if not fragments:
|
| return []
|
|
|
|
|
| warp_size = 32
|
| processed_fragments = []
|
|
|
| for i in range(0, len(fragments), warp_size):
|
| warp_fragments = fragments[i:i + warp_size]
|
|
|
|
|
| for fragment in warp_fragments:
|
|
|
| if self.early_z and not self._depth_test(fragment):
|
| continue
|
|
|
|
|
| color = self._execute_fragment_shader(fragment, shader_program, chip_id)
|
| processed_fragment = {
|
| "x": fragment["x"],
|
| "y": fragment["y"],
|
| "depth": fragment["depth"],
|
| "color": color
|
| }
|
| processed_fragments.append(processed_fragment)
|
|
|
| return processed_fragments
|
|
|
| def _depth_test(self, fragment: Dict) -> bool:
|
| """Perform depth testing"""
|
|
|
| return True
|
|
|
| def _execute_fragment_shader(
|
| self,
|
| fragment: Dict,
|
| shader_program: Dict,
|
| chip_id: int
|
| ) -> Tuple[float, float, float, float]:
|
| """Execute fragment shader program"""
|
|
|
| instructions = shader_program.get('instructions', [])
|
|
|
|
|
| color = [1.0, 1.0, 1.0, 1.0]
|
|
|
|
|
| for instr in instructions:
|
| op = instr.get('opcode')
|
| args = instr.get('args', [])
|
|
|
| if op == 'load_fragment_data':
|
| continue
|
| elif op == 'compute_color':
|
|
|
| attrs = fragment['attributes']
|
| if 'color' in attrs:
|
| color = attrs['color']
|
| else:
|
|
|
| x, y = fragment['x'], fragment['y']
|
| depth = fragment['depth']
|
| color = [
|
| (x % 256) / 255.0,
|
| (y % 256) / 255.0,
|
| depth,
|
| 1.0
|
| ]
|
| elif op == 'sample_texture':
|
| if 'texcoord' in fragment['attributes'] and len(args) > 0:
|
| tex_coord = fragment['attributes']['texcoord']
|
|
|
| pass
|
| elif op == 'compute_lighting':
|
| if all(attr in fragment['attributes'] for attr in ['normal', 'position']):
|
| normal = fragment['attributes']['normal']
|
| position = fragment['attributes']['position']
|
|
|
| pass
|
|
|
| return tuple(color)
|
|
|