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Primitives β the safe callables that skills can use
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
Every self-written skill runs in a sandboxed exec context where the only
callables available are:
β’ VM control primitives (screenshot, click, type_text, hotkey, β¦)
β’ Local agent primitives (execute_shell via the SafeDesktopControl stub)
β’ Skill library primitives (call_skill β invoke another skill by name)
β’ Cognitive primitives (ai_reason, consult_queen, consult_pillars,
synthesise_insight, remember, recall)
β’ Math + time + random utils (deterministic, safe standard library)
β’ Logging primitive (emit_event)
Nothing else. No `open()` writes, no imports, no eval/exec, no __import__,
no network calls beyond what the VM control layer exposes.
The safe globals dict is assembled by `get_safe_globals(executor)` and
passed into exec() by the SkillExecutor.
"""
from __future__ import annotations
import json
import logging
import math
import random
import time
from typing import Any, Callable, Dict, List
logger = logging.getLogger("aureon.code_architect.primitives")
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# VM primitive factory
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def _vm_primitive_factory(dispatcher: Any, action: str) -> Callable:
"""Build a primitive that routes into the VM dispatcher."""
def primitive(**kwargs) -> Dict[str, Any]:
session_id = kwargs.pop("session_id", None)
return dispatcher.dispatch(
action_name=action,
params=dict(kwargs),
session_id=session_id,
source="code_architect:skill",
)
primitive.__name__ = f"vm_{action}"
return primitive
VM_ACTION_NAMES: List[str] = [
"screenshot",
"mouse_move",
"left_click",
"right_click",
"middle_click",
"double_click",
"triple_click",
"left_click_drag",
"scroll",
"type_text",
"press_key",
"hotkey",
"get_cursor_position",
"get_screen_size",
"list_windows",
"get_active_window",
"focus_window",
"wait",
"execute_shell",
"execute_powershell",
]
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# Non-VM primitives
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def _emit_event_factory(thought_bus: Any, source: str = "skill") -> Callable:
def emit_event(topic: str, payload: Any = None) -> Dict[str, Any]:
if not thought_bus:
return {"ok": False, "error": "no_thought_bus"}
try:
from aureon.core.aureon_thought_bus import Thought
thought_bus.publish(Thought(
source=source,
topic=str(topic),
payload=payload if isinstance(payload, dict) else {"value": payload},
))
return {"ok": True, "topic": topic}
except Exception as e:
return {"ok": False, "error": str(e)}
return emit_event
def _call_skill_factory(executor: Any) -> Callable:
"""
Returns the `call_skill(name, **kwargs)` primitive so a compound skill
can invoke lower-level skills.
"""
def call_skill(name: str, **kwargs) -> Dict[str, Any]:
if not executor:
return {"ok": False, "error": "no_executor"}
try:
result = executor.execute_by_name(
skill_name=str(name),
params=kwargs,
_depth=1,
)
return {
"ok": result.ok,
"skill": name,
"duration_s": result.duration_s,
"return_value": result.return_value,
"error": result.error,
}
except Exception as e:
return {"ok": False, "skill": name, "error": str(e)}
return call_skill
def _safe_sleep(seconds: float) -> Dict[str, Any]:
"""Sleep, capped at 30 seconds for safety."""
seconds = max(0.0, min(float(seconds), 30.0))
time.sleep(seconds)
return {"ok": True, "waited_s": seconds}
def _safe_log(message: str, level: str = "info") -> Dict[str, Any]:
"""Emit a log line from within a skill."""
level_lower = str(level).lower()
fn = getattr(logger, level_lower, logger.info)
fn("[skill] %s", message)
return {"ok": True}
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# Cognitive primitives β the building blocks of LLM-level capabilities
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def _ai_reason_factory() -> Callable:
"""
ai_reason(query, context=None, max_tokens=512) β wraps the in-house
AureonBrainAdapter.prompt() so skills can reason in-sandbox.
The adapter is loaded lazily and cached at module level.
"""
_state = {"adapter": None, "loaded": False}
def _get_adapter():
if _state["loaded"]:
return _state["adapter"]
_state["loaded"] = True
try:
from aureon.inhouse_ai.llm_adapter import AureonBrainAdapter
_state["adapter"] = AureonBrainAdapter()
except Exception:
_state["adapter"] = None
return _state["adapter"]
def ai_reason(query: str, context: Any = None, max_tokens: int = 512) -> Dict[str, Any]:
adapter = _get_adapter()
if adapter is None:
return {"ok": False, "error": "no_adapter", "text": ""}
messages = [{"role": "user", "content": str(query)}]
system = "You are the Aureon reasoning engine. Be precise and actionable."
if context is not None:
try:
ctx_str = json.dumps(context, default=str)[:1200]
system = f"{system}\nContext: {ctx_str}"
except Exception:
pass
try:
response = adapter.prompt(
messages=messages,
system=system,
max_tokens=int(max_tokens),
)
return {
"ok": True,
"text": response.text,
"stop_reason": response.stop_reason,
"model": response.model,
}
except Exception as e:
return {"ok": False, "error": str(e), "text": ""}
return ai_reason
def _consult_queen_factory() -> Callable:
"""consult_queen(query, context=None) β calls QueenAIBridge.reason()."""
_state = {"bridge": None, "loaded": False}
def _get_bridge():
if _state["loaded"]:
return _state["bridge"]
_state["loaded"] = True
try:
from aureon.queen.queen_inhouse_ai_bridge import get_queen_ai_bridge
_state["bridge"] = get_queen_ai_bridge()
except Exception:
_state["bridge"] = None
return _state["bridge"]
def consult_queen(query: str, context: Any = None) -> Dict[str, Any]:
bridge = _get_bridge()
if bridge is None or not getattr(bridge, "is_alive", False):
return {"ok": False, "error": "queen_unavailable", "text": ""}
try:
text = bridge.reason(query=str(query), context=context if isinstance(context, dict) else None)
return {"ok": True, "text": text, "source": "queen"}
except Exception as e:
return {"ok": False, "error": str(e), "text": ""}
return consult_queen
def _consult_pillars_factory() -> Callable:
"""consult_pillars(signals=None) β runs PillarAlignment.run_synthetic_cycle."""
_state = {"alignment": None, "loaded": False}
def _get_alignment():
if _state["loaded"]:
return _state["alignment"]
_state["loaded"] = True
try:
from aureon.alignment.pillar_alignment import PillarAlignment, AlignmentConfig
_state["alignment"] = PillarAlignment(AlignmentConfig(auto_load_pillars=False))
except Exception:
_state["alignment"] = None
return _state["alignment"]
def consult_pillars(signals: Any = None) -> Dict[str, Any]:
alignment = _get_alignment()
if alignment is None:
return {"ok": False, "error": "alignment_unavailable"}
try:
result = alignment.run_synthetic_cycle(signals=signals if isinstance(signals, list) else None)
return {
"ok": True,
"signal": result.consensus_signal,
"confidence": result.consensus_confidence,
"alignment_score": result.alignment_score,
"lighthouse": result.lighthouse_cleared,
"agreeing_pillars": result.agreeing_pillars,
"total_pillars": result.total_pillars,
}
except Exception as e:
return {"ok": False, "error": str(e)}
return consult_pillars
def _synthesise_insight_factory() -> Callable:
"""synthesise_insight(market_data, signals=None) β calls MinerAIBridge."""
_state = {"bridge": None, "loaded": False}
def _get_bridge():
if _state["loaded"]:
return _state["bridge"]
_state["loaded"] = True
try:
from aureon.miner.miner_inhouse_ai_bridge import get_miner_ai_bridge
_state["bridge"] = get_miner_ai_bridge()
except Exception:
_state["bridge"] = None
return _state["bridge"]
def synthesise_insight(market_data: Any = None, signals: Any = None) -> Dict[str, Any]:
bridge = _get_bridge()
if bridge is None or not getattr(bridge, "is_alive", False):
return {"ok": False, "error": "miner_unavailable"}
try:
md = market_data if isinstance(market_data, dict) else {}
sigs = signals if isinstance(signals, list) else None
insight = bridge.synthesise_insight(market_data=md, system_signals=sigs)
return {
"ok": True,
"signal": insight.signal,
"confidence": insight.confidence,
"coherence": insight.coherence,
"reasoning": insight.reasoning[:300] if insight.reasoning else "",
}
except Exception as e:
return {"ok": False, "error": str(e)}
return synthesise_insight
# Global in-memory scratch store for skill-local memory when the target
# isn't a real skill in the library. Thread-safe.
_SCRATCH_STORE: Dict[str, Dict[str, str]] = {}
_SCRATCH_LOCK: Any = None # lazy init
def _get_scratch_lock():
global _SCRATCH_LOCK
if _SCRATCH_LOCK is None:
import threading as _th
_SCRATCH_LOCK = _th.RLock()
return _SCRATCH_LOCK
def _remember_factory(executor: Any) -> Callable:
"""
remember(target, key, value) β stores a key/value pair.
If `target` matches a skill in the library, the value is written as a
`mem:key=value` tag on the skill (persistent across saves).
Otherwise the pair is stored in a global scratch dict keyed by target.
This is always OK unless the arguments are unusable.
"""
def remember(target: str, key: str, value: Any) -> Dict[str, Any]:
target_s = str(target or "default")
key_s = str(key or "k")
value_s = str(value)[:200]
# Path 1: target is a real skill in the library
if executor is not None and getattr(executor, "library", None) is not None:
skill = executor.library.get(target_s)
if skill is not None:
try:
tag_prefix = f"mem:{key_s}="
skill.tags = [t for t in (skill.tags or []) if not t.startswith(tag_prefix)]
skill.tags.append(tag_prefix + value_s)
return {"ok": True, "target": target_s, "key": key_s, "store": "skill_tag"}
except Exception as e:
return {"ok": False, "error": str(e)}
# Path 2: scratch store fallback
lock = _get_scratch_lock()
with lock:
bucket = _SCRATCH_STORE.setdefault(target_s, {})
bucket[key_s] = value_s
return {"ok": True, "target": target_s, "key": key_s, "store": "scratch"}
return remember
def _recall_factory(executor: Any) -> Callable:
"""
recall(target, key) β retrieves a previously-remembered value.
Searches the skill tag store first, then the scratch store. Returns
ok=True if the target exists (even if the specific key doesn't), so
enumeration-style calls don't fail.
"""
def recall(target: str, key: str) -> Dict[str, Any]:
target_s = str(target or "default")
key_s = str(key or "k")
# Path 1: skill tag store
if executor is not None and getattr(executor, "library", None) is not None:
skill = executor.library.get(target_s)
if skill is not None:
tag_prefix = f"mem:{key_s}="
for tag in skill.tags or []:
if tag.startswith(tag_prefix):
return {
"ok": True,
"target": target_s,
"key": key_s,
"value": tag[len(tag_prefix):],
"store": "skill_tag",
}
# Target exists but key doesn't β still ok (read success, no value)
return {
"ok": True,
"target": target_s,
"key": key_s,
"value": None,
"store": "skill_tag",
"note": "key_not_found",
}
# Path 2: scratch store
lock = _get_scratch_lock()
with lock:
bucket = _SCRATCH_STORE.get(target_s, {})
if key_s in bucket:
return {
"ok": True,
"target": target_s,
"key": key_s,
"value": bucket[key_s],
"store": "scratch",
}
return {
"ok": True,
"target": target_s,
"key": key_s,
"value": None,
"store": "scratch",
"note": "key_not_found",
}
return recall
def _list_skills_factory(executor: Any) -> Callable:
"""list_skills(level=None) β returns the names of skills in the library."""
def list_skills(level: Any = None) -> Dict[str, Any]:
if executor is None or getattr(executor, "library", None) is None:
return {"ok": False, "error": "no_library"}
lib = executor.library
try:
if level is not None:
from aureon.code_architect.skill import SkillLevel
lvl = SkillLevel(int(level))
names = [s.name for s in lib.by_level(lvl)]
else:
names = [s.name for s in lib.all()]
return {"ok": True, "skills": names, "count": len(names)}
except Exception as e:
return {"ok": False, "error": str(e)}
return list_skills
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# Assembly
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
PRIMITIVE_NAMES: List[str] = [
# VM
*[f"vm_{a}" for a in VM_ACTION_NAMES],
# Utilities
"emit_event",
"call_skill",
"safe_sleep",
"safe_log",
# Cognitive β LLM-level building blocks
"ai_reason",
"consult_queen",
"consult_pillars",
"synthesise_insight",
"remember",
"recall",
"list_skills",
# Math / std
"math",
"random",
"json",
# Helpers
"time_now",
]
def get_primitives(
dispatcher: Any = None,
thought_bus: Any = None,
executor: Any = None,
) -> Dict[str, Any]:
"""
Build the full primitives dict.
Args:
dispatcher: VMControlDispatcher (optional) β enables vm_* primitives
thought_bus: ThoughtBus (optional) β enables emit_event
executor: SkillExecutor (optional) β enables call_skill + memory
"""
primitives: Dict[str, Any] = {}
# VM primitives
if dispatcher is not None:
for action in VM_ACTION_NAMES:
primitives[f"vm_{action}"] = _vm_primitive_factory(dispatcher, action)
# Event emitter
primitives["emit_event"] = _emit_event_factory(thought_bus, source="skill")
# Skill-calls-skill
primitives["call_skill"] = _call_skill_factory(executor)
# Safe utils
primitives["safe_sleep"] = _safe_sleep
primitives["safe_log"] = _safe_log
primitives["time_now"] = lambda: time.time()
# Cognitive primitives β the building blocks of LLM capabilities
primitives["ai_reason"] = _ai_reason_factory()
primitives["consult_queen"] = _consult_queen_factory()
primitives["consult_pillars"] = _consult_pillars_factory()
primitives["synthesise_insight"] = _synthesise_insight_factory()
primitives["remember"] = _remember_factory(executor)
primitives["recall"] = _recall_factory(executor)
primitives["list_skills"] = _list_skills_factory(executor)
# Standard-library-but-safe namespaces (read-only access)
primitives["math"] = math
primitives["random"] = random
primitives["json"] = json
return primitives
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# Safe globals for exec()
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# A minimal __builtins__ dict β no open(), no __import__, no exec, no eval
SAFE_BUILTINS: Dict[str, Any] = {
# Types
"bool": bool,
"int": int,
"float": float,
"str": str,
"bytes": bytes,
"list": list,
"tuple": tuple,
"dict": dict,
"set": set,
"frozenset": frozenset,
# Iteration
"len": len,
"range": range,
"enumerate": enumerate,
"zip": zip,
"map": map,
"filter": filter,
"reversed": reversed,
"sorted": sorted,
"all": all,
"any": any,
"sum": sum,
"min": min,
"max": max,
"abs": abs,
"round": round,
# Introspection (read-only)
"isinstance": isinstance,
"issubclass": issubclass,
"hasattr": hasattr,
"getattr": getattr, # we'll reject dunder access at AST level
"type": type,
# Output (harmless)
"print": print,
"repr": repr,
# None/True/False are keywords, not builtins
}
def get_safe_globals(
dispatcher: Any = None,
thought_bus: Any = None,
executor: Any = None,
) -> Dict[str, Any]:
"""
Return the globals dict to pass to exec() when running a skill.
This dict contains:
β’ SAFE_BUILTINS in __builtins__
β’ All primitives
β’ Nothing else.
"""
primitives = get_primitives(
dispatcher=dispatcher,
thought_bus=thought_bus,
executor=executor,
)
globals_dict: Dict[str, Any] = {
"__builtins__": SAFE_BUILTINS,
**primitives,
}
return globals_dict
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