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SkillValidator β safety + meaning + harmonic alignment
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
Every SkillProposal must pass three gates before it becomes a Skill:
1. STATIC SAFETY β AST parse + forbidden-node walk
β’ Reject: eval, exec, compile, __import__, open() writes, raise
SystemExit, attribute access with dunders
β’ Only allow Import of whitelisted modules (math, random, json, time)
β but the safe globals block imports anyway; this is belt & braces
β’ Reject any reference to names that are NOT in the allowed set
(primitives + local args + whitelisted names)
2. QUEEN MEANING β QueenAIBridge.synthesise_insight()
β’ Feeds the skill name + description + code hash to the bridge
β’ Returns confidence + reasoning
β’ A confidence of 0 means "no verdict" (degraded gracefully);
negative verdicts block the skill.
3. HARMONIC ALIGNMENT β PillarAlignment.run_synthetic_cycle()
β’ Builds a pseudo-pillar signal from the skill's harmonic signature
(derived from primitive types used: destructive vs read-only, etc.)
β’ Runs a synthetic alignment cycle
β’ Requires alignment > 0.5 for baseline validation
β’ Lighthouse (>0.945) is a separate "approved" flag the executor
can check for high-stakes skill runs on end-user hardware.
"""
from __future__ import annotations
import ast
import hashlib
import logging
import time
from dataclasses import dataclass, field
from typing import Any, Dict, List, Optional, Set
from aureon.alignment.harmonic_resonance import full_harmonic_analysis
from aureon.code_architect.skill import SkillProposal, SkillLevel
from aureon.code_architect.primitives import PRIMITIVE_NAMES
logger = logging.getLogger("aureon.code_architect.validator")
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# Allowed identifiers β primitives + python basics
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
ALLOWED_NAMES: Set[str] = set(PRIMITIVE_NAMES) | {
# Types
"bool", "int", "float", "str", "bytes", "list", "tuple", "dict", "set", "frozenset",
# Builtins
"len", "range", "enumerate", "zip", "map", "filter", "reversed", "sorted",
"all", "any", "sum", "min", "max", "abs", "round",
"isinstance", "issubclass", "hasattr", "getattr", "type",
"print", "repr",
# Keywords / literals
"True", "False", "None",
# Allowed locals always created inside skill functions
"kwargs", "args", "self", "results", "result", "r", "i", "step", "value",
}
# Allowed call names include everything in ALLOWED_NAMES
ALLOWED_CALLS: Set[str] = set(ALLOWED_NAMES)
FORBIDDEN_CALLS: Set[str] = {
"eval", "exec", "compile", "__import__", "globals", "locals", "vars",
"input", "breakpoint", "memoryview", "classmethod", "staticmethod",
"open", # we allow nothing to open files β primitives handle I/O
"exit", "quit",
# Reflection abuse
"__class__", "__subclasses__", "__bases__", "__mro__",
}
# Allowed Import targets β the exec environment blocks imports entirely,
# but we still reject them at AST level as a second gate.
ALLOWED_IMPORTS: Set[str] = {"math", "random", "json", "time"}
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# ValidationResult
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
@dataclass
class ValidationResult:
"""The outcome of running all gates on a SkillProposal."""
proposal_id: str = ""
name: str = ""
# Gate 1 β static safety
static_safe: bool = False
static_errors: List[str] = field(default_factory=list)
# Gate 2 β Queen meaning
queen_verdict: Optional[str] = None
queen_confidence: float = 0.0
queen_reasoning: str = ""
# Gate 3 β harmonic alignment
pillar_alignment_score: float = 0.0
pillar_lighthouse: bool = False
harmonic_signature: Dict[str, float] = field(default_factory=dict)
# Overall
validated: bool = False
approved: bool = False # True when ALL three gates plus Lighthouse pass
reasoning: str = ""
timestamp: float = field(default_factory=time.time)
def to_dict(self) -> Dict[str, Any]:
return {
"proposal_id": self.proposal_id,
"name": self.name,
"static_safe": self.static_safe,
"static_errors": self.static_errors,
"queen_verdict": self.queen_verdict,
"queen_confidence": round(self.queen_confidence, 4),
"queen_reasoning": self.queen_reasoning,
"pillar_alignment_score": round(self.pillar_alignment_score, 4),
"pillar_lighthouse": self.pillar_lighthouse,
"harmonic_signature": self.harmonic_signature,
"validated": self.validated,
"approved": self.approved,
"reasoning": self.reasoning,
"timestamp": self.timestamp,
}
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# Static AST walker
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
class _SafetyVisitor(ast.NodeVisitor):
"""Walks the AST and rejects forbidden constructs."""
# Method calls are allowed on results of these builtin type constructors:
# str(...).lower(), list(...).append(), dict(...).get(), etc.
SAFE_BUILTIN_CALL_ROOTS: Set[str] = {
"str", "int", "float", "bool", "list", "tuple", "dict",
"set", "frozenset", "bytes", "range", "sorted", "reversed",
"map", "filter", "enumerate", "zip",
}
def __init__(self):
self.errors: List[str] = []
# Track names defined locally inside the function body (params + assignments)
self.local_names: Set[str] = set()
self._depth = 0
# ββ Imports are forbidden (extra belt) ββββββββββββββββββββββββββββββ
def visit_Import(self, node: ast.Import):
for alias in node.names:
if alias.name not in ALLOWED_IMPORTS:
self.errors.append(f"forbidden import: {alias.name}")
def visit_ImportFrom(self, node: ast.ImportFrom):
if node.module not in ALLOWED_IMPORTS:
self.errors.append(f"forbidden import from: {node.module}")
# ββ Function def ββββββββββββββββββββββββββββββββββββββββββββββββββββ
def visit_FunctionDef(self, node: ast.FunctionDef):
# Collect argument names
for arg in node.args.args:
self.local_names.add(arg.arg)
for arg in node.args.kwonlyargs:
self.local_names.add(arg.arg)
if node.args.vararg:
self.local_names.add(node.args.vararg.arg)
if node.args.kwarg:
self.local_names.add(node.args.kwarg.arg)
self._depth += 1
self.generic_visit(node)
self._depth -= 1
def visit_AsyncFunctionDef(self, node: ast.AsyncFunctionDef):
self.errors.append("async functions are not allowed in skills")
def visit_Lambda(self, node: ast.Lambda):
for arg in node.args.args:
self.local_names.add(arg.arg)
self.generic_visit(node)
# ββ Assignments register local names ββββββββββββββββββββββββββββββββ
def visit_Assign(self, node: ast.Assign):
for target in node.targets:
self._collect_assign_targets(target)
self.generic_visit(node)
def visit_For(self, node: ast.For):
self._collect_assign_targets(node.target)
self.generic_visit(node)
def visit_comprehension(self, node: ast.comprehension):
self._collect_assign_targets(node.target)
self.generic_visit(node)
# ββ Comprehensions: register targets BEFORE visiting the element βββ
# Otherwise `[x.method() for x in lst]` rejects `x.method()` because
# `x` is not in local_names yet when we visit the element.
def visit_ListComp(self, node: ast.ListComp):
for gen in node.generators:
self._collect_assign_targets(gen.target)
self.generic_visit(node)
def visit_SetComp(self, node: ast.SetComp):
for gen in node.generators:
self._collect_assign_targets(gen.target)
self.generic_visit(node)
def visit_DictComp(self, node: ast.DictComp):
for gen in node.generators:
self._collect_assign_targets(gen.target)
self.generic_visit(node)
def visit_GeneratorExp(self, node: ast.GeneratorExp):
for gen in node.generators:
self._collect_assign_targets(gen.target)
self.generic_visit(node)
def visit_AugAssign(self, node: ast.AugAssign):
self._collect_assign_targets(node.target)
self.generic_visit(node)
def _collect_assign_targets(self, node: ast.AST) -> None:
if isinstance(node, ast.Name):
self.local_names.add(node.id)
elif isinstance(node, (ast.Tuple, ast.List)):
for elt in node.elts:
self._collect_assign_targets(elt)
elif isinstance(node, ast.Starred):
self._collect_assign_targets(node.value)
elif isinstance(node, ast.Subscript):
pass # dict/list access is fine
# ββ Call nodes ββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def visit_Call(self, node: ast.Call):
if isinstance(node.func, ast.Name):
name = node.func.id
if name in FORBIDDEN_CALLS:
self.errors.append(f"forbidden call: {name}")
elif name not in ALLOWED_CALLS and name not in self.local_names:
self.errors.append(f"unknown call: {name}")
elif isinstance(node.func, ast.Attribute):
root = self._attribute_root(node.func)
if root in {"math", "random", "json"}:
pass # allowed module access
elif root in self.local_names or root in ALLOWED_NAMES:
pass # e.g. results.append(), r.get() β standard method calls
elif root == "<safe_call>":
pass # str(x).lower(), dict(...).get() β safe builtin results
elif root == "<subscript>":
pass # data[0].get() β method on indexed element
elif root == "<constant>":
pass # "hello".upper() β method on literal
else:
self.errors.append(f"attribute call on non-allowed object: {root}")
self.generic_visit(node)
def _attribute_root(self, attr: ast.Attribute) -> str:
"""
Walk an attribute chain to its root, classifying the root.
Returns one of:
- a Name id (e.g. "math", "results", "kwargs")
- "<safe_call>" if root is a Call on a safe builtin type/function
- "<subscript>" if root is a subscript expression
- "<constant>" if root is a literal constant
- "<complex>" if root is something unrecognised
"""
while isinstance(attr, ast.Attribute):
attr = attr.value
if isinstance(attr, ast.Name):
return attr.id
if isinstance(attr, ast.Call):
# Check if the Call's function is a known-safe builtin
func = attr.func
if isinstance(func, ast.Name) and func.id in self.SAFE_BUILTIN_CALL_ROOTS:
return "<safe_call>"
if isinstance(func, ast.Name) and (func.id in ALLOWED_NAMES or func.id in self.local_names):
return "<safe_call>"
# Method call whose result we're calling another method on
if isinstance(func, ast.Attribute):
inner = self._attribute_root(func)
if inner in self.local_names or inner in ALLOWED_NAMES:
return "<safe_call>"
if inner in {"math", "random", "json"}:
return "<safe_call>"
return "<complex>"
if isinstance(attr, ast.Subscript):
return "<subscript>"
if isinstance(attr, ast.Constant):
return "<constant>"
if isinstance(attr, (ast.List, ast.Dict, ast.Tuple, ast.Set)):
return "<constant>" # literal collections
return "<complex>"
# ββ Forbid dunder attribute access ββββββββββββββββββββββββββββββββββ
def visit_Attribute(self, node: ast.Attribute):
if isinstance(node.attr, str) and node.attr.startswith("__") and node.attr.endswith("__"):
if node.attr not in {"__init__", "__name__"}:
self.errors.append(f"forbidden dunder attribute: {node.attr}")
self.generic_visit(node)
# ββ Raise SystemExit / forbidden raise patterns βββββββββββββββββββββ
def visit_Raise(self, node: ast.Raise):
if node.exc and isinstance(node.exc, ast.Call):
if isinstance(node.exc.func, ast.Name) and node.exc.func.id == "SystemExit":
self.errors.append("raise SystemExit is forbidden")
self.generic_visit(node)
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# SkillValidator
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
class SkillValidator:
"""
Runs the three gates on a SkillProposal.
"""
def __init__(
self,
queen_bridge: Any = None,
pillar_alignment: Any = None,
strict_static: bool = True,
):
self.queen_bridge = queen_bridge
self.pillar_alignment = pillar_alignment
self.strict_static = strict_static
# Metrics
self._total_validations = 0
self._static_failures = 0
self._approved_count = 0
def _load_subsystems(self) -> None:
if self.queen_bridge is None:
try:
from aureon.queen.queen_inhouse_ai_bridge import get_queen_ai_bridge
self.queen_bridge = get_queen_ai_bridge()
except Exception:
pass
if self.pillar_alignment is None:
try:
from aureon.alignment.pillar_alignment import PillarAlignment, AlignmentConfig
self.pillar_alignment = PillarAlignment(AlignmentConfig(auto_load_pillars=False))
except Exception:
pass
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# Gate 1 β static safety
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def static_check(self, code: str) -> (bool, List[str]):
"""
AST parse + forbidden-node walk.
Returns (ok, errors).
"""
try:
tree = ast.parse(code, mode="exec")
except SyntaxError as e:
return False, [f"syntax_error: {e}"]
visitor = _SafetyVisitor()
try:
visitor.visit(tree)
except Exception as e:
return False, [f"ast_walk_error: {e}"]
return len(visitor.errors) == 0, visitor.errors
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# Gate 2 β Queen meaning
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def queen_check(self, proposal: SkillProposal) -> Dict[str, Any]:
if self.queen_bridge is None or not getattr(self.queen_bridge, "is_alive", False):
return {
"available": False,
"verdict": "NO_VERDICT",
"confidence": 0.0,
"reasoning": "Queen bridge unavailable",
}
try:
code_hash = hashlib.sha256(proposal.code.encode()).hexdigest()[:16]
insight = self.queen_bridge.synthesise_insight(
market_data={
"skill_name": proposal.name,
"skill_level": int(proposal.level),
"skill_description": proposal.description[:200],
"code_hash": code_hash,
"code_lines": len(proposal.code.split("\n")),
"dependency_count": len(proposal.dependencies),
},
system_signals=[{
"source": "code_architect",
"signal": "SKILL_PROPOSAL",
"confidence": 0.7,
"reasoning": proposal.reasoning[:200],
}],
)
return {
"available": True,
"verdict": insight.signal,
"confidence": float(insight.confidence),
"reasoning": insight.reasoning[:300] if insight.reasoning else "",
}
except Exception as e:
return {
"available": False,
"verdict": "ERROR",
"confidence": 0.0,
"reasoning": str(e)[:200],
}
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# Gate 3 β harmonic alignment
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def _harmonic_signature(self, proposal: SkillProposal) -> Dict[str, float]:
"""
Derive a harmonic signature from the skill's primitives usage.
Every VM primitive maps to at least one chakra bucket, and every
skill gets a baseline `love` floor so the signature is never
degenerate.
"""
code = proposal.code
signature: Dict[str, float] = {
"love": 0.0, "foundation": 0.0, "liberation": 0.0,
"change": 0.0, "connection": 0.0, "expression": 0.0,
"intuition": 0.0, "crown": 0.0,
}
# ββ Baseline floor: every skill exists to serve love βββββββββββββ
signature["love"] += 0.3
# ββ Text / expression ββββββββββββββββββββββββββββββββββββββββββββ
if "vm_type_text" in code:
signature["expression"] += 1.0
if "vm_press_key" in code or "vm_hotkey" in code:
signature["expression"] += 0.6
# ββ Observation / intuition (read-only primitives) βββββββββββββββ
if "vm_screenshot" in code:
signature["intuition"] += 0.8
if "vm_list_windows" in code or "vm_get_active_window" in code:
signature["intuition"] += 0.6
if "vm_get_cursor_position" in code or "vm_get_screen_size" in code:
signature["intuition"] += 0.5
# ββ Liberation (shell / code execution) ββββββββββββββββββββββββββ
if "vm_execute_shell" in code or "vm_execute_powershell" in code:
signature["liberation"] += 1.0
# ββ Change (motion / clicks / scroll / drag) βββββββββββββββββββββ
if "vm_mouse_move" in code:
signature["change"] += 0.6
if any(k in code for k in ("vm_left_click", "vm_right_click",
"vm_middle_click", "vm_double_click",
"vm_triple_click")):
signature["change"] += 0.7
if "vm_left_click_drag" in code:
signature["change"] += 0.8
if "vm_scroll" in code:
signature["change"] += 0.5
if "vm_focus_window" in code:
signature["change"] += 0.5
# ββ Foundation (pacing / stability) ββββββββββββββββββββββββββββββ
if "safe_sleep" in code or "vm_wait" in code:
signature["foundation"] += 0.5
# ββ Connection (inter-skill / events) ββββββββββββββββββββββββββββ
if "call_skill" in code:
signature["connection"] += 1.2
if "emit_event" in code or "safe_log" in code:
signature["connection"] += 0.5
# ββ Cognitive primitives (LLM capabilities) βββββββββββββββββββββ
if "ai_reason" in code:
signature["intuition"] += 1.2
signature["crown"] += 0.3
if "consult_queen" in code:
signature["crown"] += 1.0
signature["connection"] += 0.3
if "consult_pillars" in code:
signature["love"] += 0.8
signature["connection"] += 0.5
if "synthesise_insight" in code:
signature["intuition"] += 0.8
signature["expression"] += 0.3
if "remember" in code or "recall" in code:
signature["foundation"] += 0.6
if "list_skills" in code:
signature["connection"] += 0.4
# ββ Level-based boosts βββββββββββββββββββββββββββββββββββββββββββ
if proposal.level >= SkillLevel.ROLE:
signature["crown"] += 1.5
if proposal.level >= SkillLevel.WORKFLOW:
signature["love"] += 1.0
if proposal.level >= SkillLevel.TASK:
signature["connection"] += 0.4
# Normalise
total = sum(signature.values())
if total > 0:
signature = {k: v / total for k, v in signature.items()}
else:
signature = {k: 1 / len(signature) for k in signature}
return signature
def _alignment_threshold_for_level(self, level: SkillLevel) -> float:
"""
Level-aware alignment threshold.
Thresholds are tuned to the known jitter of the phase coherence
component in full_harmonic_analysis (Kuramoto order parameter
computed at canonical Solfeggio frequencies using wall-clock
time β sub-millisecond variance is normal).
"""
if level == SkillLevel.ATOMIC:
return 0.30
if level == SkillLevel.COMPOUND:
return 0.35
if level == SkillLevel.TASK:
return 0.40
if level == SkillLevel.WORKFLOW:
return 0.42
return 0.45 # role
def harmonic_check(self, proposal: SkillProposal) -> Dict[str, Any]:
if self.pillar_alignment is None:
return {
"available": False,
"alignment_score": 0.5,
"lighthouse_cleared": False,
"signature": self._harmonic_signature(proposal),
}
try:
signature = self._harmonic_signature(proposal)
# Build synthetic pillar signals derived from the signature.
# High-signature categories become BUY (aligned), low become NEUTRAL.
pillar_signals = [
{
"pillar": "NexusAgent", "signal": "BUY" if signature["connection"] > 0.1 else "NEUTRAL",
"confidence": 0.7 + signature["connection"] * 0.3,
"coherence": 0.7 + signature["connection"] * 0.3,
"frequency_hz": 432.0,
},
{
"pillar": "OmegaAgent", "signal": "BUY" if signature["love"] > 0.1 else "NEUTRAL",
"confidence": 0.7 + signature["love"] * 0.3,
"coherence": 0.7 + signature["love"] * 0.3,
"frequency_hz": 432.0,
},
{
"pillar": "InfiniteAgent", "signal": "BUY",
"confidence": 0.75 + signature["crown"] * 0.2,
"coherence": 0.8,
"frequency_hz": 528.0,
},
{
"pillar": "PianoAgent", "signal": "BUY",
"confidence": 0.7 + signature["expression"] * 0.25,
"coherence": 0.75,
"frequency_hz": 396.0,
},
{
"pillar": "QGITAAgent", "signal": "BUY",
"confidence": 0.75 + signature["intuition"] * 0.25,
"coherence": 0.85,
"frequency_hz": 528.0,
},
{
"pillar": "AurisAgent", "signal": "BUY",
"confidence": 0.72 + signature["change"] * 0.28,
"coherence": 0.78,
"frequency_hz": 741.0,
},
]
# Use deterministic t=0.0 for validation so re-running the
# validator on the same proposal produces the same alignment
# score. Without this the Kuramoto phase coherence jitters
# sub-millisecond and borderline skills get non-deterministic
# results.
analysis = full_harmonic_analysis(
pillar_results=pillar_signals,
t=0.0,
fundamental_hz=self.config.fundamental_hz
if hasattr(self, "config") else 528.0,
)
# Also record in the alignment engine for history (uses its own clock)
try:
self.pillar_alignment.run_synthetic_cycle(signals=pillar_signals)
except Exception:
pass
return {
"available": True,
"alignment_score": analysis.alignment_score,
"lighthouse_cleared": analysis.lighthouse_cleared,
"signature": signature,
}
except Exception as e:
return {
"available": False,
"alignment_score": 0.5,
"lighthouse_cleared": False,
"signature": self._harmonic_signature(proposal),
"error": str(e),
}
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# Top-level validate()
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def validate(self, proposal: SkillProposal) -> ValidationResult:
"""Run all three gates and return a ValidationResult."""
self._total_validations += 1
self._load_subsystems()
result = ValidationResult(proposal_id=proposal.proposal_id, name=proposal.name)
# Gate 1
safe, errors = self.static_check(proposal.code)
result.static_safe = safe
result.static_errors = errors
if not safe:
self._static_failures += 1
result.reasoning = f"static_check failed: {errors[:3]}"
result.validated = False
result.approved = False
return result
# Gate 2
queen = self.queen_check(proposal)
result.queen_verdict = queen["verdict"]
result.queen_confidence = queen["confidence"]
result.queen_reasoning = queen["reasoning"]
# Gate 3
harmonic = self.harmonic_check(proposal)
result.pillar_alignment_score = harmonic["alignment_score"]
result.pillar_lighthouse = harmonic["lighthouse_cleared"]
result.harmonic_signature = harmonic["signature"]
# Level-aware alignment threshold (S02)
threshold = self._alignment_threshold_for_level(proposal.level)
# Combine verdicts
result.validated = (
result.static_safe
and result.pillar_alignment_score >= threshold
)
result.approved = (
result.validated
and (result.queen_confidence >= 0.5 or not queen.get("available"))
and result.pillar_lighthouse
)
parts = [
f"static={'OK' if result.static_safe else 'FAIL'}",
f"queen={result.queen_confidence:.2f}",
f"alignment={result.pillar_alignment_score:.3f} (β₯{threshold:.2f})",
"lighthouse=YES" if result.pillar_lighthouse else "lighthouse=no",
]
result.reasoning = " | ".join(parts)
if result.approved:
self._approved_count += 1
return result
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# Stats
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def get_stats(self) -> Dict[str, Any]:
return {
"total_validations": self._total_validations,
"static_failures": self._static_failures,
"approved_count": self._approved_count,
"approval_rate": (
self._approved_count / self._total_validations if self._total_validations > 0 else 0.0
),
"queen_bridge_alive": bool(
self.queen_bridge and getattr(self.queen_bridge, "is_alive", False)
),
"pillar_alignment_available": self.pillar_alignment is not None,
}
|