File size: 6,511 Bytes
87bb7d6 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 | /**
* GPU conjunction screening. frontend/src/lib/gpuScreen.js
* ============================================================================
* WHAT THIS IS
*
* The all-pairs part of conjunction screening — the O(N²) sweep every
* screening system has to do before anything clever happens — run as a WebGPU
* compute shader on whatever GPU the viewing machine has.
*
* For ~31,000 tracked objects that is ~480 MILLION pairs. Each pair gets a
* closest-point-of-approach solve over the coming hour, assuming straight-line
* relative motion. One thread per object, each sweeping the objects after it.
*
* WHAT IT HONESTLY IS AND IS NOT
*
* IS the standard coarse filter: linear CPA on real SGP4 states, the same
* first pass real screening pipelines use to cut the pair count down
* NOT a precision screen. Linear relative motion over an hour is wrong for
* exactly the co-orbital slow approaches, so candidates below the gate
* threshold are re-screened with full SGP4 on the gateway. The verdict
* never comes from this pass — it produces CANDIDATES and a throughput
* number, and the gate does its own work.
*
* Degrades to null when WebGPU is absent; nothing depends on it existing.
* ============================================================================
*/
const WGSL = /* wgsl */ `
struct Params {
n: u32,
window_s: f32,
threshold_km: f32,
_pad: f32,
}
@group(0) @binding(0) var<uniform> params: Params;
@group(0) @binding(1) var<storage, read> states: array<f32>; // 6 per object
@group(0) @binding(2) var<storage, read_write> hits: array<f32>; // 4 per slot: i, j, dmin, tmin
@group(0) @binding(3) var<storage, read_write> counters: array<atomic<u32>>; // [candidates, pairs_lo, pairs_hi]
@compute @workgroup_size(64)
fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
let i = gid.x;
let n = params.n;
if (i >= n) { return; }
let pi = vec3<f32>(states[i*6u], states[i*6u+1u], states[i*6u+2u]);
let vi = vec3<f32>(states[i*6u+3u], states[i*6u+4u], states[i*6u+5u]);
var checked: u32 = 0u;
for (var j: u32 = i + 1u; j < n; j = j + 1u) {
let dp = vec3<f32>(states[j*6u], states[j*6u+1u], states[j*6u+2u]) - pi;
// quick reject: farther apart than an hour of closing at 16 km/s can cover
let d0 = length(dp);
checked = checked + 1u;
if (d0 > 16.0 * params.window_s + params.threshold_km) { continue; }
let dv = vec3<f32>(states[j*6u+3u], states[j*6u+4u], states[j*6u+5u]) - vi;
let dv2 = dot(dv, dv);
var tc: f32 = 0.0;
if (dv2 > 1e-12) { tc = clamp(-dot(dp, dv) / dv2, 0.0, params.window_s); }
let dmin = length(dp + dv * tc);
if (dmin < params.threshold_km) {
let slot = atomicAdd(&counters[0], 1u);
if (slot < 4096u) {
hits[slot*4u] = f32(i);
hits[slot*4u + 1u] = f32(j);
hits[slot*4u + 2u] = dmin;
hits[slot*4u + 3u] = tc;
}
}
}
// 64-bit pair counter out of two u32s — 480M overflows nothing, but be exact
let lo = atomicAdd(&counters[1], checked);
if (lo + checked < lo) { atomicAdd(&counters[2], 1u); }
}
`
export async function gpuScreen({ ids, names, states }, { windowS = 3600, thresholdKm = 25 } = {}) {
if (!navigator.gpu) return { supported: false, reason: 'WebGPU is not available in this browser' }
const adapter = await navigator.gpu.requestAdapter()
if (!adapter) return { supported: false, reason: 'no GPU adapter' }
const device = await adapter.requestDevice()
const n = ids.length
const mkBuf = (size, usage) => device.createBuffer({ size, usage })
const stateBuf = mkBuf(states.byteLength, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST)
device.queue.writeBuffer(stateBuf, 0, states)
const hitsBuf = mkBuf(4096 * 4 * 4, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC)
const cntBuf = mkBuf(3 * 4, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST)
device.queue.writeBuffer(cntBuf, 0, new Uint32Array([0, 0, 0]))
const uni = mkBuf(16, GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST)
device.queue.writeBuffer(uni, 0, new Uint32Array([n]))
device.queue.writeBuffer(uni, 4, new Float32Array([windowS, thresholdKm, 0]))
const module = device.createShaderModule({ code: WGSL })
const pipeline = device.createComputePipeline({ layout: 'auto', compute: { module, entryPoint: 'main' } })
const bind = device.createBindGroup({
layout: pipeline.getBindGroupLayout(0),
entries: [
{ binding: 0, resource: { buffer: uni } },
{ binding: 1, resource: { buffer: stateBuf } },
{ binding: 2, resource: { buffer: hitsBuf } },
{ binding: 3, resource: { buffer: cntBuf } },
],
})
const readHits = mkBuf(4096 * 4 * 4, GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ)
const readCnt = mkBuf(3 * 4, GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ)
const t0 = performance.now()
const enc = device.createCommandEncoder()
const pass = enc.beginComputePass()
pass.setPipeline(pipeline)
pass.setBindGroup(0, bind)
pass.dispatchWorkgroups(Math.ceil(n / 64))
pass.end()
enc.copyBufferToBuffer(hitsBuf, 0, readHits, 0, 4096 * 4 * 4)
enc.copyBufferToBuffer(cntBuf, 0, readCnt, 0, 12)
device.queue.submit([enc.finish()])
await device.queue.onSubmittedWorkDone()
const ms = performance.now() - t0
await readCnt.mapAsync(GPUMapMode.READ)
const [cand, pairsLo, pairsHi] = new Uint32Array(readCnt.getMappedRange().slice(0))
readCnt.unmap()
await readHits.mapAsync(GPUMapMode.READ)
const raw = new Float32Array(readHits.getMappedRange().slice(0))
readHits.unmap()
const pairs = pairsHi * 2 ** 32 + pairsLo
const found = Math.min(cand, 4096)
const candidates = []
for (let k = 0; k < found; k++) {
const i = raw[k * 4], j = raw[k * 4 + 1]
candidates.push({
a: ids[i], b: ids[j],
aName: names[i], bName: names[j],
dmin_km: +raw[k * 4 + 2].toFixed(3),
t_min_s: Math.round(raw[k * 4 + 3]),
})
}
candidates.sort((x, y) => x.dmin_km - y.dmin_km)
device.destroy()
return {
supported: true,
objects: n,
pairs_checked: pairs,
ms: +ms.toFixed(1),
pairs_per_sec: pairs / (ms / 1000),
threshold_km: thresholdKm,
window_s: windowS,
candidates_found: cand,
candidates: candidates.slice(0, 100),
honesty: 'coarse linear-CPA filter on real SGP4 states; candidates are re-screened with full SGP4 by the gateway — the verdict never comes from this pass',
}
}
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