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9f135d5 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 | // Quadtree for spatial indexing and collision detection
// Hierarchical space partitioning for 2D points
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define NUM_POINTS 10000
#define WORLD_SIZE 1000.0
#define QUERY_SIZE 100
#define MAX_CAPACITY 4
typedef struct {
double x, y;
int id;
} Point;
typedef struct {
double x, y, width, height;
} Boundary;
typedef struct QuadTreeNode {
Boundary boundary;
Point points[MAX_CAPACITY];
int count;
struct QuadTreeNode *nw;
struct QuadTreeNode *ne;
struct QuadTreeNode *sw;
struct QuadTreeNode *se;
int divided;
} QuadTreeNode;
QuadTreeNode* create_node(Boundary boundary) {
QuadTreeNode *node = (QuadTreeNode*)malloc(sizeof(QuadTreeNode));
node->boundary = boundary;
node->count = 0;
node->nw = NULL;
node->ne = NULL;
node->sw = NULL;
node->se = NULL;
node->divided = 0;
return node;
}
int contains(Boundary *b, Point *p) {
return (p->x >= b->x - b->width &&
p->x <= b->x + b->width &&
p->y >= b->y - b->height &&
p->y <= b->y + b->height);
}
int intersects(Boundary *b1, Boundary *b2) {
return !(b2->x - b2->width > b1->x + b1->width ||
b2->x + b2->width < b1->x - b1->width ||
b2->y - b2->height > b1->y + b1->height ||
b2->y + b2->height < b1->y - b1->height);
}
void subdivide(QuadTreeNode *node) {
double x = node->boundary.x;
double y = node->boundary.y;
double w = node->boundary.width / 2;
double h = node->boundary.height / 2;
Boundary nw_bound = {x - w/2, y + h/2, w, h};
Boundary ne_bound = {x + w/2, y + h/2, w, h};
Boundary sw_bound = {x - w/2, y - h/2, w, h};
Boundary se_bound = {x + w/2, y - h/2, w, h};
node->nw = create_node(nw_bound);
node->ne = create_node(ne_bound);
node->sw = create_node(sw_bound);
node->se = create_node(se_bound);
node->divided = 1;
}
int insert(QuadTreeNode *node, Point *p) {
if (!contains(&node->boundary, p)) {
return 0;
}
if (node->count < MAX_CAPACITY) {
node->points[node->count++] = *p;
return 1;
}
if (!node->divided) {
subdivide(node);
}
if (insert(node->nw, p)) return 1;
if (insert(node->ne, p)) return 1;
if (insert(node->sw, p)) return 1;
if (insert(node->se, p)) return 1;
return 0;
}
void query_range(QuadTreeNode *node, Boundary *range, Point *found, int *count, int max_count) {
if (!intersects(&node->boundary, range)) {
return;
}
for (int i = 0; i < node->count; i++) {
if (contains(range, &node->points[i])) {
if (*count < max_count) {
found[(*count)++] = node->points[i];
}
}
}
if (node->divided) {
query_range(node->nw, range, found, count, max_count);
query_range(node->ne, range, found, count, max_count);
query_range(node->sw, range, found, count, max_count);
query_range(node->se, range, found, count, max_count);
}
}
void free_quadtree(QuadTreeNode *node) {
if (!node) return;
if (node->divided) {
free_quadtree(node->nw);
free_quadtree(node->ne);
free_quadtree(node->sw);
free_quadtree(node->se);
}
free(node);
}
void generate_points(Point *points, int n) {
unsigned int seed = 42;
for (int i = 0; i < n; i++) {
seed = seed * 1103515245 + 12345;
points[i].x = ((seed & 0xFFFF) / (double)0xFFFF) * WORLD_SIZE;
seed = seed * 1103515245 + 12345;
points[i].y = ((seed & 0xFFFF) / (double)0xFFFF) * WORLD_SIZE;
points[i].id = i;
}
}
int main() {
Boundary world = {WORLD_SIZE/2, WORLD_SIZE/2, WORLD_SIZE/2, WORLD_SIZE/2};
QuadTreeNode *qtree = create_node(world);
Point *points = (Point*)malloc(NUM_POINTS * sizeof(Point));
generate_points(points, NUM_POINTS);
clock_t start = clock();
// Insert all points
for (int i = 0; i < NUM_POINTS; i++) {
insert(qtree, &points[i]);
}
// Range queries
Point *found = (Point*)malloc(1000 * sizeof(Point));
int total_found = 0;
unsigned int seed = 123;
for (int q = 0; q < QUERY_SIZE; q++) {
seed = seed * 1103515245 + 12345;
double qx = ((seed & 0xFFFF) / (double)0xFFFF) * WORLD_SIZE;
seed = seed * 1103515245 + 12345;
double qy = ((seed & 0xFFFF) / (double)0xFFFF) * WORLD_SIZE;
Boundary range = {qx, qy, 50, 50};
int count = 0;
query_range(qtree, &range, found, &count, 1000);
total_found += count;
}
clock_t end = clock();
double time_spent = (double)(end - start) / CLOCKS_PER_SEC;
printf("Quadtree: %d points, %d queries, %.6f seconds\n",
NUM_POINTS, QUERY_SIZE, time_spent);
printf("Average points per query: %.2f\n", total_found / (double)QUERY_SIZE);
free_quadtree(qtree);
free(points);
free(found);
return 0;
}
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