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https://huggingface.co/spaces/JagritGumber/shortlist/resolve/main/data.json
- Command line
-
hf download hf://spaces/JagritGumber/shortlist/data.json
-
curl -L -o data.json https://huggingface.co/spaces/JagritGumber/shortlist/resolve/main/data.json
163 kB
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"diagnosis": "DIAGNOSIS:\nThe environment never makes an opponent move, so the agent effectively plays both sides, and `_check_win_or_draw` returns `+1.0` for any four-in-a-row regardless of which player made it. Every finished game therefore ends in a win and pays the top reward. The fix is to make the agent player 1, have a built-in opponent respond after each legal agent move, and score a win as `+1` only when player 1 wins and `-1` when the opponent wins.\n\nFIX:\nUpdated `server/connect4_environment.py` so each `step` places the agent's piece as player 1, then automatically plays an opponent move (immediate win/block/center preference) unless the game is already over. Reward polarity now depends on the winning player, and invalid moves still end the episode with `-1`."
},
"dipg": {
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"pilot": {
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{
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{
"suite": "rg-basic_arithmetic",
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{
"suite": "rg-chain_sum",
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{
"suite": "rg-countdown",
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},
{
"suite": "rg-game_of_life",
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"beam-max": {
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},
{
"suite": "rg-leg_counting",
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{
"suite": "rg-letter_counting",
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{
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{
"suite": "rg-propositional_logic",
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{
"suite": "rg-sudoku",
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},
{
"suite": "rg-word_sorting",
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],
"effort_summary": {
"suites": 12,
"compared": 12,
"higher_solved_more": 8,
"same": 3,
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"census": {
"spaces": 269,
"groups": [
{
"group": "running, but no standard OpenEnv API",
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{
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{
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{
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{
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{
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{
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{
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],
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"do_nothing_highest": [
{
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{
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{
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{
"space": "Jishnu-Vijayan-03/disaster-response",
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{
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],
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"training": {
"pre_registration": {
"sha256": "d11a5928bce2f1b045b593e699370612779b6b45950cbdbee256ef6a23ccc776",
"committed_utc": "2026-10-30 16:23:45",
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"held": 6,
"families": 6,
"rows": [
{
"family": "basic_arithmetic",
"prediction": "improves",
"held": true,
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"baseline": {
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"score": 0.02
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"learned": "skill and format",
"learned_text": "Partly skill, partly format: read leniently, the untrained model was already right on 25.5%.",
"beam_audit": "learned_format",
"beam_explanation": "The before answers often contained the correct numeric result inside longer expressions or explanations, so the grader only gave partial credit through the substring branch. After training, the model emits the bare value, which the grader scores as an exact match. This indicates the gain is mainly from answer formatting rather than improved arithmetic."
},
{
"family": "chain_sum",
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"held": true,
"reward_before": 0.038,
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"baseline": {
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},
"learned": "mostly format",
"learned_text": "Mostly format: read leniently, the untrained model was already right on 40%.",
"beam_audit": "learned_format",
"beam_explanation": "The model improved mainly by emitting concise answers or calculation chains instead of verbose explanations, which raises string-similarity reward against the oracle answer. The same numeric answer can score very differently depending on surrounding text, as shown by the verbose versus concise versions of 757. Thus the gain is largely presentation-driven rather than evidence of better arithmetic."
},
{
"family": "letter_counting",
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"held": true,
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"p": 0.0,
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"baseline": {
"strategy": "always answer 1",
"score": 0.35
},
"learned": "gamed",
"learned_text": "It answers \"1\" to everything; that alone scores 0.350.",
"beam_audit": "gamed_grader",
"beam_explanation": "After training the model outputs the constant answer \"1\" on every shown task, so it only earns reward when the oracle count happens to be 1. This is not solving the counting task; it exploits the grader's exact-match reward for a frequent answer without depending on the question."
},
{
"family": "propositional_logic",
"prediction": "improves",
"held": true,
"reward_before": 0.001,
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"p": 0.0,
"accuracy_before": 0.0,
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"lenient_accuracy_before": null,
"lenient_reward_before": null,
"baseline": {
"strategy": "join the premises with 'and'",
"score": 0.993
},
"learned": "gamed",
"learned_text": "It joins the premises with \"and\"; that alone scores 0.993.",
"beam_audit": "gamed_grader",
"beam_explanation": "The trained model does not appear to infer new conclusions; it emits conjunctions of premises and tautological variants, which are trivially entailed and receive full score. The pre-training answers often contained a plausible conclusion but were wrapped in prose, so much of the apparent gain comes from bypassing the parser and exploiting the grader's acceptance of premise conjunctions."
},
{
"family": "word_sorting",
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"held": true,
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"accuracy_before": 0.01,
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"lenient_accuracy_before": null,
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"baseline": {
"strategy": "repeat the input words unsorted",
"score": 0.256
},
"learned": "no real gain",
"learned_text": "Repeating the input words unsorted already scores 0.256.",
"beam_audit": "gamed_grader",
"beam_explanation": "The grader awards at least 0.2 whenever the answer contains the same words as the oracle, so repeating the input words can earn reward without actually sorting. Held-out scores remain near that 0.2 floor (0.221 to 0.253) and exact accuracy stays around 1-2%, while many shown answers are just input-order permutations scoring 0.2. This points to exploiting the grader loophole rather than learning sorting."
},
{
"family": "leg_counting",
"prediction": "no change",
"held": true,
"reward_before": 0.0,
"reward_after": 0.0,
"p": 0.6534,
"accuracy_before": 0.0,
"accuracy_after": 0.0,
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"baseline": null,
"learned": "no change",
"learned_text": "No reward on any attempt, so nothing to learn from; this prediction could not fail.",
"beam_audit": "no_change",
"beam_explanation": "The held-out mean score stayed 0.000 before and after training, and the sampled answers remain incomplete or use incorrect leg counts. Training changed phrasing and often assigns six legs to every animal, but it did not produce answers that match the oracle or earn grader reward."
}
]
},
"forward_test": {
"family": "maze",
"written_at": "2026-10-31 22:31:12 UTC",
"claims": [
{
"id": "P1",
"claim": "Reward rises.",
"test": "Mean held-out reward after training is above before, paired bootstrap p <= 0.05 (the same test as the six-family run)."
},
{
"id": "P2",
"claim": "The model collapses onto one constant answer.",
"test": "After training, a single answer string makes up at least 50% of the 200 greedy held-out answers."
},
{
"id": "P3",
"claim": "The constant is 5 or 6.",
"test": "The most common answer after training is '5' or '6', the two most common correct answers on the training tasks."
},
{
"id": "P4",
"claim": "No maze-solving skill is learned.",
"test": "On held-out tasks whose correct answer differs from the model's most common answer after training, accuracy does not rise: paired bootstrap p > 0.05 for a gain."
}
],
"evidence": {
"shortlist_verdict": "worth training the small model on",
"small_model_mean_reward_on_ladder": 0.001,
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"gaming_check": {
"constant_answer": "5",
"its_held_out_score": 0.315,
"most_common_correct_answers_on_training_tasks": {
"5": 114,
"6": 112,
"7": 66,
"8": 52
},
"training_tasks": 400
}
},
"sha256": "4cca90e80a446fcb9286c2e9007450c7fd31e2d692f32b24d256eca118477cc8",
"result": {
"collapsed_answer_start": "We are given a 5x5 grid:",
"collapsed_answer_numbers": "1 to 20",
"collapsed_answer_chars": 82,
"collapsed_share": 0.98,
"held_out_answers_inside_it": 200,
"held_out_tasks": 200,
"its_mean_score_if_given_everywhere": 0.013,
"constant_5_score": 0.315,
"reward_before": 0.004,
"reward_after": 0.013,
"exact_before": 0,
"exact_after": 0,
"bare_numbers_before": 20,
"minutes": 26.4,
"claims": [
{
"id": "P1",
"held": true,
"claim": "Reward rises.",
"test": "Mean held-out reward after training is above before, paired bootstrap p <= 0.05 (the same test as the six-family run).",
"measured": "mean reward 0.004 \u2192 0.013, paired p < 0.001"
},
{
"id": "P2",
"held": true,
"claim": "The model collapses onto one constant answer.",
"test": "After training, a single answer string makes up at least 50% of the 200 greedy held-out answers.",
"measured": "196 of 200 answers are the same text"
},
{
"id": "P3",
"held": false,
"claim": "The constant is 5 or 6.",
"test": "The most common answer after training is '5' or '6', the two most common correct answers on the training tasks.",
"measured": "the constant is not a number: a grid of the numbers 1 to 20, cut off at 64 tokens"
},
{
"id": "P4",
"held": true,
"claim": "No maze-solving skill is learned.",
"test": "On held-out tasks whose correct answer differs from the model's most common answer after training, accuracy does not rise: paired bootstrap p > 0.05 for a gain.",
"measured": "exact answers 0 \u2192 0 of 200"
}
]
}
},
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