Fetching metadata from the HF Docker repository...
-
Load DINOv2 from Hugging Face without GitHub
-
Update optimized gallery assets and move samples to row three
-
Hide sample names without changing gallery layout
-
Expand sample gallery to twelve objects
-
Remove OAuth gate and enforce anonymous daily quota
-
Upgrade Gradio OAuth flow to 6.20
-
Fix OAuth login redirect target
-
Enable FCGF with torch 2.11 CUDA 13 MinkowskiEngine
-
Inject the minimal signed-out CSS at Blocks creation
-
Keep the signed-out view to the official login button
-
Show only the official HF button to signed-out users
-
Register the OAuth gate inside the Blocks context
-
Gate the entire demo behind official HF sign-in
-
Add robust official HF OAuth and account quota
-
Remove custom OAuth quota UI
-
Require HF login and limit accounts to 5 runs per day
-
Restore production mode with dedicated GPU preload
-
Diagnose native CUDA kernels on L4
-
Optimize runtime for dedicated GPU
-
Restore authenticated ZeroGPU request path
-
Disable experimental Gradio SSR
-
Use public-tier ZeroGPU duration for lazy production
-
Use tier-compatible duration for cold lazy loading
-
Fit lazy production callback within ZeroGPU maximum duration
-
Use ZeroGPU-compatible duration for lazy production inference
-
Run CANIS production with lazy model loading inside ZeroGPU worker
-
Apply native wheel compatibility inside ZeroGPU worker
-
Diagnose ZeroGPU callback without model preload
-
Avoid ZeroGPU packed-model restore; move preloaded public runtime inside worker
-
Restore fast public TRELLIS hybrid model loading
-
Deploy CANIS FPFH production runtime on Torch 2.11 CUDA 13
-
Use Torch 2.11 CUDA 13 SM120 xFormers wheel
-
Test Torch 2.11 CUDA 13 native wheels without model preload
-
Probe ZeroGPU worker with pure Python callback
-
Defer native CUDA imports in ZeroGPU worker probe
-
Diagnose ZeroGPU worker with zero model packing
-
Call a private module-level ZeroGPU job entry
-
Use FPFH registration without MinkowskiEngine
-
Stabilize ZeroGPU callback and cached model loading
-
Use low-overhead preload diagnostics
-
Trace runtime imports and preload calls
-
Fix runtime-global phase diagnostics
-
Add non-invasive GPU phase diagnostics
-
Deploy clean public thin launcher