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77b3711 98ca16a 77b3711 98ca16a 77b3711 98ca16a 77b3711 98ca16a 77b3711 98ca16a 77b3711 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 | """Target-language lexicon entries: load a ledger item's chosen asset as a mesh.
Every mesh comes back normalized the same way, whatever its tier:
Y-up (glTF convention), metres, centred on x/z, resting on y = 0.
"""
import glob
import gzip
import json
import os
from functools import lru_cache
from urllib.parse import quote
import numpy as np
import trimesh
from huggingface_hub import hf_hub_download, snapshot_download
from .grammar import DEFAULT_HEIGHT_M, NOMINAL_HEIGHT_M, candidate_label
from .lexicon import LEXICON
SCENE_FACE_BUDGET = 20000 # per object, for the configured scene
class UnusableAsset(Exception):
"""License or content rules out this candidate; the next one is tried."""
def license_ok(license_str):
s = (license_str or "").lower()
return bool(s) and "nc" not in s.replace("-", " ").split() and "nd" not in s.replace("-", " ").split()
def _normalize(mesh, meters_per_unit=1.0, z_up=False):
mesh = mesh.copy()
mesh.apply_scale(meters_per_unit)
if z_up:
mesh.apply_transform(trimesh.transformations.rotation_matrix(-np.pi / 2, [1, 0, 0]))
lo, hi = mesh.bounds
mesh.apply_translation([-(lo[0] + hi[0]) / 2, -lo[1], -(lo[2] + hi[2]) / 2])
return mesh
def _flatten(loaded):
if isinstance(loaded, trimesh.Scene):
to_geometry = getattr(loaded, "to_geometry", None)
loaded = to_geometry() if to_geometry else loaded.dump(concatenate=True)
if hasattr(loaded.visual, "to_color"):
loaded.visual = loaded.visual.to_color()
return loaded
# ---------------- simready (OpenUSD, metric) ----------------
def _simready_files(cand):
"""Geometry + thumbnail only: textures are ~98% of a package (~1 GB)."""
name = cand["name"]
root = snapshot_download(
repo_id=cand["repo"], repo_type="dataset", revision=cand["revision"],
allow_patterns=[f"{name}/com.nvidia.simready.packaging.json",
f"{name}/simready_usd/*.usd", f"{name}/simready_usd/*.usda",
f"{name}/simready_usd/*.usdc", f"{name}/simready_usd/.thumbs/256x256/*.usd.png"])
return os.path.join(root, name)
def _usd_mesh(usd_path):
from pxr import Usd, UsdGeom
stage = Usd.Stage.Open(usd_path)
mpu = UsdGeom.GetStageMetersPerUnit(stage) or 0.01
z_up = UsdGeom.GetStageUpAxis(stage) == UsdGeom.Tokens.z
cache = UsdGeom.XformCache()
parts = []
for prim in Usd.PrimRange.Stage(stage, Usd.TraverseInstanceProxies()):
if not prim.IsA(UsdGeom.Mesh):
continue
path = str(prim.GetPath()).lower()
if "collision" in path or "collider" in path:
continue
img = UsdGeom.Imageable(prim)
if img.ComputeVisibility() == UsdGeom.Tokens.invisible or img.ComputePurpose() in (
UsdGeom.Tokens.guide, UsdGeom.Tokens.proxy):
continue
geom = UsdGeom.Mesh(prim)
points = geom.GetPointsAttr().Get()
counts = geom.GetFaceVertexCountsAttr().Get()
indices = geom.GetFaceVertexIndicesAttr().Get()
if points is None or counts is None or len(points) == 0 or len(counts) == 0:
continue
pts = np.asarray(points, dtype=np.float64)
xf = np.array(cache.GetLocalToWorldTransform(prim), dtype=np.float64) # row-vector convention
pts = (np.c_[pts, np.ones(len(pts))] @ xf)[:, :3]
idx = np.asarray(indices, dtype=np.int64)
counts = np.asarray(counts, dtype=np.int64)
if np.all(counts == 3):
faces = idx.reshape(-1, 3)
else:
faces, at = [], 0
for c in counts: # fan-triangulate polygons
faces.extend((idx[at], idx[at + k], idx[at + k + 1]) for k in range(1, c - 1))
at += c
faces = np.asarray(faces, dtype=np.int64)
parts.append(trimesh.Trimesh(pts, faces, process=False))
if not parts:
raise UnusableAsset(f"no visible mesh geometry in {os.path.basename(usd_path)}")
return _normalize(trimesh.util.concatenate(parts), mpu, z_up)
def load_simready(cand):
folder = _simready_files(cand)
with open(os.path.join(folder, "com.nvidia.simready.packaging.json"), encoding="utf-8") as f:
lic = json.load(f).get("license")
if not license_ok(lic):
raise UnusableAsset(f"license {lic!r}")
roots = sorted(glob.glob(os.path.join(folder, "simready_usd", "*.usd*")))
if not roots:
raise UnusableAsset("no root USD file")
thumbs = sorted(glob.glob(os.path.join(folder, "simready_usd", ".thumbs", "256x256", "*.usd.png")))
mesh, url, color = _usd_mesh(roots[0]), None, None
if thumbs:
rel = "/".join([cand["name"], "simready_usd", ".thumbs", "256x256", os.path.basename(thumbs[0])])
url = f"https://huggingface.co/datasets/{cand['repo']}/resolve/{cand['revision']}/{quote(rel)}"
color = thumbnail_color(thumbs[0])
if color is not None: # geometry comes without textures; the thumbnail still knows the colour
mesh.visual = trimesh.visual.ColorVisuals(mesh, face_colors=np.tile(color, (len(mesh.faces), 1)))
return mesh, {"license": lic, "metric": True, "thumbnail": url,
"color": None if color is None else "#%02x%02x%02x" % tuple(color[:3])}
def thumbnail_color(path):
"""Mean RGBA of the object in a thumbnail: transparent pixels, or pixels close to the
border colour (the backdrop), are left out. None when nothing is left."""
from PIL import Image
img = np.asarray(Image.open(path).convert("RGBA").resize((64, 64)), dtype=np.float64)
rgb, alpha = img[..., :3], img[..., 3]
if (alpha < 128).any():
mask = alpha >= 128
else:
border = np.concatenate([rgb[0], rgb[-1], rgb[:, 0], rgb[:, -1]])
mask = np.linalg.norm(rgb - np.median(border, axis=0), axis=-1) > 30
if mask.sum() < 20:
return None
return np.r_[rgb[mask].mean(axis=0), 255].astype(np.uint8)
# ---------------- objaverse (GLB, no real-world scale) ----------------
def _objaverse_license(uid, shard):
path = hf_hub_download("allenai/objaverse", f"metadata/{shard}.json.gz", repo_type="dataset")
with gzip.open(path, "rt", encoding="utf-8") as f:
return json.load(f).get(uid, {}).get("license")
def load_objaverse(cand):
rel = LEXICON.object_path(cand["uid"]) # glbs/000-023/<uid>.glb
lic = _objaverse_license(cand["uid"], rel.split("/")[1])
if not license_ok(lic):
raise UnusableAsset(f"license {lic!r}")
path = hf_hub_download("allenai/objaverse", rel, repo_type="dataset")
mesh = _flatten(trimesh.load(path, force="scene"))
if len(mesh.faces) == 0:
raise UnusableAsset("empty mesh")
return _normalize(mesh), {"license": lic, "metric": False, "thumbnail": None, "color": None}
# ---------------- construction tiers ----------------
def load_primitive(cand, word):
h = NOMINAL_HEIGHT_M.get(word, DEFAULT_HEIGHT_M)
shape = cand.get("shape", "box")
if shape == "sphere":
mesh = trimesh.creation.icosphere(subdivisions=3, radius=h / 2)
elif shape in ("cylinder", "cone"):
make = trimesh.creation.cylinder if shape == "cylinder" else trimesh.creation.cone
mesh = make(radius=h / 2, height=h, sections=32)
mesh.apply_transform(trimesh.transformations.rotation_matrix(-np.pi / 2, [1, 0, 0])) # axis z -> y
elif shape == "plane":
mesh = trimesh.creation.box([4 * h, 0.01, 4 * h])
else:
mesh = trimesh.creation.box([h, h, h])
return _normalize(mesh), {"license": None, "metric": False, "thumbnail": None, "color": None}
def load_generation(cand, word):
raise UnusableAsset("generation tier is not wired up yet")
# ---------------- entry points ----------------
@lru_cache(maxsize=64)
def _load(key):
cand = json.loads(key)
word = cand.pop("_word")
source = cand["source"]
if source == "simready":
return load_simready(cand)
if source == "objaverse":
return load_objaverse(cand)
if source == "primitive":
return load_primitive(cand, word)
return load_generation(cand, word)
def load_candidate(cand, word):
mesh, info = _load(json.dumps({**cand, "_word": word}, sort_keys=True))
return mesh.copy(), info
def settle(item):
"""Make the item's chosen candidate loadable, skipping ones that can't be used.
Returns the full-detail mesh. Skips are recorded on the ledger so the
discussion can see what was passed over and why.
"""
dec = item["decision"]
while True:
try:
mesh, info = load_candidate(dec["chosen"], item["word"])
break
except UnusableAsset as e:
dec["skipped"].append({"candidate": candidate_label(dec["chosen"]), "reason": str(e)})
if not dec["alternatives"]:
raise UnusableAsset(f"no usable {dec['tier']} asset for '{item['word']}' ({e})")
dec["chosen"] = dec["alternatives"].pop(0)
item["license"] = info["license"]
item["thumbnail"] = info["thumbnail"] # a public URL, so the chat can show and compare it
item["color"] = info["color"]
height = item["height_m"]
native = float(mesh.extents[1]) or 1.0
if height["source"] == "user":
pass
elif info["metric"]:
height.update(value=round(native, 3), source="asset")
else:
height.update(value=NOMINAL_HEIGHT_M.get(item["word"], DEFAULT_HEIGHT_M), source="default")
mesh.apply_scale(height["value"] / native)
return mesh
def scene_mesh(mesh):
"""A lighter copy for the configured scene; the ladder keeps full detail."""
from .simplify import decimate
return decimate(mesh, SCENE_FACE_BUDGET) if len(mesh.faces) > SCENE_FACE_BUDGET else mesh
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