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Running on Zero
Running on Zero
Commit History
9 days ago
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Weld before decimating so stalled meshes reach their budget; stop repeated ladder rungs
kwabs22 +1: Claude Opus 5.5QA round 2 found decimation flooring far above target (4,893 faces in a 400-face page; ladder rungs 1000/250/60 all 1,141 faces). Asset files split vertices at UV and normal seams, so edges aren't shared and the decimator stalls. decimate now welds first and re-welds between passes while that still helps. A split-seam test mesh that stalled at 3,840 now reaches 400. The ladder labels rungs with their real face count and stops descending when a rung doesn't reduce. Inline meshes in the page state faces, budget and floor, so an over-budget mesh is visible instead of silent. Also archives QA verification round 2. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>e0f9b43 -
Return the mini HTML as a URL by default to keep chat context small
kwabs22 +1: Claude Opus 5.5Inline geometry cost tens of thousands of tokens per tool call (QA P0-0). translate_to_scene, refine_scene and simplify_item take html="url" (default), "inline" or "skip" and return the page as a file plus its text, which is filled only for "inline". Models iterate on the ledger and picture and ask for the text when they build on the page. The UI preview reads the file, so it works in every mode. Vertices in the page are rounded to cm. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>f9a8763
16 days ago
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Return a mini HTML page with every picture; drop the Space's vision model
kwabs22 +1: Claude Opus 5.5The Space visualises and the chat discusses: translate, refine and simplify now also return a self-contained Three.js page with inline low-poly geometry for the calling model to build on. Removes describe_scene, the recognition check, the login button (which leaked an MCP tool) and hf_oauth. Also from the HuggingChat test: SimReady names no longer index lone modifiers ("sun" found a sun visor), check_words shows what each noun maps to, renders frame on the objects, light both faces, and the light glows. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>7bb2fda