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19.6 kB
| /** | |
| * jqPlot | |
| * Pure JavaScript plotting plugin using jQuery | |
| * | |
| * Version: @VERSION | |
| * Revision: @REVISION | |
| * | |
| * Copyright (c) 2009-2013 Chris Leonello | |
| * jqPlot is currently available for use in all personal or commercial projects | |
| * under both the MIT (http://www.opensource.org/licenses/mit-license.php) and GPL | |
| * version 2.0 (http://www.gnu.org/licenses/gpl-2.0.html) licenses. This means that you can | |
| * choose the license that best suits your project and use it accordingly. | |
| * | |
| * Although not required, the author would appreciate an email letting him | |
| * know of any substantial use of jqPlot. You can reach the author at: | |
| * chris at jqplot dot com or see http://www.jqplot.com/info.php . | |
| * | |
| * If you are feeling kind and generous, consider supporting the project by | |
| * making a donation at: http://www.jqplot.com/donate.php . | |
| * | |
| * sprintf functions contained in jqplot.sprintf.js by Ash Searle: | |
| * | |
| * version 2007.04.27 | |
| * author Ash Searle | |
| * http://hexmen.com/blog/2007/03/printf-sprintf/ | |
| * http://hexmen.com/js/sprintf.js | |
| * The author (Ash Searle) has placed this code in the public domain: | |
| * "This code is unrestricted: you are free to use it however you like." | |
| * | |
| */ | |
| (function($) { | |
| // Class: $.jqplot.CanvasGridRenderer | |
| // The default jqPlot grid renderer, creating a grid on a canvas element. | |
| // The renderer has no additional options beyond the <Grid> class. | |
| $.jqplot.CanvasGridRenderer = function(){ | |
| this.shadowRenderer = new $.jqplot.ShadowRenderer(); | |
| }; | |
| // called with context of Grid object | |
| $.jqplot.CanvasGridRenderer.prototype.init = function(options) { | |
| this._ctx; | |
| $.extend(true, this, options); | |
| // set the shadow renderer options | |
| var sopts = {lineJoin:'miter', lineCap:'round', fill:false, isarc:false, angle:this.shadowAngle, offset:this.shadowOffset, alpha:this.shadowAlpha, depth:this.shadowDepth, lineWidth:this.shadowWidth, closePath:false, strokeStyle:this.shadowColor}; | |
| this.renderer.shadowRenderer.init(sopts); | |
| }; | |
| // called with context of Grid. | |
| $.jqplot.CanvasGridRenderer.prototype.createElement = function(plot) { | |
| var elem; | |
| // Memory Leaks patch | |
| if (this._elem) { | |
| if ($.jqplot.use_excanvas && window.G_vmlCanvasManager.uninitElement !== undefined) { | |
| elem = this._elem.get(0); | |
| window.G_vmlCanvasManager.uninitElement(elem); | |
| elem = null; | |
| } | |
| this._elem.emptyForce(); | |
| this._elem = null; | |
| } | |
| elem = plot.canvasManager.getCanvas(); | |
| var w = this._plotDimensions.width; | |
| var h = this._plotDimensions.height; | |
| elem.width = w; | |
| elem.height = h; | |
| this._elem = $(elem); | |
| this._elem.addClass('jqplot-grid-canvas'); | |
| this._elem.css({ position: 'absolute', left: 0, top: 0 }); | |
| elem = plot.canvasManager.initCanvas(elem); | |
| this._top = this._offsets.top; | |
| this._bottom = h - this._offsets.bottom; | |
| this._left = this._offsets.left; | |
| this._right = w - this._offsets.right; | |
| this._width = this._right - this._left; | |
| this._height = this._bottom - this._top; | |
| // avoid memory leak | |
| elem = null; | |
| return this._elem; | |
| }; | |
| $.jqplot.CanvasGridRenderer.prototype.draw = function() { | |
| this._ctx = this._elem.get(0).getContext("2d"); | |
| var ctx = this._ctx; | |
| var axes = this._axes; | |
| // Add the grid onto the grid canvas. This is the bottom most layer. | |
| ctx.save(); | |
| ctx.clearRect(0, 0, this._plotDimensions.width, this._plotDimensions.height); | |
| ctx.fillStyle = this.backgroundColor || this.background; | |
| ctx.fillRect(this._left, this._top, this._width, this._height); | |
| ctx.save(); | |
| ctx.lineJoin = 'miter'; | |
| ctx.lineCap = 'butt'; | |
| ctx.lineWidth = this.gridLineWidth; | |
| ctx.strokeStyle = this.gridLineColor; | |
| var b, e, s, m; | |
| var ax = ['xaxis', 'yaxis', 'x2axis', 'y2axis']; | |
| for (var i=4; i>0; i--) { | |
| var name = ax[i-1]; | |
| var axis = axes[name]; | |
| var ticks = axis._ticks; | |
| var numticks = ticks.length; | |
| if (axis.show) { | |
| if (axis.drawBaseline) { | |
| var bopts = {}; | |
| if (axis.baselineWidth !== null) { | |
| bopts.lineWidth = axis.baselineWidth; | |
| } | |
| if (axis.baselineColor !== null) { | |
| bopts.strokeStyle = axis.baselineColor; | |
| } | |
| switch (name) { | |
| case 'xaxis': | |
| drawLine (this._left, this._bottom, this._right, this._bottom, bopts); | |
| break; | |
| case 'yaxis': | |
| drawLine (this._left, this._bottom, this._left, this._top, bopts); | |
| break; | |
| case 'x2axis': | |
| drawLine (this._left, this._bottom, this._right, this._bottom, bopts); | |
| break; | |
| case 'y2axis': | |
| drawLine (this._right, this._bottom, this._right, this._top, bopts); | |
| break; | |
| } | |
| } | |
| for (var j=numticks; j>0; j--) { | |
| var t = ticks[j-1]; | |
| if (t.show) { | |
| var pos = Math.round(axis.u2p(t.value)) + 0.5; | |
| switch (name) { | |
| case 'xaxis': | |
| // draw the grid line if we should | |
| if (t.showGridline && this.drawGridlines && ((!t.isMinorTick && axis.drawMajorGridlines) || (t.isMinorTick && axis.drawMinorGridlines)) ) { | |
| drawLine(pos, this._top, pos, this._bottom); | |
| } | |
| // draw the mark | |
| if (t.showMark && t.mark && ((!t.isMinorTick && axis.drawMajorTickMarks) || (t.isMinorTick && axis.drawMinorTickMarks)) ) { | |
| s = t.markSize; | |
| m = t.mark; | |
| var pos = Math.round(axis.u2p(t.value)) + 0.5; | |
| switch (m) { | |
| case 'outside': | |
| b = this._bottom; | |
| e = this._bottom+s; | |
| break; | |
| case 'inside': | |
| b = this._bottom-s; | |
| e = this._bottom; | |
| break; | |
| case 'cross': | |
| b = this._bottom-s; | |
| e = this._bottom+s; | |
| break; | |
| default: | |
| b = this._bottom; | |
| e = this._bottom+s; | |
| break; | |
| } | |
| // draw the shadow | |
| if (this.shadow) { | |
| this.renderer.shadowRenderer.draw(ctx, [[pos,b],[pos,e]], {lineCap:'butt', lineWidth:this.gridLineWidth, offset:this.gridLineWidth*0.75, depth:2, fill:false, closePath:false}); | |
| } | |
| // draw the line | |
| drawLine(pos, b, pos, e); | |
| } | |
| break; | |
| case 'yaxis': | |
| // draw the grid line | |
| if (t.showGridline && this.drawGridlines && ((!t.isMinorTick && axis.drawMajorGridlines) || (t.isMinorTick && axis.drawMinorGridlines)) ) { | |
| drawLine(this._right, pos, this._left, pos); | |
| } | |
| // draw the mark | |
| if (t.showMark && t.mark && ((!t.isMinorTick && axis.drawMajorTickMarks) || (t.isMinorTick && axis.drawMinorTickMarks)) ) { | |
| s = t.markSize; | |
| m = t.mark; | |
| var pos = Math.round(axis.u2p(t.value)) + 0.5; | |
| switch (m) { | |
| case 'outside': | |
| b = this._left-s; | |
| e = this._left; | |
| break; | |
| case 'inside': | |
| b = this._left; | |
| e = this._left+s; | |
| break; | |
| case 'cross': | |
| b = this._left-s; | |
| e = this._left+s; | |
| break; | |
| default: | |
| b = this._left-s; | |
| e = this._left; | |
| break; | |
| } | |
| // draw the shadow | |
| if (this.shadow) { | |
| this.renderer.shadowRenderer.draw(ctx, [[b, pos], [e, pos]], {lineCap:'butt', lineWidth:this.gridLineWidth*1.5, offset:this.gridLineWidth*0.75, fill:false, closePath:false}); | |
| } | |
| drawLine(b, pos, e, pos, {strokeStyle:axis.borderColor}); | |
| } | |
| break; | |
| case 'x2axis': | |
| // draw the grid line | |
| if (t.showGridline && this.drawGridlines && ((!t.isMinorTick && axis.drawMajorGridlines) || (t.isMinorTick && axis.drawMinorGridlines)) ) { | |
| drawLine(pos, this._bottom, pos, this._top); | |
| } | |
| // draw the mark | |
| if (t.showMark && t.mark && ((!t.isMinorTick && axis.drawMajorTickMarks) || (t.isMinorTick && axis.drawMinorTickMarks)) ) { | |
| s = t.markSize; | |
| m = t.mark; | |
| var pos = Math.round(axis.u2p(t.value)) + 0.5; | |
| switch (m) { | |
| case 'outside': | |
| b = this._top-s; | |
| e = this._top; | |
| break; | |
| case 'inside': | |
| b = this._top; | |
| e = this._top+s; | |
| break; | |
| case 'cross': | |
| b = this._top-s; | |
| e = this._top+s; | |
| break; | |
| default: | |
| b = this._top-s; | |
| e = this._top; | |
| break; | |
| } | |
| // draw the shadow | |
| if (this.shadow) { | |
| this.renderer.shadowRenderer.draw(ctx, [[pos,b],[pos,e]], {lineCap:'butt', lineWidth:this.gridLineWidth, offset:this.gridLineWidth*0.75, depth:2, fill:false, closePath:false}); | |
| } | |
| drawLine(pos, b, pos, e); | |
| } | |
| break; | |
| case 'y2axis': | |
| // draw the grid line | |
| if (t.showGridline && this.drawGridlines && ((!t.isMinorTick && axis.drawMajorGridlines) || (t.isMinorTick && axis.drawMinorGridlines)) ) { | |
| drawLine(this._left, pos, this._right, pos); | |
| } | |
| // draw the mark | |
| if (t.showMark && t.mark && ((!t.isMinorTick && axis.drawMajorTickMarks) || (t.isMinorTick && axis.drawMinorTickMarks)) ) { | |
| s = t.markSize; | |
| m = t.mark; | |
| var pos = Math.round(axis.u2p(t.value)) + 0.5; | |
| switch (m) { | |
| case 'outside': | |
| b = this._right; | |
| e = this._right+s; | |
| break; | |
| case 'inside': | |
| b = this._right-s; | |
| e = this._right; | |
| break; | |
| case 'cross': | |
| b = this._right-s; | |
| e = this._right+s; | |
| break; | |
| default: | |
| b = this._right; | |
| e = this._right+s; | |
| break; | |
| } | |
| // draw the shadow | |
| if (this.shadow) { | |
| this.renderer.shadowRenderer.draw(ctx, [[b, pos], [e, pos]], {lineCap:'butt', lineWidth:this.gridLineWidth*1.5, offset:this.gridLineWidth*0.75, fill:false, closePath:false}); | |
| } | |
| drawLine(b, pos, e, pos, {strokeStyle:axis.borderColor}); | |
| } | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| } | |
| t = null; | |
| } | |
| axis = null; | |
| ticks = null; | |
| } | |
| // Now draw grid lines for additional y axes | |
| ////// | |
| // TO DO: handle yMidAxis | |
| ////// | |
| ax = ['y3axis', 'y4axis', 'y5axis', 'y6axis', 'y7axis', 'y8axis', 'y9axis', 'yMidAxis']; | |
| for (var i=7; i>0; i--) { | |
| var axis = axes[ax[i-1]]; | |
| var ticks = axis._ticks; | |
| if (axis.show) { | |
| var tn = ticks[axis.numberTicks-1]; | |
| var t0 = ticks[0]; | |
| var left = axis.getLeft(); | |
| var points = [[left, tn.getTop() + tn.getHeight()/2], [left, t0.getTop() + t0.getHeight()/2 + 1.0]]; | |
| // draw the shadow | |
| if (this.shadow) { | |
| this.renderer.shadowRenderer.draw(ctx, points, {lineCap:'butt', fill:false, closePath:false}); | |
| } | |
| // draw the line | |
| drawLine(points[0][0], points[0][1], points[1][0], points[1][1], {lineCap:'butt', strokeStyle:axis.borderColor, lineWidth:axis.borderWidth}); | |
| // draw the tick marks | |
| for (var j=ticks.length; j>0; j--) { | |
| var t = ticks[j-1]; | |
| s = t.markSize; | |
| m = t.mark; | |
| var pos = Math.round(axis.u2p(t.value)) + 0.5; | |
| if (t.showMark && t.mark) { | |
| switch (m) { | |
| case 'outside': | |
| b = left; | |
| e = left+s; | |
| break; | |
| case 'inside': | |
| b = left-s; | |
| e = left; | |
| break; | |
| case 'cross': | |
| b = left-s; | |
| e = left+s; | |
| break; | |
| default: | |
| b = left; | |
| e = left+s; | |
| break; | |
| } | |
| points = [[b,pos], [e,pos]]; | |
| // draw the shadow | |
| if (this.shadow) { | |
| this.renderer.shadowRenderer.draw(ctx, points, {lineCap:'butt', lineWidth:this.gridLineWidth*1.5, offset:this.gridLineWidth*0.75, fill:false, closePath:false}); | |
| } | |
| // draw the line | |
| drawLine(b, pos, e, pos, {strokeStyle:axis.borderColor}); | |
| } | |
| t = null; | |
| } | |
| t0 = null; | |
| } | |
| axis = null; | |
| ticks = null; | |
| } | |
| ctx.restore(); | |
| function drawLine(bx, by, ex, ey, opts) { | |
| ctx.save(); | |
| opts = opts || {}; | |
| if (opts.lineWidth == null || opts.lineWidth != 0){ | |
| $.extend(true, ctx, opts); | |
| ctx.beginPath(); | |
| ctx.moveTo(bx, by); | |
| ctx.lineTo(ex, ey); | |
| ctx.stroke(); | |
| ctx.restore(); | |
| } | |
| } | |
| if (this.shadow) { | |
| var points = [[this._left, this._bottom], [this._right, this._bottom], [this._right, this._top]]; | |
| this.renderer.shadowRenderer.draw(ctx, points); | |
| } | |
| // Now draw border around grid. Use axis border definitions. start at | |
| // upper left and go clockwise. | |
| if (this.borderWidth != 0 && this.drawBorder) { | |
| drawLine (this._left, this._top, this._right, this._top, {lineCap:'round', strokeStyle:axes.x2axis.borderColor, lineWidth:axes.x2axis.borderWidth}); | |
| drawLine (this._right, this._top, this._right, this._bottom, {lineCap:'round', strokeStyle:axes.y2axis.borderColor, lineWidth:axes.y2axis.borderWidth}); | |
| drawLine (this._right, this._bottom, this._left, this._bottom, {lineCap:'round', strokeStyle:axes.xaxis.borderColor, lineWidth:axes.xaxis.borderWidth}); | |
| drawLine (this._left, this._bottom, this._left, this._top, {lineCap:'round', strokeStyle:axes.yaxis.borderColor, lineWidth:axes.yaxis.borderWidth}); | |
| } | |
| // ctx.lineWidth = this.borderWidth; | |
| // ctx.strokeStyle = this.borderColor; | |
| // ctx.strokeRect(this._left, this._top, this._width, this._height); | |
| ctx.restore(); | |
| ctx = null; | |
| axes = null; | |
| }; | |
| })(jQuery); |