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# audio_processor.py — LAS GPU専用版 v3.2
# =============================================================
import os, io, threading, time, logging
import numpy as np
import soundfile as sf
from pathlib import Path
logger = logging.getLogger(__name__)
try:
import torchaudio
TORCHAUDIO_OK = True
except ImportError:
TORCHAUDIO_OK = False
LIBROSA_OK = False
try:
import torch
TORCH_OK = True
_force_gpu = os.environ.get("FORCE_GPU","0").strip() in ("1","true","True","yes")
DEVICE = "cuda" if torch.cuda.is_available() else "cpu"
if DEVICE == "cuda":
torch.backends.cudnn.benchmark = True
torch.backends.cudnn.deterministic = False
torch.backends.cuda.matmul.allow_tf32 = True
torch.backends.cudnn.allow_tf32 = True
_props = torch.cuda.get_device_properties(0)
_vram = _props.total_memory // 1024**2
GPU_VRAM_MB = _vram
logger.info(f"[GPU] {_props.name} | VRAM {_vram} MB")
else:
GPU_VRAM_MB = 0
logger.warning("[GPU] ⚠️ CUDA利用不可 — CPU動作")
if _force_gpu:
raise RuntimeError("FORCE_GPU=1 だが CUDA が利用できません")
except ImportError:
TORCH_OK = False; DEVICE = "cpu"; GPU_VRAM_MB = 0
try:
import imageio_ffmpeg
FFMPEG_EXE = imageio_ffmpeg.get_ffmpeg_exe()
except ImportError:
FFMPEG_EXE = "ffmpeg"
# ─── Demucs設定 ───────────────────────────────────────────────
DEMUCS_MODELS = {"lite":"htdemucs_ft","pro":"htdemucs_ft","ultra":"htdemucs_6s"}
DEMUCS_QUALITY = {
"lite": {"shifts":1,"overlap":0.25,"num_workers":0,"segment":None},
"pro": {"shifts":2,"overlap":0.50,"num_workers":0,"segment":None},
"ultra": {"shifts":4,"overlap":0.75,"num_workers":0,"segment":None},
}
STEM_NAMES = {
"lite": ["vocals","no_vocals"],
"pro": ["vocals","drums","bass","other"],
"ultra": ["vocals","drums","bass","piano","guitar","other"],
}
STEM_LABELS_JP = {
"vocals":"ボーカル","no_vocals":"インスト",
"drums":"ドラム","bass":"ベース",
"piano":"ピアノ","guitar":"ギター","other":"その他",
}
STEM_COLORS = {
"vocals":"#c0c0c0","no_vocals":"#8080ff","drums":"#4040ff",
"bass":"#ff4080","piano":"#40ffff","guitar":"#ffff40","other":"#ff8040",
}
_MODEL_CACHE: dict = {}
_MODEL_LOCK = threading.Lock()
# GPU推定時間(秒): プログレスシミュレーション用
_INFER_EST_GPU = {"lite":14,"pro":28,"ultra":55}
_INFER_EST_CPU = {"lite":50,"pro":90,"ultra":180}
def _get_demucs_model(model_name: str):
with _MODEL_LOCK:
if model_name not in _MODEL_CACHE:
from demucs.pretrained import get_model
logger.info(f"[DEMUCS] ロード: {model_name} → {DEVICE}")
model = get_model(model_name)
model.to(DEVICE); model.eval()
_MODEL_CACHE[model_name] = model
return _MODEL_CACHE[model_name]
def preload_models():
seen = set()
for name in DEMUCS_MODELS.values():
if name not in seen:
seen.add(name)
try: _get_demucs_model(name)
except Exception as e: logger.warning(f"[PRELOAD] {name} 失敗: {e}")
def _load_audio_gpu(filepath, target_sr, target_ch):
if TORCHAUDIO_OK:
try:
wav, sr = torchaudio.load(filepath)
if sr != target_sr:
wav = wav.to(DEVICE)
wav = torchaudio.functional.resample(wav, sr, target_sr)
else:
wav = wav.to(DEVICE)
if wav.shape[0] == 1 and target_ch == 2:
wav = wav.expand(2,-1).contiguous()
elif wav.shape[0] > target_ch:
wav = wav[:target_ch]
elif wav.shape[0] < target_ch:
wav = wav.expand(target_ch,-1).contiguous()
return wav.float()
except Exception as e:
logger.warning(f"[AUDIO] torchaudio失敗→soundfile: {e}")
data, sr = sf.read(filepath, always_2d=True)
wav = torch.from_numpy(data.T.astype(np.float32)).to(DEVICE)
if sr != target_sr and TORCHAUDIO_OK:
wav = torchaudio.functional.resample(wav, sr, target_sr)
if wav.shape[0] == 1 and target_ch == 2:
wav = wav.expand(2,-1).contiguous()
elif wav.shape[0] > target_ch:
wav = wav[:target_ch]
return wav
class AudioProcessor:
def get_audio_info(self, filepath):
try:
info = sf.info(filepath)
return {"duration":float(info.duration),"sample_rate":int(info.samplerate),"channels":int(info.channels)}
except Exception:
if TORCHAUDIO_OK:
info = torchaudio.info(filepath)
return {"duration":float(info.num_frames/info.sample_rate),"sample_rate":int(info.sample_rate),"channels":int(info.num_channels)}
raise
def get_waveform_data(self, filepath, num_points=200):
if TORCHAUDIO_OK:
try:
wav, sr = torchaudio.load(filepath)
target_sr = 8000
if sr != target_sr:
wav = torchaudio.functional.resample(wav, sr, target_sr)
y = wav.mean(dim=0).to(DEVICE)
max_samples = target_sr * 120
if y.shape[0] > max_samples: y = y[:max_samples]
except Exception:
y = torch.zeros(num_points, device=DEVICE)
else:
data, sr = sf.read(filepath)
if data.ndim > 1: data = data.mean(axis=1)
y = torch.from_numpy(data[:8000*120].astype(np.float32)).to(DEVICE)
n = len(y); fl = max(1, n // num_points)
pad = (fl - n % fl) % fl
y_p = torch.nn.functional.pad(y, (0, pad))
rms = y_p.reshape(-1,fl).pow(2).mean(dim=1).sqrt()[:num_points].cpu().tolist()
peak = max(rms) if rms and max(rms) > 0 else 1.0
return [min(1.0, v/peak) for v in rms]
def get_bpm_key(self, filepath):
"""BPM とキーを推定(torchaudio + 自前 autocorrelation)"""
try:
import numpy as np
if TORCHAUDIO_OK:
wav, sr = torchaudio.load(filepath)
y = wav.mean(dim=0).numpy().astype(np.float32)
else:
y, sr = sf.read(filepath, dtype="float32")
if y.ndim > 1: y = y.mean(axis=1)
# 先頭60秒のみ使用
y = y[:int(sr * 60)]
# ─── BPM: onset strength + autocorrelation ───────────
hop = 512
frame_len = 2048
# onset strength: energy differences
frames = []
for i in range(0, len(y) - frame_len, hop):
seg = y[i:i+frame_len]
frames.append(float(np.sqrt(np.mean(seg**2))))
env = np.array(frames, dtype=np.float32)
# diff → onset
onset = np.maximum(0, np.diff(np.concatenate([[0], env])))
# autocorrelation
max_lag = int(sr / hop * 2.5) # max ~2.5s = ~24bpm
min_lag = int(sr / hop / 5.0) # min 0.2s = ~300bpm
if len(onset) < max_lag * 2:
return {"bpm": None, "key": None}
ac = np.correlate(onset, onset, mode="full")
ac = ac[len(ac)//2:] # positive lags only
window = ac[min_lag:max_lag]
if window.max() <= 0:
return {"bpm": None, "key": None}
peak_lag = int(np.argmax(window)) + min_lag
bpm = round(60.0 / (peak_lag * hop / sr))
# Octave correction
for mult in [2, 0.5]:
b2 = bpm * mult
if 60 <= b2 <= 200:
bpm = round(b2)
bpm = max(60, min(200, bpm))
# ─── Key: chroma chromagram ───────────────────────────
# Simple pitch-class profile from FFT
N = min(len(y), sr * 30)
fft = np.abs(np.fft.rfft(y[:N], n=sr))[:sr//2]
freqs = np.fft.rfftfreq(sr, 1/sr)[:sr//2]
chroma = np.zeros(12, dtype=np.float32)
A4 = 440.0
for i, freq in enumerate(freqs):
if freq < 80 or freq > 2000: continue
midi = 12 * np.log2(freq / A4) + 69
pc = int(round(midi)) % 12
if 0 <= pc < 12:
chroma[pc] += fft[i]
chroma /= (chroma.sum() + 1e-8)
# Krumhansl-Schmuckler key profiles
major = np.array([6.35,2.23,3.48,2.33,4.38,4.09,2.52,5.19,2.39,3.66,2.29,2.88])
minor = np.array([6.33,2.68,3.52,5.38,2.60,3.53,2.54,4.75,3.98,2.69,3.34,3.17])
keys = ['C','C#','D','D#','E','F','F#','G','G#','A','A#','B']
best_score, best_key = -999, "C"
for i in range(12):
rot_chroma = np.roll(chroma, -i)
sm = float(np.dot(rot_chroma, major))
if sm > best_score: best_score, best_key = sm, keys[i] + " メジャー"
sm = float(np.dot(rot_chroma, minor))
if sm > best_score: best_score, best_key = sm, keys[i] + " マイナー"
return {"bpm": bpm, "key": best_key}
except Exception as e:
logger.debug(f"[BPM] 検出失敗: {e}")
return {"bpm": None, "key": None}
# =========================================================
# メインパイプライン
# =========================================================
def process_full_pipeline(self, filepath, plan, effect, output_format, output_dir, progress_callback=None,
noise_reduce=False, pitch_semitones=0.0, tempo_rate=1.0, stem_volumes=None):
"""
分離 → ノイズ除去 → エフェクト → ピッチ/テンポ → 書き出し
stem_volumes: {"vocals":80, "drums":120, ...} 各ステムの音量(%)
"""
if progress_callback: progress_callback(3)
stem_tensors, sr = self._separate_to_tensors(filepath, plan, progress_callback)
if progress_callback: progress_callback(75)
# ── ノイズ除去(テンソルレベル) ──
if noise_reduce:
try:
stem_tensors = self._noise_reduce_tensors(stem_tensors, sr)
logger.info("[PIPE] ノイズ除去 適用")
except Exception as e:
logger.warning(f"[PIPE] ノイズ除去失敗、スキップ: {e}")
# ── エフェクト適用 ──
if effect not in ("none", None, ""):
logger.info(f"[PIPE] エフェクト: {effect}")
stem_tensors = self._apply_effects_on_tensors(stem_tensors, effect, sr)
if progress_callback: progress_callback(85)
# ── ピッチシフト ──
if pitch_semitones and abs(float(pitch_semitones)) > 0.01:
try:
stem_tensors = self._pitch_shift_tensors(stem_tensors, sr, float(pitch_semitones))
logger.info(f"[PIPE] ピッチシフト {pitch_semitones:+.1f}半音 適用")
except Exception as e:
logger.warning(f"[PIPE] ピッチシフト失敗、スキップ: {e}")
# ── テンポ変更 ──
if tempo_rate and abs(float(tempo_rate) - 1.0) > 0.01:
try:
stem_tensors = self._tempo_change_tensors(stem_tensors, sr, float(tempo_rate))
logger.info(f"[PIPE] テンポ変更 ×{tempo_rate:.2f} 適用")
except Exception as e:
logger.warning(f"[PIPE] テンポ変更失敗、スキップ: {e}")
# ── ステム別音量調整 ──
if stem_volumes:
stem_tensors = self._apply_stem_volumes(stem_tensors, stem_volumes)
if progress_callback: progress_callback(90)
final = self._write_final_output(stem_tensors, sr, output_format, output_dir, progress_callback)
del stem_tensors
if DEVICE == "cuda": torch.cuda.empty_cache()
if progress_callback: progress_callback(100)
return final
# ── ノイズ除去(スペクトル減算) ──────────────────────────────
def _noise_reduce_tensors(self, stem_tensors, sr):
"""先頭0.3秒をノイズプロファイルとしてスペクトル減算"""
import numpy as np
result = {}
for key, t in stem_tensors.items():
arr = t.cpu().float().numpy() # (C, L)
if arr.shape[-1] < sr: # 短すぎる場合はスキップ
result[key] = t; continue
n_fft, hop = 1024, 256
profile_len = int(sr * 0.3)
reduced_channels = []
for ch in range(arr.shape[0]):
x = arr[ch]
# STFT
win = np.hanning(n_fft)
frames = np.lib.stride_tricks.sliding_window_view(
np.pad(x, (n_fft//2, n_fft//2)), n_fft)[::hop]
S = np.fft.rfft(frames * win, axis=-1)
mag, phase = np.abs(S), np.angle(S)
# ノイズプロファイル(先頭フレームの平均)
noise_frames = int(profile_len / hop) + 1
noise_mag = mag[:noise_frames].mean(axis=0, keepdims=True)
# スペクトル減算(Wiener風)
reduced = np.maximum(mag - 1.2 * noise_mag, 0.08 * mag)
# ISTFT
y_frames = np.fft.irfft(reduced * np.exp(1j * phase), axis=-1) * win
y_out = np.zeros(len(x) + n_fft)
for i, frame in enumerate(y_frames):
y_out[i*hop:i*hop+n_fft] += frame
y_out = y_out[n_fft//2:n_fft//2+len(x)]
reduced_channels.append(y_out)
arr_new = np.stack(reduced_channels)
result[key] = torch.from_numpy(arr_new).to(t.device)
return result
# ── ピッチシフト(位相ボコーダ) ──────────────────────────────
def _pitch_shift_tensors(self, stem_tensors, sr, semitones):
semitones = max(-12.0, min(12.0, semitones))
try:
import librosa, numpy as np
result = {}
for key, t in stem_tensors.items():
arr = t.cpu().float().numpy()
shifted = np.stack([
librosa.effects.pitch_shift(arr[ch], sr=sr, n_steps=semitones)
for ch in range(arr.shape[0])
])
result[key] = torch.from_numpy(shifted).to(t.device)
return result
except ImportError:
logger.warning("[PIPE] librosaなし、ピッチシフトスキップ")
return stem_tensors
# ── テンポ変更(タイムストレッチ) ────────────────────────────
def _tempo_change_tensors(self, stem_tensors, sr, rate):
rate = max(0.5, min(2.0, rate))
try:
import librosa, numpy as np
result = {}
for key, t in stem_tensors.items():
arr = t.cpu().float().numpy()
stretched = np.stack([
librosa.effects.time_stretch(arr[ch], rate=rate)
for ch in range(arr.shape[0])
])
result[key] = torch.from_numpy(stretched).to(t.device)
return result
except ImportError:
logger.warning("[PIPE] librosaなし、テンポ変更スキップ")
return stem_tensors
# ── ステム別音量 ──────────────────────────────────────────────
def _apply_stem_volumes(self, stem_tensors, volumes):
"""volumes: {"vocals": 80, "drums": 120} 単位:%"""
result = {}
for key, t in stem_tensors.items():
gain = float(volumes.get(key, 100)) / 100.0
result[key] = (t * gain).clamp(-1.0, 1.0)
return result
# ─── Demucs推論(スムーズ進捗シミュレーション付き) ────────
def _separate_to_tensors(self, filepath, plan, progress_callback=None):
try:
from demucs.apply import apply_model
except ImportError:
logger.warning("[DEMUCS] Python API なし → subprocess")
paths = self._subprocess_separate(filepath, plan, None, progress_callback)
tensors, sr_used = {}, 44100
for k, p in paths.items():
d, sr_used = sf.read(p, always_2d=True)
tensors[k] = torch.from_numpy(d.T.astype(np.float32)).to(DEVICE)
return tensors, sr_used
quality = DEMUCS_QUALITY[plan]
model_name = DEMUCS_MODELS[plan]
model = _get_demucs_model(model_name)
target_sr = model.samplerate if hasattr(model,"samplerate") else 44100
target_ch = model.audio_channels if hasattr(model,"audio_channels") else 2
wav = _load_audio_gpu(filepath, target_sr, target_ch)
mix = wav.unsqueeze(0)
if progress_callback: progress_callback(10)
# ── 推論中にプログレスを 10→80 でシミュレーション ──
_done_evt = threading.Event()
_est_secs = (_INFER_EST_GPU if DEVICE=="cuda" else _INFER_EST_CPU).get(plan, 30)
def _sim():
t0 = time.time()
while not _done_evt.is_set():
elapsed = time.time() - t0
pct = 10 + int(min(70, (elapsed / _est_secs) * 70))
if progress_callback:
try: progress_callback(pct)
except Exception: pass
time.sleep(0.25)
sim_t = None
if progress_callback:
sim_t = threading.Thread(target=_sim, daemon=True)
sim_t.start()
try:
with torch.inference_mode():
sources = apply_model(
model, mix,
segment=quality["segment"], shifts=quality["shifts"],
overlap=quality["overlap"], num_workers=quality["num_workers"],
progress=False,
)
finally:
_done_evt.set()
if sim_t: sim_t.join(timeout=1.0)
if progress_callback: progress_callback(80)
sources = sources[0]
source_names = list(model.sources)
stem_tensors = {}
if plan == "lite":
vi = source_names.index("vocals")
nv = sum(sources[i] for i in range(len(source_names)) if i != vi)
stem_tensors["vocals"] = sources[vi].float()
stem_tensors["no_vocals"] = nv.float()
else:
for i, name in enumerate(source_names):
stem_tensors[name] = sources[i].float()
del sources, wav, mix
return stem_tensors, target_sr
# ─── GPUバッチエフェクト ──────────────────────────────────
# ─────────────────────────────────────────────────────────────
# ソフトリミッター / 正規化ユーティリティ
# ─────────────────────────────────────────────────────────────
@staticmethod
def _soft_limit(x: "torch.Tensor", ceiling: float = 0.98) -> "torch.Tensor":
"""
Soft-knee リミッター(tanh ベース)
音割れの原因となるハードクリップを避け、滑らかに頭打ちさせる。
ceiling: 最終ピーク値 (0〜1)
"""
# tanh(-3)≈-0.9951, tanh(3)≈0.9951 → ±3 に正規化してから tanh
peak = x.abs().amax().clamp(min=1e-8)
if peak > ceiling:
# 超えた分だけ tanh で圧縮
x = torch.tanh(x / peak * 3.0) * (ceiling / 0.9951)
return x
@staticmethod
def _loudness_norm(x: "torch.Tensor", target_rms: float = 0.20) -> "torch.Tensor":
"""
RMS ベースの音量正規化(ラウドネス維持)
target_rms: 目標 RMS 振幅 (0〜1)。0.20 ≈ -14 dBFS
"""
rms = x.pow(2).mean().sqrt().clamp(min=1e-8)
gain = target_rms / rms
# 過剰なゲインアップは禁止(+6 dB まで)
gain = gain.clamp(max=2.0)
return x * gain
def _apply_effects_on_tensors(self, stem_tensors, effect, sr):
if not TORCH_OK or DEVICE != "cuda":
return self._apply_effects_cpu_tensors(stem_tensors, effect, sr)
keys = list(stem_tensors.keys())
tensors = [stem_tensors[k] for k in keys]
max_len = max(t.shape[-1] for t in tensors)
orig_lens= [t.shape[-1] for t in tensors]
# ★ float32 で処理(float16 は中間値オーバーフローの原因)
batch = torch.zeros(len(keys), 2, max_len, dtype=torch.float32, device=DEVICE)
for i, t in enumerate(tensors):
src = t.float().to(DEVICE)
if src.shape[0] == 1: src = src.expand(2,-1)
batch[i,:,:src.shape[-1]] = src
# 入力ピーク記録(後でラウドネスを揃えるため)
in_rms = batch.pow(2).mean(dim=(1,2), keepdim=True).sqrt().clamp(min=1e-8)
if effect == "3d": batch = self._bfx_3d(batch, sr)
elif effect == "8d": batch = self._bfx_rotate(batch, sr, 0.10)
elif effect == "16d": batch = self._bfx_rotate(batch, sr, 0.045)
elif effect == "cathedral": batch = self._bfx_reverb(batch, sr, 3.5, 0.35)
elif effect == "lofi": batch = self._bfx_lofi(batch, sr)
elif effect == "orbit": batch = self._bfx_orbit(batch, sr)
elif effect == "spatial": batch = self._bfx_spatial(batch, sr)
elif effect == "hall": batch = self._bfx_hall(batch, sr)
elif effect == "echo": batch = self._bfx_echo(batch, sr)
elif effect == "vinyl": batch = self._bfx_vinyl(batch, sr)
elif effect == "tunnel": batch = self._bfx_tunnel(batch, sr)
# ★ ラウドネス整合 — エフェクト後の RMS を入力と揃える
out_rms = batch.pow(2).mean(dim=(1,2), keepdim=True).sqrt().clamp(min=1e-8)
gain = (in_rms / out_rms).clamp(min=0.1, max=4.0)
batch = batch * gain
# ★ ソフトリミッター(tanh) → 最終ハードシーリング -0.5 dBTP
CEILING = 0.944 # -0.5 dBTP
peak = batch.abs().amax(dim=(1,2), keepdim=True).clamp(min=1e-8)
over = (peak > CEILING)
if over.any():
ratio = torch.where(over, CEILING / peak, torch.ones_like(peak))
batch_scaled = batch * ratio
# tanh ソフトニー: 超えた部分のみ圧縮
batch = torch.where(
over.expand_as(batch),
torch.tanh(batch_scaled / CEILING * 2.0) * (CEILING / torch.tanh(torch.tensor(2.0, device=DEVICE))),
batch,
)
# 最終クリップ保護
batch = batch.clamp(-CEILING, CEILING)
result = {}
for i, key in enumerate(keys):
result[key] = batch[i,:,:orig_lens[i]]
del batch
return result
# ─── 最終出力(書き込み進捗95→99) ──────────────────────
def _write_final_output(self, stem_tensors, sr, output_format, output_dir, progress_callback=None):
os.makedirs(output_dir, exist_ok=True)
final_stems = {}
keys = list(stem_tensors.keys())
total = len(keys)
for idx, (key, tensor) in enumerate(stem_tensors.items()):
arr = tensor.cpu().float().numpy().T
out_path = os.path.join(output_dir, f"{key}.{output_format}")
if output_format == "wav":
sf.write(out_path, arr, sr, subtype="PCM_16")
elif output_format in ("mid","midi"):
tmp = out_path + "_tmp.wav"
sf.write(tmp, arr, sr, subtype="PCM_16")
self.export_midi(tmp, out_path)
try: os.remove(tmp)
except OSError: pass
else:
buf = io.BytesIO()
sf.write(buf, arr, sr, format="WAV", subtype="PCM_16")
buf.seek(0)
try:
import subprocess as _sp
qa = {"mp3":["-q:a","2"],"flac":["-compression_level","5"]}
cmd = [FFMPEG_EXE,"-y","-f","wav","-i","pipe:0"
] + qa.get(output_format,[]) + ["-f",output_format,"pipe:1","-loglevel","error"]
proc = _sp.run(cmd, input=buf.read(), capture_output=True, timeout=120)
if proc.returncode == 0 and proc.stdout:
with open(out_path,"wb") as f: f.write(proc.stdout)
else:
logger.warning(f"[FFMPEG] パイプ失敗→WAV")
out_path = out_path.rsplit(".",1)[0] + ".wav"
sf.write(out_path, arr, sr, subtype="PCM_16")
except Exception as e:
logger.warning(f"[FFMPEG] エラー→WAV: {e}")
out_path = out_path.rsplit(".",1)[0] + ".wav"
sf.write(out_path, arr, sr, subtype="PCM_16")
final_stems[key] = out_path
if progress_callback:
pct = 90 + int((idx+1)/total * 9)
progress_callback(pct)
return final_stems
# ─── GPU エフェクト実装 ───────────────────────────────────
def _bfx_3d(self, b, sr):
d = int(sr * 0.00035); r = b.clone()
r[:,1,d:] = b[:,1,:-d]; r[:,1,:d] = 0; return r
def _bfx_rotate(self, b, sr, hz):
n = b.shape[2]
t = torch.linspace(0, n/sr, n, device=b.device, dtype=torch.float32)
pan = ((torch.sin(2*torch.pi*hz*t)+1)*0.5).to(b.dtype)
r = b.clone(); r[:,0] = b[:,0]*(1-pan); r[:,1] = b[:,1]*pan; return r
def _bfx_reverb(self, b, sr, decay, wet):
"""
高品質リバーブ。
- wet 信号を入力と同エネルギーに RMS 正規化してから wet/dry 合成
→ エネルギーが爆発せず音割れ・ノイズを完全防止
- ceiling=0.92 でさらに安全マージン確保
"""
N, C, S = b.shape; ir_len = int(sr * decay)
torch.manual_seed(42)
ir = torch.randn(ir_len, device=b.device, dtype=torch.float32)
env = torch.exp(-torch.arange(ir_len, device=b.device, dtype=torch.float32) * 6.9 / ir_len)
ir = ir * env
ir[0] = 1.0
# IR を L2 正規化(畳み込み後のエネルギーを制御)
ir_l2 = ir.pow(2).sum().sqrt().clamp(min=1e-8)
ir = ir / ir_l2 # ||ir||_2 = 1 → 出力 RMS ≈ 入力 RMS
n = S + ir_len - 1
bf = b.float().reshape(N * C, S)
Y = torch.fft.rfft(bf, n=n)
IR = torch.fft.rfft(ir, n=n)
c = torch.fft.irfft(Y * IR, n=n)[:, :S].reshape(N, C, S)
# ★ wet 信号のエネルギーを dry と揃えて安全に混合
dry_rms = b.float().pow(2).mean(dim=(1,2), keepdim=True).sqrt().clamp(min=1e-8)
wet_rms = c.pow(2).mean(dim=(1,2), keepdim=True).sqrt().clamp(min=1e-8)
c_norm = c * (dry_rms / wet_rms) # wet 信号を dry と同エネルギーに
mixed = (1.0 - wet) * b.float() + wet * c_norm
# 安全クリップ
return mixed.clamp(-0.92, 0.92)
def _bfx_lofi(self, b, sr):
N,C,S = b.shape
if TORCHAUDIO_OK:
bf = b.float().reshape(N*C,S)
lpf = torchaudio.functional.lowpass_biquad(bf, sample_rate=sr, cutoff_freq=8000.0).reshape(N,C,S)
else:
lpf = self._gpu_fir(b.float(), 8000.0/sr)
torch.manual_seed(0)
return (lpf + torch.randn_like(lpf)*0.004).to(b.dtype)
def _gpu_fir(self, b, cutoff):
N,C,S = b.shape; taps = 65
t = torch.arange(-(taps//2), taps//2+1, device=b.device, dtype=torch.float32)
h = torch.where(t==0, torch.tensor(2*cutoff, device=b.device),
torch.sin(2*torch.pi*cutoff*t)/(torch.pi*t))
h *= torch.hann_window(taps, device=b.device); h /= h.sum()
out = torch.nn.functional.conv1d(b.reshape(N*C,1,S), h.view(1,1,-1), padding=taps//2)
return out.reshape(N,C,S)
def _bfx_orbit(self, b, sr):
n = b.shape[2]
t = torch.linspace(0, n/sr, n, device=b.device, dtype=torch.float32)
pan = ((torch.sin(2*torch.pi*0.08*t)*torch.cos(2*torch.pi*0.03*t)+1)*0.5).to(b.dtype)
r = b.clone(); r[:,0] = b[:,0]*(1-pan); r[:,1] = b[:,1]*pan; return r
def _bfx_spatial(self, b, sr):
return self._bfx_rotate(self._bfx_reverb(b, sr, 2.0, 0.25), sr, 0.05)
# ── Ultra専用エフェクト ────────────────────────────────────
def _bfx_hall(self, b, sr):
"""コンサートホール: 適度なリバーブ + 高音ロールオフ(クリップなし)"""
reverbed = self._bfx_reverb(b, sr, 3.8, 0.32)
if TORCHAUDIO_OK:
N, C, S = reverbed.shape
bf = reverbed.float().reshape(N * C, S)
filtered = torchaudio.functional.lowpass_biquad(bf, sample_rate=sr, cutoff_freq=14000.0).reshape(N, C, S)
return filtered.clamp(-0.92, 0.92)
return reverbed
def _bfx_echo(self, b, sr):
"""エコーチェンバー: 280ms遅延 + フィードバック(エネルギー厳密制御)"""
N, C, S = b.shape
delay = int(sr * 0.28) # 280ms
fb = 0.32 # フィードバック量(抑えめ)
r = b.float().clone()
echo_energy = 0.0
for i in range(1, 6):
d = delay * i
if d >= S: break
coef = fb ** i
echo_energy += coef ** 2
r[:, :, d:] = r[:, :, d:] + b.float()[:, :, :S - d] * coef
# エネルギー正規化(累積エコーで音量が上がりすぎないよう)
norm = (1.0 + echo_energy) ** 0.5
return (r / norm).clamp(-0.92, 0.92)
def _bfx_vinyl(self, b, sr):
"""ビニールレコード: ローファイ + クラックル + ワウフラッター"""
lofi = self._bfx_lofi(b, sr)
N,C,S = lofi.shape
# ワウフラッター(振幅変調で近似)
t = torch.linspace(0, S/sr, S, device=b.device, dtype=torch.float32)
wow = (1.0 + 0.022 * torch.sin(2*torch.pi*0.5*t)).to(b.dtype)
lofi = lofi * wow.view(1,1,-1)
# ヴィンテージノイズ(クラックル、控えめ)
torch.manual_seed(7)
crack = (torch.rand(N,1,S, device=b.device, dtype=b.dtype) < 0.0002).float() * 0.12
result = lofi + crack
# エネルギー正規化してクリップ防止
dry_rms = b.float().pow(2).mean(dim=(1,2), keepdim=True).sqrt().clamp(min=1e-8)
result_rms = result.float().pow(2).mean(dim=(1,2), keepdim=True).sqrt().clamp(min=1e-8)
result = result * (dry_rms / result_rms)
return result.clamp(-0.92, 0.92)
def _bfx_tunnel(self, b, sr):
"""トンネルリバーブ: タイトなリバーブ + フラッターエコー(クリップ制御)"""
tight = self._bfx_reverb(b, sr, 0.8, 0.28)
N, C, S = b.shape
# 60ms ショートエコー×3 — 係数を抑えてエネルギー制御
echo_energy = 0.0
for d_ms, coef in [(60, 0.18), (120, 0.10), (180, 0.06)]:
d = int(sr * d_ms / 1000)
if d < S:
tight[:, :, d:] = tight[:, :, d:] + b.float()[:, :, :S - d] * coef
echo_energy += coef ** 2
# ステレオ広がり(L/R微小ディレイ)
spread = int(sr * 0.0015)
r = tight.clone()
if spread < S:
r[:, 0, spread:] = (tight[:, 0, spread:] + tight[:, 1, :-spread]) / 2
# エネルギー正規化
norm = (1.0 + echo_energy) ** 0.5
return (r / norm).clamp(-0.92, 0.92)
# ─── CPUフォールバック ─────────────────────────────────────
def _apply_effects_cpu_tensors(self, stem_tensors, effect, sr):
result = {}
for k, t in stem_tensors.items():
y = t.cpu().float().numpy()
if y.shape[0] == 1: y = np.vstack([y, y])
in_rms = float(np.sqrt(np.mean(y ** 2)) + 1e-8)
y = self._cpu_effect(y, sr, effect)
out_rms = float(np.sqrt(np.mean(y ** 2)) + 1e-8)
# ラウドネス整合
gain = min(in_rms / out_rms, 4.0)
y = y * gain
# tanh ソフトリミッター
CEIL = 0.944
peak = float(np.abs(y).max() + 1e-8)
if peak > CEIL:
y = np.tanh(y / peak * 2.0) * (CEIL / np.tanh(np.float32(2.0)))
y = np.clip(y, -CEIL, CEIL)
result[k] = torch.from_numpy(y)
return result
def _cpu_effect(self, y, sr, effect):
if effect == "3d":
d = int(sr*0.00035); y[1] = np.pad(y[1],(d,0))[:y.shape[1]]
elif effect in ("8d","16d"):
hz = 0.10 if effect=="8d" else 0.045
t = np.linspace(0,y.shape[1]/sr,y.shape[1],dtype=np.float32)
p = (np.sin(2*np.pi*hz*t)+1)*0.5
y[0] *= (1-p); y[1] *= p
elif effect == "cathedral":
y = self._cpu_reverb(y, sr, 3.5, 0.40)
elif effect == "lofi":
try:
from scipy.signal import butter, sosfilt
sos = butter(4,8000,fs=sr,output="sos")
for ch in range(y.shape[0]): y[ch] = sosfilt(sos,y[ch]).astype(np.float32)
except ImportError: pass
y += np.random.default_rng(0).standard_normal(y.shape).astype(np.float32)*0.004
elif effect == "orbit":
t = np.linspace(0,y.shape[1]/sr,y.shape[1],dtype=np.float32)
p = (np.sin(2*np.pi*0.08*t)*np.cos(2*np.pi*0.03*t)+1)*0.5
y[0] *= (1-p); y[1] *= p
elif effect in ("spatial","hall"):
y = self._cpu_reverb(y, sr, 4.5 if effect=="hall" else 2.0, 0.45 if effect=="hall" else 0.25)
t = np.linspace(0,y.shape[1]/sr,y.shape[1],dtype=np.float32)
p = (np.sin(2*np.pi*0.05*t)+1)*0.5
y[0] *= (1-p); y[1] *= p
elif effect == "echo":
d = int(sr*0.25)
for i in range(1,5):
dd = d*i
if dd < y.shape[1]:
y[:,dd:] += y[:,:y.shape[1]-dd] * (0.5**i)
elif effect == "vinyl":
try:
from scipy.signal import butter, sosfilt
sos = butter(4,8000,fs=sr,output="sos")
for ch in range(y.shape[0]): y[ch] = sosfilt(sos,y[ch]).astype(np.float32)
except ImportError: pass
t = np.linspace(0,y.shape[1]/sr,y.shape[1],dtype=np.float32)
y *= (1.0 + 0.025*np.sin(2*np.pi*0.5*t)).astype(np.float32)
elif effect == "tunnel":
y = self._cpu_reverb(y, sr, 0.8, 0.35)
return y # ソフトリミッターは呼び出し元で適用
def _cpu_reverb(self, y, sr, decay, wet):
try:
from scipy.signal import fftconvolve
except ImportError:
return y
rng = np.random.default_rng(42)
ir = rng.standard_normal(int(sr * decay)).astype(np.float32)
env = np.exp(-np.arange(len(ir)) * 6.9 / len(ir)).astype(np.float32)
ir = ir * env
ir[0] = 1.0
# L2 正規化(エネルギー保存型)
ir_l2 = float(np.sqrt(np.sum(ir ** 2)) + 1e-8)
ir = ir / ir_l2
r = np.zeros_like(y)
for ch in range(y.shape[0]):
c = fftconvolve(y[ch], ir)[:y.shape[1]].astype(np.float32)
# wet 信号のエネルギーを dry と揃える
dry_rms = float(np.sqrt(np.mean(y[ch] ** 2)) + 1e-8)
wet_rms = float(np.sqrt(np.mean(c ** 2)) + 1e-8)
c_norm = c * (dry_rms / wet_rms)
r[ch] = np.clip((1 - wet) * y[ch] + wet * c_norm, -0.92, 0.92)
return r
# ─── 後方互換 ─────────────────────────────────────────────
def separate_audio(self, filepath, plan, output_dir, progress_callback=None):
stem_tensors, sr = self._separate_to_tensors(filepath, plan, progress_callback)
model_name = DEMUCS_MODELS[plan]
stem_dir = Path(output_dir) / model_name / Path(filepath).stem
stem_dir.mkdir(parents=True, exist_ok=True)
stems = {}
for k, t in stem_tensors.items():
p = str(stem_dir / f"{k}.wav")
sf.write(p, t.cpu().float().numpy().T, sr, subtype="PCM_16")
stems[k] = p
del stem_tensors
if DEVICE == "cuda": torch.cuda.empty_cache()
return stems
def apply_effect_batch(self, stems_wav, effect):
keys, sr_ref = list(stems_wav.keys()), 44100
tensors = {}
for k in keys:
d, sr_ref = sf.read(stems_wav[k], always_2d=True)
y = d.T.astype(np.float32)
if y.shape[0] == 1: y = np.vstack([y,y])
tensors[k] = torch.from_numpy(y)
out_t = self._apply_effects_on_tensors(tensors, effect, sr_ref)
result = {}
for k, t in out_t.items():
p = str(Path(stems_wav[k]).with_suffix("")) + f"_{effect}.wav"
sf.write(p, t.cpu().float().numpy().T, sr_ref, subtype="PCM_16")
result[k] = p
return result
def convert_format(self, src, dst, fmt):
import subprocess as _sp, shutil
try:
qa = {"mp3":["-q:a","2"],"flac":["-compression_level","5"],"wav":[]}
cmd = [FFMPEG_EXE,"-y","-i",src]+qa.get(fmt,[])+[dst,"-loglevel","error"]
_sp.run(cmd, check=True, capture_output=True, text=True)
except (_sp.CalledProcessError, FileNotFoundError) as e:
logger.warning(f"[FFMPEG] 失敗: {e}"); shutil.copy(src, dst)
return dst
def _subprocess_separate(self, filepath, plan, output_dir, progress_callback=None):
import subprocess, re as _re
if output_dir is None: output_dir = str(Path(filepath).parent / "demucs_out")
os.makedirs(output_dir, exist_ok=True)
model = DEMUCS_MODELS[plan]; quality = DEMUCS_QUALITY[plan]
file_id = Path(filepath).stem
cmd = ["python","-m","demucs"]
if plan == "lite": cmd += ["--two-stems","vocals"]
cmd += ["-n",model,"--device",DEVICE,
"--shifts",str(quality["shifts"]),
"--overlap",str(quality["overlap"]),
"--out",output_dir,filepath]
p = subprocess.Popen(cmd, stdout=subprocess.PIPE, stderr=subprocess.PIPE,
text=True, bufsize=1, env={**os.environ,"PYTHONUNBUFFERED":"1"})
lines = []
def _err():
for line in p.stderr:
lines.append(line.rstrip())
m = _re.search(r"(\d+)%",line)
if m and progress_callback: progress_callback(int(int(m.group(1))*0.75))
t = threading.Thread(target=_err, daemon=True)
t.start()
for line in p.stdout:
m = _re.search(r"(\d+)%",line)
if m and progress_callback: progress_callback(int(int(m.group(1))*0.75))
p.wait(); t.join(timeout=5)
if p.returncode != 0:
raise RuntimeError(f"demucs失敗({p.returncode})\n{''.join(lines[-20:])}")
stem_dir = Path(output_dir) / model / file_id
stems = {}
for key in (["vocals","no_vocals"] if plan=="lite" else STEM_NAMES[plan]):
f = stem_dir / f"{key}.wav"
if f.exists(): stems[key] = str(f)
return stems
def export_midi(self, wav_path, output_path):
"""
音声をMIDIに変換する。
mido が利用可能な場合はピッチ検出でMIDIを生成する。
利用不可の場合は最小限の有効なMIDIファイルを出力する。
"""
try:
import librosa
import numpy as np
import struct
y, sr = librosa.load(wav_path, sr=22050, mono=True, duration=120.0)
# ピッチ検出
f0, voiced_flag, _ = librosa.pyin(
y, fmin=librosa.note_to_hz("C2"),
fmax=librosa.note_to_hz("C7"),
sr=sr, frame_length=2048, hop_length=512
)
# MIDI note number に変換
notes_on = []
prev_note = None
prev_start = 0
hop_dur = 512 / sr # 秒/フレーム
for i, (f, v) in enumerate(zip(f0, voiced_flag)):
if v and f and not np.isnan(f):
note = int(round(69 + 12 * np.log2(max(f, 1) / 440)))
note = max(0, min(127, note))
t = i * hop_dur
if note != prev_note:
if prev_note is not None:
notes_on.append((prev_start, t, prev_note, 80))
prev_note = note
prev_start = t
else:
if prev_note is not None:
notes_on.append((prev_start, i * hop_dur, prev_note, 80))
prev_note = None
if prev_note is not None:
notes_on.append((prev_start, len(f0) * hop_dur, prev_note, 80))
# --- バイナリMIDI生成 ---
TICKS_PER_BEAT = 480
TEMPO = 500000 # 120BPM
SEC_PER_TICK = TEMPO / 1_000_000 / TICKS_PER_BEAT
def to_vlq(n):
b = [n & 0x7F]
n >>= 7
while n:
b.insert(0, (n & 0x7F) | 0x80)
n >>= 7
return bytes(b)
track_events = []
prev_tick = 0
for (start, end, note, vel) in sorted(notes_on):
tick_on = int(start / SEC_PER_TICK)
tick_off = int(end / SEC_PER_TICK)
dt_on = tick_on - prev_tick; prev_tick = tick_on
dt_off = tick_off - tick_on
track_events += to_vlq(max(0, dt_on)) + bytes([0x90, note, vel])
track_events += to_vlq(max(0, dt_off)) + bytes([0x80, note, 0])
# テンポイベント
tempo_event = bytes([0x00, 0xFF, 0x51, 0x03]) + struct.pack(">I", TEMPO)[1:]
# End of track
eot = bytes([0x00, 0xFF, 0x2F, 0x00])
track_data = tempo_event + bytes(track_events) + eot
# ヘッダ + トラック
header = struct.pack(">4sI3H", b"MThd", 6, 0, 1, TICKS_PER_BEAT)
track = b"MTrk" + struct.pack(">I", len(track_data)) + track_data
with open(output_path, "wb") as f:
f.write(header + track)
logger.info(f"[MIDI] ピッチ検出MIDI生成完了: {len(notes_on)}ノート → {output_path}")
return output_path
except Exception as e:
logger.warning(f"[MIDI] ピッチ検出失敗、最小MIDIを出力: {e}")
# フォールバック: 有効な空MIDIファイル
import struct
TICKS = 480
TEMPO = 500000
tempo_evt = bytes([0x00, 0xFF, 0x51, 0x03]) + struct.pack(">I", TEMPO)[1:]
eot = bytes([0x00, 0xFF, 0x2F, 0x00])
track_data = tempo_evt + eot
header = struct.pack(">4sI3H", b"MThd", 6, 0, 1, TICKS)
track = b"MTrk" + struct.pack(">I", len(track_data)) + track_data
with open(output_path, "wb") as f:
f.write(header + track)
return output_path
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