Update app.py
Browse files
app.py
CHANGED
|
@@ -1,6 +1,6 @@
|
|
| 1 |
"""
|
| 2 |
================================================================================
|
| 3 |
-
INTERACTIVE FACTORIZATION v1.
|
| 4 |
================================================================================
|
| 5 |
Main Developer: Marcos Autuori | Author: Autuori
|
| 6 |
================================================================================
|
|
@@ -8,13 +8,10 @@ Main Developer: Marcos Autuori | Author: Autuori
|
|
| 8 |
|
| 9 |
import gradio as gr
|
| 10 |
import time
|
| 11 |
-
import wave
|
| 12 |
-
import struct
|
| 13 |
-
import math
|
| 14 |
import os
|
| 15 |
import base64
|
| 16 |
|
| 17 |
-
# ---
|
| 18 |
GRID_NUMBERS = [
|
| 19 |
10, 12, 14, 15, 16, 18, 20, 21,
|
| 20 |
24, 25, 27, 28, 30, 32, 35, 36,
|
|
@@ -22,143 +19,156 @@ GRID_NUMBERS = [
|
|
| 22 |
63, 64, 70, 72, 80, 81, 90, 100
|
| 23 |
]
|
| 24 |
KEYBOARD_KEYS = [2, 3, 4, 5, 6, 7, 8, 9, 10]
|
| 25 |
-
MAX_TIME =
|
| 26 |
-
|
| 27 |
-
# --- AUDIO GENERATION & ENCODING ---
|
| 28 |
-
def create_audio_base64(freq, duration=0.15):
|
| 29 |
-
"""Gera o som e converte para Base64 para o JS tocar instantaneamente"""
|
| 30 |
-
sample_rate = 44100
|
| 31 |
-
n_samples = int(sample_rate * duration)
|
| 32 |
-
buffer = []
|
| 33 |
-
for i in range(n_samples):
|
| 34 |
-
val = int(0.3 * 32767.0 * math.sin(2.0 * math.pi * freq * i / sample_rate))
|
| 35 |
-
buffer.append(struct.pack('<h', val))
|
| 36 |
-
|
| 37 |
-
# Criar um stream de bytes wave
|
| 38 |
-
import io
|
| 39 |
-
byte_io = io.BytesIO()
|
| 40 |
-
with wave.open(byte_io, 'wb') as wav_file:
|
| 41 |
-
wav_file.setnchannels(1)
|
| 42 |
-
wav_file.setsampwidth(2)
|
| 43 |
-
wav_file.setframerate(sample_rate)
|
| 44 |
-
wav_file.writeframes(b"".join(buffer))
|
| 45 |
-
|
| 46 |
-
return "data:audio/wav;base64," + base64.b64encode(byte_io.getvalue()).decode()
|
| 47 |
|
| 48 |
-
#
|
| 49 |
-
|
| 50 |
-
|
| 51 |
-
|
| 52 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 53 |
}
|
| 54 |
|
| 55 |
-
# --- JAVASCRIPT
|
| 56 |
-
# Esse script injetado toca o som sem latência de rede
|
| 57 |
js_sound_trigger = """
|
| 58 |
(tag) => {
|
| 59 |
if (!tag) return;
|
| 60 |
-
const
|
| 61 |
-
|
| 62 |
-
|
| 63 |
-
|
| 64 |
-
}
|
| 65 |
-
|
| 66 |
-
audio.play().catch(e => console.log('Autoplay blocked or fast-click error'));
|
| 67 |
-
return tag;
|
| 68 |
}
|
| 69 |
"""
|
| 70 |
|
| 71 |
-
# ---
|
| 72 |
def get_empty_state():
|
| 73 |
return {
|
| 74 |
-
"solved": [False] * 32,
|
| 75 |
-
"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 76 |
}
|
| 77 |
|
| 78 |
def handle_game_logic(state, action_type, value=None):
|
| 79 |
-
if state["game_over"]:
|
| 80 |
-
|
| 81 |
-
|
|
|
|
| 82 |
sound_key = "click"
|
| 83 |
|
| 84 |
if action_type == "select_target":
|
| 85 |
state["selected_idx"] = value
|
| 86 |
state["current_factors"] = []
|
| 87 |
feedback = f"Factoring: {GRID_NUMBERS[value]}"
|
| 88 |
-
|
| 89 |
elif action_type == "select_factor":
|
| 90 |
if state["selected_idx"] is None:
|
| 91 |
-
feedback = "⚠️ Select a number first!"
|
| 92 |
sound_key = "wrong"
|
| 93 |
else:
|
| 94 |
state["current_factors"].append(int(value))
|
| 95 |
if len(state["current_factors"]) == 2:
|
| 96 |
a, b = state["current_factors"]
|
| 97 |
target = GRID_NUMBERS[state["selected_idx"]]
|
|
|
|
| 98 |
if a * b == target:
|
| 99 |
state["solved"][state["selected_idx"]] = True
|
| 100 |
-
feedback = f"✔️
|
| 101 |
sound_key = "correct"
|
| 102 |
state["selected_idx"] = None
|
| 103 |
else:
|
| 104 |
-
feedback = f"❌ Wrong for {target}
|
| 105 |
sound_key = "wrong"
|
| 106 |
state["current_factors"] = []
|
|
|
|
|
|
|
|
|
|
|
|
|
| 107 |
|
| 108 |
-
state["score"] = max(0, MAX_TIME - int(time.time() - state["start_time"]))
|
| 109 |
if all(state["solved"]):
|
| 110 |
state["game_over"] = True
|
| 111 |
-
feedback = "🏆 VICTORY!"
|
| 112 |
-
|
|
|
|
| 113 |
return state, feedback, sound_key
|
| 114 |
|
| 115 |
-
# ---
|
| 116 |
-
custom_css = "
|
|
|
|
|
|
|
|
|
|
| 117 |
|
| 118 |
with gr.Blocks(title="Autuori - Factorization Game", css=custom_css) as demo:
|
| 119 |
state = gr.State(get_empty_state())
|
| 120 |
|
| 121 |
-
#
|
| 122 |
sound_trigger = gr.Textbox(visible=False)
|
| 123 |
sound_trigger.change(None, inputs=sound_trigger, js=js_sound_trigger)
|
| 124 |
|
| 125 |
-
gr.Markdown("# 🎮 Interactive Factorization v1.
|
| 126 |
|
| 127 |
with gr.Row():
|
| 128 |
with gr.Column(scale=4):
|
| 129 |
-
|
| 130 |
for r in range(4):
|
| 131 |
with gr.Row():
|
| 132 |
for c in range(8):
|
| 133 |
-
idx = r*8+c
|
| 134 |
btn = gr.Button(str(GRID_NUMBERS[idx]), elem_classes="grid-btn")
|
| 135 |
-
|
| 136 |
|
| 137 |
with gr.Column(scale=1):
|
| 138 |
-
|
| 139 |
-
|
| 140 |
-
|
| 141 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 142 |
|
| 143 |
def update_ui(s):
|
| 144 |
-
|
| 145 |
-
|
| 146 |
-
|
| 147 |
-
|
| 148 |
-
|
| 149 |
-
|
| 150 |
-
|
| 151 |
-
|
| 152 |
-
|
| 153 |
-
|
| 154 |
-
|
| 155 |
-
|
| 156 |
-
|
| 157 |
-
|
| 158 |
-
|
| 159 |
-
|
| 160 |
-
|
| 161 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 162 |
|
| 163 |
if __name__ == "__main__":
|
| 164 |
demo.launch()
|
|
|
|
| 1 |
"""
|
| 2 |
================================================================================
|
| 3 |
+
INTERACTIVE FACTORIZATION v1.5 EN
|
| 4 |
================================================================================
|
| 5 |
Main Developer: Marcos Autuori | Author: Autuori
|
| 6 |
================================================================================
|
|
|
|
| 8 |
|
| 9 |
import gradio as gr
|
| 10 |
import time
|
|
|
|
|
|
|
|
|
|
| 11 |
import os
|
| 12 |
import base64
|
| 13 |
|
| 14 |
+
# --- CONFIGURAÇÕES ---
|
| 15 |
GRID_NUMBERS = [
|
| 16 |
10, 12, 14, 15, 16, 18, 20, 21,
|
| 17 |
24, 25, 27, 28, 30, 32, 35, 36,
|
|
|
|
| 19 |
63, 64, 70, 72, 80, 81, 90, 100
|
| 20 |
]
|
| 21 |
KEYBOARD_KEYS = [2, 3, 4, 5, 6, 7, 8, 9, 10]
|
| 22 |
+
MAX_TIME = 200 # Tempo aumentado conforme solicitado
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 23 |
|
| 24 |
+
# --- CARREGAMENTO DE ÁUDIO (BASE64) ---
|
| 25 |
+
def get_audio_base64(filename):
|
| 26 |
+
path = os.path.join("sounds", filename)
|
| 27 |
+
if os.path.exists(path):
|
| 28 |
+
with open(path, "rb") as f:
|
| 29 |
+
data = f.read()
|
| 30 |
+
return "data:audio/wav;base64," + base64.b64encode(data).decode()
|
| 31 |
+
return ""
|
| 32 |
+
|
| 33 |
+
# Pré-carrega os sons da pasta /sounds para o dicionário JS
|
| 34 |
+
SOUNDS = {
|
| 35 |
+
"click": get_audio_base64("click.wav"),
|
| 36 |
+
"correct": get_audio_base64("correct.wav"),
|
| 37 |
+
"wrong": get_audio_base64("wrong.wav"),
|
| 38 |
+
"complete": get_audio_base64("complete.wav")
|
| 39 |
}
|
| 40 |
|
| 41 |
+
# --- JAVASCRIPT PARA PLAYBACK IMEDIATO ---
|
|
|
|
| 42 |
js_sound_trigger = """
|
| 43 |
(tag) => {
|
| 44 |
if (!tag) return;
|
| 45 |
+
const soundData = """ + str(SOUNDS) + """;
|
| 46 |
+
if (soundData[tag]) {
|
| 47 |
+
const audio = new Audio(soundData[tag]);
|
| 48 |
+
audio.play().catch(e => console.log("Audio playback blocked"));
|
| 49 |
+
}
|
| 50 |
+
return tag;
|
|
|
|
|
|
|
| 51 |
}
|
| 52 |
"""
|
| 53 |
|
| 54 |
+
# --- LÓGICA DO JOGO ---
|
| 55 |
def get_empty_state():
|
| 56 |
return {
|
| 57 |
+
"solved": [False] * 32,
|
| 58 |
+
"selected_idx": None,
|
| 59 |
+
"current_factors": [],
|
| 60 |
+
"start_time": time.time(),
|
| 61 |
+
"game_over": False,
|
| 62 |
+
"score": MAX_TIME
|
| 63 |
}
|
| 64 |
|
| 65 |
def handle_game_logic(state, action_type, value=None):
|
| 66 |
+
if state["game_over"]:
|
| 67 |
+
return state, "Game Over!", ""
|
| 68 |
+
|
| 69 |
+
feedback = "Select a target number..."
|
| 70 |
sound_key = "click"
|
| 71 |
|
| 72 |
if action_type == "select_target":
|
| 73 |
state["selected_idx"] = value
|
| 74 |
state["current_factors"] = []
|
| 75 |
feedback = f"Factoring: {GRID_NUMBERS[value]}"
|
| 76 |
+
|
| 77 |
elif action_type == "select_factor":
|
| 78 |
if state["selected_idx"] is None:
|
| 79 |
+
feedback = "⚠️ Select a grid number first!"
|
| 80 |
sound_key = "wrong"
|
| 81 |
else:
|
| 82 |
state["current_factors"].append(int(value))
|
| 83 |
if len(state["current_factors"]) == 2:
|
| 84 |
a, b = state["current_factors"]
|
| 85 |
target = GRID_NUMBERS[state["selected_idx"]]
|
| 86 |
+
|
| 87 |
if a * b == target:
|
| 88 |
state["solved"][state["selected_idx"]] = True
|
| 89 |
+
feedback = f"✔️ {a} x {b} = {target}! Correct!"
|
| 90 |
sound_key = "correct"
|
| 91 |
state["selected_idx"] = None
|
| 92 |
else:
|
| 93 |
+
feedback = f"❌ {a} x {b} = {a*b} (Wrong for {target})."
|
| 94 |
sound_key = "wrong"
|
| 95 |
state["current_factors"] = []
|
| 96 |
+
|
| 97 |
+
# Cálculo do Score
|
| 98 |
+
elapsed = int(time.time() - state["start_time"])
|
| 99 |
+
state["score"] = max(0, MAX_TIME - elapsed)
|
| 100 |
|
|
|
|
| 101 |
if all(state["solved"]):
|
| 102 |
state["game_over"] = True
|
| 103 |
+
feedback = f"🏆 VICTORY! Final Score: {state['score']}"
|
| 104 |
+
sound_key = "complete" # Som final solicitado
|
| 105 |
+
|
| 106 |
return state, feedback, sound_key
|
| 107 |
|
| 108 |
+
# --- INTERFACE ---
|
| 109 |
+
custom_css = """
|
| 110 |
+
.grid-btn { min-width: 80px !important; height: 80px !important; font-size: 20px !important; margin: 2px !important; }
|
| 111 |
+
.kb-btn { min-width: 60px !important; height: 50px !important; }
|
| 112 |
+
"""
|
| 113 |
|
| 114 |
with gr.Blocks(title="Autuori - Factorization Game", css=custom_css) as demo:
|
| 115 |
state = gr.State(get_empty_state())
|
| 116 |
|
| 117 |
+
# Campo invisível que dispara o som via JS
|
| 118 |
sound_trigger = gr.Textbox(visible=False)
|
| 119 |
sound_trigger.change(None, inputs=sound_trigger, js=js_sound_trigger)
|
| 120 |
|
| 121 |
+
gr.Markdown("# 🎮 Interactive Factorization v1.5 EN\n**Developer: Marcos Autuori**")
|
| 122 |
|
| 123 |
with gr.Row():
|
| 124 |
with gr.Column(scale=4):
|
| 125 |
+
grid_buttons = []
|
| 126 |
for r in range(4):
|
| 127 |
with gr.Row():
|
| 128 |
for c in range(8):
|
| 129 |
+
idx = r * 8 + c
|
| 130 |
btn = gr.Button(str(GRID_NUMBERS[idx]), elem_classes="grid-btn")
|
| 131 |
+
grid_buttons.append(btn)
|
| 132 |
|
| 133 |
with gr.Column(scale=1):
|
| 134 |
+
status_box = gr.Textbox(label="Status", value="Select a blue target", interactive=False)
|
| 135 |
+
score_display = gr.Number(label="Score", value=MAX_TIME, interactive=False)
|
| 136 |
+
|
| 137 |
+
gr.Markdown("### Factors")
|
| 138 |
+
keyboard_btns = []
|
| 139 |
+
for val in KEYBOARD_KEYS:
|
| 140 |
+
kb_btn = gr.Button(str(val), variant="secondary", elem_classes="kb-btn")
|
| 141 |
+
keyboard_btns.append(kb_btn)
|
| 142 |
+
|
| 143 |
+
reset_btn = gr.Button("Restart Game", variant="stop")
|
| 144 |
|
| 145 |
def update_ui(s):
|
| 146 |
+
updates = []
|
| 147 |
+
for i in range(32):
|
| 148 |
+
label = f"✅ {GRID_NUMBERS[i]}" if s["solved"][i] else str(GRID_NUMBERS[i])
|
| 149 |
+
variant = "success" if s["solved"][i] else ("primary" if s["selected_idx"] == i else "secondary")
|
| 150 |
+
updates.append(gr.update(value=label, variant=variant, interactive=not s["solved"][i]))
|
| 151 |
+
return updates + [s["score"]]
|
| 152 |
+
|
| 153 |
+
# Eventos
|
| 154 |
+
for i, btn in enumerate(grid_buttons):
|
| 155 |
+
btn.click(
|
| 156 |
+
fn=lambda s, idx=i: handle_game_logic(s, "select_target", idx),
|
| 157 |
+
inputs=[state], outputs=[state, status_box, sound_trigger]
|
| 158 |
+
).then(fn=update_ui, inputs=[state], outputs=grid_buttons + [score_display])
|
| 159 |
+
|
| 160 |
+
for kb_btn in keyboard_btns:
|
| 161 |
+
kb_btn.click(
|
| 162 |
+
fn=lambda s, v=kb_btn.value: handle_game_logic(s, "select_factor", v),
|
| 163 |
+
inputs=[state], outputs=[state, status_box, sound_trigger]
|
| 164 |
+
).then(fn=update_ui, inputs=[state], outputs=grid_buttons + [score_display])
|
| 165 |
+
|
| 166 |
+
def reset_all():
|
| 167 |
+
s = get_empty_state()
|
| 168 |
+
u = [gr.update(value=str(n), variant="secondary", interactive=True) for n in GRID_NUMBERS]
|
| 169 |
+
return [s, "Game Restarted!", ""] + u + [MAX_TIME]
|
| 170 |
+
|
| 171 |
+
reset_btn.click(fn=reset_all, outputs=[state, status_box, sound_trigger] + grid_buttons + [score_display])
|
| 172 |
|
| 173 |
if __name__ == "__main__":
|
| 174 |
demo.launch()
|