Update app.py
Browse files
app.py
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@@ -2,94 +2,68 @@ import gradio as gr
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import time
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import numpy as np
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class FactorizationGame:
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def __init__(self):
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self.score = 0
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self.start_time = None
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self.grid_size = (4, 8)
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self.numbers = list(range(2, 11))
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self.target_number = None
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self.user_input = None
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self.sound_buffer = None
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def generate_sound(self, number):
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frequency = 440 + (number - 2) * 20 # Simple sound frequency mapping
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t = np.linspace(0, 0.5, int(44100 * 0.5), False)
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tone = np.sin(frequency * t * 2 * np.pi)
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tone *= 32767 / np.max(np.abs(tone)) # Scale to int16
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self.sound_buffer = tone.astype(np.int16)
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def generate_target(self):
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self.target_number = np.random.choice(self.numbers)
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self.generate_sound(self.target_number) # Generate sound for the target
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def check_answer(self):
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if self.
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feedback = "Correct!"
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self.score += 1
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else:
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feedback = "Incorrect."
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self.user_input = None
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self.generate_target() # Update target number
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return feedback, self.score
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def start_game(self):
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self.start_time = time.time()
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self.score = 0
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self.generate_target()
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def main():
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game = FactorizationGame()
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def reset_game():
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game.start_game()
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return game.get_game_state()
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def answer(number):
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game.user_input = number
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feedback, score = game.check_answer()
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game.play_sound() # Play sound feedback
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return feedback, game.get_game_state()
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with gr.Blocks() as demo:
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gr.Markdown("# Factorization Game")
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with gr.Row():
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target_display = gr.Textbox(label="Target Number", interactive=False)
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time_display = gr.Textbox(label="Time Remaining", interactive=False)
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score_display = gr.Textbox(label="Score", interactive=False)
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with gr.Row():
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number_buttons = [gr.Button(str(num), elem_id=str(num)) for num in game.numbers]
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for button in number_buttons:
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button.click(fn=answer, inputs=button, outputs=["feedback", (target_display, time_display, score_display)])
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reset_btn = gr.Button("Reset Game")
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reset_btn.click(reset_game, outputs=[target_display, time_display, score_display])
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import time
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import numpy as np
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class FactorizationGame:
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def __init__(self):
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self.score = 0
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self.start_time = None
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self.numbers = list(range(2, 11))
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self.target_number = None
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self.user_input = None
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def generate_target(self):
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self.target_number = np.random.choice(self.numbers)
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def check_answer(self, factor):
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if self.target_number is None:
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return "Select a number first!", 0, self.target_number, int(150 - (time.time() - self.start_time)) if self.start_time else 150
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# Simple factorization check
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if self.target_number % factor == 0:
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feedback = f"✅ Correct! {factor} is a factor of {self.target_number}"
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self.score += 1
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else:
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feedback = f"❌ Wrong! {factor} is NOT a factor of {self.target_number}"
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self.generate_target()
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elapsed = int(time.time() - self.start_time) if self.start_time else 0
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time_left = max(0, 150 - elapsed)
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return feedback, self.score, self.target_number, time_left
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def start_game(self):
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self.start_time = time.time()
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self.score = 0
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self.generate_target()
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return 0, 150, self.target_number
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game = FactorizationGame()
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with gr.Blocks(title="Factorization Game") as demo:
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gr.Markdown("# 🎮 Factorization Trainer")
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gr.Markdown("Select a factor of the target number!")
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with gr.Row():
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with gr.Column():
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target = gr.Number(label="Target Number", interactive=False)
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score = gr.Number(label="Score", interactive=False)
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time_left = gr.Number(label="Time Left (s)", interactive=False)
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with gr.Column():
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feedback = gr.Textbox(label="Feedback", interactive=False)
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with gr.Row():
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for num in range(2, 11):
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gr.Button(str(num)).click(
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fn=lambda x=num: game.check_answer(x),
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outputs=[feedback, score, target, time_left]
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)
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with gr.Row():
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reset_btn = gr.Button("Start/Reset Game", variant="primary")
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reset_btn.click(
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fn=game.start_game,
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outputs=[score, time_left, target]
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)
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if __name__ == "__main__":
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demo.launch()
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