Create app.py
Browse files
app.py
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import gradio as gr
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import os
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import wave
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import struct
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import math
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# Fun莽茫o para garantir que os arquivos existam (mesma l贸gica do jogo)
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def ensure_sounds():
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if not os.path.exists("sounds"):
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os.makedirs("sounds")
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sounds = {
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"sounds/click.wav": 440,
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"sounds/correct.wav": 880,
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"sounds/wrong.wav": 220
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}
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for filename, freq in sounds.items():
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if not os.path.exists(filename):
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sample_rate = 44100
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duration = 0.2
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volume = 0.3
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n_samples = int(sample_rate * duration)
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with wave.open(filename, 'w') as f:
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f.setnchannels(1)
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f.setsampwidth(2)
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f.setframerate(sample_rate)
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for i in range(n_samples):
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val = int(volume * 32767.0 * math.sin(2.0 * math.pi * freq * i / sample_rate))
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f.writeframesraw(struct.pack('<h', val))
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print(f"Created: {filename}")
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ensure_sounds()
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def play_sound(file_type):
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path = f"sounds/{file_type}.wav"
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if os.path.exists(path):
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return path, f"Playing: {path}"
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return None, f"Error: {path} not found!"
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with gr.Blocks(title="Autuori Sound Test") as demo:
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gr.Markdown("# 馃攰 Sound Diagnostic Tool")
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gr.Markdown("Click the buttons below to test if the browser can play the generated files.")
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with gr.Row():
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btn_click = gr.Button("Test Click")
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btn_correct = gr.Button("Test Correct")
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btn_wrong = gr.Button("Test Wrong")
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# Player vis铆vel para diagn贸stico
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audio_player = gr.Audio(label="Audio Output", interactive=False, autoplay=True)
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status = gr.Textbox(label="File Status")
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btn_click.click(fn=lambda: play_sound("click"), outputs=[audio_player, status])
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btn_correct.click(fn=lambda: play_sound("correct"), outputs=[audio_player, status])
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btn_wrong.click(fn=lambda: play_sound("wrong"), outputs=[audio_player, status])
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if __name__ == "__main__":
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demo.launch()
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