Create app.py
Browse files
app.py
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import gradio as gr
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import time
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# Dados idênticos ao jogo original
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GRID_NUMBERS = [
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10, 12, 14, 15, 16, 18, 20, 21,
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24, 25, 27, 28, 30, 32, 35, 36,
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40, 42, 45, 48, 50, 54, 56, 60,
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63, 64, 70, 72, 80, 81, 90, 100
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]
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KEYBOARD_KEYS = [2, 3, 4, 5, 6, 7, 8, 9, 10]
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MAX_TIME = 150
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def get_empty_state():
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return {
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"solved": [False] * 32,
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"selected_idx": None,
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"current_factors": [],
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"start_time": time.time(),
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"game_over": False,
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"score": MAX_TIME
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}
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def format_grid_button(idx, solved_list, selected_idx):
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label = str(GRID_NUMBERS[idx])
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if solved_list[idx]:
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return gr.update(value=f"✅ {label}", variant="success", interactive=False)
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if selected_idx == idx:
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return gr.update(variant="primary", interactive=True)
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return gr.update(value=label, variant="secondary", interactive=True)
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def handle_game_logic(state, action_type, value=None):
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if state["game_over"]:
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return state, gr.update()
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feedback = ""
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if action_type == "select_target":
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state["selected_idx"] = value
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state["current_factors"] = []
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feedback = f"Fatorar o número: {GRID_NUMBERS[value]}"
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elif action_type == "select_factor":
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if state["selected_idx"] is None:
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feedback = "Selecione um número na grade primeiro!"
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else:
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state["current_factors"].append(value)
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feedback = f"Fatores: {' x '.join(map(str, state['current_factors']))}"
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if len(state["current_factors"]) == 2:
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a, b = state["current_factors"]
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target = GRID_NUMBERS[state["selected_idx"]]
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if a * b == target:
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state["solved"][state["selected_idx"]] = True
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feedback = "✔️ Correto!"
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state["selected_idx"] = None
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state["current_factors"] = []
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else:
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feedback = "❌ Incorreto! Tente novamente."
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state["current_factors"] = []
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# Atualiza Score e Verifica Fim de Jogo
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elapsed = int(time.time() - state["start_time"])
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state["score"] = max(0, MAX_TIME - elapsed)
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if all(state["solved"]):
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state["game_over"] = True
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feedback = f"🏆 JOGO CONCLUÍDO! Pontuação Final: {state['score']}"
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return state, feedback
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with gr.Blocks(css=".grid-btn { height: 80px !important; font-size: 20px !important; }") as demo:
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state = gr.State(get_empty_state())
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gr.Markdown(f"# 🎮 Fatoração Interativa v1.4 EN\n**Objetivo:** Selecione um número e então seus dois fatores.")
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with gr.Row():
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with gr.Column(scale=2):
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# Grade 4x8
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grid_buttons = []
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for r in range(4):
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with gr.Row():
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for c in range(8):
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idx = r * 8 + c
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btn = gr.Button(str(GRID_NUMBERS[idx]), elem_classes="grid-btn")
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grid_buttons.append(btn)
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with gr.Column(scale=1):
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# Painel de Status
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status_box = gr.Textbox(label="Status do Jogo", value="Selecione um número na grade", interactive=False)
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score_display = gr.Number(label="Pontos (Tempo)", value=MAX_TIME, interactive=False)
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gr.Markdown("### Teclado Numérico")
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keyboard_btns = []
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with gr.Row():
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for i, val in enumerate(KEYBOARD_KEYS):
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if i % 3 == 0 and i > 0:
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gr.Markdown("---") # Quebra de linha visual
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kb_btn = gr.Button(str(val), variant="secondary")
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keyboard_btns.append(kb_btn)
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reset_btn = gr.Button("Reiniciar Jogo", variant="stop")
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# Eventos da Grade
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for i, btn in enumerate(grid_buttons):
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btn.click(
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fn=lambda s, idx=i: handle_game_logic(s, "select_target", idx),
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inputs=[state],
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outputs=[state, status_box]
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).then(
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fn=lambda s: [format_grid_button(j, s["solved"], s["selected_idx"]) for j in range(32)],
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inputs=[state],
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outputs=grid_buttons
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).then(
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fn=lambda s: s["score"], inputs=[state], outputs=[score_display]
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)
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# Eventos do Teclado
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for btn in keyboard_btns:
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btn.click(
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fn=lambda s, v=int(btn.value) if isinstance(btn.value, str) else btn.value: handle_game_logic(s, "select_factor", int(btn.value)),
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inputs=[state],
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outputs=[state, status_box]
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).then(
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fn=lambda s: [format_grid_button(j, s["solved"], s["selected_idx"]) for j in range(32)],
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inputs=[state],
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outputs=grid_buttons
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).then(
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fn=lambda s: s["score"], inputs=[state], outputs=[score_display]
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)
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# Reset
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def reset_all():
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new_state = get_empty_state()
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return [new_state, "Jogo reiniciado!"] + [gr.update(value=str(GRID_NUMBERS[j]), variant="secondary", interactive=True) for j in range(32)] + [MAX_TIME]
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reset_btn.click(
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fn=reset_all,
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outputs=[state, status_box] + grid_buttons + [score_display]
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)
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if __name__ == "__main__":
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demo.launch()
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