Update app.py
Browse files
app.py
CHANGED
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@@ -1,7 +1,22 @@
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import gradio as gr
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import time
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#
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GRID_NUMBERS = [
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10, 12, 14, 15, 16, 18, 20, 21,
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24, 25, 27, 28, 30, 32, 35, 36,
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@@ -12,6 +27,7 @@ KEYBOARD_KEYS = [2, 3, 4, 5, 6, 7, 8, 9, 10]
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MAX_TIME = 150
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def get_empty_state():
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return {
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"solved": [False] * 32,
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"selected_idx": None,
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@@ -31,22 +47,22 @@ def format_grid_button(idx, solved_list, selected_idx):
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def handle_game_logic(state, action_type, value=None):
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if state["game_over"]:
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return state, "
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feedback = "
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if action_type == "select_target":
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state["selected_idx"] = value
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state["current_factors"] = []
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feedback = f"
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elif action_type == "select_factor":
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if state["selected_idx"] is None:
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feedback = "⚠️
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else:
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state["current_factors"].append(int(value))
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factors_str = " x ".join(map(str, state["current_factors"]))
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feedback = f"
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if len(state["current_factors"]) == 2:
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a, b = state["current_factors"]
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@@ -54,44 +70,49 @@ def handle_game_logic(state, action_type, value=None):
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if a * b == target:
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state["solved"][state["selected_idx"]] = True
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feedback = f"✔️ {a} x {b} = {target}!
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state["selected_idx"] = None
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state["current_factors"] = []
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else:
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feedback = f"❌ {a} x {b} = {a*b} (
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state["current_factors"] = []
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elapsed = int(time.time() - state["start_time"])
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state["score"] = max(0, MAX_TIME - elapsed)
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if all(state["solved"]):
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state["game_over"] = True
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feedback = f"🏆
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return state, feedback
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# CSS
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custom_css = """
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.grid-btn {
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min-width:
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height:
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font-size:
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margin: 2px !important;
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}
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.kb-btn {
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min-width:
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height: 50px !important;
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}
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"""
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with gr.Blocks(title="Factorization Game
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state = gr.State(get_empty_state())
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gr.
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with gr.Row():
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with gr.Column(scale=4):
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#
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grid_buttons = []
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for r in range(4):
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with gr.Row():
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@@ -101,12 +122,12 @@ with gr.Blocks(title="Factorization Game v1.4", css=custom_css) as demo:
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grid_buttons.append(btn)
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with gr.Column(scale=1):
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-
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gr.Markdown("###
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keyboard_btns = []
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# Organiza o teclado em 3 linhas para melhor visual no painel lateral
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for r_kb in range(3):
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with gr.Row():
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for c_kb in range(3):
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@@ -114,13 +135,14 @@ with gr.Blocks(title="Factorization Game v1.4", css=custom_css) as demo:
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kb_btn = gr.Button(str(val), variant="secondary", elem_classes="kb-btn")
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keyboard_btns.append(kb_btn)
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reset_btn = gr.Button("
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def update_ui(s):
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updates = [format_grid_button(i, s["solved"], s["selected_idx"]) for i in range(32)]
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return updates + [s["score"]]
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#
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for i, btn in enumerate(grid_buttons):
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btn.click(
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fn=lambda s, idx=i: handle_game_logic(s, "select_target", idx),
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@@ -128,7 +150,7 @@ with gr.Blocks(title="Factorization Game v1.4", css=custom_css) as demo:
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outputs=[state, status_box]
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).then(fn=update_ui, inputs=[state], outputs=grid_buttons + [score_display])
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#
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for kb_btn in keyboard_btns:
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kb_btn.click(
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fn=lambda s, v=kb_btn.value: handle_game_logic(s, "select_factor", v),
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@@ -136,10 +158,11 @@ with gr.Blocks(title="Factorization Game v1.4", css=custom_css) as demo:
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outputs=[state, status_box]
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).then(fn=update_ui, inputs=[state], outputs=grid_buttons + [score_display])
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def reset_all():
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new_state = get_empty_state()
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updates = [gr.update(value=str(num), variant="secondary", interactive=True) for num in GRID_NUMBERS]
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return [new_state, "
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reset_btn.click(fn=reset_all, outputs=[state, status_box] + grid_buttons + [score_display])
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"""
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================================================================================
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INTERACTIVE FACTORIZATION v1.4 EN
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================================================================================
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Main Developer:
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Marcos Autuori (MarcosAutuori)
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Development Assistance:
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Gemini / GitHub Copilot
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Technologies Used:
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Python 3.12, Gradio
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================================================================================
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"""
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import gradio as gr
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import time
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# Data from the original v1.4 EN script
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GRID_NUMBERS = [
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10, 12, 14, 15, 16, 18, 20, 21,
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24, 25, 27, 28, 30, 32, 35, 36,
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MAX_TIME = 150
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def get_empty_state():
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"""Initializes game state"""
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return {
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"solved": [False] * 32,
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"selected_idx": None,
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def handle_game_logic(state, action_type, value=None):
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if state["game_over"]:
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return state, "Game Over! Restart to play again."
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feedback = "Select a number from the grid..."
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if action_type == "select_target":
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state["selected_idx"] = value
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state["current_factors"] = []
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feedback = f"Factoring: {GRID_NUMBERS[value]}"
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elif action_type == "select_factor":
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if state["selected_idx"] is None:
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feedback = "⚠️ Select a grid number first!"
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else:
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state["current_factors"].append(int(value))
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factors_str = " x ".join(map(str, state["current_factors"]))
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feedback = f"Current Factors: {factors_str}"
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if len(state["current_factors"]) == 2:
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a, b = state["current_factors"]
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if a * b == target:
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state["solved"][state["selected_idx"]] = True
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feedback = f"✔️ {a} x {b} = {target}! Correct!"
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state["selected_idx"] = None
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state["current_factors"] = []
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else:
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feedback = f"❌ {a} x {b} = {a*b} (Wrong for {target})."
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state["current_factors"] = []
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# Update Score and Check Completion
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elapsed = int(time.time() - state["start_time"])
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state["score"] = max(0, MAX_TIME - elapsed)
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if all(state["solved"]):
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state["game_over"] = True
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feedback = f"🏆 COMPLETE! Final Score: {state['score']}"
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return state, feedback
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# CSS for 4x8 uniform grid and consistent layout
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custom_css = """
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.grid-btn {
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min-width: 80px !important;
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height: 80px !important;
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font-size: 20px !important;
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margin: 2px !important;
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}
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.kb-btn {
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min-width: 60px !important;
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height: 50px !important;
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}
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"""
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with gr.Blocks(title="Autuori - Factorization Game", css=custom_css) as demo:
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state = gr.State(get_empty_state())
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with gr.Row():
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gr.Markdown("""
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# 🎮 Interactive Factorization v1.4 EN
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**Developed by Marcos Autuori** | Select a target and match its factors!
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""")
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with gr.Row():
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with gr.Column(scale=4):
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# 4x8 Grid
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grid_buttons = []
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for r in range(4):
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with gr.Row():
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grid_buttons.append(btn)
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with gr.Column(scale=1):
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# Side Status Panel
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status_box = gr.Textbox(label="Status", value="Select a blue number", interactive=False)
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score_display = gr.Number(label="Score (Time)", value=MAX_TIME, interactive=False)
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gr.Markdown("### Keyboard")
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keyboard_btns = []
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for r_kb in range(3):
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with gr.Row():
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for c_kb in range(3):
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kb_btn = gr.Button(str(val), variant="secondary", elem_classes="kb-btn")
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keyboard_btns.append(kb_btn)
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reset_btn = gr.Button("Restart Game", variant="stop")
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# Helper function to refresh the whole UI
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def update_ui(s):
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updates = [format_grid_button(i, s["solved"], s["selected_idx"]) for i in range(32)]
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return updates + [s["score"]]
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# Grid Events
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for i, btn in enumerate(grid_buttons):
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btn.click(
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fn=lambda s, idx=i: handle_game_logic(s, "select_target", idx),
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outputs=[state, status_box]
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).then(fn=update_ui, inputs=[state], outputs=grid_buttons + [score_display])
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# Keyboard Events
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for kb_btn in keyboard_btns:
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kb_btn.click(
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fn=lambda s, v=kb_btn.value: handle_game_logic(s, "select_factor", v),
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outputs=[state, status_box]
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).then(fn=update_ui, inputs=[state], outputs=grid_buttons + [score_display])
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# Reset Event
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def reset_all():
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new_state = get_empty_state()
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updates = [gr.update(value=str(num), variant="secondary", interactive=True) for num in GRID_NUMBERS]
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return [new_state, "Game Restarted!"] + updates + [MAX_TIME]
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reset_btn.click(fn=reset_all, outputs=[state, status_box] + grid_buttons + [score_display])
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