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Create app.py

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  1. app.py +160 -0
app.py ADDED
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+ """
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+ ================================================================================
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+ INTERACTIVE FACTORIZATION v1.4 EN
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+ ================================================================================
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+ Main Developer: Marcos Autuori | Author: Autuori
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+ ================================================================================
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+ """
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+
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+ import gradio as gr
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+ import time
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+ import wave
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+ import struct
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+ import math
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+ import os
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+
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+ # Configuration and Data
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+ GRID_NUMBERS = [
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+ 10, 12, 14, 15, 16, 18, 20, 21,
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+ 24, 25, 27, 28, 30, 32, 35, 36,
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+ 40, 42, 45, 48, 50, 54, 56, 60,
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+ 63, 64, 70, 72, 80, 81, 90, 100
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+ ]
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+ KEYBOARD_KEYS = [2, 3, 4, 5, 6, 7, 8, 9, 10]
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+ MAX_TIME = 150
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+
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+ # --- AUDIO GENERATION (Same logic as your original script) ---
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+ def generate_wav(filename, freq, duration=0.1, volume=0.3):
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+ sample_rate = 44100
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+ n_samples = int(sample_rate * duration)
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+ with wave.open(filename, 'w') as f:
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+ f.setnchannels(1)
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+ f.setsampwidth(2)
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+ f.setframerate(sample_rate)
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+ for i in range(n_samples):
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+ val = int(volume * 32767.0 * math.sin(2.0 * math.pi * freq * i / sample_rate))
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+ data = struct.pack('<h', val)
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+ f.writeframesraw(data)
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+
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+ # Pre-generate sound files
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+ if not os.path.exists("sounds"): os.makedirs("sounds")
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+ generate_wav("sounds/click.wav", 440, 0.05)
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+ generate_wav("sounds/correct.wav", 880, 0.2)
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+ generate_wav("sounds/wrong.wav", 220, 0.3)
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+
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+ def get_empty_state():
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+ return {
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+ "solved": [False] * 32,
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+ "selected_idx": None,
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+ "current_factors": [],
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+ "start_time": time.time(),
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+ "game_over": False,
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+ "score": MAX_TIME
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+ }
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+
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+ def format_grid_button(idx, solved_list, selected_idx):
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+ label = str(GRID_NUMBERS[idx])
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+ if solved_list[idx]:
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+ return gr.update(value=f"✅ {label}", variant="success", interactive=False)
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+ if selected_idx == idx:
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+ return gr.update(variant="primary", interactive=True)
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+ return gr.update(value=label, variant="secondary", interactive=True)
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+
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+ def handle_game_logic(state, action_type, value=None):
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+ if state["game_over"]:
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+ return state, "Game Over!", None
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+
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+ feedback = "Select a number..."
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+ sound = "sounds/click.wav" # Default sound
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+
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+ if action_type == "select_target":
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+ state["selected_idx"] = value
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+ state["current_factors"] = []
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+ feedback = f"Factoring: {GRID_NUMBERS[value]}"
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+
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+ elif action_type == "select_factor":
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+ if state["selected_idx"] is None:
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+ feedback = "⚠️ Select a grid number first!"
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+ else:
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+ state["current_factors"].append(int(value))
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+ if len(state["current_factors"]) == 2:
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+ a, b = state["current_factors"]
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+ target = GRID_NUMBERS[state["selected_idx"]]
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+
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+ if a * b == target:
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+ state["solved"][state["selected_idx"]] = True
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+ feedback = f"✔️ {a} x {b} = {target}!"
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+ sound = "sounds/correct.wav"
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+ state["selected_idx"] = None
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+ else:
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+ feedback = f"❌ {a}* {b} = {a*b} (Wrong for {target})."
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+ sound = "sounds/wrong.wav"
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+ state["current_factors"] = []
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+
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+ elapsed = int(time.time() - state["start_time"])
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+ state["score"] = max(0, MAX_TIME - elapsed)
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+
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+ if all(state["solved"]):
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+ state["game_over"] = True
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+ feedback = "🏆 VICTORY!"
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+
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+ return state, feedback, sound
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+
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+ custom_css = """
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+ .grid-btn { min-width: 80px !important; height: 80px !important; font-size: 20px !important; }
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+ .kb-btn { min-width: 60px !important; height: 50px !important; }
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+ """
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+
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+ with gr.Blocks(title="Autuori - Factorization Game", css=custom_css) as demo:
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+ state = gr.State(get_empty_state())
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+
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+ # Hidden audio component for sound effects
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+ audio_player = gr.Audio(interactive=False, visible=False, autoplay=True)
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+
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+ gr.Markdown("# 🎮 Interactive Factorization v1.4 EN\n**Developed by Marcos Autuori**")
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+
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+ with gr.Row():
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+ with gr.Column(scale=4):
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+ grid_buttons = []
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+ for r in range(4):
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+ with gr.Row():
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+ for c in range(8):
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+ idx = r * 8 + c
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+ btn = gr.Button(str(GRID_NUMBERS[idx]), elem_classes="grid-btn")
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+ grid_buttons.append(btn)
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+
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+ with gr.Column(scale=1):
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+ status_box = gr.Textbox(label="Status", value="Select a blue number", interactive=False)
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+ score_display = gr.Number(label="Score", value=MAX_TIME, interactive=False)
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+ keyboard_btns = [gr.Button(str(val), variant="secondary", elem_classes="kb-btn") for val in KEYBOARD_KEYS]
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+ reset_btn = gr.Button("Restart", variant="stop")
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+
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+ def update_ui(s):
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+ updates = [format_grid_button(i, s["solved"], s["selected_idx"]) for i in range(32)]
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+ return updates + [s["score"]]
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+
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+ # Grid Click Events
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+ for i, btn in enumerate(grid_buttons):
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+ btn.click(
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+ fn=lambda s, idx=i: handle_game_logic(s, "select_target", idx),
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+ inputs=[state],
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+ outputs=[state, status_box, audio_player]
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+ ).then(fn=update_ui, inputs=[state], outputs=grid_buttons + [score_display])
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+
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+ # Keyboard Click Events
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+ for kb_btn in keyboard_btns:
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+ kb_btn.click(
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+ fn=lambda s, v=kb_btn.value: handle_game_logic(s, "select_factor", v),
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+ inputs=[state],
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+ outputs=[state, status_box, audio_player]
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+ ).then(fn=update_ui, inputs=[state], outputs=grid_buttons + [score_display])
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+
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+ def reset_all():
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+ new_state = get_empty_state()
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+ updates = [gr.update(value=str(num), variant="secondary", interactive=True) for num in GRID_NUMBERS]
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+ return [new_state, "Game Restarted!", None] + updates + [MAX_TIME]
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+
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+ reset_btn.click(fn=reset_all, outputs=[state, status_box, audio_player] + grid_buttons + [score_display])
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+
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+ if __name__ == "__main__":
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+ demo.launch()