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fae625a | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 | import { browser } from "$app/environment";
import MarkdownWorker from "$lib/workers/markdownWorker?worker";
import { fallbackBlocks, type BlockToken } from "$lib/utils/markedLight";
// The rich pipeline (KaTeX + highlight.js, ~700KB decoded) normally lives only
// inside the worker's own chunk. The main thread needs it solely when workers
// are unavailable (no Worker support, strict CSP, repeated worker deaths), so
// it is loaded on demand and memoized — never in the entry bundle.
let richModulePromise: Promise<typeof import("$lib/utils/marked")> | undefined;
const loadRichModule = () =>
(richModulePromise ??= import("$lib/utils/marked").catch((err) => {
// Never memoize a rejected import: a transient chunk-load failure (deploy
// rotation, flaky network) would otherwise disable rich markdown for the
// rest of the session. Clearing lets the next render retry.
richModulePromise = undefined;
throw err;
}));
type Source = { title?: string; link: string };
type ResultCallback = (blocks: BlockToken[], requestId: number) => void;
interface Job {
clientId: number;
requestId: number;
content: string;
sources: Source[];
streaming: boolean;
onResult: ResultCallback;
}
interface InFlight {
requestId: number;
clientId: number;
content: string;
worker: Worker;
onResult: ResultCallback;
cancelled: boolean;
}
// The full markdown pipeline (katex + highlight.js + marked + DOMPurify) is loaded into
// every worker's JS VM, so the pool is deliberately tiny: a couple of workers shared
// across every MarkdownRenderer instance, instead of one worker per message. The old
// per-instance design spawned hundreds of worker VMs in a long thread, which exhausted
// mobile WebKit's ~2 GB per-tab renderer memory cap and got the tab jetsam-killed.
const POOL_SIZE = browser ? Math.max(1, Math.min(2, (navigator.hardwareConcurrency || 2) - 1)) : 0;
const hasWorkerSupport = browser && typeof Worker !== "undefined";
// Flips permanently to true if the Worker constructor throws (strict CSP `worker-src`,
// sandboxed iframe, Safari Lockdown Mode, quota denial) or if workers keep dying on
// startup. `typeof Worker !== "undefined"` only proves the global exists, not that
// construction succeeds, so we also need this runtime guard. Once set, every render
// degrades to the async main-thread path instead of going silent on the fallback.
let workersBroken = false;
const canUseWorker = () => hasWorkerSupport && !workersBroken;
// A worker that dies before ever replying triggers a recreate; cap how many times in a
// row that can happen before we give up on workers entirely (avoids a recreate storm if
// the worker module itself fails to initialize). Reset on any successful reply.
const MAX_CONSECUTIVE_DEATHS = 3;
let consecutiveDeaths = 0;
let nextRequestId = 1;
let nextClientId = 1;
const idle: Worker[] = [];
let createdWorkers = 0;
// Latest queued job per client. Older queued jobs for the same client are coalesced away
// (only the most recent content matters), which keeps a fast-streaming message from
// flooding the pool with superseded work.
const pending = new Map<number, Job>();
const queue: number[] = [];
const queued = new Set<number>();
// Jobs handed to a worker and awaiting its reply, keyed by requestId.
const inFlight = new Map<number, InFlight>();
// Clients currently occupying a worker. Used to serialize per client so a newer request
// never races ahead of (or runs concurrently with) the one already in flight.
const inFlightClients = new Set<number>();
function runOnMainThread(job: {
content: string;
sources: Source[];
streaming: boolean;
requestId: number;
onResult: ResultCallback;
}) {
void loadRichModule()
.then((markedModule) => markedModule.processBlocks(job.content, job.sources, job.streaming))
.then((blocks) => job.onResult(blocks, job.requestId))
// Symmetry with the worker path ("never go silent"): on a parse error (or a
// failed chunk load) still resolve the render with the lightweight fallback
// instead of leaking an unhandled rejection and stranding the renderer on
// escaped plaintext.
.catch(() => job.onResult(fallbackBlocks(job.content), job.requestId));
}
// Workers became unavailable: flush everything still queued to the main-thread path so no
// render is left stranded.
function drainToMainThread() {
for (const job of pending.values()) runOnMainThread(job);
pending.clear();
queue.length = 0;
queued.clear();
}
function ensureWorker() {
if (idle.length > 0 || createdWorkers >= POOL_SIZE) return;
let worker: Worker;
try {
worker = new MarkdownWorker();
} catch {
// Construction itself failed (CSP / Lockdown Mode / sandbox). Give up on workers
// for the session and degrade gracefully.
workersBroken = true;
drainToMainThread();
return;
}
worker.onmessage = (event: MessageEvent) => onWorkerMessage(worker, event);
worker.onerror = () => handleWorkerDeath(worker);
worker.onmessageerror = () => handleWorkerDeath(worker);
createdWorkers++;
idle.push(worker);
}
// Detach a worker from the pool, freeing its slot so a replacement can be created. Returns
// the in-flight entries that were attached to it for the caller to resolve or discard.
function dropWorker(worker: Worker): InFlight[] {
const i = idle.indexOf(worker);
if (i !== -1) idle.splice(i, 1);
if (createdWorkers > 0) createdWorkers--;
const orphaned: InFlight[] = [];
for (const entry of inFlight.values()) {
if (entry.worker === worker) orphaned.push(entry);
}
for (const entry of orphaned) {
inFlight.delete(entry.requestId);
inFlightClients.delete(entry.clientId);
}
return orphaned;
}
// A worker crashed without replying (top-level error, structured-clone messageerror, or
// the OS reclaiming it). Don't strand its render or wedge the pool: deliver the fallback,
// free the slot, and retry queued work on a fresh worker.
function handleWorkerDeath(worker: Worker) {
worker.onmessage = null;
worker.onerror = null;
worker.onmessageerror = null;
const orphaned = dropWorker(worker);
worker.terminate();
for (const entry of orphaned) {
if (!entry.cancelled) entry.onResult(fallbackBlocks(entry.content), entry.requestId);
}
consecutiveDeaths++;
if (consecutiveDeaths >= MAX_CONSECUTIVE_DEATHS) {
workersBroken = true;
drainToMainThread();
return;
}
pump();
}
function onWorkerMessage(worker: Worker, event: MessageEvent) {
const data = event.data as { type?: string; blocks?: BlockToken[]; requestId?: number };
if (data?.type !== "processed" || data.requestId === undefined) return;
consecutiveDeaths = 0;
idle.push(worker);
const entry = inFlight.get(data.requestId);
inFlight.delete(data.requestId);
if (entry) {
inFlightClients.delete(entry.clientId);
if (!entry.cancelled) entry.onResult(data.blocks ?? [], data.requestId);
}
pump();
}
function pump() {
while (queue.length > 0) {
if (idle.length === 0) ensureWorker();
if (idle.length === 0) return; // every worker busy and pool at capacity (or broken)
// First queued client that isn't already running (one job at a time per client).
const idx = queue.findIndex((clientId) => !inFlightClients.has(clientId));
if (idx === -1) return; // all waiting clients are mid-flight; wait for a reply
const clientId = queue.splice(idx, 1)[0];
queued.delete(clientId);
const job = pending.get(clientId);
pending.delete(clientId);
if (!job) continue;
const worker = idle.pop() as Worker;
inFlightClients.add(clientId);
inFlight.set(job.requestId, {
requestId: job.requestId,
clientId,
content: job.content,
worker,
onResult: job.onResult,
cancelled: false,
});
worker.postMessage({
type: "process",
content: job.content,
sources: job.sources,
requestId: job.requestId,
streaming: job.streaming,
});
}
}
/** Stable id for one MarkdownRenderer instance, used to coalesce its successive renders. */
export function acquireMarkdownClientId(): number {
return nextClientId++;
}
/**
* Queue a markdown render for `clientId` on the shared worker pool. Returns the requestId;
* the caller should treat only the highest requestId it has issued as current and ignore
* late/stale callbacks. Falls back to async main-thread processing when workers aren't
* available (SSR, no Worker support, or workers that failed at runtime).
*/
export function renderMarkdownBlocks(
clientId: number,
content: string,
sources: Source[],
streaming: boolean,
onResult: ResultCallback
): number {
const requestId = nextRequestId++;
if (!canUseWorker()) {
runOnMainThread({ content, sources, streaming, requestId, onResult });
return requestId;
}
pending.set(clientId, { clientId, requestId, content, sources, streaming, onResult });
if (!queued.has(clientId)) {
queued.add(clientId);
queue.push(clientId);
}
pump();
return requestId;
}
/** Drop any queued/in-flight work for a client that is going away (component destroyed). */
export function cancelMarkdownClient(clientId: number): void {
pending.delete(clientId);
if (queued.delete(clientId)) {
const i = queue.indexOf(clientId);
if (i !== -1) queue.splice(i, 1);
}
// If a render is already running for this client, abort it: the component is gone, so
// terminate its worker (truly stopping the obsolete parse, rather than letting it hold
// a scarce pool slot) and free the slot. A fresh worker is created lazily on the next
// pump for whatever view is now active. At most one in-flight job per client (renders
// are serialized per client), so this terminates at most one worker.
let abortedWorker: Worker | undefined;
for (const entry of inFlight.values()) {
if (entry.clientId === clientId) {
entry.cancelled = true;
abortedWorker = entry.worker;
break;
}
}
if (abortedWorker) {
abortedWorker.onmessage = null;
abortedWorker.onerror = null;
abortedWorker.onmessageerror = null;
dropWorker(abortedWorker);
abortedWorker.terminate();
pump();
}
}
// Debug hook: read `__mdWorkerPool.workers()` in the console to confirm the live worker
// count stays at most POOL_SIZE regardless of conversation length. Before pooling, that
// count equaled the number of mounted MarkdownRenderer instances (hundreds in a long
// thread), which is what exhausted the mobile renderer's memory.
if (browser) {
(globalThis as unknown as { __mdWorkerPool?: unknown }).__mdWorkerPool = {
poolSize: POOL_SIZE,
workers: () => createdWorkers,
idle: () => idle.length,
queued: () => queue.length,
inFlight: () => inFlight.size,
broken: () => workersBroken,
};
}
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