splat-js-demo / engine /src /gpu /context.js
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Splat.js demo β€” in-browser Gaussian splat training
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// gpu/context.js β€” one WebGPU device for the whole pipeline.
//
// The trainer and the SIFT matcher share it (two devices double descriptor
// VRAM and can never share buffers), and a host that already owns a device β€”
// e.g. a PlayCanvas app β€” can hand it in instead.
/**
* @typedef {object} GpuContext
* @property {GPUDevice} device
* @property {GPUAdapter|null} adapter null when the device was handed in
* @property {boolean} owned whether dispose() destroys the device
* @property {() => void} dispose
*/
/**
* @param {{ device?: GPUDevice, powerPreference?: GPUPowerPreference }} [opts]
* @returns {Promise<GpuContext>}
*/
export async function createGpu(opts = {}) {
if (opts.device) {
return watchLost({ device: opts.device, adapter: null, info: opts.info || {}, owned: false, dispose() {} });
}
if (typeof navigator === 'undefined' || !navigator.gpu) {
throw new Error('WebGPU not available in this environment');
}
const adapter = await navigator.gpu.requestAdapter({
powerPreference: opts.powerPreference || 'high-performance',
});
if (!adapter) throw new Error('no WebGPU adapter');
// full-res training-target buffers can exceed the 128MB default binding
// limit β€” ask for everything the adapter offers, up to 4GB (measured: 426
// pano faces at 1024px = 1.79GB of packed targets; desktop NVIDIA adapters
// offer 2GB). Asking for the adapter's own maximum can never fail.
const want = 4 * (1 << 30);
const device = await adapter.requestDevice({
// subgroups (when the adapter has them) let the render backward
// aggregate its workgroup-shared gradient atomics per-subgroup β€”
// optional: shaders compile a fallback without it
requiredFeatures: adapter.features.has('subgroups') ? ['subgroups'] : [],
requiredLimits: {
maxStorageBufferBindingSize: Math.min(adapter.limits.maxStorageBufferBindingSize, want),
maxBufferSize: Math.min(adapter.limits.maxBufferSize, want),
},
});
const info = adapter.info || {};
return watchLost({ device, adapter, info, owned: true, dispose() { device.destroy(); } });
}
/** Surface real device loss (iOS reclaims WebGPU devices from backgrounded
* tabs; drivers reset). An intentional dispose() also settles device.lost,
* with reason 'destroyed' β€” that one is not a loss. */
function watchLost(ctx) {
ctx.lost = false;
if (ctx.device.lost && typeof ctx.device.lost.then === 'function') {
ctx.device.lost.then((info) => {
if (info && info.reason === 'destroyed') return;
ctx.lost = true;
if (ctx.onLost) ctx.onLost(info);
}).catch(() => {});
}
return ctx;
}