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Human Face to Comic Face Generator - Gradio Web App
Converts human faces to comic-style illustrations using a trained Pix2Pix conditional GAN.
"""
import os
import functools
import torch
import torch.nn as nn
import torch.nn.functional as F
import gradio as gr
from PIL import Image
import numpy as np
from torchvision import transforms
import math
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# MODEL ARCHITECTURE (Same as in training notebook)
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def norm(c):
"""GroupNorm works at any spatial size"""
for g in [32, 16, 8, 4, 2, 1]:
if c % g == 0:
return nn.GroupNorm(g, c)
SN = nn.utils.spectral_norm
class ChannelAttention(nn.Module):
def __init__(self, c, r=16):
super().__init__()
mid = max(c // r, 4)
self.avg = nn.AdaptiveAvgPool2d(1)
self.mx = nn.AdaptiveMaxPool2d(1)
self.mlp = nn.Sequential(
nn.Conv2d(c, mid, 1, bias=False), nn.ReLU(),
nn.Conv2d(mid, c, 1, bias=False))
def forward(self, x):
return x * torch.sigmoid(self.mlp(self.avg(x)) + self.mlp(self.mx(x)))
class SpatialAttention(nn.Module):
def __init__(self):
super().__init__()
self.conv = nn.Conv2d(2, 1, 7, padding=3, bias=False)
def forward(self, x):
return x * torch.sigmoid(
self.conv(torch.cat([x.mean(1, keepdim=True),
x.max(1, keepdim=True)[0]], 1)))
class CBAM(nn.Module):
def __init__(self, c):
super().__init__()
self.ca = ChannelAttention(c)
self.sa = SpatialAttention()
def forward(self, x):
return self.sa(self.ca(x))
class SelfAttention(nn.Module):
"""fp32 softmax + clamped logits β numerically stable under AMP."""
def __init__(self, c):
super().__init__()
mid = max(c // 8, 1)
self.q = SN(nn.Conv2d(c, mid, 1))
self.k = SN(nn.Conv2d(c, mid, 1))
self.v = SN(nn.Conv2d(c, c, 1))
self.gamma = nn.Parameter(torch.zeros(1))
def forward(self, x):
B, C, H, W = x.shape
q = self.q(x).view(B, -1, H*W).permute(0, 2, 1).float()
k = self.k(x).view(B, -1, H*W).float()
v = self.v(x).view(B, -1, H*W).float()
attn = F.softmax(
(torch.bmm(q, k) * (q.shape[-1] ** -0.5)).clamp(-10, 10), dim=-1)
out = torch.bmm(v, attn.permute(0, 2, 1)).view(B, C, H, W)
return (x + self.gamma * out.to(x.dtype)).contiguous()
class ResBlock(nn.Module):
def __init__(self, c, dropout=0.0):
super().__init__()
layers = [norm(c), nn.ReLU(),
nn.Conv2d(c, c, 3, padding=1, bias=False),
norm(c), nn.ReLU()]
if dropout > 0:
layers.append(nn.Dropout(dropout))
layers.append(nn.Conv2d(c, c, 3, padding=1, bias=False))
self.block = nn.Sequential(*layers)
def forward(self, x):
return x + self.block(x)
class DownBlock(nn.Module):
def __init__(self, ic, oc, outermost=False):
super().__init__()
seq = []
if not outermost:
seq.append(nn.LeakyReLU(0.2))
seq.append(nn.Conv2d(ic, oc, 4, stride=2, padding=1, bias=outermost))
if not outermost:
seq.append(norm(oc))
self.block = nn.Sequential(*seq)
def forward(self, x):
return self.block(x)
class UpBlock(nn.Module):
def __init__(self, in_ch, out_ch, outermost=False, dropout=0.0):
super().__init__()
seq = [nn.ReLU(),
nn.ConvTranspose2d(in_ch, out_ch, 4, stride=2, padding=1)]
if outermost:
seq.append(nn.Tanh())
else:
seq.append(norm(out_ch))
if dropout > 0:
seq.append(nn.Dropout(dropout))
self.block = nn.Sequential(*seq)
def forward(self, x):
return self.block(x)
class HumanToComicGenerator(nn.Module):
def __init__(self, input_nc=3, output_nc=3, ngf=64, dropout=0.3):
super().__init__()
nf = ngf
self._nf = nf
self._dropout = dropout
# Encoder
self.enc1 = DownBlock(input_nc, nf, outermost=True)
self.enc2 = DownBlock(nf, nf*2)
self.enc3 = DownBlock(nf*2, nf*4)
self.enc4 = DownBlock(nf*4, nf*8)
self.enc5 = DownBlock(nf*8, nf*8)
self.enc6 = DownBlock(nf*8, nf*8)
# SA at enc3 level
self.sa_enc3 = SelfAttention(nf*4)
# Bottleneck placeholder
self.bottleneck = nn.Identity()
# CBAM skip gates
self.cbam1 = CBAM(nf)
self.cbam2 = CBAM(nf*2)
self.cbam3 = CBAM(nf*4)
self.cbam4 = CBAM(nf*8)
self.cbam5 = CBAM(nf*8)
# Decoder blocks
self.dec6_ns = UpBlock(nf*8, nf*8, dropout=dropout)
self.dec5_ns = UpBlock(nf*8, nf*8, dropout=dropout)
self.dec4_ns = UpBlock(nf*8, nf*4)
self.dec5 = UpBlock(nf*8 + nf*8, nf*8, dropout=dropout)
self.dec4 = UpBlock(nf*8 + nf*8, nf*4)
self.dec3 = UpBlock(nf*4 + nf*4, nf*2)
self.dec2 = UpBlock(nf*2 + nf*2, nf)
self.dec1 = UpBlock(nf + nf, output_nc, outermost=True)
self.depth = 6
def set_depth(self, resolution: int, n_res_blocks: int = 6):
nf = self._nf
self.depth = int(math.log2(resolution)) - 2
bot_sz = resolution // (2 ** self.depth)
res_blocks = [ResBlock(nf*8, self._dropout) for _ in range(n_res_blocks)]
res_blocks.append(SelfAttention(nf*8))
self.bottleneck = nn.Sequential(*res_blocks).to(
next(self.parameters()).device)
def forward(self, x):
e1 = self.enc1(x)
e2 = self.enc2(e1)
e3 = self.sa_enc3(self.enc3(e2))
e4 = self.enc4(e3)
e5 = self.enc5(e4) if self.depth >= 5 else None
e6 = self.enc6(e5) if self.depth >= 6 else None
bot_in = {6: e6, 5: e5, 4: e4}[self.depth]
b = self.bottleneck(bot_in)
if self.depth == 6:
d = self.dec6_ns(b)
d = self.dec5(torch.cat([d, self.cbam5(e5)], 1).contiguous())
d = self.dec4(torch.cat([d, self.cbam4(e4)], 1).contiguous())
elif self.depth == 5:
d = self.dec5_ns(b)
d = self.dec4(torch.cat([d, self.cbam4(e4)], 1).contiguous())
else:
d = self.dec4_ns(b)
d = self.dec3(torch.cat([d, self.cbam3(e3)], 1).contiguous())
d = self.dec2(torch.cat([d, self.cbam2(e2)], 1).contiguous())
d = self.dec1(torch.cat([d, self.cbam1(e1)], 1).contiguous())
return d
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# MODEL LOADING & INFERENCE
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
DEVICE = torch.device('cuda' if torch.cuda.is_available() else 'cpu')
BASE_DIR = os.path.dirname(os.path.abspath(__file__))
def _candidate_checkpoint_paths():
"""Build robust checkpoint candidates across local/dev/docker layouts."""
# Optional explicit override.
env_path = os.getenv("GENERATOR_CHECKPOINT", "").strip()
if env_path:
return (env_path,)
search_roots = [
BASE_DIR,
os.getcwd(),
"/workspace",
"/workspace/HumanFace2ComicFaceGenerator",
"/home/engmatix/HumanFace2ComicFaceGenerator",
]
# Keep order stable and deduplicated.
seen = set()
ordered_roots = []
for root in search_roots:
if root and root not in seen:
seen.add(root)
ordered_roots.append(root)
filenames = ("generator_best.pth",)
candidates = []
for root in ordered_roots:
for name in filenames:
candidates.append(os.path.join(root, "model_weights", name))
candidates.append(os.path.join(root, "results", name))
return tuple(candidates)
def _extract_state_dict(checkpoint):
"""Handle common checkpoint wrappers from training scripts."""
if not isinstance(checkpoint, dict):
return checkpoint
for key in ("state_dict", "model_state_dict", "model", "generator", "G"):
if key in checkpoint and isinstance(checkpoint[key], dict):
checkpoint = checkpoint[key]
break
# Remove optional DistributedDataParallel prefix.
if any(k.startswith("module.") for k in checkpoint.keys()):
checkpoint = {k.replace("module.", "", 1): v for k, v in checkpoint.items()}
return checkpoint
@functools.lru_cache(maxsize=1)
def load_model(resolution=256):
"""Load the trained generator model."""
model = HumanToComicGenerator(ngf=64, dropout=0.3)
# Trained production checkpoint is 256px depth (stage-3 progressive setup).
model.set_depth(256, n_res_blocks=6)
model_candidates = _candidate_checkpoint_paths()
model_path = next((p for p in model_candidates if os.path.exists(p)), None)
if model_path is None:
searched = "\n".join(model_candidates)
raise FileNotFoundError(f"Checkpoint not found. Searched:\n{searched}")
checkpoint = torch.load(model_path, map_location=DEVICE)
state_dict = _extract_state_dict(checkpoint)
missing, unexpected = model.load_state_dict(state_dict, strict=False)
if missing or unexpected:
raise RuntimeError(
"Checkpoint mismatch detected. "
f"missing_keys={len(missing)}, unexpected_keys={len(unexpected)}. "
"This prevents random/invalid generations from partial weight loading."
)
model.to(DEVICE).eval()
return model
def preprocess_image(image, size=256):
"""Convert PIL Image to normalized tensor."""
if isinstance(image, np.ndarray):
image = Image.fromarray(image)
# Resize
image = image.resize((size, size), Image.Resampling.LANCZOS)
# To tensor and normalize
img_tensor = transforms.ToTensor()(image)
img_tensor = transforms.Normalize((0.5, 0.5, 0.5), (0.5, 0.5, 0.5))(img_tensor)
return img_tensor.unsqueeze(0).to(DEVICE)
def postprocess_image(tensor):
"""Convert model output tensor to PIL Image."""
with torch.no_grad():
tensor = tensor.squeeze(0)
tensor = (tensor.cpu() * 0.5 + 0.5).clamp(0, 1)
tensor = tensor.permute(1, 2, 0)
img = (tensor.numpy() * 255).astype(np.uint8)
return Image.fromarray(img)
def convert_face(input_image, resolution=256):
"""Main inference function."""
try:
if input_image is None:
return None, "β Error: Please upload an input face image."
# Load model
# Keep UI compatible, but always run with trained 256px generator depth.
model = load_model(256)
# Preprocess
img_tensor = preprocess_image(input_image, size=256)
# Inference
with torch.no_grad():
output = model(img_tensor)
# Postprocess
result = postprocess_image(output)
return result, "β
Conversion successful!"
except Exception as e:
return None, f"β Error: {str(e)}"
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# GRADIO INTERFACE
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def create_interface():
"""Create Gradio interface."""
with gr.Blocks(title="Human Face to Comic Generator", theme=gr.themes.Soft()) as app:
gr.Markdown("""
# π¨ Human Face to Comic Face Generator
Convert your human face photos to comic-style illustrations using AI!
**Model:** Pix2Pix Conditional GAN trained on humanβcomic face pairs
**Features:**
- High-quality 256Γ256 output resolution
- Trained on 10,000+ paired face images
- Preserves facial identity while adding comic-style effects
""")
with gr.Row():
with gr.Column():
input_img = gr.Image(
label="πΈ Upload Your Face",
type="pil",
scale=1
)
resolution = gr.Slider(
label="π― Resolution",
minimum=128,
maximum=256,
step=128,
value=256,
info="Higher resolution = better quality but slower"
)
convert_btn = gr.Button("π Convert to Comic", size="lg", variant="primary")
with gr.Column():
output_img = gr.Image(
label="π Comic Face Output",
type="pil"
)
status_msg = gr.Textbox(
label="Status",
interactive=False,
value="Upload an image and click Convert!"
)
# Event handler
convert_btn.click(
fn=convert_face,
inputs=[input_img, resolution],
outputs=[output_img, status_msg]
)
# Example images
gr.Examples(
examples=[
["./examples/example1.jpg", 256],
["./examples/example2.jpg", 256],
] if os.path.exists("./examples") else [],
inputs=[input_img, resolution],
outputs=[output_img, status_msg],
fn=convert_face,
cache_examples=False,
)
gr.Markdown("""
---
**Tips:**
- Upload a clear, well-lit photo of a face
- Square aspect ratio works best
- The model works best with frontal face views
**Model Details:**
- Architecture: U-Net with attention mechanisms
- Trained with progressive growing (64β128β256px)
- Loss functions: L1, Perceptual, Feature Matching, Frequency
- Training time: ~100 GPU hours on A100
""")
return app
if __name__ == "__main__":
interface = create_interface()
interface.launch(
server_name="0.0.0.0",
server_port=7860,
share=False,
)
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